W/X FoW Spider Farmer

shadow39365

shadow39365

Lion's Arch Merchant

Join Date: Nov 2005

England

Angels Symphonys [AnSy]

Anti Farming Code Guide is now UP

remember ask me any questions in THAT thread not here, but for those interested: http://www.guildwarsguru.com/forum/s...09#post1934609

99% of it is just transcribed from memory, which means i wrote this guide for you fellas enjoy, but be wary, it IS long, i wanted to aim for 1337 words but it went to about 1560 ^^

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

this anti farm code thing seems to be opposite to me, i get like 2-3 crappy runs at the first, then my 4th-6th are blow outs, like 5-8 shards each

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by Xaero Gouki Kriegor
this anti farm code thing seems to be opposite to me, i get like 2-3 crappy runs at the first, then my 4th-6th are blow outs, like 5-8 shards each Same here, ok I must add that I do a lot of different missions inbetween, helping guildies here and there, So I'm not going in and out of FoW time and time again. I would do a couple of runs then the guild chat will be too anoying, so I would go help out some of the lower lvl guys (lol one of the pains being a leader i guess) but I also enjoy helping them out then after I helped them do a mission or 2 I would go back to FoW again.
Last night i had 3 bad runs, (bad spawns, bad drops, lol just plain and simple crappy )

Then the next 3 runs i got 6 shards, 4 shards & 5 shards

So yea I still think if you have to draw up an average that you will still be around 3 shards a run.

woftam

Banned

Join Date: Jun 2005

Melbourne Australia

AvA

Mo/W

Iwas having bad spawns, so walked away for a week,
(even changed 2ndary)
came back to a 8 shard run !!!

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

This also seemed to have worked for me. I did some capping in Hells and also completed the mission, after that i ran GNW and after that i did abadons mouth with necro. I came back to spiders and got 3 shards + key + rare req 8 chaos axe (which sucked )

Also my mesmer who overfarmed the shiro'ken lately seemed to get normal drops from every enemy...

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

ok, i farmed them with a W/Rt build, did it pretty fast and no stances
so frenzy etc. can be added

will post the build when i have time

Burger King Manager

Pre-Searing Cadet

Join Date: Sep 2006

Earth

Looking for a good one

Rt/Me

yeah is there a way to get a quick 1k so that if country is about to lose favor or something i can just run somewhere and back? i troll farm outside droks and its really slow.

by the way does anyone know how to get an avatar, and how i can change this pre searing thing under my name to something cool?

Llednar

Llednar

Academy Page

Join Date: Jan 2006

In your closet.

Steve Erwin wants a [Rez]

W/E

Avatars can be set in your profile, and as far as I know you must post more to get a new title.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Burger King Manager
yeah is there a way to get a quick 1k so that if country is about to lose favor or something i can just run somewhere and back? i troll farm outside droks and its really slow. One of the fastest warrior farms I know is the minotaurs in the black curtain.

they are just next to the exit to kessex peak, and it takes 3 minutes to run there from TOA. you gather them all up, use phys res and cyclone axe, and kill them all. nice amount of gold, horns which can be salvaged for hide, lots of equipable, some dyes, and even a rare once in a while. after you picked it all up, just step in the portal to kessex peak and back, and gather them again...

(dont pick on the boss and dont die, cause you'll respawn in a shrine far north).

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

oke my build
With 185 attribute points

11 restoration magic
14 swordmanship/axemastery
9-10 tactics
4 strenght

#1 Resilient Weapon
Weapon Spell. For 16 seconds, target ally has a Resilient Weapon. while suffering from a
Hex or Condition, that ally gains +5 Health regeneration and +24 armor .

#2 Quivering Blade
Elite Sword Attack. If Quivering Blade hits, you strike for +38 damage. If it is
"blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 5 seconds

#3 Final Thrust
Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 37 more damage. This
damage is doubled if your target was below 50% Health.

#4 "Watch Yourself!"
Shout. Party members near you gain +20 armor For 9 seconds.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

since my computer wont load the bigger texts i'll continue here

#5 Generous was Tsungrai
Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 48 seconds and gain +116
maximum Health. When you drop his ashes, you gain 232 Health.


#6 Healing Signet
Signet. You gain 107 Health. You have -40 armor while using this skill.

#7 Sprint
Stance. For 9 seconds, you move 25% faster.

#8 Free Slot
options: Frenzy, "Shields Up!", Flurry, Spirit Light

This build is easier then the W/Mo(no shatter, guild/shame problems)
but a little slower I think.
one of the great thinks of this build that it makes
A) the run easier(Resilient weapon+Generous was Tsungrai) because you get more HP, a +5

regen 2 counter life transfer a little and a small armor boost

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

in the beginning of the cave you need 2 lure out the groups(i couldnt tank all with

frenzy+shields up on, maybe with shields up alone)
you dont have 2 worry about the degen, because of resilent weapon.
I used healing signet ones, because Generous was Tsungrai heals more and has low cost

I"m working on a way 2 ditch the tactics part and swap 2 strenght(tiger stance, berserker,

battle rage etc.)

pls tell me what you think

Sorry about the 3 posts, the only way i could post it =(

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by mathijn
#1 Resilient Weapon
Weapon Spell. For 16 seconds, target ally has a Resilient Weapon. while suffering from a
Hex or Condition, that ally gains +5 Health regeneration and +24 armor . Sounds interesting. I'm certinly going to try something with it.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

First ok all, Resilient Weapon is sweet!


second, I'm troubled by the fact I dont have a stance to give me -2 damage reduction.
the skills that comes to mind are the only 3 non-elite warrior stances that could be maintaind: frenzy, flurry, and rush.

with resilient weapon taking 10 energy every 16 seconds, it leaves you with (16*2/3)-10 = 0.666666667 = no energy at all (and that's for every 16 seconds).

zealous mod costs 1 energy every 3 seconds, and under frenzy or flurry gives 4.5 energy every 4 seconds. this ends in an extra (4.5 / 5) - (1 / 3) = 0.566 energy per second, which is not enough to maintain flurry, but can be enough to maintain frenzy.

with frenzy, it might be best to use watch yourself! too.

I would rather keep my sword as it is and use rush, which might allow me to drop watchyourself. healing sig could really be replaced with Generous was Tsungrai if you are not tight on energy.

anyway, my next run would be with
Sprint
Generous was Tsungrai
Rush
Resilient Weapon
and the four slashed: dragon, standing, silverwing, galrath.

this will also allow me to drop tactics and pump up strength. might also get my old vamp sword out of storage.

(note that I'm using a vs piercing shield. might take a bit more damage without it. might even consider keeping watch yourself).

Anyway, way to go Mathijn. a cool new twist to the build, might not be faster, but could sure help lots of starters to catch it up with an easier build to work out :]

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

here it is:

Knights armor beside a +1 swordsmanship help.
furious 15^50 sword of shelter.
strength based shield of +9 vs piercings -2 in stance.
silverwing/galrath/standing/dragon slash.
Resilient weapon. (16 seconds)
Rush. (17 seconds)
Generous was Tsungrai.
sprint.

strength = 8+3 = 11.
swordsmanship = 11 + 1 + 3 = 15.
restoration = 11. (the breakpoint for +5 health regen).
(superior runes were put on just before the entrance to the cave).

The way was easy. driftwood apply enough cripling to heal by resilient, and rush helps with the damage reduction. with resilient, life siphon actualy heals, and with transpher added, the degen is just 5. before running into the skales I cast generous and resilient, and after breaking, droped it.

with resilient and rush spiders deal 2-3 damage, so at the entrance the 1 health regeneration is not enough. resilient takes all energy regen, so I was left with 10 spare energy after casting it. after casing generous twice, and killing most of the spiders, I had to run back an regen (both health and energy). from there on it was a breeze. a pack of dryder and 6 spiders is no trouble at all, and the shadow beasts on the other side can be just hit to death, with 5 health regen which almost outheal spiteful spirit.

for someone without a shield or less confidence, I would recomment adding watch yourself and healing sig, and removing rush.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

nice foo, thanks for the advise,
i use a zealous sword with flurry, seems 2 be enough 2 keep up resilient weapon

now working on a way 2 perfection =D

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

check out the sell forum for a strength based shield with +vs piercing and -2 damage reduction in stance. it should cost something between 30 and 70, depending on the skin and numbers. another thing to do to let the big rare shields traders know you are after one. that's how I got most of my shields.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

uhm, idd, a -2+ 10vs peircing is perfect.

foo, do you have a name for me?(perfect shield traders?)

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

pm me ig and I'll give you one or two.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by mathijn

This build is easier then the W/Mo(no shatter, guild/shame problems) shouldn't have the dryder problems, if you know how to correctly pull them, unless you are taking on the whole inside of the cave via, agroing dryders + spiders inside

Burger King Manager

Pre-Searing Cadet

Join Date: Sep 2006

Earth

Looking for a good one

Rt/Me

thanks for the info, foo. and llednar, i cant seem to get an avatar, and i cant find any forum help on how to get one.

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

Is Generous was Tsungrai really nessesary? I mean your avoiding the degen and still have healing signet on top of it, It might be better to take Standing slash or Galrath slash instead.

B??x??44????1@$

Lion's Arch Merchant

Join Date: Jan 2006

Did anyone even listen to my idea of using Whirling Axe, thanks to its 2 adrenaline charge you can get it off twice as fast as they cast Wastrels, and there is no way it can be blocked

It would be pretty cool if I could combine that with the Resilent Weapon, or Weapon of Warding

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by krytas
Is Generous was Tsungrai really nessesary? I mean your avoiding the degen and still have healing signet on top of it, It might be better to take Standing slash or Galrath slash instead.
Replacing healing sig with generous was tsungrai frees around 48 attribute points, an you already have the some points invested in restoration. (and condisering you are not overhealing, generous is also faster, heals more, and does not cause more damage).


Quote:
Originally Posted by B§x¿44¶»1@$
Did anyone even listen to my idea of using Whirling Axe, thanks to its 2 adrenaline charge you can get it off twice as fast as they cast Wastrels, and there is no way it can be blocked it does look good, personaly I just haven't tried it cause I only have a zealous axe, and I would wanna try it with another mod, furious I guess.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

using any build with an INCREASE ATTACK SPEED stance, almost makes you build enough adrenaline to block off wastrel worry, and tbh, i rather use quivering blade, and have final thrust right by me too then, in the end whirling does as much damage as quivering if they both are spammed over a course of time, one has twice as much damage but twice as much req, and vice versa making them equal, then on the none elites, a +80 damage bonus (final thrust) vs +40 (executioners), like final thrust does compared to executioner, final thrust, is hard to beat, its really handy to speed up the actualy killing of spiders and etc, accompanied with quivering blade, but all in all, this is basicly axe vs sword,

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

I loathe using Final Thrust, it may do 80-100 but it takes away ALL my adrenaline and I dont want to spend the next 15 seconds building it up again to have it all deplete.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by krytas
I loathe using Final Thrust, it may do 80-100 but it takes away ALL my adrenaline and I dont want to spend the next 15 seconds building it up again to have it all deplete.
idd.

~~ ~~

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

15 seconds? Elaborate.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

have you ever used final thrust?

using frenzy, quivering blade, final thrust, i spam the hell out of quivering, and then, when they get down below 50 i can spam the hell out of final several times, makes short work of the spiders

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

Well I just like to keep a constant and steady flow of attacks , its what I work best with in farming FoW .

Linkusmax

Krytan Explorer

Join Date: Sep 2005

I run a Pretty odd build.

15 Axe
9 Strength
12 Tactics.

Triple Chop
Cyclone Axe
Penetrating Chop
Penetrating Blow
Watch Yourself
Heal Signet
Physical Resistance
Sprint.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by Linkusmax
I run a Pretty odd build.

15 Axe
9 Strength
12 Tactics.

Triple Chop
Cyclone Axe
Penetrating Chop
Penetrating Blow
Watch Yourself
Heal Signet
Physical Resistance
Sprint. Actually, that's pretty normal for a W/Me. Altough I'd honestly use Exe Strike in place of one of the penatrating attacks. It takes few more attacks to recharge, but that hardly matters when you're spaming AoE attacks like crazy.

On the W/Mo build, I use Standing Slash and Final Thrust as my attacks, I use Standing Twice, and then hit Final, which is generally enough to kill a spider.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

working on a hammer build=D, any suggestions?

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions? Bring a Shield.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by ubermancer
Bring a Shield.
hahahaha roflmao

idd.

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions? I seem to recall that in the old days (when the thread was made) Strider Kaaru mentioned that he was able to do it with a hammer. You might want his input.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions? A +7 Physical mod, that's for sure.

Also the normal 4 skills, Healing Signet, Sprint, Physical Resistance, Watch Yourself. Just don't go for conditions.

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

uhm, i was thinking about W/Rt build again
i have some idea's i have 2 try out

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

I gave the W/Rt build a shot last night, and it seemed a little tight on energy (I was mantaining Frenzy). It only needs to spend 1.75s healing every 16s, which is more than than a W/Mo needs, but pulling all but the first three dryders is entirely optional. I think I might try Dragon Slash+Standing Slash if I go again with a similar build.

Witte Was

Witte Was

Jungle Guide

Join Date: Apr 2006

Left GW

Proud Member of : Glob of Ectospasm [GoE]

W/



Next time I should replace Sever Artery with Hundred Blades