Why are most people directly comparing the new AI with PvP play? They are entirely different beasts. No, getting rid of AoE does not make PvE more challenging and fun. It practically eradicates the games own class system when it comes to basic battle tactics. Most people with multiple lvl20 characters have come to learn, understand and enjoy the game mechanics and character classes and how the game worked for their choice of character. Now it doesn't. The only way it would is if AoE was entirely done away with in PvE builds. And those that are dribbling on about more realistic AI and how PvP players don't stand in AoE. PvP players aren't 8 levels higher than you and can't flatten you down in 2 hits. |
But don't worry, you still can kill them easily, they don't spam ressurection signet.
And habits are there to be changed. I now have to rethink some of my characters, maybe even delete one or two of them, but that's just an opportunity to play the game in a new fashion.
I'm eager to see people spamming in town "LF snarer water ele and interrupting mesmer".
However, I have to say that was _poorly_ implemented with all this "run back & forth & aggro all the map" stuff. Well thought, not really well done.
Change elementalist henchies skills, make other elementalist attribute lines available earlier in the game, make mobs stay longer under AoE spells before they scatter and it would resolve many issues.