Guild Wars Update - Nov 10 and Nov 11
Jezter14
OMFG 100 blades is nerfed??? I bet cylclone axe then too??\
The fact is, lots of people put lots of time and in-game gold to their builds, monks, ele, w/mo or whatever. Now WTF? Anet owes me almost 200K in runes, armor and Ragos flame staff which is now pennyless.
Now with my monk ( who i just got to lvl 11 before nerf) all i can do is heal noobs that don't know how to hold aggro and run all over the place.
The fact is, lots of people put lots of time and in-game gold to their builds, monks, ele, w/mo or whatever. Now WTF? Anet owes me almost 200K in runes, armor and Ragos flame staff which is now pennyless.
Now with my monk ( who i just got to lvl 11 before nerf) all i can do is heal noobs that don't know how to hold aggro and run all over the place.
coolsti
Its a great idea, that with the area spells. Yes, I was one who exploited the fact that monsters stay put where area spells are, particularly by using a double dose of chaos storm with my mesmer with the help of arcane echo.
But now there is actually a reason for a character to pack some movement slowing skills and spells. Before this, there really was not much use for the water and mesmer spells that slow movement in PVE. So I never tried water with my elementalist. Now there is a reason to: cast movement slowing and then cast an area spell.
I think it is also a good idea that the monsters will eventually back off when chasing retreating players. This usually happens already, but in some areas it doesn't, and when it doesn't, it makes the tactic of retreat worthless. It is good to know now that to retreat and regroup will be a useful tactic in the future.
As an afterthought, the AOE update will definitely make mesmers more popular! The Mesmer AOE spells do damage instantaneously, so once cast, the damage is done and it matters not if the monsters try to run away from it. Here I am not referring to Chaos storm, which acts over time, but the oh so powerful Shatter Hex and the elite Energy Surge, as well as Cry of Frustration which gives a minor area damage to surrounding foes.
But now there is actually a reason for a character to pack some movement slowing skills and spells. Before this, there really was not much use for the water and mesmer spells that slow movement in PVE. So I never tried water with my elementalist. Now there is a reason to: cast movement slowing and then cast an area spell.
I think it is also a good idea that the monsters will eventually back off when chasing retreating players. This usually happens already, but in some areas it doesn't, and when it doesn't, it makes the tactic of retreat worthless. It is good to know now that to retreat and regroup will be a useful tactic in the future.
As an afterthought, the AOE update will definitely make mesmers more popular! The Mesmer AOE spells do damage instantaneously, so once cast, the damage is done and it matters not if the monsters try to run away from it. Here I am not referring to Chaos storm, which acts over time, but the oh so powerful Shatter Hex and the elite Energy Surge, as well as Cry of Frustration which gives a minor area damage to surrounding foes.
aron searle
Ill say this again, this does not affect farming AT ALL.
I can still farm, just takes a tad longer. (ermm so technicly not at all :P)
However for teamplay this has effectivly deleted 30ish AOE spells.
(Makkert, your right some of those skills are not affected, but about 30 are now useless).
What really is the point of leaving the spells in their, they are now only good for farming. for teamplay they are very likely to backfire on you.
I can still farm, just takes a tad longer. (ermm so technicly not at all :P)
However for teamplay this has effectivly deleted 30ish AOE spells.
(Makkert, your right some of those skills are not affected, but about 30 are now useless).
What really is the point of leaving the spells in their, they are now only good for farming. for teamplay they are very likely to backfire on you.
DeathDealer
Quote:
Originally Posted by Jezter14
OMFG 100 blades is nerfed??? I bet cylclone axe then too??\
The fact is, lots of people put lots of time and in-game gold to their builds, monks, ele, w/mo or whatever. Now WTF? Anet owes me almost 200K in runes, armor and Ragos flame staff which is now pennyless. Now with my monk ( who i just got to lvl 11 before nerf) all i can do is heal noobs that don't know how to hold aggro and run all over the place. |
Sister Rosette
All it took was a secondary change and I'm back in UW.
Very nice attempt Anet, you almost stopped me.
(And no, I'm not going to post the build.)
Very nice attempt Anet, you almost stopped me.
(And no, I'm not going to post the build.)
quickmonty
Doppleganger easier = more incompetent people stuck at Thunderhead. Really... he was already so stupid it was laughable.
Complete nerf of the fire attribute = might as well just remove it from game. Guess it's time to switch to air for PvE, or delete my ele.
Mobs don't chase forever = a boon to runners in the desert.
The nerf bat has swung wildly, with little consideration for PvE play balance, IMO.
Complete nerf of the fire attribute = might as well just remove it from game. Guess it's time to switch to air for PvE, or delete my ele.
Mobs don't chase forever = a boon to runners in the desert.
The nerf bat has swung wildly, with little consideration for PvE play balance, IMO.
X Bound X
Actually yes I did test.
For the last 4 hours me and my guild ran the gamet of classes and skill sets that involve aoe...err Im sorry "multiple target skills"
And as stated, every skill on that list resulted in varying forms of bugginess.
Everything ranging from mindless back and forth, to hostile attack on caster, to fleeing to the other side of the map.
Mobs tested at grenths footprint, Elona reach, Augury rock, UW, and yaks bend.
The highlights...
In grenths my guild got to witness a humble hammer warrior chase a freakin icegolem around for a good 5 minutes, because the damn thing was being shot by ignite arrows.
Elona Reach resulted in the minotaur acting out a sketch from 3 stooges.Read: lots of running around, with little to no damage actually being dealt on the part of the frightened minotaur
Augury rock has some interesting pathing problems.Namely minotaur attacking each other, stadning still while having an axe warrior pound on them with them not fighting back, and my personal favorite, the get up and run the f*ck away.
UW resulted in the 3 man team getting owned. lol, that was just funny.
And yaks bend bore the birth of the yo-yo smiter.
Target Summit Hammer warrior.
smiter casts Bane signet on attacking warrior
warrior falls down, stands back up and runs
smiter casts Mantra of signets
Smiter casts Signet of Judgement
Summit dwarf falls down, takes damage and runs.
Smiter casts Signet of Judgement
summit dwarf dies.
1v1 encounter, smiter never got hit.
I'm not saying believe me.Im not saying I know all.
test em out for yourself, formulate your own opinons.
My opinion though?
This is bulls*it
For the last 4 hours me and my guild ran the gamet of classes and skill sets that involve aoe...err Im sorry "multiple target skills"
And as stated, every skill on that list resulted in varying forms of bugginess.
Everything ranging from mindless back and forth, to hostile attack on caster, to fleeing to the other side of the map.
Mobs tested at grenths footprint, Elona reach, Augury rock, UW, and yaks bend.
The highlights...
In grenths my guild got to witness a humble hammer warrior chase a freakin icegolem around for a good 5 minutes, because the damn thing was being shot by ignite arrows.
Elona Reach resulted in the minotaur acting out a sketch from 3 stooges.Read: lots of running around, with little to no damage actually being dealt on the part of the frightened minotaur
Augury rock has some interesting pathing problems.Namely minotaur attacking each other, stadning still while having an axe warrior pound on them with them not fighting back, and my personal favorite, the get up and run the f*ck away.
UW resulted in the 3 man team getting owned. lol, that was just funny.
And yaks bend bore the birth of the yo-yo smiter.
Target Summit Hammer warrior.
smiter casts Bane signet on attacking warrior
warrior falls down, stands back up and runs
smiter casts Mantra of signets
Smiter casts Signet of Judgement
Summit dwarf falls down, takes damage and runs.
Smiter casts Signet of Judgement
summit dwarf dies.
1v1 encounter, smiter never got hit.
I'm not saying believe me.Im not saying I know all.
test em out for yourself, formulate your own opinons.
My opinion though?
This is bulls*it
Loralai
Sure I can beat them, but what I don't like is altering my builds every week. Occasional tweaks are one thing, but lately this has gotten ridiculous. I play for enjoyment, not to be forced, on a regular basis to alter things. If I sit and play ANY game, be it FPS, MMORPG, or console for that matter, if everytime I sit down to relax I have to revamp my entire style, I'm going to get aggravated, which is precisely what has happened.
My reason for putting this game on the shelf as a dust collector is NOT because I can't rise to the occasion and beat the enemies...give me a break. The reason is that I'm very disheartened by Anet's determination to tell me HOW to play.
If you are honestly going to argue that this was NOT aimed at screwing the 5-man farm than you really aren't looking at the facts. ANet has made a hasty decision to nearly disable AoE skills which have been a mainstay of the game since day one. You can't just do that without expecting repercussions. If I log on to one of my many FPS games tomorrow and they have removed my weapon of choice, you can bet I will quit giving them my money just as fast.
My reason for putting this game on the shelf as a dust collector is NOT because I can't rise to the occasion and beat the enemies...give me a break. The reason is that I'm very disheartened by Anet's determination to tell me HOW to play.
If you are honestly going to argue that this was NOT aimed at screwing the 5-man farm than you really aren't looking at the facts. ANet has made a hasty decision to nearly disable AoE skills which have been a mainstay of the game since day one. You can't just do that without expecting repercussions. If I log on to one of my many FPS games tomorrow and they have removed my weapon of choice, you can bet I will quit giving them my money just as fast.
aron searle
HA
ive just realised
Farming hasnt been nerfed
The enemies have, 3 stogies style ftw.
ive just realised
Farming hasnt been nerfed
The enemies have, 3 stogies style ftw.
unienaule
Lol all Ele superiors that aren't Fire or EStorage are sold out. Noobs will believe anything.
Almighty Zi
I think the update is great and will encourage people to evolve their playing style. The behavoir of the monsters is now closer to real players, after all, have you ever seen a decent player stand in a meteor storm?
In PVP, if you are using AoE skills that damage over time you will want to equip snares so that opponents stay in that area and I see no reason why this can't happen in PVE. How about taking a memser with ethereal burden to put on a shadow monk before you drop a maestrom or metoer shower on him? Maybe that same mesmer can interupt or shutdown that monk instead of relying on brute force of nukes?
If we can be sure that monsters will always move out of AoE spells then there are ways to take advantage of this. For instance, how about putting ice prison on a monk and dropping a chaos storm on him, while he's walking out of the chaos storm he isnt healing thus you could take the opportunity to kill another primary target. This is the kind of thinking I'd like to see players use and I believe that this update may just lead towards this and will create a richer playing experience for all of us.
No more groups with just warriors, monks and echo nukers. That's a good thing.
In PVP, if you are using AoE skills that damage over time you will want to equip snares so that opponents stay in that area and I see no reason why this can't happen in PVE. How about taking a memser with ethereal burden to put on a shadow monk before you drop a maestrom or metoer shower on him? Maybe that same mesmer can interupt or shutdown that monk instead of relying on brute force of nukes?
If we can be sure that monsters will always move out of AoE spells then there are ways to take advantage of this. For instance, how about putting ice prison on a monk and dropping a chaos storm on him, while he's walking out of the chaos storm he isnt healing thus you could take the opportunity to kill another primary target. This is the kind of thinking I'd like to see players use and I believe that this update may just lead towards this and will create a richer playing experience for all of us.
No more groups with just warriors, monks and echo nukers. That's a good thing.
Sha Noran
I like that FPS reference.
Pretend, for a moment, that the Fire Magic Attribute is a Sniper Rifle.
Removing the AoE capabilities of Fire Magic is like removing the scope from the Sniper Rifle.
Why even use it? Just delete it all together or give us our scope back.
Pretend, for a moment, that the Fire Magic Attribute is a Sniper Rifle.
Removing the AoE capabilities of Fire Magic is like removing the scope from the Sniper Rifle.
Why even use it? Just delete it all together or give us our scope back.
Loralai
Quote:
but many enemies that I tested this on interrupted skills they were in the process of using to start running before the AoE even hits them; as you're casting in some cases. That's a bit... over the top. |
Quote:
I think the update is great and will encourage people to evolve their playing style. The behavoir of the monsters is now closer to real players, after all, have you ever seen a decent player stand in a meteor storm? |
Gotcha
Damn this is the most retarded upgrade ever. I got 2 chars i use.. Fire ele and an invici monk. Guess i can just delete um? The hell with it no use to play now.
DeathDealer
Quote:
Originally Posted by Sha Noran
I like that FPS reference.
Pretend, for a moment, that the Fire Magic Attribute is a Sniper Rifle. Removing the AoE capabilities of Fire Magic is like removing the scope from the Sniper Rifle. Why even use it? Just delete it all together or give us our scope back. |
diabis
I think that it also brings to mind that we now have so many absolutly useless skills. Take a look count them throughout all classes. They where not just nerfed, they where takin out of game, and now have no purpose. These skills where not given any replacements.
Naprius
instead of LF ele its now going to be: LF WARRIOR!!
DeathDealer
Quote:
Originally Posted by Loralai
I experienced this as well. It's one thing to move out of it. But for the AI to start scattering while I'm casting out of the aggro bubble is another.
Two things here. First of all, evolving is fine. Completely altering? No, I shouldn't have to. AoE spells are almost exclusively what I earned on the quests on my path to completing the game with my elemental. Secondly, and flame me all you want for this, but honestly, if I wanted the AI to behave more like real players I would be a PVP player, not a PVE one. |
aron searle
Quote:
Damn this is the most retarded upgrade ever. I got 2 chars i use.. Fire ele and an invici monk. Guess i can just delete um? The hell with it no use to play now. |
However its AOE spells in teamplay that are useless.
And the amount of buggy behavior im encountering is just stupid.
EDIT
Quote:
it was a big update and there will be corrections to follow..... |
Darkest Dawn
Quote:
Originally Posted by knives
Problem: Small AoE spells like whirlwind and lightning touch are being effected by the change too.
Solution: Make the AI only scatter if the duration of an AoE spell lasts longer X Seconds. RIght now spells like deep freeze and ice spikes hit instantly when finished casting, so the duration that they last is about 1 second. Same with spells like crystal wave, frozen burst, etc. If the AI of monsters scatter 2-3 seconds after, they will still run from meteor showers and fire storms, but not simple AoE spells like flame burst and inferno. If ArenaNet has a suggestion box, I say mail them x amount of copies of this solution. |
diabis
Quote:
Originally Posted by Naprius
instead of LF ele its now going to be: LF WARRIOR!!
|
DeathDealer
Quote:
Originally Posted by Naprius
instead of LF ele its now going to be: LF WARRIOR!!
|
Mekanic
I already said this but I am a griffon farmer. And if its people that farm griffs saying that they havn't been effected, then I'm sorry but you must not have been that good in the 1st place.
I used to pull the ENTIRE area of griffons, every last griff, every last mino, and kill them ALL in 1 spot. Now I can't get the 1st set of minos to follow me around the 1st left bend, its rediculous. I'm gonna bring my lvl 10 ranger with dodge and storm chacer to start running to Droks.
Also, I was just on a team trying to do LDD, had a ranger, great interrupt, but he also tried to spike trap a titan. Spike trap = mob scatter to the king.
This is one horrid update, but as was posted before, Anet has always been good at fixing broken things rather quickley, so I hope this will be the case once again.
I used to pull the ENTIRE area of griffons, every last griff, every last mino, and kill them ALL in 1 spot. Now I can't get the 1st set of minos to follow me around the 1st left bend, its rediculous. I'm gonna bring my lvl 10 ranger with dodge and storm chacer to start running to Droks.
Also, I was just on a team trying to do LDD, had a ranger, great interrupt, but he also tried to spike trap a titan. Spike trap = mob scatter to the king.
This is one horrid update, but as was posted before, Anet has always been good at fixing broken things rather quickley, so I hope this will be the case once again.
Loralai
Quote:
I can almost** gaurentee that the problem, with creatures fleeing while the skill is being cast will be updated...it was a big update and there will be corrections to follow..... |
Here's my solution to propose to ANet. If you are so utterly determined to level the playing field in PvE or PvP, give everyone the same armor and every class the same weapon. Eliminate drops (other than gold), merchants, and traders. That is the ONLY way you can balance the scales, which is apparently what the goal is.
griZouw
Stupid update, seriously ...
bye bye Guild Wars
nothing to do on this game, they have nerfed everything i was doing : sorrows furnace, farming, underworld, fow ... thank you anet
Maybe that one day, ANet will update the things that players want since the beginning and stop those stupid updates
bye bye Guild Wars
nothing to do on this game, they have nerfed everything i was doing : sorrows furnace, farming, underworld, fow ... thank you anet
Maybe that one day, ANet will update the things that players want since the beginning and stop those stupid updates
DeathDealer
Quote:
Originally Posted by aron searle
Invinci monk still works, calm down dear its just a comercial. Actually no delet him and give me the runes
However its AOE spells in teamplay that are useless. And the amount of buggy behavior im encountering is just stupid. EDIT How about they jsut get it RIGHT FOR ONCE |
DeathDealer
Quote:
Originally Posted by Loralai
Even so, I've reached my boiling point. I have not had the pleasure of EVER playing an online game of any kind which continually alters skills, classes, maps, etc..., and I have been playing online games since 1993. Patches and updates should be used for MINIMAL reasons, for example: fixing bugs or exploits or adding new images, maps, or characters. Updates and patching should NOT be done to placate a perceived community uproar about the economic inequality.
Here's my solution to propose to ANet. If you are so utterly determined to level the playing field in PvE or PvP, give everyone the same armor and every class the same weapon. Eliminate drops (other than gold), merchants, and traders. That is the ONLY way you can balance the scales, which is apparently what the goal is. |
DeathDealer
Quote:
Originally Posted by griZouw
Stupid update, seriously ...
bye bye Guild Wars nothing to do on this game, they have nerfed everything i was doing : sorrows furnace, farming, underworld, fow ... thank you anet Maybe that one day, ANet will update the things that players want since the beginning and stop those stupid updates |
obastable
I will admit I haven't read every post (my eyes got sore around page 15 or so), so I apologize if someone has already pointed out anything I'm about to type.
I'm not 100% positive on the intent behind this patch. There could be many reasons.
If the intent was to balance Fire Elementalists in PvE with those in PvP, then it should have been done in a way that wasn't detrimental to either gametype. The Fire spells themselves are what should have been tweaked, not the AoE spell set in its entirety.
If the intent was to balance the power of Fire Elementalists to that of the other Elements, then it would have been far better to tweak the Earth, Air, and Water Elementalists to be on par with the Fire Elementalists. This would have achieved the same result, keeping the current "Nukers" happy while encouraging players to utilize the other Elements more.
If the intent was to implement more intelligent AI then this patch should have been delayed until it was thoroughly tried and tested, and put together in a way that benefited the AI coding without obliterating the point and purpose of the majority of the AoE spell set.
If the intent was to curb farming in general, then the GW developers need to tackle the problem itself and not the means that players go about doing it, as another means to the end will always be found. Farming exists because the majority of items in the game have no regulated market value. The prices on most items are based on supply and demand. You'll notice that things such as materials, dyes, and runes all have a regulated market value hard coded into the game that fluctuates based on vendor supply and demand. Why, then, do they not do the same for items such as the coveted 10/10 sundering hilt or the prized Crystalline swords? If these items were available from a vendor, with a set market value, people would not be farming non-stop to either get the item themselves or to gather enough funds to purchase one at the inflated (and very unrealistic) values that players have given them. Less people would farm gold to sell on E-Bay if items had realistic values. Consequently, less people would buy gold on E-Bay for the exact same reason.
If the intent was to make the game harder, then rather than taking enjoyment out of the game it would be far better to add to the game itself. Create more high level areas, and work under the mentality of "Bigger, Badder, More!". As all failed MMORPG's have proven, less is not more, rather it is the begining of a slow death for the game.
I don't play an Elementalist. My only caster is a heal/prot Monk. This patch has not detrimentally effected any of my characters in any way at all. I can still farm with the same build, and successfully make 50-100k a day. However, I am 100% positive that this patch was a bad idea, and though it may have some small benefits, I am of a mind that it was poorly thought out and believe the cons far outwiegh those aformentioned small benefits.
That's my $0.02 on the matter.
I'm not 100% positive on the intent behind this patch. There could be many reasons.
If the intent was to balance Fire Elementalists in PvE with those in PvP, then it should have been done in a way that wasn't detrimental to either gametype. The Fire spells themselves are what should have been tweaked, not the AoE spell set in its entirety.
If the intent was to balance the power of Fire Elementalists to that of the other Elements, then it would have been far better to tweak the Earth, Air, and Water Elementalists to be on par with the Fire Elementalists. This would have achieved the same result, keeping the current "Nukers" happy while encouraging players to utilize the other Elements more.
If the intent was to implement more intelligent AI then this patch should have been delayed until it was thoroughly tried and tested, and put together in a way that benefited the AI coding without obliterating the point and purpose of the majority of the AoE spell set.
If the intent was to curb farming in general, then the GW developers need to tackle the problem itself and not the means that players go about doing it, as another means to the end will always be found. Farming exists because the majority of items in the game have no regulated market value. The prices on most items are based on supply and demand. You'll notice that things such as materials, dyes, and runes all have a regulated market value hard coded into the game that fluctuates based on vendor supply and demand. Why, then, do they not do the same for items such as the coveted 10/10 sundering hilt or the prized Crystalline swords? If these items were available from a vendor, with a set market value, people would not be farming non-stop to either get the item themselves or to gather enough funds to purchase one at the inflated (and very unrealistic) values that players have given them. Less people would farm gold to sell on E-Bay if items had realistic values. Consequently, less people would buy gold on E-Bay for the exact same reason.
If the intent was to make the game harder, then rather than taking enjoyment out of the game it would be far better to add to the game itself. Create more high level areas, and work under the mentality of "Bigger, Badder, More!". As all failed MMORPG's have proven, less is not more, rather it is the begining of a slow death for the game.
I don't play an Elementalist. My only caster is a heal/prot Monk. This patch has not detrimentally effected any of my characters in any way at all. I can still farm with the same build, and successfully make 50-100k a day. However, I am 100% positive that this patch was a bad idea, and though it may have some small benefits, I am of a mind that it was poorly thought out and believe the cons far outwiegh those aformentioned small benefits.
That's my $0.02 on the matter.
tafy69
Quote:
Originally Posted by griZouw
Stupid update, seriously ...
bye bye Guild Wars nothing to do on this game, they have nerfed everything i was doing : sorrows furnace, farming, underworld, fow ... thank you anet Maybe that one day, ANet will update the things that players want since the beginning and stop those stupid updates |
lol bye.
I cant see the problem with the update altho i havent played pve in weeks, maybe we will get less ele nuker noobs in pvp now.
As for farmer people getting upset over the update i was pissing myself over their rantings, i mean come on dudes so pve is a bit harder now so u quit?
Former Ruling
I just dont understand why they go all weird on 1 hit AoE spells..It only hits them once..not repeatedly over time..no need to run around like idiots.
I will start packing Ignite Arrows as my prep on some missions though good to have that little scatter power.
Also someone asked in another thread that got closed - With the AI update to Henchies and Mobs - Did the Henchies get smart and learn when they are being poisoned by Swamp Water? because if thats updated i can actually do VIllainy with henchies - I couldn't before because they seem to just stand in Poison Water til they die..You'd think with this scatter update, they'd learn to scatter and get out of the water.
I will start packing Ignite Arrows as my prep on some missions though good to have that little scatter power.
Also someone asked in another thread that got closed - With the AI update to Henchies and Mobs - Did the Henchies get smart and learn when they are being poisoned by Swamp Water? because if thats updated i can actually do VIllainy with henchies - I couldn't before because they seem to just stand in Poison Water til they die..You'd think with this scatter update, they'd learn to scatter and get out of the water.
DeathDealer
As a actual Combat Veteran (2 tours in Iraq)...when you hear a mortar, rocket, RPG...etc screaming in...you dont stand there like a moron...you run!!!
same goes for the nuker AoE update...I would rather fight a foe that recognizes the distinct sound of big flaming chunks of fire raining down and evades properly....and have to counter that....it adds a touch of tactics ....basically, it makes it better...if you saw (and heard) a 500 pound chunk of rock (or a flaming chunk of debris) screaming at you, would you stick around??? I bet you wouldnt....Id be Carl Lewis....gone...see ya
same goes for the nuker AoE update...I would rather fight a foe that recognizes the distinct sound of big flaming chunks of fire raining down and evades properly....and have to counter that....it adds a touch of tactics ....basically, it makes it better...if you saw (and heard) a 500 pound chunk of rock (or a flaming chunk of debris) screaming at you, would you stick around??? I bet you wouldnt....Id be Carl Lewis....gone...see ya
coolsti
Reading all the posts of this thread convinces me that the AOE update is great for the game in one sense. Because it sounds like all the people of the type who normally annoy me when I meet them in the PVE part of the game are really ticked off. I'm hoping that they are so irritated by the update that they just stop playing GW. I think this update may filter out some of the lesser tactful and strategic minded players leaving behind players who know how to adjust to changes and fully utilize a profession's skills and spells.
Gandalf
Hi first i want to say sorry for my bad english but its not my strongest point.
The reason i write is to say thanks for the update, do me more of this and i will delete the game from my comp and go to another game.
One of the things i liked was farming in augury but thats not any funn anymore.
And its not the first time your update screwt the game.
First i thought gw is a wel balanced game with a lot of things to do, but you stil take out the fun of the game.
And if it is for economy that is already destroyed with the green items introduction.
If i didnt make myself comnplete clear it can be because its hard to say wath i have to say in a language which is not mine.
I hope you read this and notice that maybe i am not the onlyone who think this way
Greetings from holland
this i sent to arena net but i dont have hope they understand.
I think its a decrease of the game and a reason to stop with gw at all
The reason i write is to say thanks for the update, do me more of this and i will delete the game from my comp and go to another game.
One of the things i liked was farming in augury but thats not any funn anymore.
And its not the first time your update screwt the game.
First i thought gw is a wel balanced game with a lot of things to do, but you stil take out the fun of the game.
And if it is for economy that is already destroyed with the green items introduction.
If i didnt make myself comnplete clear it can be because its hard to say wath i have to say in a language which is not mine.
I hope you read this and notice that maybe i am not the onlyone who think this way
Greetings from holland
this i sent to arena net but i dont have hope they understand.
I think its a decrease of the game and a reason to stop with gw at all
twicky_kid
i'm using balth aura and symbol of wrath with no problems. works even better now that they try to run. run all you want i'm not getting attacked.
Loralai
Quote:
If the intent was to curb farming in general, then the GW developers need to tackle the problem itself and not the means that players go about doing it, as another means to the end will always be found. Farming exists because the majority of items in the game have no regulated market value. |
Furthermore I see absolutely nothing wrong with farming. It's enjoyable to most people who do it, otherwise you have the option to NOT do it. In any game with an economic trade, it is usually a mainstay, and in my opinion it SHOULD be.
If all of the farming nerfs are centered around curbing the gold and item botters, consider this. There will ALWAYS be bots in ANY game, period. FPS games have bots, what do developers do to curb that? Do they alter the weapons, the classes, the skills, the maps? Why no, they don't. Their solution is much more intelligent than that of ANet. They install BOT DETECTION on their servers, such as PunkBuster, AntiTCC, etc... And when the botters get around those...they update the detection, not the game.
DeathDealer
Quote:
Originally Posted by coolsti
Reading all the posts of this thread convinces me that the AOE update is great for the game in one sense. Because it sounds like all the people of the type who normally annoy me when I meet them in the PVE part of the game are really ticked off. I'm hoping that they are so irritated by the update that they just stop playing GW. I think this update may filter out some of the lesser tactful and strategic minded players leaving behind players who know how to adjust to changes and fully utilize a profession's skills and spells.
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jasondragon
Never really farmed, but did enjoy the use of Balth's Aura and Firestorm/Meteor Shower.
In any case if this is to prevent farming,why aren't they increasing drop rates? Even chests have dissappeared. For example, thunderhead keep used to spawn 3-4 chests, if not more throughout the level. Now if you get 2 I'm surprised. I've also seen less chests spawning in Perdition Rock.
So the ability to acquire skills is horrible (1plat per skill, plus skill point). Not to mention now that I have 3 characters combining all different professions I hate how unlocking or purchasing 1 skill for one character doesn't carry over. If you have beaten the game, you should have all skills for your pve characters that you have unlocked or purchased with other characters who have beaten the game.
If not for the increased faction and PvPing. I would never have unlocked any superior runes. Bleh. They nerf farming, and say you can play the game normally and still unlock things. BS. I've played through 4 characters and unlocked more valuable things through faction than PvE.
In any case if this is to prevent farming,why aren't they increasing drop rates? Even chests have dissappeared. For example, thunderhead keep used to spawn 3-4 chests, if not more throughout the level. Now if you get 2 I'm surprised. I've also seen less chests spawning in Perdition Rock.
So the ability to acquire skills is horrible (1plat per skill, plus skill point). Not to mention now that I have 3 characters combining all different professions I hate how unlocking or purchasing 1 skill for one character doesn't carry over. If you have beaten the game, you should have all skills for your pve characters that you have unlocked or purchased with other characters who have beaten the game.
If not for the increased faction and PvPing. I would never have unlocked any superior runes. Bleh. They nerf farming, and say you can play the game normally and still unlock things. BS. I've played through 4 characters and unlocked more valuable things through faction than PvE.
Jakerius
Quote:
As a actual Combat Veteran (2 tours in Iraq)...when you hear a mortar, rocket, RPG...etc screaming in...you dont stand there like a moron...you run!!! |
Jesus... 80 people viewing this thread. Wow.
Iere
I like this update. I, too, think it provides a good strategy element. Besides, it only makes sense.
The only thing I am concerned about is the number of echo elementalists who don't get that Aatxes won't stand in their meteor showers anymore. As a monk, I hate it when they swap aggro already-- I don't need another way for stupid players to screw the party over.
But that is ultimately a player issue, not one with the game.
And to those of you who have "nothing left to do"-- cleared the UW yet? What about FoW? but then, I'm an exploring type.
The only thing I am concerned about is the number of echo elementalists who don't get that Aatxes won't stand in their meteor showers anymore. As a monk, I hate it when they swap aggro already-- I don't need another way for stupid players to screw the party over.
But that is ultimately a player issue, not one with the game.
And to those of you who have "nothing left to do"-- cleared the UW yet? What about FoW? but then, I'm an exploring type.