Originally Posted by Entropius
All this talk of drawing and holding aggro makes me queasy.
In PvP the roles are reversed. The "aggro" invariably winds up going on a back-rank squishy, like a necro or monk, instead of the warriors up front. And there's a LOT more of it, as anyone who's played against IWAY teams can attest. So, we deal with it. We get healers and protters who are actually decent, who don't have to stop and rest every 15 seconds, who understand energy management. |
Originally Posted by Entropius
Enemies attacking random targets instead of all mindlessly beating on "The Tank" with gladiator's defense while "The Nookers" dropped meteor showers on them sounds like a welcome change.
Now the squishies will have to learn to defend themselves, or get competent prots. Prot yourself. Use Distortion. Use Aegis. Snare them. Kite them. Hex them. Maybe people will start realizing how absolutely amazing necros and mesmers are? |
Originally Posted by Entropius
My only concern about this patch is that they made the AI worse, by having them run from Fireballs and Ignite and such in a way that can be exploited.
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- DO NOT make critters lose aggro if evading from AoE spells.
- DO NOT make run them away PROACTIVELY from spells that are not even launched
- DO NOT make them madly dash away after getting hit by one shot AoE spells (humans wouldn't do this, too).
- Adjust the energy cost and recharge times of the AoE skills that are now bascially useless. A Firestorm is worth like 5 energy now and a Baltharzars Aura not more than 10.