Quote:
Originally Posted by Memphis
And how exactly is not being able to have any level of control over a battle when the enemies keep running in and coming back like a bloody drunken boomerang? ---
Running into a disorganised brawl where enemies constantly scatter and come back to random aggro is not fun in any sense. Granted it's comical compared to what we all once knew, but do you really want the whole game like that?
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Are you seriously complaining that the enemies you're trying to kill don't comply with your attempts at killing them???
You've presumably played some PvP - do human players stand still and bang on the warrior while the elementalists bomb them?
Are PvP matches orderly affairs where the opposition does as you want?
Does the responsibility to keep a PvP match from degenerating into a brawl rest on your
enemies, or on
your team?
Is it the job of your enemies to make sure your team acts disciplined?
The mobs now behave a lot more like human players do - they get out of AoE and target casters first. They even try to kite human warriors to trigger adds.
In short, the mob AI is a lot
better now.
It is completely beyond me that people
complain about this.
It makes farming harder? Well, that means that each item you DO find will fetch more money.
It makes soloing the UW harder? Yeah, so what?
It makes the whole PvE campaign harder? Good!
It makes other classes than eles, wars and monks useful? Great!