W/X FoW Spider Farmer

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

-2 is a must no matter what, so i use the simple crimson carapace collectors shield.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by AkumaZ
Anybody know if Geoffer's Bulwark would be a better choice than the 45/-2 shield?


Overtanking wins, don't tell anybody not to dolyaks+PR!!! eventualy, -2 is better then +10 if you are taking 18 damage or less, which is the case in the spider cave.

overtanking is fine, as long as the cost is resonable. moving slower is not a reasonable cost imho.

woftam

Banned

Join Date: Jun 2005

Melbourne Australia

AvA

Mo/W

dolyaks.............

strange,
I have done this run with 4-5 different builds,
W/Mo, W/Mes,
I have Never included dolyaks....

Quote:
moving slower is not a reasonable cost imho.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by woftam
dolyaks.............

strange,
I have done this run with 4-5 different builds,
W/Mo, W/Mes,
I have Never included dolyaks....
congrats

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

W/A build in progress, ideas are popping up like flowers

johan the destroyer

johan the destroyer

Frost Gate Guardian

Join Date: Nov 2005

The Spirits of Vengeance [TSoV]

W/Mo

I do this run with the original build but it seems that I can never have more than 3 spiders attacking me at one time, or my health becomes almost unmanageable even with Healing Signet healing 137 hp every time. I use a Zealous Longsword of Defence, Crimson Carapace Shield, Dreadnought's armor (90+10), and have dolyak signet + Watch yourself on. What could I possibly be doing wrong?

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by johan the destroyer
I do this run with the original build but it seems that I can never have more than 3 spiders attacking me at one time, or my health becomes almost unmanageable even with Healing Signet healing 137 hp every time. I use a Zealous Longsword of Defence, Crimson Carapace Shield, Dreadnought's armor (90+10), and have dolyak signet + Watch yourself on. What could I possibly be doing wrong? 1. dreadnought, as most other armor sets, give 100 al vs physical. full knights will get you another 3 damage reduction.
2. shelter +7 will be a tiny bit better then defense +5.
3. if you dont use a secondary, physical resistance (mesmer) will be very helpfull.
4. "shields up!" could be good aswell.
5. what abs rune you are using? sup is pretty important.

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by johan the destroyer
I do this run with the original build but it seems that I can never have more than 3 spiders attacking me at one time, or my health becomes almost unmanageable even with Healing Signet healing 137 hp every time. I use a Zealous Longsword of Defence, Crimson Carapace Shield, Dreadnought's armor (90+10), and have dolyak signet + Watch yourself on. What could I possibly be doing wrong? Also how often are you using your healing sig, with the original build its quite important to almost keep spaming your healing sig when you want to take the first batch of spiders.
I'm using the W/Mo build and tank 15 spiders at a time no problem

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The original build also had the benefit of the -2 damage from a pair of Knight's boots, whereas now unless you are using a whole knight's set you won't get the benefit (although now it is -3 compared to then).

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Yea the loss of the -2 made a noticable difference initially. If you can afford to spring for it, buy a cheap set of Knights armor to get the -3 back. You should also be using heal sig fast and often when trying to take the front.

Personally, I'd try one of the other two builds that are listed on the OP now.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

heres a tip: KILL THE FIRST 3 SPIDERS THAT SPAWN FIRST AND RUN AWAY,

this pretty much puts the nail in the head for the rest, i haven't died once after doing this, the whole group -3 spiders, lets me tank them all every time, even if the number seems more then usuall, it might be superstition, but im using legionaire, -2 grognar defender, -3 sup absorp, and +5 armor on my sword, and it takes care all of the spiders in the beginning, i haven't done it recently by takign on the whole group and adding the 3 first spiders in there, but ive done it this way and have had a 100% success rate, so why should i switch now?

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

I've been using the W/Mo build, and I really don't pay attention to how many spiders I'm tanking. When I take on the first mob, all I look at are how closely togetehr they're packed. A mob of 4+ spiders can sometimes be annoying to kill if you can't get in their face. Overlaping healing springs are annoying.

I'm using:
Knight's Armor
Sub Absorb rune
-2/-2 Shield
+5def Sword Pommel

Frenzy FTW!
(I so can't wait for Flail )

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Flail will own farming.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Katari
I've been using the W/Mo build, and I really don't pay attention to how many spiders I'm tanking. When I take on the first mob, all I look at are how closely togetehr they're packed. A mob of 4+ spiders can sometimes be annoying to kill if you can't get in their face. Overlaping healing springs are annoying.

I'm using:
Knight's Armor
Sub Absorb rune
-2/-2 Shield
+5def Sword Pommel

Frenzy FTW!
(I so can't wait for Flail ) if you get really close to them, they never use their healing spring, as you can see in this screenshot, i slayed about 80-90 % of the front all in this one spot by balling them all up and killing them all off,



I MADE SURE I TOUCHED EVERYONE OF THEM! doing this, none of them used their healing spring, and i shaved my run down even more, im starting to get into a habit of doing this, it shaves like a minute off the front because you dont have to run after them all, you just keep hitting c and space and attacking the next one and going through the adrenaline chain,

*edit* also in the picture you can see that i accidently left one dryder, this is fast way of coping with a dryder problem too, but here i just got lazy and didn't feel like diong all that pulling, thats how i got off to doing this method, you might say, why not just do the triple chop build? well, ive seen vidoes of it with people up to 16 axe mastery, and it still looks VERY slow, and plus this build cuts out the time in the back of the cave

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Oh yes, I know that, but if the mobs are large and spread out just right, you can't be touching all of them at once, and healing spring is an AoE. Most of the time you can pick off the ones on the edge, but there are still times where you just have to back off and let them scatter.

Edit: Eh, from what I've seen, once you get out of melee range, the spiders will go back to using healing spring. Also, I have used the Triple Chop build before, and it might be slightly faster at killing the first mob. You gain some nice AoE damage, but you loose time because you have to keep spaming healing signet. Once you get inside the cave it's really no contest, it's uncommon to even get convient mobs of 3 spiders unless you agro and pull stuff like crazy. Either way, the W/Mo build is definatly faster once you get inside no question. Besides, who really likes spaming healing sig every few seconds? :P

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

could replace standing, and final with triple chop and cyclone, healing hands with vig spirit do the cyclone thing, but good luck with speed in the back :P, but triple chop could probaly work for the wammo too

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

I really think you'd have problems with the Wammo build using anything besides Healing Hands as your elite. Using Cyclone + Exe Strike in place of Standing+Final would not only be slower vs small mobs, but vs small mobs you'd run into energy problems. Swords still have the best non-elite combo for spider farming, and it dosn't looke like Nightfall will change that.

I'm unconvinced that bringing Vig Spirit would make up for the loss of healing hands. Besides, you'd be interupted while casting it. Actually, if you could safely cast VS, then the wammo build would use Healing Hands + VS instead of HH+LV.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Katari
I really think you'd have problems with the Wammo build using anything besides Healing Hands as your elite. Using Cyclone + Exe Strike in place of Standing+Final would not only be slower vs small mobs, but vs small mobs you'd run into energy problems. Swords still have the best non-elite combo for spider farming, and it dosn't looke like Nightfall will change that.

I'm unconvinced that bringing Vig Spirit would make up for the loss of healing hands. Besides, you'd be interupted while casting it. Actually, if you could safely cast VS, then the wammo build would use Healing Hands + VS instead of HH+LV. it has been done, these are screenies from a while back ago:



and



it is a littler harder, but you dont always need healing hands, this was from page 91, incase you didn't see it, but all and all, its just thoughs on other ways of doing this build, they dont necassarily interupt vig spirit, only on rare occasions if you are high on health, but very often if low on health, same deal as healing signet or healing hands

reason vig spirit isnt used today, well its just a pain in the arse, recasting it every 30 seconds vs having live vic up ALL the time, and you tend to get lazy, and also casting another skill every 30 seconds would reduce the time on the build, completely defeating the purpose when liv vic is good enough healing

*edite*, since i was playing along the edge, i pumped my healing prayers up to 11, and used a sup tactics, thus doing +29 per hit with vig + vic, cyclone axe 18 of those, with both of those skills on, i dout you will do much healing signet use, and take in consideration that you really dont need frenzy to take out the whole front mob, could even have room for strength of honor, but this would turn this build into a very interesting creature

i dunno, im mainly playing along the ideas of putting new back into something to make it interesting again

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

I used to be able to do this run months ago but now I dont seem to be able to make run across beach cos of damn scales and I have no idea why...
Any tips?

johan the destroyer

johan the destroyer

Frost Gate Guardian

Join Date: Nov 2005

The Spirits of Vengeance [TSoV]

W/Mo

Well...with my post above, im having trouble staying alive, but not vs the entire entrance to the spider cave. I cant stay alive vs a group of 6 spiders at a time. So...yeah. I dunno what im doing wrong but ill try it with phys resist and see how it goes.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Just started doing this yesterday (decided to save up so i can get paragon FoW the day it comes)

Been using the W/Me (Dragon, Standing, Silverwing, Galrath, Healsig, Sheilds up, Resistance, Sprint)


I Modded it to : (Dragon, For Great Justice, Silverwing, Galrath, Healsig, Watch yourself, Resistance, Sprint) , ive found it speeds me up significantly ( for 20s i can spam +42 Damage Attacks 3 of every 4 hits,


Im thinking ahead till nightfall, prehaps:

W/*
(Dragon, , Silverwing, Galrath, Healsig, Watch yourself, Flail, Sprint)

There is one slot open for defense, it cant be a stance, so im thinking either sheilds up (Stretches Attributes a bit thin, need str for flail) or Doyak Sig (Bleh)

Sheilds up will work, as you only need to drop one level of tactics for flail to have 7 str, i think this gives flail 7/8 sec duration with 4 cost



Also:

W/Ri

VwK
Sheilds Up
Deflect Arrows
Watch Yourself
Sprint
Heal Sig
Resilient Weapon
Resilient Was Xiko

Weapon Set 1:
+7 Vs Physical
-2 Stance Sheild +45 Stance (+10 Vs Peirce preferably)

Weapon Set 2:
20/20 Restoration Wand
20/20 Restoration Offhand

12 Restoration
16 Tactics
4 Str

Resilient Weapon and Resilient was Xiko are for getting to the cave (the degen from the Scales becomes pitiful), Once in the cave:


Use Sheilds up and then run in and aggro, get close to the spiders so they wont use they're healing springs, now cast VwK ( Use Deflect arrows if somehow you are Lower than 50% Hp, they only savage you if on low health, but this is not desirable, as you will lose lots of you damage, only if only very low HP)

Now just keep using VwK until they are all dead

Watch yourself will charge when you dont have Sheilds up on (If you smart, when you are holding Vengeful)

Deflect arrows is mainly for use inbetween VwK, use it when VwK Ends, then strike them in melee just as VwK is ready (to end it)

Vs Dryders, just be careful with the timing of your skills, Alternating between Xiko And Healsig Works Well


Note: Weapon sets, Switch to set 2 a fraction of a second before you cast VwK, WAIT until VwK has ended, then use set 1 a Fraction after VwK Ends

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Ive been using this build with much success. There is however, one problem thats pissing me off:

If two spiders are right next to each other and the other starts using healing spring, and you cant hit it with hundred blades, you should have nothing to worry about interruption wise since theyre not both adjacent RIGHT? I thought so too untill recently ive been seeing spiders randomly getting healed when technically they should be out of range of HB, which hits all adjacent to foe...

Nathan the Skank

Nathan the Skank

Academy Page

Join Date: Dec 2005

Cincinnati

Sleepless Farmers

W/E

Quote:
Originally Posted by Tainek
Just started doing this yesterday (decided to save up so i can get paragon FoW the day it comes)

Been using the W/Me (Dragon, Standing, Silverwing, Galrath, Healsig, Sheilds up, Resistance, Sprint)


I Modded it to : (Dragon, For Great Justice, Silverwing, Galrath, Healsig, Watch yourself, Resistance, Sprint) , ive found it speeds me up significantly ( for 20s i can spam +42 Damage Attacks 3 of every 4 hits,


Im thinking ahead till nightfall, prehaps:

W/*
(Dragon, , Silverwing, Galrath, Healsig, Watch yourself, Flail, Sprint)

There is one slot open for defense, it cant be a stance, so im thinking either sheilds up (Stretches Attributes a bit thin, need str for flail) or Doyak Sig (Bleh)

Sheilds up will work, as you only need to drop one level of tactics for flail to have 7 str, i think this gives flail 7/8 sec duration with 4 cost



Also:

W/Ri

VwK
Sheilds Up
Deflect Arrows
Watch Yourself
Sprint
Heal Sig
Resilient Weapon
Resilient Was Xiko

Weapon Set 1:
+7 Vs Physical
-2 Stance Sheild +45 Stance (+10 Vs Peirce preferably)

Weapon Set 2:
20/20 Restoration Wand
20/20 Restoration Offhand

12 Restoration
16 Tactics
4 Str

Resilient Weapon and Resilient was Xiko are for getting to the cave (the degen from the Scales becomes pitiful), Once in the cave:


Use Sheilds up and then run in and aggro, get close to the spiders so they wont use they're healing springs, now cast VwK ( Use Deflect arrows if somehow you are Lower than 50% Hp, they only savage you if on low health, but this is not desirable, as you will lose lots of you damage, only if only very low HP)

Now just keep using VwK until they are all dead

Watch yourself will charge when you dont have Sheilds up on (If you smart, when you are holding Vengeful)

Deflect arrows is mainly for use inbetween VwK, use it when VwK Ends, then strike them in melee just as VwK is ready (to end it)

Vs Dryders, just be careful with the timing of your skills, Alternating between Xiko And Healsig Works Well


Note: Weapon sets, Switch to set 2 a fraction of a second before you cast VwK, WAIT until VwK has ended, then use set 1 a Fraction after VwK Ends I hear so much about flail, but I have no idea what it is or what it does, can u explain?

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by Nathan the Skank
I hear so much about flail, but I have no idea what it is or what it does, can u explain? Flail
The W/Mo build could easily replace Frenzy with Flail, and farming builds in general wouldn't be forced to use zealous mods if they want IAS.

Nathan the Skank

Nathan the Skank

Academy Page

Join Date: Dec 2005

Cincinnati

Sleepless Farmers

W/E

Quote:
Originally Posted by Katari
Flail
The W/Mo build could easily replace Frenzy with Flail, and farming builds in general wouldn't be forced to use zealous mods if they want IAS. GG flurry/frenzy/tigerstance, thanks for playing

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Nathan the Skank
GG flurry/frenzy/tigerstance, thanks for playing In PvE that is.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

I take it nobody else has this problem...???

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

I have noticed this on occasion. Don't know what else to say, other than it's just a glitch. When there are alot of monsters present, the game tends to get rather glitchy. If you think this is bad, try mesmer farming the shiro'ken at the harvest temple. Anyway, the only ways around this are to get right between them, or repull to get them to change their position slightly.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Getting right in between them shouldnt matter considering it attacks all adjacent to foe, as opposed to, attacking all adjacent.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by TheLordOfBlah
Getting right in between them shouldnt matter considering it attacks all adjacent to foe, as opposed to, attacking all adjacent. They will still use heal spring unless you are adjacent to them. To get them angry enough to forget Heal Spring you have to hit them once, and be adjacent to them.

Gorefina The Great

Pre-Searing Cadet

Join Date: Oct 2006

reveng of the death [roft]

W/E

Very nice build Racthoh the sword was what i did at first then started using axe variant [i gott a victos axe and dont wanna waist it]

Gorefina The Great

Pre-Searing Cadet

Join Date: Oct 2006

reveng of the death [roft]

W/E

Quote:
Originally Posted by Katari
Flail
The W/Mo build could easily replace Frenzy with Flail, and farming builds in general wouldn't be forced to use zealous mods if they want IAS. combined with Dolyak Signet i think this would be good since your already moving slow.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

i might be willing to give flail a try when it comes out, but i still have at least 3 reason to stick to frenzy:

1) Movement, this might reduce my killing time in the front of the cave, might also be hostile to my health tryn to find a another target to start hitting to gain back health

2) Energy and Adrenaline Synergy, when I do this spider run, I usually use watch yourself! and frenzy at the same time, now that this is adrenaline, it might screw up my timing in where i would have to hit another hit before activating watch yourself, or flail after each other, but also doing this, it also empties my adrenaline pool an extra 25% or 1 hit across the bar more often.

3) Fun factor, Frenzy still seems fun to me :P, I know that sounds stupid, but I think the run will get boring more faster now that I don't come close to dieing anymore.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

I also think frenzy might be faster but for beginners flail might be a good choice.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

plus frenzy and frenzy icon look cooler then flail and its icon :P

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

On the W/Mo build, Flail would allow the use of a Vampiric Weapon in place of a Zealous weapon.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Xaero Gouki Kriegor
i might be willing to give flail a try when it comes out, but i still have at least 3 reason to stick to frenzy:

1) Movement, this might reduce my killing time in the front of the cave, might also be hostile to my health tryn to find a another target to start hitting to gain back health

2) Energy and Adrenaline Synergy, when I do this spider run, I usually use watch yourself! and frenzy at the same time, now that this is adrenaline, it might screw up my timing in where i would have to hit another hit before activating watch yourself, or flail after each other, but also doing this, it also empties my adrenaline pool an extra 25% or 1 hit across the bar more often.

3) Fun factor, Frenzy still seems fun to me :P, I know that sounds stupid, but I think the run will get boring more faster now that I don't come close to dieing anymore. 1: you have a cancel stance, sprint remember? when you need to move, use sprint, then upon arrival, hit flail

2: you can swap that zealos sword for a furious mod, considering the use of dragon slash, and that your in IAS, the extra adrenaline used is pitiful, you will also spent less time healing, Less time healing = less time killing

3: well you can use frenzy if you wish, its personal preferance, but that doesnt make flail a lesser skill, it is still smarter than frenzy

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by SnipiousMax
They will still use heal spring unless you are adjacent to them. To get them angry enough to forget Heal Spring you have to hit them once, and be adjacent to them. Right, but my point is if i cant hit both of em w/ HB then why the hell is it healing more than one spider??

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Tainek
1: you have a cancel stance, sprint remember? when you need to move, use sprint, then upon arrival, hit flail

2: you can swap that zealos sword for a furious mod, considering the use of dragon slash, and that your in IAS, the extra adrenaline used is pitiful, you will also spent less time healing, Less time healing = less time killing

3: well you can use frenzy if you wish, its personal preferance, but that doesnt make flail a lesser skill, it is still smarter than frenzy 1: you seriously gonna use sprint between each spider that is spread out of the group? supported by only 1 energy pip? and 20 second recharge on sprint?

2: cold hard numbers of vampiric seems more useful to me then the occasional double adrenaline 10% of the time on a furious, and are you just gonna use ONLY live vicariously? if so i guess the non zealous will work, but since your only using live vicariously, are you absolutely positive that will be enough healing if you are tanking the WHOLE group at the beginning? fighting only a certain number at a time lenthens the time killing them, and does hh truely take taht long to heal?

3: this truely is personal preference, its gonna be a little weird switching from 8 duration to 6, but i guess this could take getting use to




i wish there was a spider slaying mod or at least arachnid . . . . .

15 + 20 + 20 = 45% damage bonus would be pretty nice with 33% attack speed increase and 16 sword

Rhershy8

Rhershy8

Desert Nomad

Join Date: Feb 2006

Milwaukee, WI

The Kurzick [MoB]

R/

Question: Just wanted to know if any1 has done this with sentinels armor. I know the 13 str. is kind of a waste but I don't want to have to buy another new set of armor. I'm thinking about trying this:

11+1+1 str.
10+3 swords.
10 tactics
sup absorb
sup vigor

Gear: Kaolin Blade,15^50,zealous, ar+7 vs. phys
Arrahhshes (sp?) Aegis, +45hp in stance, -2 in stance


Assume your using the original skills as listed way back in the beginning of this thread. Any feedback on this setup would be greatly appreciated. Thanks.