W/X FoW Spider Farmer
Racthoh
Tonight I'll have to time a full go.
First few times I've tried it, only one I can remember was 36 minutes.
First few times I've tried it, only one I can remember was 36 minutes.
dmikoda
hmm that is an awesome build i will try it, can u post the exact way to the beach with screen shotss please
Anarion Silverhand
Dowload the video's in the first post.
Winstar
Quote:
Originally Posted by TheArrow
Seemed that way to me also. Hopefully that was just a string of bad luck and not a permanent thing.
I'm not sure if it isn't somethign permanent, that said its still very doable. I've noticed the following changes in my spider runs which have been consistently occurring,
1) At the intial entrance to the beach where you fight 3 driftwoods and a dryder the patrol group comes down much further pushing you into the aggro range of the skale below.
2) the left wall safe spot is often not safe or has a party of stationary skale sitting there, or more wandering scale coming down.
- As such I come down much sooner whereas I used to relax and pull up the second driftwood group and dispatch them before heading down. When I go down I now run right to the waters edge and tuck myself in by the stationary skales that are sitting by the right wall (right when facing the water). I find no problem sitting there and pulling in dryders and driftwoods before moving on.
3) At the waterfall I can no longer take out the 3rd and furthest dryder before popping up the spiders because there is always a wandering skale that comes right down into the waterfall. This also makes it trickier killing the first dryder in the cave and the first spider group under the waterfall.
- Not much to do here except be careful and take your time. I don't fight the first group of 3 spiders (from the 1st dryder in the cave) anymore but run ahead and draw up the next three then go back and pull the others away from the waterfall before killing them
Anyway, hope this might be useful. It could be this recurring spawn situation is unique to me, but if not perhaps this is helpful.
Also, I'd like to try the shadow army...but I don't know where you should start. Do you take on the first groups where you start or run ahead elsewhere to begin?
cheers
1) At the intial entrance to the beach where you fight 3 driftwoods and a dryder the patrol group comes down much further pushing you into the aggro range of the skale below.
2) the left wall safe spot is often not safe or has a party of stationary skale sitting there, or more wandering scale coming down.
- As such I come down much sooner whereas I used to relax and pull up the second driftwood group and dispatch them before heading down. When I go down I now run right to the waters edge and tuck myself in by the stationary skales that are sitting by the right wall (right when facing the water). I find no problem sitting there and pulling in dryders and driftwoods before moving on.
3) At the waterfall I can no longer take out the 3rd and furthest dryder before popping up the spiders because there is always a wandering skale that comes right down into the waterfall. This also makes it trickier killing the first dryder in the cave and the first spider group under the waterfall.
- Not much to do here except be careful and take your time. I don't fight the first group of 3 spiders (from the 1st dryder in the cave) anymore but run ahead and draw up the next three then go back and pull the others away from the waterfall before killing them
Anyway, hope this might be useful. It could be this recurring spawn situation is unique to me, but if not perhaps this is helpful.
Also, I'd like to try the shadow army...but I don't know where you should start. Do you take on the first groups where you start or run ahead elsewhere to begin?
cheers
Al Andaluz
After reading the majority of this thread over the last week, I've finally collected all the necessary items, blown some money, and can finally say that this build is awesome. First run got me two shards before even getting near the spider cave, few others gave me the nastiest spawns ever, but I eventually made it to the cave and cleared it out in about 45 minutes total. Awesome build...
SnipiousMax
Quote:
Originally Posted by Winstar
3) At the waterfall I can no longer take out the 3rd and furthest dryder before popping up the spiders because there is always a wandering skale that comes right down into the waterfall. This also makes it trickier killing the first dryder in the cave and the first spider group under the waterfall.
I've always had to run over by the rock on the other side of the cave entrance and shoot the dryder from over there (careful for the skales) in order to get the dryder without tripping the spider trap.
Al Andaluz
Not sure if it's due to the new farming nerf anet has performed, but on my last run I bagged 5 shards after killing everything (minus skales) up through the first dryder within the cave. I lost my internet connection while fighting the second group of spiders/dryder inside the cave, so I'm not sure if this was a pure fluke, or if anet has seriously nerfed shard drops. Has anyone else had problems with this?
ubermancer
Quote:
Originally Posted by Al Andaluz
Not sure if it's due to the new farming nerf anet has performed, but on my last run I bagged 5 shards after killing everything (minus skales) up through the first dryder within the cave. I lost my internet connection while fighting the second group of spiders/dryder inside the cave, so I'm not sure if this was a pure fluke, or if anet has seriously nerfed shard drops. Has anyone else had problems with this?
You dont have a real firm grip on what the word "nerf" means, do you?
tuna-fish_sushi
Wait how is 5 shards before you even barely entered the cave bad?
Most normal people refer to nerf as something bad.
Most normal people refer to nerf as something bad.
got lah
Not too sure if the HH build belongs to you, just because im too lazy to read.
Still,I'm gonna assume you know, and ask
After the 3 dryders at the start, do I just stay where I am,let all the spiders start shooting, go for one, HH, keeeel.... or
Do I
Kill the 3 dryders, control spider aggro, and keeeel.
Still,I'm gonna assume you know, and ask
After the 3 dryders at the start, do I just stay where I am,let all the spiders start shooting, go for one, HH, keeeel.... or
Do I
Kill the 3 dryders, control spider aggro, and keeeel.
Eragon Dragonslayer
dude this is the greatest guide ever!!!
Racthoh
Quote:
Originally Posted by got lah
Not too sure if the HH build belongs to you, just because im too lazy to read.
Still,I'm gonna assume you know, and ask
After the 3 dryders at the start, do I just stay where I am,let all the spiders start shooting, go for one, HH, keeeel.... or
Do I
Kill the 3 dryders, control spider aggro, and keeeel. Pull them back like before, if you just stand where they spawn a bunch of the groups will be in the cave. When you go to attack them, you might aggro the dryder in there. I personally let them all spawn then pull one group, and continue from there.
Still,I'm gonna assume you know, and ask
After the 3 dryders at the start, do I just stay where I am,let all the spiders start shooting, go for one, HH, keeeel.... or
Do I
Kill the 3 dryders, control spider aggro, and keeeel. Pull them back like before, if you just stand where they spawn a bunch of the groups will be in the cave. When you go to attack them, you might aggro the dryder in there. I personally let them all spawn then pull one group, and continue from there.
got lah
Quote:
Originally Posted by Racthoh
Pull them back like before, if you just stand where they spawn a bunch of the groups will be in the cave. When you go to attack them, you might aggro the dryder in there. I personally let them all spawn then pull one group, and continue from there.
Ah ok. I was standing RIGHT in the middle of all the action when everything spawned, probably what got me killed. Gotta try this out again sometime, thanks Ract
Ah ok. I was standing RIGHT in the middle of all the action when everything spawned, probably what got me killed. Gotta try this out again sometime, thanks Ract
Nater
Can't wait to get in there with some Triple Chop + Cyclone action.
Al Andaluz
Pardon my poor use of the word "nerf" in my earlier post... I wasn't really thinking of my word choice. I was simply wondering if the 5 shard drops i got early in the run were do to the recent drop patch (or whatever the hell you want to call it), or if it was merely a lucky run... again, sorry I called it a nerf. However, if anet has seriously increased shard drops, then wouldn't it qualify as a nerf? More drops on each run means more shards will be circulating in the market, which means shard prices will fall. Isn't a decrease in the worth of something a nerf? Just my opinion, nothing more.
Nater
Quote:
Originally Posted by Nater
Can't wait to get in there with some Triple Chop + Cyclone action.
It can run short on energy when there's only 1 or 2 spiders, but in short, TIS SWEET!!!
Killing spiders is even faster now.
*EDIT*
Yes, I just quoted myself.
Killing spiders is even faster now.
*EDIT*
Yes, I just quoted myself.
Rhuobhe
How about Quivering Blade, Auspicious Parry or Dragon Slash... Has anyone tried any of these (or other) elites?
sh4ft3d
Quote:
Originally Posted by Rhuobhe
How about Quivering Blade, Auspicious Parry or Dragon Slash... Has anyone tried any of these (or other) elites?
Quivering Blade has an amazing dps, and since it can't be blocked by the spiders your good to go :P
SnipiousMax
I just want to add the Galrath slash clone.
Seef II
Standing Slash does more damage than Galrath unless you are running 15 or 16 swords. (And it charges up in one fewer strike of adrenaline.)
Replacing pure strike with standing slash has fixed all my energy problems, gg. Nothing good today, chests garbage as usual. I must have bad luck with gold items.
Replacing pure strike with standing slash has fixed all my energy problems, gg. Nothing good today, chests garbage as usual. I must have bad luck with gold items.
krytas
During my first run i ran extra defensive and brought sever artery, gash, and final thrust as my primary attacks. Big mistake, the spiders just used Melandrus Resiliance and so my run resulted in...an hour and a half run since i spammed healing signet and did not bring a zealous mod, but it netted me 3 shards
God's Will
ouch ya. I did that once. Rather than simply waste my time, I let my stance and signet fall and just die. I can't wait to use the new w skills .
Anarion Silverhand
I use Sever Artery and Gash. Works like a charm with Wild Blow..
SnipiousMax
My friend added triple chop to his build. Anyone else been using it?
Nater
Quote:
Originally Posted by SnipiousMax
My friend added triple chop to his build. Anyone else been using it?
Yes. pg 63
Jedit
Quote:
Originally Posted by Nater
Yes. pg 63
You should quote post numbers rather than pages when you do this. Not everyone uses the same settings as you - which includes posts displayed per page. For instance, this thread is still only on page 32 for me.
Nater
Oh. Didn't think of that.
Post 1254, 1256 then. Although I didn't say much, as there isn't much to say. One Triple Chop is worth about 3 Cyclone Axes sometimes in dmg.
Post 1254, 1256 then. Although I didn't say much, as there isn't much to say. One Triple Chop is worth about 3 Cyclone Axes sometimes in dmg.
BoondockSaint
I've been doing this run for awhiles now and was wondering if I was the only one foolish enough to sell the spiders legs. If u slavage them u get 13-16 of those shells which was going for 180 for 10 at the trader!
Racthoh
Quote:
Originally Posted by BoondockSaint
I've been doing this run for awhiles now and was wondering if I was the only one foolish enough to sell the spiders legs. If u slavage them u get 13-16 of those shells which was going for 180 for 10 at the trader!
Even before Factions came out were they selling for that much?
krytas
i've noticed something, when you first see the snarling driftwoods coming up, people usually kill em. But i've noticed that the shadow army comes back, yes since i don't kill them fast enough they come back and go out until the first skale (just behind the dryder) which has pissed me off because i now have to sprint passed the driftwoods, and dryders.
Antheus
Quote:
Originally Posted by Racthoh
Even before Factions came out were they selling for that much?
It's factions price spike. Use it while it lasts.
And I shouldn't be saying that, but gloom seeds salvage to plant fibers, which go for 200 per 10.
And I shouldn't be saying that, but gloom seeds salvage to plant fibers, which go for 200 per 10.
{IceFire}
anyone have a "factions skillset" axe build?
BoondockSaint
o a price spike, good i was kicking myself for all those legs i sold for only 60 each. BTW thanks Rachthoh for the build, I've been trying to follow all the other build you've been doing also, big fan. Anyways I've stayed loyal to the sword build for some time now but have not got my CE factions yet to try any new skills. Any ideas? for sword not axe.
Racthoh
Well I probably should try this again since I haven't because of factions. Not to mention completely upgrading the guild hall, purchasing all of the new skills for every profession, 15 capture signets so far, a new sword, new chest for my monk... has left me broke!
I just love using Healing Hands though since it only takes 1/4 of a second, plus the aftercast naturally. Some of the combos with Dragon Slash seem tempting since I've been using it extensively in Factions... but I would have to rely on Healing Signet too much.
I just love using Healing Hands though since it only takes 1/4 of a second, plus the aftercast naturally. Some of the combos with Dragon Slash seem tempting since I've been using it extensively in Factions... but I would have to rely on Healing Signet too much.
Jedit
Quote:
Originally Posted by Antheus
It's factions price spike. Use it while it lasts.
And I shouldn't be saying that, but gloom seeds salvage to plant fibers, which go for 200 per 10. Worst comes to worst, though, you can craft Damask with the plant fibres. Damask is currently 300+ a unit at the trader IIRC.
And I shouldn't be saying that, but gloom seeds salvage to plant fibers, which go for 200 per 10. Worst comes to worst, though, you can craft Damask with the plant fibres. Damask is currently 300+ a unit at the trader IIRC.
krytas
well i've gotten a total of 10 shards in the past 2 runs but the shard prices are going down like mad so i'm just gonna hold on to them
Son of Urza
I just got an obscene run . . .
TWENTY-TWO spider legs (about 1 plat 300 gp just in the legs . . .), and FIVE obsidian shards.
*kisses ground at feet*
We are not worthy of your wisdom, Racthoh.
TWENTY-TWO spider legs (about 1 plat 300 gp just in the legs . . .), and FIVE obsidian shards.
*kisses ground at feet*
We are not worthy of your wisdom, Racthoh.
Racthoh
I can't rememeber the name of the person I was showing this to, but I D/Ced as were loading back into ToA after that second go through.
Sorry about that, I'm a little rusty it seems... I can give you the 2k next time I see you ingame.
Sorry about that, I'm a little rusty it seems... I can give you the 2k next time I see you ingame.
pegasux
I finally took Triple Chop down there and WOW...clearing the caves is really fast with it. You can't spam triple chop and cylcone though cause of energy. So you rotate them every 5 seconds.
E/Me
Heal Sig
I Will Survive
Sprint
Physical Resistence
Tiger Stance - 33% increased attack speed for 9 seconds
Triple Chop {E}
Cyclone
Executioners
E/Me
Heal Sig
I Will Survive
Sprint
Physical Resistence
Tiger Stance - 33% increased attack speed for 9 seconds
Triple Chop {E}
Cyclone
Executioners
Jedit
Quote:
Originally Posted by pegasux
Physical Resistence
Tiger Stance - 33% increased attack speed for 9 seconds Not a Combo.
I simply switched Triple Whack in for Eviscerate. It's faster - I'm running at least ten minutes quicker - and you don't have to worry about timing Healing Signet because they don't have a condition to trigger Healing Spring. It's even worth using the elite against single enemies - it's still an Exe's Strike that doesn't use adrenaline.
Tiger Stance - 33% increased attack speed for 9 seconds Not a Combo.
I simply switched Triple Whack in for Eviscerate. It's faster - I'm running at least ten minutes quicker - and you don't have to worry about timing Healing Signet because they don't have a condition to trigger Healing Spring. It's even worth using the elite against single enemies - it's still an Exe's Strike that doesn't use adrenaline.