Quote:
|
Originally Posted by Yamat
Wow, talk about make it easy for monks... put in Zealots Fire and no monster will ever attack you! Every time you cast a heal spell the monsters will run away!!!
|

|
Originally Posted by Yamat
Wow, talk about make it easy for monks... put in Zealots Fire and no monster will ever attack you! Every time you cast a heal spell the monsters will run away!!!
|

|
Originally Posted by Daisys Wrath
Like I have said before, I don't mind change.. but if I wanted to play more like PVP I would be playing PVP.. I want GW back the way it was.. or at least alot closer to what it was. The baddies that we are fighting are there to take over Tyria.. how can they take things over if they are running from us? Fine.. ANet wants to make it harder.. make the baddies armor better. Don't make them run like crying babies. GGGGGRRRRR I want the GW I fell in love with back!
|
|
Originally Posted by Batou of Nine
Summation:: Those specific two update changes are going to hurt the GW community through loss of new player base and loss of veteran player base. It also will BADLY change the trade community in the near future as farmers realize how much their efficiency has dropped.
|
|
Originally Posted by EternalTempest
They have been flooded with pet stuff and I honestly think you will see more stuff implmeneted with chapter 2 (or free stuff that chapter 2 brings to the game.
|

|
Originally Posted by lord_shar
AE-farming was the target of this AI-nerf/upgrade. There are still plenty of skills that aren't affected by this: gladiator's defense, cyclone axe, spiteful spirit, etc... In a nutshell, only AOE framing took a hit. Other farming tactics remain untouched.
|
|
Originally Posted by twicky_kid
the 1 time shot aoe spells now do not hit mulitple targets because they all flee soon as you cast anything longer than 1 second. there are many like fireball and ice spikes.
i would consider those 1 time spells they cannot "detect" so they cannot run. the duration aoe spells they should be able to "detect" where they are doing dmg and flee from that spot. that is more like a human player. i would like the update more with that changed. 1 time shots should not be able to run before i even cast it. but really forget the monster's and hench AI. Where is my pet AI damn it. Its the last in line. henches and have been improved or tweaked twice and monsters once or twice. Pets are still in the stone age. If anet is serious about bringing beast mastery weapons then you really need to improve the pets. |
|
Originally Posted by Kyle
time to invest money in those sup water runes while their still 100g. Since basicly most of fire ele is AoE nuking. fire eles are out of the game. Water ele. oh man the day i would have to change to all things. water. Now you gotta use water to slow them then fire nuke them. So far im not to fond of this update. Maybe they will un update the update if you catch my drift
|
|
Originally Posted by lyra_song
I agree. Sometimes it takes 3-4 hits because things are so hectic (and im watching my teammates enery bars) before I notice "Hey look im in a Firestorm...i'll just strafe..."
However...making them run away from things like Fireball and such is silly! If they want the AI to act like a good PvP player they should all do this: 1) Stop attacking when they have emphaty/spiteful spirit 2) Stop casting when backfire is on them 3) Walk BACKWARDS when in a AoE spell to reduce critical damage and knockdown bonus like Bull's Strike like REAL players do. 4) Stop attacking when they detect a stance and change targets. Right now, casting an AoE spell will just glitch the enemies. If you have a mob of more than 4, the rest just stand there dazed. I suppose this will happen to your henchmen too, since they are basically the same. |
