W/X FoW Spider Farmer
B??x??44????1@$
After some experimentation, I came up with this build (don't know if it's been posted, so here we go).
10+1 Tactics
11+2(major rune) Strength
10+1+2(major rune) Axe Mastery
Whirling Axe
Penetrating Attack or Cyclone Axe
Executioners Strike
Watch Yourself
Dolyak Signet
Healing Signet
Endure Pain
I can take on anything except the Skales, just like everyone else, but with Whirling Axe's 2 adrenaline charge Dryders can't do anything to me, so them being agro'd is completely meaningless. I can also run with 100 AL armor thanks to 13 strength. Aaaand, I have very little need for energy, save for Sprint and Endure Pain, which when used in combination, doesn't even drain me, unless of course I take cyclone, but more often that not I don't.
10+1 Tactics
11+2(major rune) Strength
10+1+2(major rune) Axe Mastery
Whirling Axe
Penetrating Attack or Cyclone Axe
Executioners Strike
Watch Yourself
Dolyak Signet
Healing Signet
Endure Pain
I can take on anything except the Skales, just like everyone else, but with Whirling Axe's 2 adrenaline charge Dryders can't do anything to me, so them being agro'd is completely meaningless. I can also run with 100 AL armor thanks to 13 strength. Aaaand, I have very little need for energy, save for Sprint and Endure Pain, which when used in combination, doesn't even drain me, unless of course I take cyclone, but more often that not I don't.
Xaero Gouki Kriegor
Quote:
Originally Posted by B§x¿44¶»1@$
10+1 Tactics
11+2(major rune) Strength
10+1+2(major rune) Axe Mastery
Whirling Axe
Penetrating Attack or Cyclone Axe
Executioners Strike
Watch Yourself
Dolyak Signet
Healing Signet
Endure Pain
I can take on anything except the Skales, just like everyone else, but with Whirling Axe's 2 adrenaline charge Dryders can't do anything to me, so them being agro'd is completely meaningless. I can also run with 100 AL armor thanks to 13 strength. Aaaand, I have very little need for energy, save for Sprint and Endure Pain, which when used in combination, doesn't even drain me, unless of course I take cyclone, but more often that not I don't.
also i see you have no stance in here, and endure pain is not really needed as well, you can get to the cave with just sprint, and healing signet, if i was you, i would replace endure pain with an increase attack speed stance like flurry maybe, since your running dolyak, this is so you can spam whirling axe more often, and do more damage as well if you got a -2 while in stance shield, you can activate it, you can get one of those from here: http://gw.gamewikis.org/wiki/Lord_Dorn_Lendrigen
also i see there is only 7 skills? i guess the 7th is for sprint? cyclone axe wont do much damage unless your doing the triple chop cyclone build w/me build, i would leave taht out, and since you got strength i dont think penetrating would be needed either, it doesnt really have any significant damage, might wanna replace that with "for great justice!" even, so you can build up more adrenaline to spam attacks faster, and spike with exe occasionly,and also your adrenaline can synergize better because you will have 3 adrenaline skills instead of 4, but all else, thats my opinion and suggestions on the build, but hell you could replace watch yourself for "Shields Up!" and keep the adrenaline skill penetrating chop so that you can have 3 attack skills
might need a zealous weapon after all that, but zealous makes a difference in builds
**EDIT**
Quote:
/jealous
(2 runs yesterday, 0 shards.... must be something about me playing on Europe servers, favor all the time so ppl overfarm spiders....) im on euro servers too :P, i think the reason i got 9 shards and 4 in a row is cus not many people farming cus of the double faction weekend, and everyone at ha, instead of uw and fow,
but all together, i farmed 10 ectos worth of shards and etc from this cave yesterday, like in the previous posts, its an amazing run
(2 runs yesterday, 0 shards.... must be something about me playing on Europe servers, favor all the time so ppl overfarm spiders....) im on euro servers too :P, i think the reason i got 9 shards and 4 in a row is cus not many people farming cus of the double faction weekend, and everyone at ha, instead of uw and fow,
but all together, i farmed 10 ectos worth of shards and etc from this cave yesterday, like in the previous posts, its an amazing run
Xaero Gouki Kriegor
sorry for double post but i think i just got an idea
Quote:
Originally Posted by Racthoh
Quote:
Thinking of dropping Healing Hands, with just Live Vicariously + Watch Yourself (using legionnaires and a -2/-2 shield), you can tank 6 spiders without your health dropping quickly. Once they start to die, slowly your health will bounce back up from all of the +12s. I was on a run last night and only used Healing Hands once on the outside clear, and that was because I failed to pull the dryder out far enough to avoid the spawn. As a result I had to turn on HH and sprint out to get Live Vicariously back up. If you can manage to pull just two groups at a time, you should be able to kill them without any problems (and if you pull more than two groups just sprint away).
In which case I was thinking of something like this:
Sprint
Frenzy
Dragon Slash
Watch Yourself!
Galrath Slash or For Great Justice!
Sun and Moon Slash
Healing Signet (for the sake of safety)
Live Vicariously
Sun and Moon Slash may not deal any +damage, but since it will trigger Live Vicariously twice it allows for some more tanking abilities. Which is also why I would consider For Great Justice! over Galrath Slash, since you'll be triggering Live Vicariously 3 times every 2 attacks.
But whether that is more effective than just Galrath + Final Thrust... might require some tweaking. Maybe Quivering Blade, Sun and Moon Slash + Final Thrust instead. this build seems a lil tough at the front, but i though to add my input,
ok with frenzy, legionaire, -2 while in stance shield, and +5 armor sword with watch yourself, i take 0 - 14 damage over and over, with poison, then heal up after taht, but what if you implemented "shields up!" instead of Healing Hands? no Elite used up to survive, 10 Legionaire + 20 "Watch Yourself!" + 7 (Shelter Sword), then when i start getting low on health, I hit "Shields Up!", BAM +50 AL!!!, and 50% chance of evasion, could this possible cover up 0 - 14 damage enough to act as a healing hands? plus the 50% evasion. almost halving all the attacks taht are aimed at you? Would the +12s start boosting up my health for 17 seconds straight? with only a 13 second time of not being under "Shields Up!" ? i dunno i think this could replace healing hands
ok what if you went
Sword or Axe (12 + 3)
Tactics (8 + 1 + 2)
Healing Prayers (10)
1. ) Sprint
2. ) Frenzy
3. ) Watch Yourself
4. ) Quivering Blade {E} or Whirling Axe {E}
5. ) Final Thrust or Executioner's Strike
6. ) "Shields Up!"
7. ) Healing Signet, or Another attack skill or "For Great Justice!"
8. ) Live Vicariously,
i dunno i think it might work, could tweak with it a bit, but the idea is to take on the whole front without healing hands, leaving elite open for an attack skill or etc
In which case I was thinking of something like this:
Sprint
Frenzy
Dragon Slash
Watch Yourself!
Galrath Slash or For Great Justice!
Sun and Moon Slash
Healing Signet (for the sake of safety)
Live Vicariously
Sun and Moon Slash may not deal any +damage, but since it will trigger Live Vicariously twice it allows for some more tanking abilities. Which is also why I would consider For Great Justice! over Galrath Slash, since you'll be triggering Live Vicariously 3 times every 2 attacks.
But whether that is more effective than just Galrath + Final Thrust... might require some tweaking. Maybe Quivering Blade, Sun and Moon Slash + Final Thrust instead. this build seems a lil tough at the front, but i though to add my input,
ok with frenzy, legionaire, -2 while in stance shield, and +5 armor sword with watch yourself, i take 0 - 14 damage over and over, with poison, then heal up after taht, but what if you implemented "shields up!" instead of Healing Hands? no Elite used up to survive, 10 Legionaire + 20 "Watch Yourself!" + 7 (Shelter Sword), then when i start getting low on health, I hit "Shields Up!", BAM +50 AL!!!, and 50% chance of evasion, could this possible cover up 0 - 14 damage enough to act as a healing hands? plus the 50% evasion. almost halving all the attacks taht are aimed at you? Would the +12s start boosting up my health for 17 seconds straight? with only a 13 second time of not being under "Shields Up!" ? i dunno i think this could replace healing hands
ok what if you went
Sword or Axe (12 + 3)
Tactics (8 + 1 + 2)
Healing Prayers (10)
1. ) Sprint
2. ) Frenzy
3. ) Watch Yourself
4. ) Quivering Blade {E} or Whirling Axe {E}
5. ) Final Thrust or Executioner's Strike
6. ) "Shields Up!"
7. ) Healing Signet, or Another attack skill or "For Great Justice!"
8. ) Live Vicariously,
i dunno i think it might work, could tweak with it a bit, but the idea is to take on the whole front without healing hands, leaving elite open for an attack skill or etc
foo
Quote:
Originally Posted by B§x¿44¶»1@$
I can take on anything except the Skales, just like everyone else...
I've taken whole groups of 3 moving skales. I haven't tried to take a group of static 3.
I've taken whole groups of 3 moving skales. I haven't tried to take a group of static 3.
Xaero Gouki Kriegor
**UPDATE**
IT WORKS
goes much faster in the back of the cave then the original:
The last front spider gave me a reward for accomplishing this as you can see :
End of the cave:
IT IS A LIL HARDER, ONLY PEOPLE THAT HAVE DONE THE ORIGINAL WAMMO BUILD AND ARE VERY VERY VERY EXPERIENCED AT IT!, this one works a lil different, you have to hit shields up at the very beginning, instead when you start to die, like you do in the hh build, and kill them off, you will slowly start to lose health averagely, then when you get about 1/2 - 3/4 of them dead, you start gaining health back up again, but thats basic useage
i noticed the w/mo build is starting to turn back into a full war build :P, the full warriors skills i think are starting to sneak back in
IT WORKS
goes much faster in the back of the cave then the original:
The last front spider gave me a reward for accomplishing this as you can see :
End of the cave:
IT IS A LIL HARDER, ONLY PEOPLE THAT HAVE DONE THE ORIGINAL WAMMO BUILD AND ARE VERY VERY VERY EXPERIENCED AT IT!, this one works a lil different, you have to hit shields up at the very beginning, instead when you start to die, like you do in the hh build, and kill them off, you will slowly start to lose health averagely, then when you get about 1/2 - 3/4 of them dead, you start gaining health back up again, but thats basic useage
i noticed the w/mo build is starting to turn back into a full war build :P, the full warriors skills i think are starting to sneak back in
shadow39365
EDIT: i mustve typed this at exactly the moment you updated it ^^
i'll definately give this thing a shot now
i'll definately give this thing a shot now
Xaero Gouki Kriegor
just becareful it is a lil more difficult compared to the other wammo one, and you cant leroy out your frenzy too much since you got shields up costing 10 energy, i notice some of my guildies do the wammo one and whine about energy issues,
when really they spam frenzy every time it recharges, when it can alone be sustained without even a zealous, just remember to hit frenzy right when it blinks, and your energy problems are no more
*edit* i got another idea just now :P, for another different variant of the wammo frenzy build, ill test it out soon and give back results, it might do even more damage then this one
when really they spam frenzy every time it recharges, when it can alone be sustained without even a zealous, just remember to hit frenzy right when it blinks, and your energy problems are no more
*edit* i got another idea just now :P, for another different variant of the wammo frenzy build, ill test it out soon and give back results, it might do even more damage then this one
Racthoh
Wonder if it would be too risky to replace Live Vicariously with Vigorous Spirit? Recast it every 30 seconds, same recharge as Shield's Up! and heals for more. Although, it probably wouldn't speed things up in the least except that you might be able tank more.
Xaero Gouki Kriegor
im actual considering putting hh back in, and completely dropping watch yourself, and live vic, for shields up, but i dunno . . .
**edit**
the technique of this build is a lil shaky, i still gotta get it down right, i had a death in one of my runs, but its bout the same when i started out the normal w/mo build, and i tryd the axe version, and i dunno lol, axe just sucks, sword kills them faster
**edit**
the technique of this build is a lil shaky, i still gotta get it down right, i had a death in one of my runs, but its bout the same when i started out the normal w/mo build, and i tryd the axe version, and i dunno lol, axe just sucks, sword kills them faster
woftam
I think Racthoh said he does a run once a week ??
i have not been in FOW for 5 days,
just completed a "spidey" kill,
8 shards !!
a new P.B !!!
still using sword build I posted earlier,(foo's)
but when avoiding Scale use a +60 hexed shield
i have not been in FOW for 5 days,
just completed a "spidey" kill,
8 shards !!
a new P.B !!!
still using sword build I posted earlier,(foo's)
but when avoiding Scale use a +60 hexed shield
Xaero Gouki Kriegor
Quote:
Originally Posted by Racthoh
Wonder if it would be too risky to replace Live Vicariously with Vigorous Spirit? Recast it every 30 seconds, same recharge as Shield's Up! and heals for more. Although, it probably wouldn't speed things up in the least except that you might be able tank more.
or replace healing signet with vigorous spirit, i added healing signet in there so i can run to the spider cave without much headache, and go straight to the next dryder without waiting for poison to wear away, but i guess if you have vig + live, you might have enough right there, might be the perfect substitute for elites, if this could work you might be able to take out watch yourself and add another skill, ive seen these things do under the amount of healing hands while having no watch yourself up, vig spirit + liv vic, together would do +27 Heal every hit, more then HH!, so it might work, if only "Shields Up!" will hold up, to cover up the 1 second cast
my idea would be like this
10 Hp
15 sword
11 tactics
Sprint
Frenzy
"Shields Up!"
"Watch Yourself!"
Quivering Blade {E}
Final Thrust
Vigorous Spirit
Live Vicariously
or, we could work with your attack skills from before, and take out watch yourself
Sprint
Frenzy
"Shields Up!"
Dragon Slash
Sun and Moon Slash
Standing Slash or For Great Justice
Vigorous Spirit
Live Vicariously
but having only 50% evasion scares me a bit to trust it to cover the 1 second cast, but hell, vigorous spirit only 4 second recharge, could try it a couple times during evasion is up, which means you could time it so you cast it right when you throw up shields up, which is what i presume you ment in the previous post, but if all goes well, and you dont need that much protection and +27 hp a second is enough, hell you could go like this
Sprint
Frenzy
Deflect Arrows
Dragon Slash
Sun and Moon Slash
Standing Slash or For Great Justice
Vigorous Spirit
Live Vicariously
use deflect arrow, its recharge is 30 seconds, but hey! look what skill lasts for 30 seconds, then you can back your tactics down to 9 for your shield req, but i think this could be aproached many ways, but i used a major rune for the shield in the previous post of the non HH build,
so you could use the same major, achieve 9 tactics, and put extra point or 2 into healing prayers, and walla, more healing, and no need for armor boosts of any kinda, but im on euro server and cant try all this out right now
but also, imagine all the adrenaline your gonna be gaining taking away shields up and watch yourself. . . .
**edit**
deflect arrows is a stance and frenzy is a stance too, but i imagine only using deflect arrows for the 1 second of putting vigorous sprit back up, so it would be like a very fast 2 skill use right there, deflect and vig, then back to frenzy we go
I think this build is almost getting to its peaking point, going from full defense to no defense
my idea would be like this
10 Hp
15 sword
11 tactics
Sprint
Frenzy
"Shields Up!"
"Watch Yourself!"
Quivering Blade {E}
Final Thrust
Vigorous Spirit
Live Vicariously
or, we could work with your attack skills from before, and take out watch yourself
Sprint
Frenzy
"Shields Up!"
Dragon Slash
Sun and Moon Slash
Standing Slash or For Great Justice
Vigorous Spirit
Live Vicariously
but having only 50% evasion scares me a bit to trust it to cover the 1 second cast, but hell, vigorous spirit only 4 second recharge, could try it a couple times during evasion is up, which means you could time it so you cast it right when you throw up shields up, which is what i presume you ment in the previous post, but if all goes well, and you dont need that much protection and +27 hp a second is enough, hell you could go like this
Sprint
Frenzy
Deflect Arrows
Dragon Slash
Sun and Moon Slash
Standing Slash or For Great Justice
Vigorous Spirit
Live Vicariously
use deflect arrow, its recharge is 30 seconds, but hey! look what skill lasts for 30 seconds, then you can back your tactics down to 9 for your shield req, but i think this could be aproached many ways, but i used a major rune for the shield in the previous post of the non HH build,
so you could use the same major, achieve 9 tactics, and put extra point or 2 into healing prayers, and walla, more healing, and no need for armor boosts of any kinda, but im on euro server and cant try all this out right now
but also, imagine all the adrenaline your gonna be gaining taking away shields up and watch yourself. . . .
**edit**
deflect arrows is a stance and frenzy is a stance too, but i imagine only using deflect arrows for the 1 second of putting vigorous sprit back up, so it would be like a very fast 2 skill use right there, deflect and vig, then back to frenzy we go
I think this build is almost getting to its peaking point, going from full defense to no defense
B??x??44????1@$
To who ever commented on my build, yes the last slot is for Sprint, and also, the main point of that build is so I can throw out Whirling Axe as an elite that in my opinion is over looked, and how you can do this with no energy (seriously, without Physical Resistance, the only things I need it for are sprint+endure, which, aren't really all to necessary.
About the stance thing, I have pondered that over and over. And really, I can't think of much of a way to do it. Call me a jerk all you want, but I go with chest run groups, and they tend to discriminate against Wammee's.
Anyway, on the topic of my armor... Hm, don't know how I over looked that. Well, I don't need Glads, because I made that build to not be dependant on energy. Just flat out platemail then?
About scales. Hm. I've never seen it done. I always freak out when they get agro, just cause I hate them and create more probems then they are worth. Question: do they not use Grenths Balance when their target is low on health?
About the stance thing, I have pondered that over and over. And really, I can't think of much of a way to do it. Call me a jerk all you want, but I go with chest run groups, and they tend to discriminate against Wammee's.
Anyway, on the topic of my armor... Hm, don't know how I over looked that. Well, I don't need Glads, because I made that build to not be dependant on energy. Just flat out platemail then?
About scales. Hm. I've never seen it done. I always freak out when they get agro, just cause I hate them and create more probems then they are worth. Question: do they not use Grenths Balance when their target is low on health?
Xaero Gouki Kriegor
Quote:
Originally Posted by B§x¿44¶»1@$
To who ever commented on my build, yes the last slot is for Sprint, and also, the main point of that build is so I can throw out Whirling Axe as an elite that in my opinion is over looked, and how you can do this with no energy (seriously, without Physical Resistance, the only things I need it for are sprint+endure, which, aren't really all to necessary.
About the stance thing, I have pondered that over and over. And really, I can't think of much of a way to do it. Call me a jerk all you want, but I go with chest run groups, and they tend to discriminate against Wammee's.
Anyway, on the topic of my armor... Hm, don't know how I over looked that. Well, I don't need Glads, because I made that build to not be dependant on energy. Just flat out platemail then?
About scales. Hm. I've never seen it done. I always freak out when they get agro, just cause I hate them and create more probems then they are worth. Question: do they not use Grenths Balance when their target is low on health? the reason for zealous + stance (Flurry), is you dont have an active stance all the time like you do in the w/me, thus you can take advantage of the situation and cary flurry as your stance, since you dont need physical resistance, this way you can attack faster, and build up more adrenaline, and spike whirling axe 33% faster instead of normal attack speed, and after you get use to the run, the scales can be ran from using sprint, and then getting a spot to where they wont attack you and using up healing signet few times to re-heal, the endure pain isnt needed, my suggestions was just to increase the damage output of your build using flurry or tiger stance, and have a stance shield for a lil more protection if you will while flurry or tiger stance is up, when i said stance, i didn mean the evading stances, the increase attack speed stances, the w/me depends on phys res all the time and its stance so you cant stack stances, and endure pain isnt necassary if you learn how to run it decently, so in other words, its take out something you dont need, and putting in something that will help increase your killing speed
About the stance thing, I have pondered that over and over. And really, I can't think of much of a way to do it. Call me a jerk all you want, but I go with chest run groups, and they tend to discriminate against Wammee's.
Anyway, on the topic of my armor... Hm, don't know how I over looked that. Well, I don't need Glads, because I made that build to not be dependant on energy. Just flat out platemail then?
About scales. Hm. I've never seen it done. I always freak out when they get agro, just cause I hate them and create more probems then they are worth. Question: do they not use Grenths Balance when their target is low on health? the reason for zealous + stance (Flurry), is you dont have an active stance all the time like you do in the w/me, thus you can take advantage of the situation and cary flurry as your stance, since you dont need physical resistance, this way you can attack faster, and build up more adrenaline, and spike whirling axe 33% faster instead of normal attack speed, and after you get use to the run, the scales can be ran from using sprint, and then getting a spot to where they wont attack you and using up healing signet few times to re-heal, the endure pain isnt needed, my suggestions was just to increase the damage output of your build using flurry or tiger stance, and have a stance shield for a lil more protection if you will while flurry or tiger stance is up, when i said stance, i didn mean the evading stances, the increase attack speed stances, the w/me depends on phys res all the time and its stance so you cant stack stances, and endure pain isnt necassary if you learn how to run it decently, so in other words, its take out something you dont need, and putting in something that will help increase your killing speed
Racthoh
Thought of another problem with Vigourous Spirit; the +damage from Savage Shot and the double damage from Frenzy. That might suck.
shadow39365
when it comes to running past Skales its always best to avoid them when you can, remember to be patient, everything has a massive patrol route and sometimes you can find yourself a second to nip past them and not aggro them. The Skales aren't really a threat if you just jog until they're nearly out of your aggro range and THEN sprint (if you sprint when you go into them your sprint may run out and then you WILL be dead) this way they don't follow you but drop off quickly. Life transfer doesn't last long and Life Siphon is no threat whatsoever.
You'll soon realise you don't need to bring Endure Pain. The problem some people can face is bringing a little bit of everything but not enough of anything, for exalpe Endure Pain in your build seems to just be for the Skales. Get yourself a HoD helmet and you'll be even MORE safe *sigh* i remember back in the day when they used to be 50% hex duration :/
So to have enough of anything, your armour is Dolyaks and Watch Yourself, (also a set of Legionaire's Armour is helpful too) so you can use Flurry to boost the frequency of your attacks and skills. So Dolyaks, Watch Yourself and if needed Legionaires Armour is your defence sorted. You need a running skill, sprint - sorted. A Healing Skill - healing signet - sorted. now the only category left is your damage thats the fun part ^^ Flurry and 3 attack skills remember conditions aren't worth it against spiders, they're scarcely seen Elite is Melandrus Resiliance, so if you try and bleed+deep wound them they have a net gain of +3 Health regen and +2 energy regen.
Seriously, and i'm sure plenty will agree with me, the run gets very easy after you've done it a few times.
Good Luck
You'll soon realise you don't need to bring Endure Pain. The problem some people can face is bringing a little bit of everything but not enough of anything, for exalpe Endure Pain in your build seems to just be for the Skales. Get yourself a HoD helmet and you'll be even MORE safe *sigh* i remember back in the day when they used to be 50% hex duration :/
So to have enough of anything, your armour is Dolyaks and Watch Yourself, (also a set of Legionaire's Armour is helpful too) so you can use Flurry to boost the frequency of your attacks and skills. So Dolyaks, Watch Yourself and if needed Legionaires Armour is your defence sorted. You need a running skill, sprint - sorted. A Healing Skill - healing signet - sorted. now the only category left is your damage thats the fun part ^^ Flurry and 3 attack skills remember conditions aren't worth it against spiders, they're scarcely seen Elite is Melandrus Resiliance, so if you try and bleed+deep wound them they have a net gain of +3 Health regen and +2 energy regen.
Seriously, and i'm sure plenty will agree with me, the run gets very easy after you've done it a few times.
Good Luck
foo
Quote:
Originally Posted by B§x¿44¶»1@$
About scales. Hm. I've never seen it done. I always freak out when they get agro, just cause I hate them and create more probems then they are worth. Question: do they not use Grenths Balance when their target is low on health?
they dont, hence one of the tips to get them is to keep your hp low. also, use shields up.
shadow39365
Quote:
Originally Posted by Racthoh
Thought of another problem with Vigourous Spirit; the +damage from Savage Shot and the double damage from Frenzy. That might suck.
they only do Savage Shot when your at really low health they will still attempt to interupt your healing signet at low health even though its a skill, and i've tried Vigorous Spirit and didnt get interupted once.
B??x??44????1@$
Shadow, what interupts do they pack?
Xaero Gouki Kriegor
good game spidies . . . .
Racthoh
Quote:
Originally Posted by shadow39365
they only do Savage Shot when your at really low health they will still attempt to interupt your healing signet at low health even though its a skill, and i've tried Vigorous Spirit and didnt get interupted once.
Strange, wonder why the AI behaves that way. Makes sense though, since I have had Healing Hands interrupted when I was really low.
Xaero Gouki Kriegor
this opens ALOT of doors,
**EDIT**
lol for a while, when i used the grenths balance build alot, i was use to getting down to low hp, i hit HH alot of times when i was 50-75 hp :P
**EDIT**
lol for a while, when i used the grenths balance build alot, i was use to getting down to low hp, i hit HH alot of times when i was 50-75 hp :P
woftam
Quote:
I try ot ever get below 50% , for that 1 reason...
Hand of Ruin
I tried the Dragonslash build yesterday.
Works very nicely, but It's dissapointing to only be seeing 60-70 with maxed sword... I terribly missed my axe on that run.
Also, I really dislike having to sprint away from clumped spawns and wait for them to fan out.(I'm aware of the technique of dragging them away slowly and waiting for one to use a skill to seperate them, I don't like this either) This alone seems to slow down the run enough to make it not much faster then what I've been using.
I'm trying to work out a w/mo build with frenzy to use with my axe, but lack of healing sig + skales = wasted money.
W/Me has always worked great, but the advantages of frenzy are undeniable. Once I get around the damned skales, I think my build will work much faster then anything I've used yet. If it works good maybe I'll time it and see how it compares to some other builds people are using.
Works very nicely, but It's dissapointing to only be seeing 60-70 with maxed sword... I terribly missed my axe on that run.
Also, I really dislike having to sprint away from clumped spawns and wait for them to fan out.(I'm aware of the technique of dragging them away slowly and waiting for one to use a skill to seperate them, I don't like this either) This alone seems to slow down the run enough to make it not much faster then what I've been using.
I'm trying to work out a w/mo build with frenzy to use with my axe, but lack of healing sig + skales = wasted money.
W/Me has always worked great, but the advantages of frenzy are undeniable. Once I get around the damned skales, I think my build will work much faster then anything I've used yet. If it works good maybe I'll time it and see how it compares to some other builds people are using.
Arangja
Quote:
Originally Posted by Hand of Ruin
I tried the Dragonslash build yesterday.
Works very nicely, but It's dissapointing to only be seeing 60-70 with maxed sword... I terribly missed my axe on that run.
Also, I really dislike having to sprint away from clumped spawns and wait for them to fan out.(I'm aware of the technique of dragging them away slowly and waiting for one to use a skill to seperate them, I don't like this either) This alone seems to slow down the run enough to make it not much faster then what I've been using.
I'm trying to work out a w/mo build with frenzy to use with my axe, but lack of healing sig + skales = wasted money.
W/Me has always worked great, but the advantages of frenzy are undeniable. Once I get around the damned skales, I think my build will work much faster then anything I've used yet. If it works good maybe I'll time it and see how it compares to some other builds people are using. I am doing this run now with the wammo build and with sword under 40 min.
I also figured out how to stop the spiders from using healing springs even when they are clumped up together. After reading on wiki about them this is how to stop them from healing. If you are in malee range (sword or axe attack range) they will not use healing springs. So what I started doing to test this is if there are 3 of them clumped together I attack the middle spider of the three, wack it once with flurry and then turn to the one to its left and attack him, that stops 2 of them using haling springs and the one being attacked is not healing himself. Then when he is dead i attack the other one, still not the middle one, once again that stops the middle one and the attacked one to not use healing springs because you are right inbetween them. Once that one is dead well take out the one thats left.
This is just what I do and it works, also now again I'm back to be able to tank and kill all 18 spiders in the beginning in 1 go, no more retreating to heal up. (W/Mo) build.
Lately its getting harder for me again because of the wireless connection I have, its very inconsistant and a lot of packet loss, so once I get my cable installed it should go even better still.
That just my 2 cents guys
Works very nicely, but It's dissapointing to only be seeing 60-70 with maxed sword... I terribly missed my axe on that run.
Also, I really dislike having to sprint away from clumped spawns and wait for them to fan out.(I'm aware of the technique of dragging them away slowly and waiting for one to use a skill to seperate them, I don't like this either) This alone seems to slow down the run enough to make it not much faster then what I've been using.
I'm trying to work out a w/mo build with frenzy to use with my axe, but lack of healing sig + skales = wasted money.
W/Me has always worked great, but the advantages of frenzy are undeniable. Once I get around the damned skales, I think my build will work much faster then anything I've used yet. If it works good maybe I'll time it and see how it compares to some other builds people are using. I am doing this run now with the wammo build and with sword under 40 min.
I also figured out how to stop the spiders from using healing springs even when they are clumped up together. After reading on wiki about them this is how to stop them from healing. If you are in malee range (sword or axe attack range) they will not use healing springs. So what I started doing to test this is if there are 3 of them clumped together I attack the middle spider of the three, wack it once with flurry and then turn to the one to its left and attack him, that stops 2 of them using haling springs and the one being attacked is not healing himself. Then when he is dead i attack the other one, still not the middle one, once again that stops the middle one and the attacked one to not use healing springs because you are right inbetween them. Once that one is dead well take out the one thats left.
This is just what I do and it works, also now again I'm back to be able to tank and kill all 18 spiders in the beginning in 1 go, no more retreating to heal up. (W/Mo) build.
Lately its getting harder for me again because of the wireless connection I have, its very inconsistant and a lot of packet loss, so once I get my cable installed it should go even better still.
That just my 2 cents guys
foo
Quote:
Originally Posted by Arangja
....That just my 2 cents guys
Thanks Arengja, just what I was too lazy to type out.
just an addition, when they are bunched up all together, (sometimes I run in, so that all of the ones outside the cave are clumped into one groups), I stand as close to the center as possible, and attack the one farther away from me. sometimes it take a second move and try, but when it works, you can get all of the bunch to stop healing, and hack them one by one without moving or losing undrenaline.
just an addition, when they are bunched up all together, (sometimes I run in, so that all of the ones outside the cave are clumped into one groups), I stand as close to the center as possible, and attack the one farther away from me. sometimes it take a second move and try, but when it works, you can get all of the bunch to stop healing, and hack them one by one without moving or losing undrenaline.
Arangja
Quote:
Originally Posted by Koning
/jealous
(2 runs yesterday, 0 shards.... must be something about me playing on Europe servers, favor all the time so ppl overfarm spiders....) Well the best run I had so far was 6 shards in one run and that happened about last week thursday or so. Had 3 shards drop in a row and then the other 3 was about 3 spiders inbetween, if you know what I mean
But my average on a run is about 3 shards, sometimes 2 sometimes 4
(2 runs yesterday, 0 shards.... must be something about me playing on Europe servers, favor all the time so ppl overfarm spiders....) Well the best run I had so far was 6 shards in one run and that happened about last week thursday or so. Had 3 shards drop in a row and then the other 3 was about 3 spiders inbetween, if you know what I mean
But my average on a run is about 3 shards, sometimes 2 sometimes 4
Arangja
Quote:
Originally Posted by foo
Thanks Arengja, just what I was too lazy to type out.
just an addition, when they are bunched up all together, (sometimes I run in, so that all of the ones outside the cave are clumped into one groups), I stand as close to the center as possible, and attack the one farther away from me. sometimes it take a second move and try, but when it works, you can get all of the bunch to stop healing, and hack them one by one without moving or losing undrenaline. Yea it works well, in the beginning I always used to run out and let them spread out now I move in and just hack them all to pieces, even if they are together or not
I find that once you do that that they might use healing springs once or so but when you are so close to them they focus on trying to attack you and it looks like they forget to use their healing lol
just an addition, when they are bunched up all together, (sometimes I run in, so that all of the ones outside the cave are clumped into one groups), I stand as close to the center as possible, and attack the one farther away from me. sometimes it take a second move and try, but when it works, you can get all of the bunch to stop healing, and hack them one by one without moving or losing undrenaline. Yea it works well, in the beginning I always used to run out and let them spread out now I move in and just hack them all to pieces, even if they are together or not
I find that once you do that that they might use healing springs once or so but when you are so close to them they focus on trying to attack you and it looks like they forget to use their healing lol
Koning
hmm did 2 runs again today, 1 around 12.00 (not many ppl around yet), 1 around 2.30 pm, on both runs only 1 shard.... Thinking that spiders/Anet hates me... (improved personal speed record to 28 min with triple chop w/me build)
foo
I've never gotten more then 6 rare matirials, but I have something else to show off;
my new sexy kickass shield!
my new sexy kickass shield!
MirageCloud
Quote:
Originally Posted by foo
my new sexy kickass shield!
really nice, found it yourself?
foo
Quote:
Originally Posted by MirageCloud
really nice, found it yourself?
Yeah, on the sell forum.
shadow39365
nice piece of gear foo
as for an axe alternative, Whirling Axe would be nice because you spam it even more quickly now with Frenzy, you could just take a bunch of low charging adrenaline skills.
Also for those of you not getting Many shards at all its probably the Anti-Farm code, you reverse it by completing missions so run Grt North Wall, Riverside, Sanctum, Elona or something, they're brilliant for losing the "flags" which accumulate on your account after farming things. Especially Elona. I usually do one deflag before i go into FoW like an Elona run or something. oh by the way you have to run three different missions before your first one loses you flags again.
We Want Shards
as for an axe alternative, Whirling Axe would be nice because you spam it even more quickly now with Frenzy, you could just take a bunch of low charging adrenaline skills.
Also for those of you not getting Many shards at all its probably the Anti-Farm code, you reverse it by completing missions so run Grt North Wall, Riverside, Sanctum, Elona or something, they're brilliant for losing the "flags" which accumulate on your account after farming things. Especially Elona. I usually do one deflag before i go into FoW like an Elona run or something. oh by the way you have to run three different missions before your first one loses you flags again.
We Want Shards
shadow39365
Quote:
Originally Posted by B§x¿44¶»1@$
Shadow, what interupts do they pack?
just a savage shot, but when you have about 10 of them flying at you at once it isnt pleasant :S
foo
Quote:
Originally Posted by shadow39365
Quote:
Originally Posted by shadow39365
Also for those of you not getting Many shards at all its probably the Anti-Farm code, you reverse it by completing missions so run Grt North Wall, Riverside, Sanctum, Elona or something, they're brilliant for losing the "flags" which accumulate on your account after farming things. Especially Elona. I usually do one deflag before i go into FoW like an Elona run or something. oh by the way you have to run three different missions before your first one loses you flags again.
This is very interesting. I never heard anything so specific. where is this info from? what else can you tell?
Dr Ripley
Quote:
Originally Posted by shadow39365
oh by the way you have to run three different missions before your first one loses you flags again.
We Want Shards What does that mean exactly? Is it 3 missions before you can start farming again? Or one? SirShadowrunner
Quote:
Originally Posted by Hand of Ruin
I tried the Dragonslash build yesterday.
Works very nicely, but It's dissapointing to only be seeing 60-70 with maxed sword... I terribly missed my axe on that run. It has been awhile since I ran an axe build, what kind of damage numbers are you getting ??? Yesterday I was showing someone how to do this run, kind of tricky, he was an axe swinger, and I could kill almost two driftwoods for his one using the Dragon slash build. Anyone else been getting rubies and sapphires lately, I have been getting one on almost every run now, hmmm some new use in Nightfall perhaps. The only bummer about this run is, that if you get one or zero shards then you could have made more $$ farming vermin, so the shards have to be there, but the challenge of this run is alot of fun, and I love to aggro the shadow army into the skales then sit back and watch the fight. -SirShadowrunner foo
Quote:
Originally Posted by SirShadowrunner
...and I love to aggro the
shadow army into the skales then sit back and watch the fight. don't sit back. shoot an arrow. you might get a drop B??x??44????1@$
I've never been touched by a savage shot, but then again, I don't cast...
And not even during my heal sig. shadow39365
well i'll make a thread and post as much as i know about the anti farming code fellas. i'll post a link when i'm done typing ^^
@ shadowrunner, the damage numbers for axes as i remember are higher than swords in general as every other hit is Whirling Axe, which increases the chance for a Critical hit as well so you will hit a LOT of strikes with a damage bonus which will be critical. Hand of Ruin
Quote:
Originally Posted by SirShadowrunner
It has been awhile since I ran an axe build, what kind of damage numbers
are you getting ??? Yesterday I was showing someone how to do this run, kind of tricky, he was an axe swinger, and I could kill almost two driftwoods for his one using the Dragon slash build. Anyone else been getting rubies and sapphires lately, I have been getting one on almost every run now, hmmm some new use in Nightfall perhaps. The only bummer about this run is, that if you get one or zero shards then you could have made more $$ farming vermin, so the shards have to be there, but the challenge of this run is alot of fun, and I love to aggro the shadow army into the skales then sit back and watch the fight. -SirShadowrunner Well with 14 axe mastery I see alot of 80-90 when I use tripple chop, although you also see 40-50, and then the occasional 100+. Just how it goes with axes, but I definately prefer them over swords. Espescially with maxed axe mastery, as critical hits are much more common and can blow a sword's DPS out of the water. |