W/X FoW Spider Farmer

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

ouch!, i'll need to be careful when running through those enemies, thanks for the advice

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by dr1zz one
^^ I may need to try this out.
Foo, How much would you let one of those shields go for?
I really have no preference of STR vs TACT.
req8str shadow shield, -2^stance, +9 vs piercings, will let it go for 60k.
(edit, sold the tactics outcast shield).

feel free to pm me ig.

woftam

Banned

Join Date: Jun 2005

Melbourne Australia

AvA

Mo/W

Quote:
Originally Posted by foo
I would recomend swiching fast to a furious sword of shelter with +15 in stance, and if you (or anyone else) is interested, I now have spare +9 vs piercings -2^stance shields, one str, one tacts. yes,
energy is not a prob with this build,
will change to a 10/10 fuious.
re shields:
the one i use is ok, would the +9 v piercings be a big help ?? v +45 health ?

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by woftam
yes,
re shields:
the one i use is ok, would the +9 v piercings be a big help ?? v +45 health ? I dont belive in hp really. I've used this build alreasy with 360hp. I also dont like the idea of conditional hp. I used the bulwark before the piercing shields, and yeah, the +9 makes a diferance. especialy while the -40 armor of the healing sig.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

its not req 8, but Ive been using my *new* old trusty req 12T shield of the wing -2S and +10vs piercing with Foo's build (love yer work guys) and I've also found it noticeably easier than with victos bulwark.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Quote:
Originally Posted by Racthoh
You were hit in the head, thus taking more than 200% of the damage with your 0 AL. lol

Good build now i just need to get my guy ready and some money to go in. Any advice?

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

carry as few items as you can, get at least 2 cheap salvage kits, some keys, some sunscreen, and good luck!

btw, yesterday i did the 1st run ath the 1st try, the 2nd one took me like 3 tries =/

thanks for the tips

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by EinherjarMx
carry as few items as you can, get at least 2 cheap salvage kits, some keys, some sunscreen, and good luck! I find it best, (with the current matiriel prices), to sell everything as it is. I salvage only highly salvageable items, and if I run out of space, I salvage the white steel based items.

it is also worth it to id everything. even whites. lots of them gain value when id'd.

I dont bring keys, and even keep the ones I get there. it's wise to take them later on chest running trips, where only 1/8~ of the times you take the risk of opening a purple chest, and most are garenteed to be gold.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

^ Some times it's worth it to salvage the Spider legs.... But the prices jumps around pretty regularly, so I always check. But wood/iron/etc, yea, just the Highly Salvagable ones.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

this what i do, i keep 4 weapons 3 swords, 1 bow, 1 exp salvage kit, 1 id kit, i keep them all on my belt and put my shield on ever item, diong this i can switch out weapons constanly without any weapons going into any bags or backpack,

doing this i turn off the sell option on the merchant for my belt, and i have everything i need on my belt, thus i have 2 bags 1 backpack free, this clears out alot of stuff if something cant even fit in the 2 bags or 1 backpack, then i leave it if its white, or if its blue, purple, or gold, i trade it for a white item in my inventory of the same type, i have been doing this for a while, and it works great keeping all the stuff you need on a belt, and the 2 bags and 1 backpack free, also you dont ahve to go into the belt to sell anything

just hit f9 and id everything, make sure my shards are sold to trader and dyes to dye trader, and just unload everything in a couple seconds into the merchant without thinking much about it

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by SnipiousMax
^ Some times it's worth it to salvage the Spider legs.... But the prices jumps around pretty regularly, so I always check. But wood/iron/etc, yea, just the Highly Salvagable ones. oh, I just keep them. (and the seeds). if one day I'll need the money, I'll check for the best way to get it. in the meanwhile, it's a nice way to stay away from the pantinum cap.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Thinking of dropping Healing Hands, with just Live Vicariously + Watch Yourself (using legionnaires and a -2/-2 shield), you can tank 6 spiders without your health dropping quickly. Once they start to die, slowly your health will bounce back up from all of the +12s. I was on a run last night and only used Healing Hands once on the outside clear, and that was because I failed to pull the dryder out far enough to avoid the spawn. As a result I had to turn on HH and sprint out to get Live Vicariously back up. If you can manage to pull just two groups at a time, you should be able to kill them without any problems (and if you pull more than two groups just sprint away).

In which case I was thinking of something like this:

Sprint
Frenzy
Dragon Slash
Watch Yourself!
Galrath Slash or For Great Justice!
Sun and Moon Slash
Healing Signet (for the sake of safety)
Live Vicariously

Sun and Moon Slash may not deal any +damage, but since it will trigger Live Vicariously twice it allows for some more tanking abilities. Which is also why I would consider For Great Justice! over Galrath Slash, since you'll be triggering Live Vicariously 3 times every 2 attacks.

But whether that is more effective than just Galrath + Final Thrust... might require some tweaking. Maybe Quivering Blade, Sun and Moon Slash + Final Thrust instead.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

so has ur new build work on the abysalls and rangers Racthoh?

or nobody still trying for them after love how ur changing things though. even though im still against all the wammos

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Heya all

Just wanted some more input from you spider lovers lol.
So far I've been using the W/Mo build with a zealous wingblade of fortitude with the following stats:
Max 15-22 (Req 8 Swordmanship)
Dmg +15% while health is below 50
Health +29
Dmg +20% because it was customized

Then yesterday one of the lovely driftwood droped this for me
Icy Shadow Blade of Defense (so i replaced the Icy part with a zealous grip):
Zealous Shadow Blade of Defense
Dmg 15-22 (Req 9 swordmanship)
Dmg +14% (while enchanted)
Energy gain on hit +1
Energy regeneration -1

I am using the exalted aegis of strength and am using Kurzick armor (Glads mostly but have a Swordmanship helm with sup swordmanship (+4 total) on there and have an legionnairs chest piece (10 extra AL while in stance)
I am able to do the Run fine with the previous sword but with the first bunch of spiders i have to retreat once or twice to healup.

How much of a differance will the sword make for me??
Does anyone know? Thx for the feedback

I have watched the w/mo video again a couple of times and see that Racthoh is using a similar stat sword, so it must be good then ;P

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Haven't played with a weapon that hasn't had +damage in a long time, so I can't really say.

Also remember that in the video that was before the damage reduction on knight's was changed.

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

Quote:
Originally Posted by Racthoh
Haven't played with a weapon that hasn't had +damage in a long time, so I can't really say.

Also remember that in the video that was before the damage reduction on knight's was changed. I was wondering about that. Seemed like I was taking more damage than I thought I should. Well that aside, today I recorded my best run. Totalled four shards and a max 15^50 shadow blade. Have yet to top four shards in a single run.

woftam

Banned

Join Date: Jun 2005

Melbourne Australia

AvA

Mo/W

I am using the mes build (foo's) without shields up.
energy is never an issue, so use a adrenaline mod.

here is the set-up that never fails me
(it's about the 4th one i have tried from all listed in this large thread)

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Regarding the sword, the defnse mod is definatly a better option that the fortitude one
Tried it yesterday and was able to tank 6 spiders with having to use Healing Hands only once sure without my laggy connection i wont even have to use it once. I also tried it yesterday with frenzy and there Racthoh I have no idea how you do that lol, with frenzy i just take way to much damage
So yea ill stick to flurry for now

The start of the cave is still a bit tricky for me at times mostly becuase I have serious lag problems
What really gets me is if you have lag everything else continue as normal, the degen the spider attacks accept your actions or so it seems. Anyway hoping to have my broadband soon

Also yesterday I had 4 runs in which the scale at the cave did something I never seen before, one roamer whent into the cave all the way up to the dryder.
So I had to do some serious pulling there to avoid him, but was able to do it

Quote:
Originally Posted by Joe L.
I was wondering about that. Seemed like I was taking more damage than I thought I should. Well that aside, today I recorded my best run. Totalled four shards and a max 15^50 shadow blade. Have yet to top four shards in a single run. Yea yesterday was my best run ever so far, also got 4 shards and a black dye, loads of spider legs too lol.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

BTW, I hope everybody knows not to sell their spider legs. each one are salvaged to around 14~15 chitin, which are currently sold to the trader for 10g each. that gets you 140g a leg instead of 60 for just selling it.

seeds, on the other hand, are worth salvaging only if you need the fiber.

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by foo
BTW, I hope everybody knows not to sell their spider legs. each one are salvaged to around 14~15 chitin, which are currently sold to the trader for 10g each. that gets you 140g a leg instead of 60 for just selling it.

seeds, on the other hand, are worth salvaging only if you need the fiber. LOL damn now you tell me hehehehehe
So tonight I will selvage the legs and sell those to see how much I can increase my profit margin

Thx for the tip Foo

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Arangja
So tonight I will selvage the legs and sell those to see how much I can increase my profit margin
+130% :]

(it's an avrage of 14.5 chitin per leg, and you spend 4g on the salvage, so it's 141/60).

Quote:
Originally Posted by Arangja
Thx for the tip Foo Thanks!? I wanna see gold!!

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by foo
+130% :]

(it's an avrage of 14.5 chitin per leg, and you spend 4g on the salvage, so it's 141/60).

Thanks!? I wanna see gold!! Foo sorry maybe im stupid here lol. You say you get say 14 chitin from one leg, chitin is common crafting material so its sold in bulks of 10 for 10g am I getting this right, not ingame now to see the prices.

So say for 10 legs you get 140 chitin:
140/10=14*10=140 against selling them straight 10*60=600
So according to this you will actually loose on salvaging them ?????

Or am I missing something here

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

10g each. I dont count by bulks. 1400 against 600.

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by foo
10g each. I dont count by bulks. 1400 against 600. K thx
Will have a look at this tonight, or when ever i get home

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

I just checked and they will sell for 7g/ea at the trader, which is still 98/60 (14 [email protected] ea/1 leg @ 60g ea). Which is 60% increase in profit. Still not too bad for the ammount of legs you get.

*on a side note, does a sup salvage yield more materials than the regular, or would a regular be more cost effective?

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

Yeah, if too many people start doing this we will all flat-line the market on chitin. Oh well.

Answered my own question as well. Using regular salvage kit yields just as many fragments as a expert.

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by foo
><
since I talked about it the price wend down from 10 to 7...
guess everyone selling tons of frags. anyway, it should go back in a day or two :] Yea it whent up again yesterday, was ranging between 8-9g a chittin for me but still good profit over selling them straight.

How is the shard drops for you guys?

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Arangja
How is the shard drops for you guys? (51 * 0.0388) + (15 * 0.045) = 2.6538 a run.

[(spiders * % shard from a spider) + (driftwood * % shard from a driftwood) = shards].


this works out with the feeling of getting an avrage of 3 shards a run. once in a while one of those "shards" is actualy a ruby or a sapphire.

(and if we got to that, my max is 5 shards and a sapphire).

Arangja

Arangja

Frost Gate Guardian

Join Date: May 2006

Namibia, Africa

SCARS MEADOWS [SMS]

Quote:
Originally Posted by foo
(51 * 0.0388) + (15 * 0.045) = 2.6538 a run.

[(spiders * % shard from a spider) + (driftwood * % shard from a driftwood) = shards].


this works out with the feeling of getting an avrage of 3 shards a run. once in a while one of those "shards" is actualy a ruby or a sapphire.

(and if we got to that, my max is 5 shards and a sapphire). OK Cool
Yea I'm averaging around a 3 shards a run too but never got 5 shards in a run, my best run was 4 shards and a black dye. Never gotten a ruby or sapphire there yet

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by woftam
I am using the mes build (foo's) without shields up.
energy is never an issue, so use a adrenaline mod.

here is the set-up that never fails me
(it's about the 4th one i have tried from all listed in this large thread)

12 tactics is normally enough.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Poison Ivy
12 tactics is normally enough. But who wants to be normal!?


[without dolyak, cutting down strengh makes almost no differance, and more tactics => less time spent healing, and longer defenses]

Arkanius

Academy Page

Join Date: Jan 2006

Ordem dos Templarios

W/

Do you have an Axe Variant for that build Foo?

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Arkanius
Do you have an Axe Variant for that build Foo?
here what I wrote a few pages ago:

Quote:
Originally Posted by foo
I've lately tested my build with:
Penetrating Chop, Penetrating Blow, Cyclone Axe, Cleave, Executioner's Strike, heal sig, phys res, sprint, (zealous axe of shelter).
and to my surprize it wasn't too bad. (still not as fast as with a sword, which I'm used to).
I would want to add back shields up, so I could take all the spider fire in the cave, and kill lots of dryders, and just then take the spiders, when I can bunch them up for great groups, but I'm afraid that I will not have the energy for those 3 energy based skills.

Joe L.

Lion's Arch Merchant

Join Date: Aug 2005

USA

R/

Quote:
Originally Posted by foo

this works out with the feeling of getting an avrage of 3 shards a run. once in a while one of those "shards" is actualy a ruby or a sapphire.
This seems about right for me, and I just got my first ever sapphire yesterday :O. I have yet to get that elusive five shard run,but had a really good one with four, and a max 15^50 shadow blade. Kind of high req, but I don't mind cause I will use it, and I always have my stats pumped way up in my weapon.

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Joe L.
This seems about right for me, and I just got my first ever sapphire yesterday :O. I have yet to get that elusive five shard run,but had a really good one with four, and a max 15^50 shadow blade. Kind of high req, but I don't mind cause I will use it, and I always have my stats pumped way up in my weapon. I've got a few 5-shards runs, and about 4-5 gems in there, but to be fair, I've made more then 1.5milxp from solo cave, which is translated to more then 100 full runs.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Does having 3 sword attacks and Dragon Slash deal more damage than having 2 and Dragon Slash? (adrenal build up and that)

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

Quote:
Originally Posted by Skuld
Does having 3 sword attacks and Dragon Slash deal more damage than having 2 and Dragon Slash? (adrenal build up and that) Yes.
with 2+DS you are not close enough to have half your attacks be skill attacks. having 3+DS gets you much closer. it is not really an issue now that I use only 3 skills for defense, but what were you thinking of?
[FGJ? I just dont like those kind of skills. I like to have my buffs constant, or atleast almost-constant. (ie dolyak).

foo

foo

Wilds Pathfinder

Join Date: Feb 2006

Scars Meadows [SMS]

N/

I've lately started using, while I'm in the cave, a superior strengh rune too, which gets me to 305hp. (which is almost exactly twice my healing sig - 152).

krytas

krytas

Academy Page

Join Date: Dec 2005

Mississagua, Ontario, Canada

After starting to do spider runs again now that i've joined europe (i've given up on America), i've noticed that if the spiders are placed properly and a bit of luck, the shadow beasts do not come out while in the midst of taking care of the last group. Heres some of the places i've seen them come out (without aggoring the other shadow patrol of course)

First time I did, i was teaching someone how to solo spiders, and heres what
happened:

The run after i did solo and the result:

For those wondering "how the hell can you kill two shadow beasts while there spamming SS on you?" Well when they first cast SS, wait till it wears off then unload some attacks on the two of them. They will then start spamming dark pact, taking 10% of there health off everytime. But they wont spam it again if you dont start attacking them again. Once there down to about 20% health, they wont use dark pact anymore so just build up some adrenaline, heal and spike them both for there deaths (supposing you have SS on you).