Guild Wars Update - Nov 10 and Nov 11

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Well I'm going to wade in with a suggestion, if anyone from A-net is reading. Why not just put in random(ish) spawning mobs? This will at a stroke reduce farming (less predictable spawns, add different mobs now and then), make replayability much more interesting (new situations every time) and you don't need to go round nerfing or changing skills all the time. Right, time to put on my asbestos suit cause here come the flames....

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

I haven't read the whole thread as i don't have that much time, but i feel for all the fire eles that are having to change a few spells and develop a tactic OH NOES... that goes for the smiting monks too.

There are spells and skills for all classes to deal with the new changes, and fr all the peoples at angry rock crying that they can't farm anymore, i suggest they have a read through the skills listings on here and find a few new spells.

Personally i've had to change my warrior's farming build by removing the smiting spells and putting in gladiators defence, i now take less damage and don't have things running away.

YAY for update.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Quote:
Reading all the posts of this thread convinces me that the AOE update is great for the game in one sense. Because it sounds like all the people of the type who normally annoy me when I meet them in the PVE part of the game are really ticked off. I'm hoping that they are so irritated by the update that they just stop playing GW. I think this update may filter out some of the lesser tactful and strategic minded players leaving behind players who know how to adjust to changes and fully utilize a profession's skills and spells.
There are two things wrong here. First of all, it will be a detriment to GW if any large amount of people get "so irritated by the update that they just stop playing." Detrimental not just to the earnings of NCSoft, but to you as well. If less people are buying the game, or the expansion pack, you can assure yourself that eventually the profit margin will become stagnant and the company will no longer be able to host. Less "tactful and strategic minded players" still buy the game, regardless of if we want them here or not, they are vital to the survival of the game.

As for adjusting "to changes" to "fully utilize a profession's skills and spells," why do you make the claim that because someone is, let's say, a fire elementalist, they are not doing so. Are meteor shower and firestorm not available skills? What right do you or Anet for that matter have to determine what skills other people should use? If the skills are there, they are an option to use.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

I am going to make a bold statement:

The patch hit beginner and average players, veteran players aren't to worried.

MaglorD

Jungle Guide

Join Date: May 2005

All this update has done is to make PVE more challenging and tedious at least for an aoe elementalist. I just did an FA run with 5 henchies with my elementalist using fire storm and meteor shower. It took much longer than before and the drops are still the same.

Henchies are still very stupid and get killed rather easily or stuck.

DeathDealer

DeathDealer

Lion's Arch Merchant

Join Date: Nov 2005

The Dark Side of the Moon....and I'm goin' back real soon

Guildless

R/Mo

Quote:
Originally Posted by Jakerius
Yes, I can see how your apparently extensive combat training would prepare you for this, because nobody else in the world that hasn't had this training would realise they should run from an explosive device headed their way.

Jesus... 80 people viewing this thread. Wow.
I didnt mean to imply that people wouldnt know what to do in that type of situation...I was just saying...If I was in the shoes of a charr or avicara or whatever and saw someone obviously doing something directed towards me...folllowed by the screeching sound of something breaking the sound barrier.....I would not hang around to find out what it was....carl lewis...

DeathDealer

DeathDealer

Lion's Arch Merchant

Join Date: Nov 2005

The Dark Side of the Moon....and I'm goin' back real soon

Guildless

R/Mo

Quote:
Originally Posted by Makkert
I am going to make a bold statement:

The patch hit beginner and average players, veteran players aren't to worried.
AMEN to this post as well

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Gaile Gray
And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.
Nuff said.

Oh, and to Makkert's post, I second the motion.

obastable

obastable

Krytan Explorer

Join Date: Nov 2005

Mo/

Quote:
Originally Posted by Loralai
I can't disagree more. I do not farm to buy weapons, I am perfectly satisfied with those that I have (and none are godly or perfect). They do all the damage I need on all of my characters. Secondly, I don't farm to buy fissure armor. I hate the look of it, and have absolutely no reason to buy it. I farm because I have completed the game, have created four characters which are all level 20, and have run out of things to do. I farm to get a small tweak of excitement when I get a good drop, and occasionally to sell it.

Furthermore I see absolutely nothing wrong with farming. It's enjoyable to most people who do it, otherwise you have the option to NOT do it. In any game with an economic trade, it is usually a mainstay, and in my opinion it SHOULD be.

If all of the farming nerfs are centered around curbing the gold and item botters, consider this. There will ALWAYS be bots in ANY game, period. FPS games have bots, what do developers do to curb that? Do they alter the weapons, the classes, the skills, the maps? Why no, they don't. Their solution is much more intelligent than that of ANet. They install BOT DETECTION on their servers, such as PunkBuster, AntiTCC, etc... And when the botters get around those...they update the detection, not the game.
I'm not sure where you're disagreeing with me. I'm not saying that they should remove farming, or make it impossible. In fact, I didn't say that at all. My points were toward regulating the economy itself, and leaving the farmers free to do whatever they want to do. I'm not suggesting that item or money drops be limited or lessened in any way. Simply suggesting that a hard coded market be implemented for the buying and selling of the items themselves. People would still farm for money and items, the only difference is the value of the item would decrease, and those who barter items incessantly would be forced to do so at realistic prices. For example, if you could purchase a 10/10 sundering sword hilt for 20k from a vendor you wouldn't have sellers trying to scam you out of 60k to get one. Is that extra 1% chance sunder really worth 4 times as much as a 10/9 hilt? I think not, yet the current barter system has said otherwise. I myself don't farm to get the best items or the most expensive armor. I don't have FoW armor. I have 5 swords, none of which are perfect. They do the job I need them to do. I, like you, farm for something to do. When I'm not farming, I run people places for tips. Tips to me is anything from money to items to a simple "Thank you" (someone paid me 4 stone summit badges to run them from Beacons to Droks today and that's just fine by me). Most of the money I make goes to guildies or random people. Hell, I paid someone else today after I ran THEM to Droks just because he made me laugh the whole way there.

I don't think you and I disagree on anything. I Admin a FPS clan that owns & operates our servers, and am 100% in agreement with you on the benefits of entities such as Punkbuster. Although not completely foolproof, they significantly decrease the amount of botters, hackers, and cheaters in the games they support.

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

Anet should really consider undoing this update. This time they are really doing it too much. By this update, they totally nerfing fire spell almost to useless due to the fact that most fire spell is AoE spell. I remember a bad combat update once almost making star wars: galaxies to lose their player coz many was unhappy about the update and decided to leave the game. Anet should really consider undoing this update (i mean monster running away from spells with AoE part). It is good if they want to implement team effort in this game but this is not the right way. They are making me in closer to quit this game each time they updated the game coz most of the time almost every update is about bad news and nerfage. If Anet continue to nerf GW, the game will die a slow death, not by our hand, it is by their hand. Plz consider the balance between realism and fun of the game, anet. This game suppose to be fun not hard (Referring to PvE). I really feel sorry for those fire mage. Their AoE spell is close to useless now. My symbol of wrath and balthazar's aura is also useless now coz monster start to run away at the first sight of the spell. Man, anet is killing this game.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by nimloth32
Anet should really consider undoing this update. This time they are really doing it too much. By this update, they totally nerfing fire spell almost to useless due to the fact that most fire spell is AoE spell. I remember a bad combat update once almost making star wars: galaxies to lose their player coz many was unhappy about the update and decided to leave the game. Anet should really consider undoing this update (i mean monster running away from spells with AoE part). It is good if they want to implement team effort in this game but this is not the right way. They are making me to lost interest in closer to quit this game each time they updated the game coz most of the time almost every update is about bad news and nerfage. If Anet continue to nerf GW, the game will die a slow death, not by our hand, it is by their hand. Plz consider the balance between realism and fun of the game, anet. This game suppose to be fun not hard (Referring to PvE).
What you call a nerf may very well be a buff.
Ignite Arrows causes running? I'd call that interesting.
Fear Me! maybe also? Hilarious most of all.
Running away means opportunities for using skills that trigger on moving foes.
- Hunter's Shot
- Bull's Charge
- Water Trident
- Protector's Strike
- ....... (can't think of more from top of my head)

Basicly every one time aoe got a slight confusement buff.
I've read that it makes tanking harder, haven't tested it. That could make PvE somewhat harder.

But be carefull on judging this patch allready. Its only a day old.

~ makkert

jonbca

Pre-Searing Cadet

Join Date: Jul 2005

Canada

Immortal Templar

W/Mo

I find it really funnny how many people have cried out that monsters running from AOE is a bad thing. If they throw an AOE skill onto you, what do you do? You get out from under it! Now why shouldnt the computer have the potential to be as inteligent as you? And thats what this all really comes down to. Some people who play this game somply look for a build of the net, run it blindly and hope for the best. Basically this makes them that much less effective as players because they dont know how their skills mix. The problem with this update is that it gizes the AI skill about the same as a person who doesnt know their skills. By this i mean that the AI can now randomly spam whatever skills they have and run from AOE. More experienced players will look at this and say "big deal. I cant bring that super AOE fire ele any more" and they will mix some earth or water skills in there. That really is a shame. Shame on anet for making people THINK about their skill set.

Oh, and just so you know, AOE still works, you just got to give them a reason to stay in the damage zone

Venus

Venus

Lion's Arch Merchant

Join Date: Aug 2005

Boston, MA

Me/Mo

Thanks Anet! Its a helpful update.

Fallstar

Academy Page

Join Date: Oct 2005

Australia

PC Powerplay

W/E

Protecter's Stirke has a use!

I've been fighting through the crystal desert and we had a fire ele.
AoEs didn't cause scatter to the horror stories I've been seeing in this thread.
Occasionaly it did but it wasn't that bad.
Tanking is still the same.

And pinning mobs works also, since the flee away from you group so it is easy to pin them in aka "flanking"

I don't mind it but I can see why people would complain.

I'll still be playing.

id0l

id0l

Jungle Guide

Join Date: Jul 2005

Austin, Texas, ya'll.

A/D

This update is complete and utter trash and I'm not even going to explain my reasoning. It has been said hundreds of times already just in this thread.

I don't even realize what this update was trying to fix. What was wrong with the enemies in the first place? Big deal, they didn't move out of a damn AoE. This IS NOT PvP, and if I wanted real intelligence, I'll go play PvP, thanks.

Want to make PvE more challenging? Stop nerfing skills and classes in entirety and maybe *gasp* add some new freakin' content. I see this huge nice Halloween update with all this new stuff, and instead of doing the same for the sake of PvE you instead nerf every AoE in the game (as far as PvE is concerned - only place AoE really matters, anyway) and give monsters and henches even more retarded artificial intelligence.

You want the monsters to move out of AoE? Fine. Make them move out of it if they are under 50% health or something. Not "OMG, FIRESTORM FOR 10/DMG A SECOND, RUN!!!!!!!111111" I hear that some mobs even flee before the AoE has completed casting...yeah, don't think I need to comment on that one.

As it stands right now, you might as well remove AoE from the game, because there really isn't a point to it now anyway. It all revolves around the fact that the target stays stationary...so what good does it do now? None, that's what.

Oh, bring my ranger to snare everything in sight, you say. I think not, I don't play a ranger to snare, I play her to deal massive damage quickly. Who are YOU to tell me how to play my character? I sure as hell am NOT bringing crippling shot on my ranger just to keep them in a damned AoE for God's sake.

Oh, bring a water ele to slow everything down, you say. Why should we be FORCED to bring a certain class/build just so we can use damned AoE. That is just an incredibly stupid notion. Righto, so now instead of getting a Fire nuker, we are forced to bring a Water Snare ele/Crippling Shot ranger in addition to the Fire nuke to get the same effect. GG. Oh, not to mention, alot of these snare skills are located way into the game, so basically using any form of AoE prior to them is completely and utterly stupid.

Again, telling us how to play our characters.

No point in lowering the Dopplegangers power. Now it's easier than ever for someone that hasn't developed experience/skill to progress in the game, resulting in even crappier PUGs for the progressively harder missions.

ArenaNet has publicly said they aren't against farming - but I can't honestly say what this update was targetting - nerfing Fire Ele's, nerfing all AoE's, or nerfing farming. But it sure did nerf the heck out of everything at once. Not good.

Anything that puts the community in such an uproar like this should definately be reviewed and considered being withdrawn. Everywhere I went in the game people were flaming arenanet and the devs for such a stupid update. I'm talking alot of furious players here. Countless people saying they are quitting for WoW. Etc.

I highly doubt much of this update could have been tested, otherwise you would have been able to implement it much smoother, without resorting to such global skill and class nerfs, etc.

Peace,
id0l

Probably not a coincidence that I haven't said the word "stupid" so many times in one post before. Ever.

Faith In Madness

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Venus
Thanks Anet! Its a helpful update.

yet another person who doesnt want to explain why they think so

obastable

obastable

Krytan Explorer

Join Date: Nov 2005

Mo/

I'd just like to add, to those who are waving the flag of realism around, that this is a game and not reality. Realism only holds a standard in a fantasy game so long as it doesn't interfere with mass playability and customer enjoyment.

If you wanted realism, you wouldn't be playing a fantasy game.

There is a big difference between "realism" and "believability". It is not impossible to make the game mechanics function in a way that is believable without being realistic.

I find it completely believable that some things are too stupid to know when to run away, and others too enraged to consider the possibility.

I find nothing believable in everything running like a chicken with its head cut off when it gets hit with one specific type of damage, yet stands still and fights to its dying breath if hit with another.

I find it remarkably unbelievable that every mobile in the entire game suddenly developed an innate ability to sense AoE and decide it was a good thing to run from, yet has not developed the ability to sense that being hit with a sharp pointy object should warrant the same response.

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Well this is just exploit galore.

Everyone, go mo/ or /mo and pack a bit of ZEALOT'S FIRE. If you're getting attacked, just cast a heal and the enemy runs away woho!

I'll just voice my opinion on this as well...

The changes shouldn't have been part of an update, they should have either had it this way before release, or never at all. The game is well settled in now, and this kind of core design change is just absurd.

I'd say revert, but that's never going to happen, IMO.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Quote:
Originally Posted by Loralai
There will ALWAYS be bots in ANY game, period. FPS games have bots, what do developers do to curb that? Do they alter the weapons, the classes, the skills, the maps? Why no, they don't. Their solution is much more intelligent than that of ANet. They install BOT DETECTION on their servers, such as PunkBuster, AntiTCC, etc... And when the botters get around those...they update the detection, not the game.
VAC Ban, FTW!

Quote:
Originally Posted by Makkert
I am going to make a bold statement:

The patch hit beginner and average players, veteran players aren't to worried.
I'll third that bad boy.

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Stefan and Little Thom have yet to learn that chasing something halfway across the map is as dumb as standing in the middle of a Meteor Shower.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Quote:
Originally Posted by jonbca
I find it really funnny how many people have cried out that monsters running from AOE is a bad thing. If they throw an AOE skill onto you, what do you do? You get out from under it! Now why shouldnt the computer have the potential to be as inteligent as you? And thats what this all really comes down to. Some people who play this game somply look for a build of the net, run it blindly and hope for the best. Basically this makes them that much less effective as players because they dont know how their skills mix. The problem with this update is that it gizes the AI skill about the same as a person who doesnt know their skills. By this i mean that the AI can now randomly spam whatever skills they have and run from AOE. More experienced players will look at this and say "big deal. I cant bring that super AOE fire ele any more" and they will mix some earth or water skills in there. That really is a shame. Shame on anet for making people THINK about their skill set.

Oh, and just so you know, AOE still works, you just got to give them a reason to stay in the damage zone
I again throw myself into the flames and reiterate that my main problem is NOT my lack of skill to be able to create a new build to work around this update. My problem is with the continual revamping of the basic workings of the game. Maybe it's just me, maybe my job and time limitations make it more difficult for me to sit and contemplate and test new builds every time Anet decides to completely alter the basic skills I was given from the start. Maybe I would just like for once, to come home and sit down and play or farm, or whatever I feel like doing on that particular day with whatever character I choose, without wondering what they've changed now.

My basic argument is that the essential foundation of a game needs to stay that way. If they were not happy with the skills, recharge times, effects, AI, etc.. they should have made those changes before even releasing the game. Just my opinion though.

yslee

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by NewSaber
The AI has gone from one flawed extreme to the other.
Agreed. At least when they were standing there you could say they were extremely dedicated monsters hellbent on killing you.. now they're worse than wimps! Like I (and others have mentioned) making them move for only DOT spells, and giving them a delay/random percentage chance of moving is a better idea.

Quote:
Originally Posted by Gaile Gray
How fun is it? Sort of like taking candy from a baby, isn't it? I never wanted to feel sorry for my enemies; I just wanted to feel powerful when I smited them. So if the monster enemies are actually more on par with a real player, isn't that a good thing? Doesn't that make accomplishments more meaningful?
It's a game, Gaile. I play it to be entertained, not to work hard at it. Maybe the kids here have nothing beyond homework (which I always found boring) but I think most of us with jobs would want to relax after work with a good blast out with friends in the PvE game. If they want something more demanding there is always PvP, yes? Why make both of them the same?

Also, accomplishments are only meaningful if they're special. Having to chase 48357813753 mobs while you complete the game is hardly special; in fact it's exhausting and downright annoying. Have you guys playtested this after programming for a full day, then attempt to complete a mission in an hour or two?

Let me tell a tale about realism here. There was this strategy game, which promised to be highly realistic and claimed to simulate empires extremely well. It was meant to be detailed, and had a lot of anticipation building up.. the game was then released, and.. well, fell flat.

The game was Master of Orion 3.

It was the most BORING game I ever played. Why? Because the realism got to the point it felt like WORK (some of the information screens reminded me of the Excel spreadsheets I work on even), and frankly if I wanted work I'd go do some more work and get more real money rather than virtual money.

I play a game to be entertained. The balance between frustration and fun has been tipped towards frustration too much this time. I don't want to "work" that hard in an activity that's supposed to be giving me entertainment!

To me this reeks of bad strategy. Wasn't this game meant to attract casual players as well? Wasn't this game meant to have balanced classes such that you could do well no matter what class you take? Whatever happened to catering to a large population and variety of gamers? We now have a PvE game that plays like bad PvP (since even in PvP humans don't run away like that). Why should a class of spells be made so useless just like that?

There are many gamers in Guild Wars, Gaile. Not just the hardcore PvPers, or the PvEr who have played the game to death. There are casual gamers who want to enjoy the idea of a MMO in a more social atmosphere. There are RPers who like the instanced modes which gives them the freedom to practice their craft without getting disturbed by gankers. There are long-time CRPGers who want to play this game cooperatively with friends every now and then, but can't play every single day for 5 hours because of other committments.

Has ANet decided that pandering to the hardcore crowd is the way to go? Because if that is the viable business strategy your accountants have worked out, please let me know. I'd rather leave now than being led along in a game that doesn't cater for my style of playing. Thank you.

Quote:
Originally Posted by id0l
Who are YOU to tell me how to play my character?
Indeed. This is getting very irksome!

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by id0l
Oh, bring my ranger to snare everything in sight, you say. I think not, I don't play a ranger to snare, I play her to deal massive damage quickly. Who are YOU to tell me how to play my character? I sure as hell am NOT bringing crippling shot on my ranger just to keep them in a damned AoE for God's sake.
Gosh you must be one of those players that I hope are so enraged by this that you just go away and stop playing GW ;-)

Play a ranger to do massive damage quickly? Huh? Yes a ranger can do that, but a ranger is good for so so so much more! If you are one of those players that doesn't realize that, and never uses some of those more interesting ranger skills, then you must be a very boring player to play with.

Not use cripping shot? Why not? Try it, and see how effective it works with these new rules. You might actually find it fun! Try something new for a change instead of complaining!

BTW do you every use throw dirt to blind the enemy that your warriors are tanking? That is an example of a very helpful non-damaging ranger skill, because the blinding lasts a reasonable amount of time.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

This is a great advertisement for chapter 2. I was eagerly awaiting it but now I'll spend that money on some other game. Anet really screwed up big time!

For those of you that want realisim ...... how "real" is it to be able to stuff FIVE sledge hammers in a belt pouch?? Just my opinion.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

I like the update.

I hope the extreme fear of monster from fireballs get fixed soon - but moving out of AoE was really needed.

If you have participated in farm groups in SF, you'll know how boring a fight was. Now fgihts in PvE are much more interesting

You know need to think about your Build and people need to realize that direct damage is not the only thing a char can do...

It is always difficult for some players to adapt, but I think this update is really worth it

id0l

id0l

Jungle Guide

Join Date: Jul 2005

Austin, Texas, ya'll.

A/D

Quote:
Originally Posted by obastable
I'd just like to add, to those who are waving the flag of realism around, that this is a game and not reality. Realism only holds a standard in a fantasy game so long as it doesn't interfere with mass playability and customer enjoyment.

If you wanted realism, you wouldn't be playing a fantasy game.

There is a big difference between "realism" and "believability". It is not impossible to make the game mechanics function in a way that is believable without being realistic.

I find it completely believable that some things are too stupid to know when to run away, and others too enraged to consider the possibility.

I find nothing believable in everything running like a chicken with its head cut off when it gets hit with one specific type of damage, yet stands still and fights to its dying breath if hit with another.

I find it remarkably unbelievable that every mobile in the entire game suddenly developed an innate ability to sense AoE and decide it was a good thing to run from, yet has not developed the ability to sense that being hit with a sharp pointy object should warrant the same response.
You said it...

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by yslee
HEAVILY SNIPPED ~makk
It's a game, Gaile. I play it to be entertained, not to work hard at it. Maybe the kids here have nothing beyond homework (which I always found boring) but I think most of us with jobs would want to relax after work with a good blast out with friends in the PvE game. If they want something more demanding there is always PvP, yes? Why make both of them the same?

Let me tell a tale about realism here. There was this strategy game, which promised to be highly realistic and claimed to simulate empires extremely well. It was meant to be detailed, and had a lot of anticipation building up.. the game was then released, and.. well, fell flat.

The game was Master of Orion 3.

It was the most BORING game I ever played. Why? Because the realism got to the point it felt like WORK (some of the information screens reminded me of the Excel spreadsheets I work on even), and frankly if I wanted work I'd go do some more work and get more real money rather than virtual money.

I play a game to be entertained. T
You describe one reason that I can sympathize with why the patch was bad.
However have no fear that your social PvE experience is long term disrupted.
I dare to make another statement:
Within 1,5 week from now there will be a build that easily manages the current PvE, much like echo nuking worked to now.

And then you can quietly enjoy PvE again, with your character (maybe some skill adjustments, I'm fair at that).

greetings,
makkert

Markus Soother

Little King

Join Date: Nov 2005

Tayshas

I've got a problem with just how invasive this update is. I haven't been playing GW since the beta, I'm not super rich, I'm no full time farmer, and I would consider myself to generally be an 'average' player that was pretty thoroughly hooked on the PvE experience of the game. I farm sometimes, but never very much or for very long. I do a bit of running, but only when I'm in the mood. I routinely delete and create one of my character slots to keep trying out new builds and to play through the game again and in a different way. I'm just an average Joe Slob that enjoyed the game intensely, as it was

There wasn't anything broken about the game play before. It might've been hard for some of the lesser respected professions to get into parties, but that really is that party's loss. I never have more success in a mission then when a smart mesmer and a necro are along with us. Changing the way AoE impacts the AI doesn't change that at all. So long as there are AI enemies at all there will be 'popular' builds and nerf'ing fire magic will just cause a surge in another specific build.

The part of the AI update that bothers me the most is just how much more annoyingly stupid those bots are now. I realize that they're bots and that annoyingly stupid goes without saying, but this AI change represents such a large and fundamental (and as I see it, also negative) change to how the PvE game play works that I really resent it. I don't want wishy-washy enemies to fight. I don't feel that it makes sense in any way for them to run around like chickens with their heads cut off just because someone switch from bombarding them with individual spells/skills to an AoE spell. It makes no sense, damage is damage. If the enemy AI ever ran from a fight that it wasn't going to win (say a level 20 bum rushing piken square), then I could possibly see how it would be worth it to make the AI also move out of the way of an AoE spell. But as it is, they don't move to continue attacking, they just run away (and usually decide to run right back into that AoE just a second later.)

I'm all for busting the gold sellers and for helping to fight inflation in the economy in general, but if the AI update (in respect to AoE) was targeted at helping to keep those two factors in check then it missed the mark by far. Gold sellers aren't going to be deterred by a minor AI change and neither are the serious farmers. The wheel didn't need to be reinvented and the people who are going to suffer the most are the casual gamers who genuinely enjoyed the game as it was. I agree fully with an earlier poster who said this update should've been made before the release or not at all.

Trance Addict

Frost Gate Guardian

Join Date: Oct 2005

Montreal, Canada

[ruff] Doggy Style

Hurray. Now I'll actually have to use something else rather than just

Arcane Echo > Meteor Shower > Glyph of E > Meteor Shower > Fire Storm > Searing Heat > Get BiP'd > Repeat.

Unbelievable how some people think that giving the simplistic AI a single decent thing is very bad, pathetic to see people even contemplating quitting the game just for that.

GJ on the update. Next up should be some Henchie AI buffing like Lina removing conditions, the Mesmer removing Hexes and so on.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Alot of the people like it after actually trying some of this stuff.

Monks rejoicing because they can Scatter aggro off them just by setting a SoW or something similar.

Farmers actually like it once they try because if they keep scattering and coming back...They arent attacking you...It kind of makes it easier to use a monk to farm wtihout doing specail 55HP versions and such - cause less attacking going on. Slower..but easier.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

If it's not fixed within the week, I'll be starting up my ranger again. As for the ectos and shards meant for the ele, that's still undecided.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

YAY, after testing this new update I've come to the conclusion that all casters now MUST be tanks, unless NO-ONE does aoe damage.

I prefer playing casters, but yeah.. now having to add skills to be able to tank, at least to some exend due to an aoe is just stupid.

And while I know that ele's got nerved big time, thanks heaps for also nerving mesmers further! Cry of Frustration; chaos storm; Energy Surge... they're now all usless unless everyone in the group has tanking capability.

Why do I get the feeling this is to make sure people play primarily pvp?

id0l

id0l

Jungle Guide

Join Date: Jul 2005

Austin, Texas, ya'll.

A/D

Quote:
Originally Posted by coolsti
Gosh you must be one of those players that I hope are so enraged by this that you just go away and stop playing GW ;-)

Play a ranger to do massive damage quickly? Huh? Yes a ranger can do that, but a ranger is good for so so so much more! If you are one of those players that doesn't realize that, and never uses some of those more interesting ranger skills, then you must be a very boring player to play with.

Not use cripping shot? Why not? Try it, and see how effective it works with these new rules. You might actually find it fun! Try something new for a change instead of complaining!

BTW do you every use throw dirt to blind the enemy that your warriors are tanking? That is an example of a very helpful non-damaging ranger skill, because the blinding lasts a reasonable amount of time.
Just another example of someone trying to tell me how to play my character. Call me boring or whatever you want, just because I don't want to use the skillset that YOU deem interesting and "good." I can play interrupter, I can play DoT, I can play many more things than damage ranger. Think I have not tried crippling shot? Think again. I have used all the ranger skills, believe it or not. So there is nothing new for me to try. Except possibly a 100% beastmaster build. I PvP often so of course I use throw dirt, etc.; again, I don't need advice nor recommendation when it comes to what skills I should be using. I bring what I want and what I see fit for the area I will be fighting in.

Quote:
Originally Posted by coolsti
Gosh you must be one of those players that I hope are so enraged by this that you just go away and stop playing GW ;-)
Don't count on me being a quitter. 1,492 hours in 6 months, so far...beaten the game with over 10 characters. And by the way, if you hope that everyone that is enraged by this update up and quits, you're not going to have many people to play with anymore. Just a little FYI.

Wilheim Eversmann

Wilheim Eversmann

Desert Nomad

Join Date: Jul 2005

i think this update is nothing about realism....the monsters are just running around and around, it isn't fun. this is a waste of time....they just keep running, its a chaos. i think no one want to play a game which use most of the time to chase the running monsters (especially warrior). some of the missions already take a long time to finish, i don't want to spend more time in chasing the foes.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Quote:
No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.
Sorry Gaile, but chances are the goal of eliminating soloists most likely has not been accomplished. This is more detrimental to those who group.

Quote:
In the end, though, my opinions aside, we tested these changes for some time and the consensus was that they were reasonable and fair. We are most definitely listening to all your feedback and will certainly be willing to consider future changes in the interest of game improvement
Reasonable and fair in my opinion would have been a warning on the box letting me know that game content could be completely revamped or altered at any time. However, thankfully, there is some fairness in letting me know now, before the release of Chapter 2. I know better now.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Can I just comment that this kind of reaction happens everytime Runescape updates..It was funny when i was playing that.

They could add a new weapon..500 people threaten to quit cause weapon isnt the l33t'est weapon EVAR. They could add a new quest..and 1,000 people will say they'll quit because the quest isnt easy enough/hard enough/big enough/good enough reward/etc. And so on and so on...

So this is nothing lol.

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Cry of frustration isn't nerfed lol.

Elistan Theocrat

Lion's Arch Merchant

Join Date: Aug 2005

Omg The Sky Is Falling The Sky Is Falling!!!

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Loralai
Sorry Gaile, but chances are the goal of eliminating soloists most likely has not been accomplished. This is more detrimental to those who group.
Most likely not, it may slow them probably.
If you are correct that it hurts grouping more, then it will be changed again most likely.

All take a deep breath. So much emotion flying around this thread...

Faith In Madness

Ascalonian Squire

Join Date: Aug 2005

Some people are acting like anyone that doesnt like the update is an '0mg N00bzorz wtf' But like most of us state,We are casual gamers,We accually dont play guildswars 24-7(OMG)