W/X FoW Spider Farmer

53 pages Page 32
Ephemeral Dreamer
Ephemeral Dreamer
Ascalonian Squire
#621
Was just wondering if a ranger/mes could do this run, or would their armour rating be too low (I would get about 115 pts of armour). The build i though of using was -
1.barrage
2.Troll urgent
3.Physical Resistance
4.Read the Wind
The last 4 skills i would play around with, as soon as we gett favor
The bow I was thinking of using was zealous shortbow of defense.
Ruvaen
Ruvaen
Frost Gate Guardian
#622
Quote: Originally Posted by Avarre
Racthoh takes next to nothing when fighting spiders, using dolyak signet and watch yourself. Phy res and Dolyak signet is overkill, 0 damage certainly... just means you'll have to split your stats more. You actually only need very few points invested in inspiration for the resistance stances to be worthwhile. I take along Elemental Resistance for my spider runs so when I'm done, I can toy with a few shard wolves and head straight over to the forest. =)
R
Rhuobhe
Wilds Pathfinder
#623
If you used Greater Conflaguration(sp) with elemental resistance you could probably do it easily with a ranger. Although it would take longer to kill them since they are rangers also.


I don't know much about rangers though, all I'll say is that the run might be tough for you.

With only 70 armor vs physical, they will make quick work of you unless you buff up your armor.
Ephemeral Dreamer
Ephemeral Dreamer
Ascalonian Squire
#624
Quote: Originally Posted by Ephemeral Dreamer
Was just wondering if a ranger/mes could do this run, or would their armour rating be too low (I would get about 115 pts of armour). The build i though of using was -
1.barrage
2.Troll urgent
3.Physical Resistance
4.Read the Wind
The last 4 skills i would play around with, as soon as we gett favor
The bow I was thinking of using was zealous shortbow of defense. Just tried this build, with my ranger, and knewn I was going to have trouble with the spiders when i got to the caves, see as those driftwoods wereing hiting me for about 15pts of dmge . Might try to see if i can get it to work if i switch my 2ndary profession to elem (was thking of earth armour buffs)
Mezmo
Mezmo
Lion's Arch Merchant
#625
I tried you build out last night Racthoh and it worked great. I scored 3 shards and 2 rares on the run. I couldn't take the spiders all on at once in the begging and had to run and pull them out, but hey, was my first time there.
BrotherGilburt
BrotherGilburt
Wilds Pathfinder
#626
Quote: Originally Posted by TRIvario
what type of armor do you have? platemail is the best for damage reduction. I have All Knights armor. With a major rune of absorbsion, major rune of vigor, sup rune of sword, minor rune of strength, and a minor rune of tactics.
A
Ashur4421
Ascalonian Squire
#627
Well, after an hour or so, I just read through most of this thing.... I have to say WOW! this is a great thread. I haven't had a chance to try this out yet, but once I get some of the required stuff... I'm definitely gonna give it a try
Avarre
Avarre
Bubblegum Patrol
#628
Quote: Originally Posted by BrotherGilburt
I have All Knights armor. With a major rune of absorbsion, major rune of vigor, sup rune of sword, minor rune of strength, and a minor rune of tactics. Knights does not enjoy the 100AL versus physical of glads, or 95AL v phy of platemail. The -damage boost doesn't stack, so you're better off with 1 knight's piece and full glads.
s
spottydog
Ascalonian Squire
#629
For the inspiration!
After running around in a blind panic the first time (going left instead of right) had never been in fow before.
I have cracked it 6 shards in one run today!
Tried various combos of axe\sword skills and ended up with:
Heal sig, physical res,watch y,100blades,sever,gal slash.wild blow and sprint.

worst thing: Net err 3 times today, with just 2 groups left at the end of the tunnel
Stands looking at obsidian key on floor as health drains away

P.s. how did you discover the tunnel was there?
Racthoh
Racthoh
Did I hear 7 heroes?
#630
Quote: Originally Posted by spottydog
P.s. how did you discover the tunnel was there? My testing was from groups that would do the Restore the Temple of War quest that leads you to the end of the tunnel onto the beach. The whole path would be cleared, except for the spot where all the spiders would spawn. Most groups would always leave after doing that quest, so I was free to do as I wished.
B
Bob Aeclucen
Academy Page
#631
Racthoh, thank you very much for sharing your awesome build. I finally managed to entirely clear out the cave with a slightly modified axe build . It's really fun! Much better than those boring Griffons/Trolls/Ice Imps, drop-wise and fun-wise . I got one shard, one nice gold bow, 21 corrosive spider legs, and a inventory full of blue junk. lol Thanks again for sharing your build it's incredibly fun. Keep up the good work .
Anarion Silverhand
Anarion Silverhand
Desert Nomad
#632
This farm run is my primary source of income right now.
I don't remember who posted the build, but this is what I go with:
W/Me

Sever Artery
Gash
Galrath Slash/Final Thrust
Victory is Mine!
Watch Yourself
Physical Resistance
Heal signet
Sprint

I haven't died once using this build and it kills the spiders fast. If you encounter a group with 2 or 3 spiders piled on top of each other, it's just a simple matter of giving them all bleeding and switching targets at the right time. When they have bleeding on them, they'll use the combo: Apply poison, Melandru's Resilience and finally Healing Spring.
So just keep switching targets and you'll have 3 dead spiders in no time.

After the run I took on 3 Shadow Beasts. Just hit them once in a while and keep your health up. They sacrafice themself to 50% hp when you have killed one of them.
Also I've gotten 2 rubys on my last 2 runs and I'm up to 105 corrosive spider legs. Worth over 6k
SnipiousMax
SnipiousMax
Perfectly Elocuted
#633
How long did it take you to where you can get to the freaking cave 100% of the time? 1/5 or so times, I'll have the worst spawn ever (they actually get worse!) and I won't make it. I'm not really worried, I more than make up for it in the next run....but it irks me that I haven't gotten to where I can make it every time.
B
Bob Aeclucen
Academy Page
#634
It took me 2-3 runs, until I figured out what to do with the Skales... Once I figured out where I could take breaks and aggro Driftwoods and Dryders without aggroing Skales, getting to the cave was easy. Keep trying, it's well worth the few k you use for your training. Drops are much better that Griffon drops and the run is 1000 times more fun.
Senator Tom
Senator Tom
Banned
#635
i run it with an axe and phys resistance, cause im lazy and like taking 0 damage

i noticed that if you stand right in the middle of a group of three or so, they dotn use healing spring. someone might've posted this, but i dont wanna go though 30 pages of posts
Racthoh
Racthoh
Did I hear 7 heroes?
#636
Once I realized the patrol paths of the Driftwood, I've never had a problem with the running.
J
Jedit
Academy Page
#637
Quote: Originally Posted by Avarre
Phy res and Dolyak signet is overkill, 0 damage certainly... just means you'll have to split your stats more. How about you look up what the skills actually do before you criticise, Sparky?

Physical Resistance recharges in 20 seconds, always gives 40 armour vs physical and lasts for 30 seconds at Inspiration Magic 0. You don't need to put any points into IM to effectively use the skill for spider farming; thus, no stat splitting.
Avarre
Avarre
Bubblegum Patrol
#638
My main point of suggestion was that it was too much reduction. And pardon, no I didn't know phy res only needed a little... I despise the skill and never use it

How about you lose a little hostility? I wasn't criticizing, I was answering a posted question...
Senator Tom
Senator Tom
Banned
#639
Quote: Originally Posted by Avarre
My main point of suggestion was that it was too much reduction. And pardon, no I didn't know phy res only needed a little... I despise the skill and never use it

How about you lose a little hostility? I wasn't criticizing, I was answering a posted question...

Physical Resistance FTW
i didnt take any damage at all except from degen yay
Blade Rez
Blade Rez
Lion's Arch Merchant
#640
Quote: Originally Posted by Anarion Silverhand
This farm run is my primary source of income right now.
I don't remember who posted the build, but this is what I go with:
W/Me

Sever Artery
Gash
Galrath Slash/Final Thrust
Victory is Mine!
Watch Yourself
Physical Resistance
Heal signet
Sprint

I haven't died once using this build and it kills the spiders fast. If you encounter a group with 2 or 3 spiders piled on top of each other, it's just a simple matter of giving them all bleeding and switching targets at the right time. When they have bleeding on them, they'll use the combo: Apply poison, Melandru's Resilience and finally Healing Spring.
So just keep switching targets and you'll have 3 dead spiders in no time.

After the run I took on 3 Shadow Beasts. Just hit them once in a while and keep your health up. They sacrafice themself to 50% hp when you have killed one of them.
Also I've gotten 2 rubys on my last 2 runs and I'm up to 105 corrosive spider legs. Worth over 6k Used this build. It made it "feel" faster. I mean i dropped the Spiders faster, however it took me 1:30 minutes..... 4 Shards a Silver Dye an a Gold Hammer.

Hammer was odd since it was dmg 13%vs hexed armor pene 10/10 health +25. Was worth 480gold to merchant. You can guess what i did .

Also, you need to position yourself where the spiders you want to kill, you can hit each of them without moving. Once you move they will cast healing spring. Just hit the spiders once each time that are within your meele range, and only 1 of the spiders will cast heal spring. I didnt notice this until I swapped to sword, since cyclone axe did this for me automatically :P