W/X FoW Spider Farmer
shadow39365
Anti Farming Code Guide is now UP
remember ask me any questions in THAT thread not here, but for those interested: http://www.guildwarsguru.com/forum/s...09#post1934609
99% of it is just transcribed from memory, which means i wrote this guide for you fellas enjoy, but be wary, it IS long, i wanted to aim for 1337 words but it went to about 1560 ^^
remember ask me any questions in THAT thread not here, but for those interested: http://www.guildwarsguru.com/forum/s...09#post1934609
99% of it is just transcribed from memory, which means i wrote this guide for you fellas enjoy, but be wary, it IS long, i wanted to aim for 1337 words but it went to about 1560 ^^
Xaero Gouki Kriegor
this anti farm code thing seems to be opposite to me, i get like 2-3 crappy runs at the first, then my 4th-6th are blow outs, like 5-8 shards each
Arangja
Quote:
Originally Posted by Xaero Gouki Kriegor
this anti farm code thing seems to be opposite to me, i get like 2-3 crappy runs at the first, then my 4th-6th are blow outs, like 5-8 shards each
Same here, ok I must add that I do a lot of different missions inbetween, helping guildies here and there, So I'm not going in and out of FoW time and time again. I would do a couple of runs then the guild chat will be too anoying, so I would go help out some of the lower lvl guys (lol one of the pains being a leader i guess) but I also enjoy helping them out then after I helped them do a mission or 2 I would go back to FoW again.
Last night i had 3 bad runs, (bad spawns, bad drops, lol just plain and simple crappy )
Then the next 3 runs i got 6 shards, 4 shards & 5 shards
So yea I still think if you have to draw up an average that you will still be around 3 shards a run.
Last night i had 3 bad runs, (bad spawns, bad drops, lol just plain and simple crappy )
Then the next 3 runs i got 6 shards, 4 shards & 5 shards
So yea I still think if you have to draw up an average that you will still be around 3 shards a run.
woftam
Iwas having bad spawns, so walked away for a week,
(even changed 2ndary)
came back to a 8 shard run !!!
(even changed 2ndary)
came back to a 8 shard run !!!
Koning
This also seemed to have worked for me. I did some capping in Hells and also completed the mission, after that i ran GNW and after that i did abadons mouth with necro. I came back to spiders and got 3 shards + key + rare req 8 chaos axe (which sucked )
Also my mesmer who overfarmed the shiro'ken lately seemed to get normal drops from every enemy...
Also my mesmer who overfarmed the shiro'ken lately seemed to get normal drops from every enemy...
mathijn
ok, i farmed them with a W/Rt build, did it pretty fast and no stances
so frenzy etc. can be added
will post the build when i have time
so frenzy etc. can be added
will post the build when i have time
Burger King Manager
yeah is there a way to get a quick 1k so that if country is about to lose favor or something i can just run somewhere and back? i troll farm outside droks and its really slow.
by the way does anyone know how to get an avatar, and how i can change this pre searing thing under my name to something cool?
by the way does anyone know how to get an avatar, and how i can change this pre searing thing under my name to something cool?
Llednar
Avatars can be set in your profile, and as far as I know you must post more to get a new title.
foo
Quote:
Originally Posted by Burger King Manager
yeah is there a way to get a quick 1k so that if country is about to lose favor or something i can just run somewhere and back? i troll farm outside droks and its really slow.
One of the fastest warrior farms I know is the minotaurs in the black curtain.
they are just next to the exit to kessex peak, and it takes 3 minutes to run there from TOA. you gather them all up, use phys res and cyclone axe, and kill them all. nice amount of gold, horns which can be salvaged for hide, lots of equipable, some dyes, and even a rare once in a while. after you picked it all up, just step in the portal to kessex peak and back, and gather them again...
(dont pick on the boss and dont die, cause you'll respawn in a shrine far north).
they are just next to the exit to kessex peak, and it takes 3 minutes to run there from TOA. you gather them all up, use phys res and cyclone axe, and kill them all. nice amount of gold, horns which can be salvaged for hide, lots of equipable, some dyes, and even a rare once in a while. after you picked it all up, just step in the portal to kessex peak and back, and gather them again...
(dont pick on the boss and dont die, cause you'll respawn in a shrine far north).
mathijn
oke my build
With 185 attribute points
11 restoration magic
14 swordmanship/axemastery
9-10 tactics
4 strenght
#1 Resilient Weapon
Weapon Spell. For 16 seconds, target ally has a Resilient Weapon. while suffering from a
Hex or Condition, that ally gains +5 Health regeneration and +24 armor .
#2 Quivering Blade
Elite Sword Attack. If Quivering Blade hits, you strike for +38 damage. If it is
"blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 5 seconds
#3 Final Thrust
Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 37 more damage. This
damage is doubled if your target was below 50% Health.
#4 "Watch Yourself!"
Shout. Party members near you gain +20 armor For 9 seconds.
With 185 attribute points
11 restoration magic
14 swordmanship/axemastery
9-10 tactics
4 strenght
#1 Resilient Weapon
Weapon Spell. For 16 seconds, target ally has a Resilient Weapon. while suffering from a
Hex or Condition, that ally gains +5 Health regeneration and +24 armor .
#2 Quivering Blade
Elite Sword Attack. If Quivering Blade hits, you strike for +38 damage. If it is
"blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 5 seconds
#3 Final Thrust
Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 37 more damage. This
damage is doubled if your target was below 50% Health.
#4 "Watch Yourself!"
Shout. Party members near you gain +20 armor For 9 seconds.
mathijn
since my computer wont load the bigger texts i'll continue here
#5 Generous was Tsungrai
Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 48 seconds and gain +116
maximum Health. When you drop his ashes, you gain 232 Health.
#6 Healing Signet
Signet. You gain 107 Health. You have -40 armor while using this skill.
#7 Sprint
Stance. For 9 seconds, you move 25% faster.
#8 Free Slot
options: Frenzy, "Shields Up!", Flurry, Spirit Light
This build is easier then the W/Mo(no shatter, guild/shame problems)
but a little slower I think.
one of the great thinks of this build that it makes
A) the run easier(Resilient weapon+Generous was Tsungrai) because you get more HP, a +5
regen 2 counter life transfer a little and a small armor boost
#5 Generous was Tsungrai
Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 48 seconds and gain +116
maximum Health. When you drop his ashes, you gain 232 Health.
#6 Healing Signet
Signet. You gain 107 Health. You have -40 armor while using this skill.
#7 Sprint
Stance. For 9 seconds, you move 25% faster.
#8 Free Slot
options: Frenzy, "Shields Up!", Flurry, Spirit Light
This build is easier then the W/Mo(no shatter, guild/shame problems)
but a little slower I think.
one of the great thinks of this build that it makes
A) the run easier(Resilient weapon+Generous was Tsungrai) because you get more HP, a +5
regen 2 counter life transfer a little and a small armor boost
mathijn
in the beginning of the cave you need 2 lure out the groups(i couldnt tank all with
frenzy+shields up on, maybe with shields up alone)
you dont have 2 worry about the degen, because of resilent weapon.
I used healing signet ones, because Generous was Tsungrai heals more and has low cost
I"m working on a way 2 ditch the tactics part and swap 2 strenght(tiger stance, berserker,
battle rage etc.)
pls tell me what you think
Sorry about the 3 posts, the only way i could post it =(
frenzy+shields up on, maybe with shields up alone)
you dont have 2 worry about the degen, because of resilent weapon.
I used healing signet ones, because Generous was Tsungrai heals more and has low cost
I"m working on a way 2 ditch the tactics part and swap 2 strenght(tiger stance, berserker,
battle rage etc.)
pls tell me what you think
Sorry about the 3 posts, the only way i could post it =(
foo
Quote:
Originally Posted by mathijn
Weapon Spell. For 16 seconds, target ally has a Resilient Weapon. while suffering from a
Hex or Condition, that ally gains +5 Health regeneration and +24 armor . Sounds interesting. I'm certinly going to try something with it.
foo
First ok all, Resilient Weapon is sweet!
second, I'm troubled by the fact I dont have a stance to give me -2 damage reduction.
the skills that comes to mind are the only 3 non-elite warrior stances that could be maintaind: frenzy, flurry, and rush.
with resilient weapon taking 10 energy every 16 seconds, it leaves you with (16*2/3)-10 = 0.666666667 = no energy at all (and that's for every 16 seconds).
zealous mod costs 1 energy every 3 seconds, and under frenzy or flurry gives 4.5 energy every 4 seconds. this ends in an extra (4.5 / 5) - (1 / 3) = 0.566 energy per second, which is not enough to maintain flurry, but can be enough to maintain frenzy.
with frenzy, it might be best to use watch yourself! too.
I would rather keep my sword as it is and use rush, which might allow me to drop watchyourself. healing sig could really be replaced with Generous was Tsungrai if you are not tight on energy.
anyway, my next run would be with
Sprint
Generous was Tsungrai
Rush
Resilient Weapon
and the four slashed: dragon, standing, silverwing, galrath.
this will also allow me to drop tactics and pump up strength. might also get my old vamp sword out of storage.
(note that I'm using a vs piercing shield. might take a bit more damage without it. might even consider keeping watch yourself).
Anyway, way to go Mathijn. a cool new twist to the build, might not be faster, but could sure help lots of starters to catch it up with an easier build to work out :]
second, I'm troubled by the fact I dont have a stance to give me -2 damage reduction.
the skills that comes to mind are the only 3 non-elite warrior stances that could be maintaind: frenzy, flurry, and rush.
with resilient weapon taking 10 energy every 16 seconds, it leaves you with (16*2/3)-10 = 0.666666667 = no energy at all (and that's for every 16 seconds).
zealous mod costs 1 energy every 3 seconds, and under frenzy or flurry gives 4.5 energy every 4 seconds. this ends in an extra (4.5 / 5) - (1 / 3) = 0.566 energy per second, which is not enough to maintain flurry, but can be enough to maintain frenzy.
with frenzy, it might be best to use watch yourself! too.
I would rather keep my sword as it is and use rush, which might allow me to drop watchyourself. healing sig could really be replaced with Generous was Tsungrai if you are not tight on energy.
anyway, my next run would be with
Sprint
Generous was Tsungrai
Rush
Resilient Weapon
and the four slashed: dragon, standing, silverwing, galrath.
this will also allow me to drop tactics and pump up strength. might also get my old vamp sword out of storage.
(note that I'm using a vs piercing shield. might take a bit more damage without it. might even consider keeping watch yourself).
Anyway, way to go Mathijn. a cool new twist to the build, might not be faster, but could sure help lots of starters to catch it up with an easier build to work out :]
foo
here it is:
Knights armor beside a +1 swordsmanship help.
furious 15^50 sword of shelter.
strength based shield of +9 vs piercings -2 in stance.
silverwing/galrath/standing/dragon slash.
Resilient weapon. (16 seconds)
Rush. (17 seconds)
Generous was Tsungrai.
sprint.
strength = 8+3 = 11.
swordsmanship = 11 + 1 + 3 = 15.
restoration = 11. (the breakpoint for +5 health regen).
(superior runes were put on just before the entrance to the cave).
The way was easy. driftwood apply enough cripling to heal by resilient, and rush helps with the damage reduction. with resilient, life siphon actualy heals, and with transpher added, the degen is just 5. before running into the skales I cast generous and resilient, and after breaking, droped it.
with resilient and rush spiders deal 2-3 damage, so at the entrance the 1 health regeneration is not enough. resilient takes all energy regen, so I was left with 10 spare energy after casting it. after casing generous twice, and killing most of the spiders, I had to run back an regen (both health and energy). from there on it was a breeze. a pack of dryder and 6 spiders is no trouble at all, and the shadow beasts on the other side can be just hit to death, with 5 health regen which almost outheal spiteful spirit.
for someone without a shield or less confidence, I would recomment adding watch yourself and healing sig, and removing rush.
Knights armor beside a +1 swordsmanship help.
furious 15^50 sword of shelter.
strength based shield of +9 vs piercings -2 in stance.
silverwing/galrath/standing/dragon slash.
Resilient weapon. (16 seconds)
Rush. (17 seconds)
Generous was Tsungrai.
sprint.
strength = 8+3 = 11.
swordsmanship = 11 + 1 + 3 = 15.
restoration = 11. (the breakpoint for +5 health regen).
(superior runes were put on just before the entrance to the cave).
The way was easy. driftwood apply enough cripling to heal by resilient, and rush helps with the damage reduction. with resilient, life siphon actualy heals, and with transpher added, the degen is just 5. before running into the skales I cast generous and resilient, and after breaking, droped it.
with resilient and rush spiders deal 2-3 damage, so at the entrance the 1 health regeneration is not enough. resilient takes all energy regen, so I was left with 10 spare energy after casting it. after casing generous twice, and killing most of the spiders, I had to run back an regen (both health and energy). from there on it was a breeze. a pack of dryder and 6 spiders is no trouble at all, and the shadow beasts on the other side can be just hit to death, with 5 health regen which almost outheal spiteful spirit.
for someone without a shield or less confidence, I would recomment adding watch yourself and healing sig, and removing rush.
mathijn
nice foo, thanks for the advise,
i use a zealous sword with flurry, seems 2 be enough 2 keep up resilient weapon
now working on a way 2 perfection =D
i use a zealous sword with flurry, seems 2 be enough 2 keep up resilient weapon
now working on a way 2 perfection =D
foo
check out the sell forum for a strength based shield with +vs piercing and -2 damage reduction in stance. it should cost something between 30 and 70, depending on the skin and numbers. another thing to do to let the big rare shields traders know you are after one. that's how I got most of my shields.
mathijn
uhm, idd, a -2+ 10vs peircing is perfect.
foo, do you have a name for me?(perfect shield traders?)
foo, do you have a name for me?(perfect shield traders?)
foo
pm me ig and I'll give you one or two.
Xaero Gouki Kriegor
Quote:
Originally Posted by mathijn
This build is easier then the W/Mo(no shatter, guild/shame problems) shouldn't have the dryder problems, if you know how to correctly pull them, unless you are taking on the whole inside of the cave via, agroing dryders + spiders inside
Burger King Manager
thanks for the info, foo. and llednar, i cant seem to get an avatar, and i cant find any forum help on how to get one.
krytas
Is Generous was Tsungrai really nessesary? I mean your avoiding the degen and still have healing signet on top of it, It might be better to take Standing slash or Galrath slash instead.
B??x??44????1@$
Did anyone even listen to my idea of using Whirling Axe, thanks to its 2 adrenaline charge you can get it off twice as fast as they cast Wastrels, and there is no way it can be blocked
It would be pretty cool if I could combine that with the Resilent Weapon, or Weapon of Warding
It would be pretty cool if I could combine that with the Resilent Weapon, or Weapon of Warding
foo
Quote:
Originally Posted by krytas
Quote:
Originally Posted by B§x¿44¶»1@$
Did anyone even listen to my idea of using Whirling Axe, thanks to its 2 adrenaline charge you can get it off twice as fast as they cast Wastrels, and there is no way it can be blocked
it does look good, personaly I just haven't tried it cause I only have a zealous axe, and I would wanna try it with another mod, furious I guess.
Xaero Gouki Kriegor
using any build with an INCREASE ATTACK SPEED stance, almost makes you build enough adrenaline to block off wastrel worry, and tbh, i rather use quivering blade, and have final thrust right by me too then, in the end whirling does as much damage as quivering if they both are spammed over a course of time, one has twice as much damage but twice as much req, and vice versa making them equal, then on the none elites, a +80 damage bonus (final thrust) vs +40 (executioners), like final thrust does compared to executioner, final thrust, is hard to beat, its really handy to speed up the actualy killing of spiders and etc, accompanied with quivering blade, but all in all, this is basicly axe vs sword,
krytas
I loathe using Final Thrust, it may do 80-100 but it takes away ALL my adrenaline and I dont want to spend the next 15 seconds building it up again to have it all deplete.
foo
Quote:
Originally Posted by krytas
I loathe using Final Thrust, it may do 80-100 but it takes away ALL my adrenaline and I dont want to spend the next 15 seconds building it up again to have it all deplete.
idd. ~~ ~~ Racthoh
15 seconds? Elaborate.
Xaero Gouki Kriegor
have you ever used final thrust?
using frenzy, quivering blade, final thrust, i spam the hell out of quivering, and then, when they get down below 50 i can spam the hell out of final several times, makes short work of the spiders krytas
Well I just like to keep a constant and steady flow of attacks , its what I work best with in farming FoW .
Linkusmax
I run a Pretty odd build.
15 Axe 9 Strength 12 Tactics. Triple Chop Cyclone Axe Penetrating Chop Penetrating Blow Watch Yourself Heal Signet Physical Resistance Sprint. Katari
Quote:
Originally Posted by Linkusmax
I run a Pretty odd build.
15 Axe 9 Strength 12 Tactics. Triple Chop Cyclone Axe Penetrating Chop Penetrating Blow Watch Yourself Heal Signet Physical Resistance Sprint. Actually, that's pretty normal for a W/Me. Altough I'd honestly use Exe Strike in place of one of the penatrating attacks. It takes few more attacks to recharge, but that hardly matters when you're spaming AoE attacks like crazy. On the W/Mo build, I use Standing Slash and Final Thrust as my attacks, I use Standing Twice, and then hit Final, which is generally enough to kill a spider. mathijn
working on a hammer build=D, any suggestions?
ubermancer
Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions?
Bring a Shield.
foo
Quote:
Originally Posted by ubermancer
Bring a Shield.
hahahaha roflmao idd. Anarion Silverhand
Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions?
I seem to recall that in the old days (when the thread was made) Strider Kaaru mentioned that he was able to do it with a hammer. You might want his input.
Poison Ivy
Quote:
Originally Posted by mathijn
working on a hammer build=D, any suggestions?
A +7 Physical mod, that's for sure.
Also the normal 4 skills, Healing Signet, Sprint, Physical Resistance, Watch Yourself. Just don't go for conditions. mathijn
uhm, i was thinking about W/Rt build again
i have some idea's i have 2 try out Katari
I gave the W/Rt build a shot last night, and it seemed a little tight on energy (I was mantaining Frenzy). It only needs to spend 1.75s healing every 16s, which is more than than a W/Mo needs, but pulling all but the first three dryders is entirely optional. I think I might try Dragon Slash+Standing Slash if I go again with a similar build.
Witte Was Next time I should replace Sever Artery with Hundred Blades |