Quote:
Originally Posted by PieXags
Seriously peoples. It's not about how wicked 1337 you are because you're rich and farm like crazy, it's about playing the game and having fun. It's not like they nerfed any farming spots, they just nerfed the talentless ways to go about it.
Cheers.
|
And how exactly is not being able to have any level of control over a battle when the enemies keep running in and coming back like a bloody drunken boomerang?
Personally, I had fun playing a tank taking the damage for the team and playing my part. I have fun as a monk keeping my team alive and kicking. I have fun as a mes keeping casters at bay and shutting down monks.
Running into a disorganised brawl where enemies constantly scatter and come back to random aggro is not fun in any sense. Granted it's comical compared to what we all once knew, but do you really want the whole game like that?
I've yet to see anyone supporting this patch argue against how quests such as UW are to be done now without VERY specific builds and tactics. I can see how hardcore players will like it, however it alienates the rest of the casual players, which make up a much higher number, who just like playing the PvE game the way it was. If you think PvE is boring then go play some unorganised PvP and enjoy the chaos.
PvE doesn't and will not work like PvP does. If a tank slips through the net or dodges AoE in PvP, so what. But if 3 bladed Aatxes ignore your tank and run for your team, you've got no chance.
It's not fair game and it doesn't balance. When I'm level 29 and can take more than 2 hits from one of those bastards, THEN I won't care if they dodge AoE, break aggro, or eat my bloody porridge.