Guild Wars Update - Nov 10 and Nov 11

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Teufel Eldritch
Fantus, my Mez has no problems with the new update I don't see why yours would be any different. True I don't use any AoE spells but then again as a Mez I have never had a real need to use them.
Mine doesn't do AoE stuff either, but if the critters lose aggro on the tank due to some guy using AoE stuff, she might (and will) get attacked randomly since critters will dash around madly and attack anyone in range. She has really no defense against level 30 critters and will get killed quite quickly. That was my point. My Mesmer herself is quite unharmed by the patch. The nerfing of a WARRIOR'S TANKING is her problem.

id0l

id0l

Jungle Guide

Join Date: Jul 2005

Austin, Texas, ya'll.

A/D

Quote:
Originally Posted by Loch
You obviously don't get it. If you ever read these forums after a game update, you'd realize two things:

1) People who like the changes will keep playing the game.
2) People who hate the changes register for the forums and complain.

You get a terrible representation of gamers' opinions this way.
Quote:
Originally Posted by mishop
90% of the posts in any forum are complaints, so that point needs to be taken with a grain of salt.
Look at how many posts there has been since the thread opened. I think I get it. Update = sucks. Kthx.

Quote:
Originally Posted by entropy
True but I mean 1000+ posts in a 1-2 hours means something went wrong doesn't it?
Exactly.

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by domino69
like i said, if you want to use collectors, knock yourself out

so you mean the collectors ascalon bow (long bow version) with a perfect sundering and fortitude mod is better than a perfect Sundering Eternal Bow of Fortitude?

lmao...they're both long bows...except one looooks so much hotter...

you my friend dont know your bows...a long bow is a long bow...google it...
actually...what I'm saying is that I'd rather not blow my wad on a junk bow and just use the collectors junk bow instead.(for all intents and purposes it's free). You've taken the worst string in the game and coupled with a grip that only adds a top end buffer to your health and really has no effect unless you find yourself alive at the end of a battle with less than 30 HP and thrown it onto a bow with a god awful refire rate and an incredible arc that makes it as easy as kiting to avoid getting hit. The only time a longbow should ever be used is for pulling...and for that I use the longbow I got in pre-searing.

delfin42

delfin42

Academy Page

Join Date: May 2005

Ban Hammer

N/Me

Quote:
Originally Posted by Loralai
A point I made previously...If fire and AoE is not meant to be the default, a little more effort should have been made on the part of the developers to not start elementals with mainly fire skills.
Agreed. Leaving out skill quests, running and capturing, how quickly can someone put together a viable build in each element?

FIRE: Flare, Fire Storm, Immolate, Fireball, Phoenix, Lava Font by Yak's Bend. Conjure Flame and Meteor Shower soon after that. You can run with that for quite a while.

AIR: Lightning Javelin, Enervating Charge, Blinding Flash by Yak's. Lightning Strike and Whirlwind at Lion's Arch, Lightning Touch in Beetletun, and you have to wait until Quarrel Falls for Lightning Orb, Henge for Gale and Maguuma for Chain Lightning.

WATER: NOTHING until Yak's. Frozen Burst, Ice Spikes and Shard Storm then, which are expensive for a low-level caster. Blurred Vision, Ice Spear, Ice Prison at Lion's, still damage-per-energy-impaired at that point compared to Fire.

EARTH: Actually a decent defensive package in Yak's (Earth Attunement, Armor of Earth, Ward Against Elements, Magnetic Aura, Eruption), with Stoning and Ward Against Foes/Melee soon after. Fun attack spells (Earthquake, Crystal Wave, Aftershock, Obsidian Flame, even Stone Daggers) all come late.

So by the time an Ele is halfway through the game, he's conditioned to blast with fire, fire, fire. Moving some of those skills to earlier towns might help avoid that.

Esuna

Esuna

Krytan Explorer

Join Date: Jul 2005

NYC

Squee Squeeeeeeeeeeeeee [yay]

Mo/

Quote:
Originally Posted by sir skulkcrasher
I said it once, i'll say it again. Guild Wars is not about farming! If you like farming.. than try a different games. This patch finally make the game more challenging and fun for people to enjoy. And it finally give us a reason to use a different build on our elementlist instead of the good old echo nuking build. I'm not bashing people for this but ..... nuker elementlist are pretty linear. They just used arcane echo than click on metor shower, fire storm, and other spells while the enemies stay there and take the beating. Sure it easy for them to kill things but now it actually make you think about what skills to bring and used. Instead of depending on the echo nuking ability.
Please realize that this isn't only about "Nukers". It goes for freaken AoE spell that does damage for god's sake. I went in a group of 6 with my guildies and friends to test out new builds to farm SF. I was the fast casting geomancer with some air magic thrown in; Me/E. Originally I had Whirlwind/Aftershock to do some MINIMAL damage, but it made me lose the aggro. Our air spike ele did chainlightning, and they also fled. This isn't only affecting Nukers, but all classes who can use some form of AoE, dammit.

I agree with chronobyte, elementalists are primarily the artillery class. If you've played any game at all, USUALLY the "people-who-do-magic-stuff" like a wizard, mage, sage, whatever equivalent of the elementalist class - they aren't meant to support, defend AND put out decent damage at the same time. That's what tanks were there for. If every class was able to provide for themselves, it wouldn't be a very effective team. Everyone has to pull their own weight, and that's what was allowed before this ridiculous patch; there were semi-defined roles. Now take out AoE spells and what do you have? Single target damaging spells. Spike. As far as I know, air magic is the only one that does that effectively.

When I saw a person selling Flint's Fleshcleaver for 220k, I laughed my ass off, and had a good joke with my guildies about it. As well as those who stocked up on superior water/earth runes. Sure everything sounds good on paper, but how well are people able to coordinate as a team? You and I both know PUGS stink 9/10 times Not to mention, water lines are almost pure utility, ie. don't do much damage, and are there for support, and water and earth have some single damage *AOE* spells.

I'm still trying to imagine "Water ele LFG!!!, Earth ele LFG!!" That would be hilarious.

blueyoda

Ascalonian Squire

Join Date: Nov 2005

MAGE

E/Me

Quote:
Originally Posted by GWGuru
actually...what I'm saying is that I'd rather not blow my wad on a junk bow and just use the collectors junk bow instead.(for all intents and purposes it's free). You've taken the worst string in the game and coupled with a grip that only adds a top end buffer to your health and really has no effect unless you find yourself alive at the end of a battle with less than 30 HP and thrown it onto a bow with a god awful refire rate and an incredible arc that makes it as easy as kiting to avoid getting hit. The only time a longbow should ever be used is for pulling...and for that I use the longbow I got in pre-searing.
remember the first cinematic before you installed the game ?? XD Ele gave me chills thinking ... wow they look damn strong

now even the cinematic is fake ~ when she does that firestorm or meteor storm ... hell they don't get HIT, they run away

Shusky

Shusky

Lion's Arch Merchant

Join Date: Jul 2005

Flying Purple Hippos

Quote:
Originally Posted by twicefeuled
Yep, went into Grenth's this morning with a group of henchies and took on Yakslapper. Meteored him, he took off one way, some of the other bad guys in the mob took off in another direction with Thom in pursuit. I finally caught up with Yak in Droknars; he was suffering from severe exhaustion. Thom whispered me from Beacons, called me a noob, and bailed from the party. I don't like this patch at all. I'm gone if it isn't reworked within a week.
My day is made

Anyway, the intentions were good, but the Headless Chicken tactic is an overkill. Fire magic not only got nerfed, but also basically made useless. Yes, this post is redundant.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

My point is.. why is A-Net listening to some fools out there about elementlist and their AoE spells? I mean... why do you even complain to A-Net about something that work so well in the game. Now people wants tanks, or different build elementlist into their party and you get yell at or called "Noob" for using AoE spells.


Point is..Fantus

Why is A-Net even bothered to listen to a complain and made a patch so bad that will ultimatly pissed off so many people that they might not get any sales for Chapter 2 when it get released?

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Fantus
Mine doesn't do AoE stuff either, but if the critters lose aggro on the tank due to some guy using AoE stuff, she might (and will) get attacked randomly since critters will dash around madly and attack anyone in range. She has really no defense against level 30 critters and will get killed quite quickly. That was my point. My Mesmer herself is quite unharmed by the patch. The nerfing of a WARRIOR'S TANKING is her problem.
A valid point. the soft targets in the back are now going to be running as much as the monsters fleeing AOE, lol

yeaitsjim

Ascalonian Squire

Join Date: Sep 2005

Eternal Guardians of Order [EGO]

W/Mo

Quote "The game [Guild Wars PvE] has been turned into a game of tag."

Who's it? I think it's Orion, see ya definately, see everyone's runinng away from him.

Also, I commend everyone for suggesting alternative builds to fire, but honestly TRY it, ALL type of Area Effect spells for ALL classes, cause the enemy to literally break morale and run around like supid chickens... and they call it artifical intelligence, artifical being the KEY word there.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Quote:
Originally Posted by Esuna
Please realize that this isn't only about "Nukers". It goes for freaken AoE spell that does damage for god's sake. I went in a group of 6 with my guildies and friends to test out new builds to farm SF. I was the fast casting geomancer with some air magic thrown in; Me/E. Originally I had Whirlwind/Aftershock to do some MINIMAL damage, but it made me lose the aggro. Our air spike ele did chainlightning, and they also fled. This isn't only affecting Nukers, but all classes who can use some form of AoE, dammit.

I agree with chronobyte, elementalists are primarily the artillery class. If you've played any game at all, USUALLY the "people-who-do-magic-stuff" like a wizard, mage, sage, whatever equivalent of the elementalist class - they aren't meant to support, defend AND put out decent damage at the same time. That's what tanks were there for. If every class was able to provide for themselves, it wouldn't be a very effective team. Everyone has to pull their own weight, and that's what was allowed before this ridiculous patch; there were semi-defined roles. Now take out AoE spells and what do you have? Single target damaging spells. Spike. As far as I know, air magic is the only one that does that effectively.

When I saw a person selling Flint's Fleshcleaver for 220k, I laughed my ass off, and had a good joke with my guildies about it. As well as those who stocked up on superior water/earth runes. Sure everything sounds good on paper, but how well are people able to coordinate as a team? You and I both know PUGS stink 9/10 times Not to mention, water lines are almost pure utility, ie. don't do much damage, and are there for support, and water and earth have some single damage *AOE* spells.

I'm still trying to imagine "Water ele LFG!!!, Earth ele LFG!!" That would be hilarious.
Oh sorry. i thought its only on elementlist...

Point is.. why the hell A-Net made this AoE killing patch..

In fact i'm going to refer to A-Net as "AoE Killer"

Adambomb

Frost Gate Guardian

Join Date: Oct 2005

North Yorkshire, England

If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^

R/Me

I'm seriously contemplating leaving GW. I've been playing the last couple of hours and its just wrong. As soon as someone uses an AoE spell the whole battle breaks down into shit.

If the patch is sorted out, to how it used to be, or altered so its fixed then I'll be a happy bunny again, as will a lot of people. However as it is GW is unplayable at the minute because a lot of people don't visit forums and whatnot so won't know that AoE spells will wreck a battle and stuff..

Please ANet... sort this out....

-Adam

Memphis

Academy Page

Join Date: Jun 2005

UK

Natis Ignigena

R/Mo

Why are most people directly comparing the new AI with PvP play?

They are entirely different beasts. No, getting rid of AoE does not make PvE more challenging and fun. It practically eradicates the games own class system when it comes to basic battle tactics. Most people with multiple lvl20 characters have come to learn, understand and enjoy the game mechanics and character classes and how the game worked for their choice of character. Now it doesn't. The only way it would is if AoE was entirely done away with in PvE builds.

And those that are dribbling on about more realistic AI and how PvP players don't stand in AoE. PvP players aren't 8 levels higher than you and can't flatten you down in 2 hits.
PvP and PvE needs different tactics and therefore, different skills. Take a PvP build into UW and hustle some Aatxe mobs. See how far you don't get.

Paradigm

Ascalonian Squire

Join Date: Oct 2005

Deaths Assassin

W/Mo

" And no more 55 build monk. (this patch offically killed it) "

I wouldnt say that =] i've already found a way around it that takes 8 minutes to kill everything vice 5 minutes.

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by blueyoda
remember the first cinematic before you installed the game ?? XD Ele gave me chills thinking ... wow they look damn strong

now even the cinematic is fake ~ when she does that firestorm or meteor storm ... hell they don't get HIT, they run away

I apologize for my opinions..however with the exception of frogdevourer(who I believe is confused and is actually in favor of this patch only that it needs some refinement) the rest of the posts are just a group of people complaining that their echo nuker no longer owns all of PvE....I feel sorry for you, I really do. But fire eles are not useless...you can still spec for fire bring the same skills and use AoE damage....you just can't sit there and spam Fire Storm + meteor shower at random enemies and hope it's going to do anything.

domino69

Ascalonian Squire

Join Date: Aug 2005

R/Me

Quote:
Originally Posted by Loch
You obviously don't get it. If you ever read these forums after a game update, you'd realize two things:

1) People who like the changes will keep playing the game.
2) People who hate the changes register for the forums and complain.

You get a terrible representation of gamers' opinions this way.
the gamers who actually care enough to go on these boards, read all these posts and voice their concern are the gamers who will be funding anet's chap 2...piss enough of us off and you wont even see research for chap 3 o wait, anet did just that last night

gamers who hated the changes far outweigh the gamers who are indifferent to the changes...

rofl...these supposed "think outside the box" gamers (who supposedly approves the changes and are "challenged" rofl) will stick around killing headless chickens with their supposed "new-found pug-for-pve-ts-required-teamwork" and ironically, use you know what---new exploits on the "improved run around in circles ai"...

anet if you want to stop farming just give everyone all max modded gold weapons and runes...make it so that gamers just go up to the priest and you can get whatever item you want...that would eliminate the need for gold and ergo, farming...why tease us with fow armor and perfect ghostly staffs if we can't ever get them? rofl...ridiculous...you give us all near impossible targets but this latest patch just says one thing--YOU'LL NEVER GET THAT FOW ARMOR ON UNLESS YOU BUY EBAY MONEY--rofl...you just boosted the price of ebay money with this very patch...

what's that i see?

ah nothing important...just a mass exodus of hard core gamers who'd rather spend their time and money on something else...

Cartoonhero

Cartoonhero

Krytan Explorer

Join Date: Aug 2005

Sooner Nation

Mo/

completley agree with delfin, my ele is fire because thats what they gave me to work with for a good third of the game, i really like my build though, its not a cracker jack echo e/me build. now i probably need to pick a new element if i want to finish ring of fire with her...and not get called a noob for trying to use my current build...*sigh*.

also, for those that havent even read about the new update, they ruin things unintentionally using AoE spells, aggro is lost, and chaos insues. being a monk has never been harder.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

Quote:
Originally Posted by Fantus
Mine doesn't do AoE stuff either, but if the critters lose aggro on the tank due to some guy using AoE stuff, she might (and will) get attacked randomly since critters will dash around madly and attack anyone in range. She has really no defense against level 30 critters and will get killed quite quickly. That was my point. My Mesmer herself is quite unharmed by the patch. The nerfing of a WARRIOR'S TANKING is her problem.
Well don't join a group with ppl using scatter causing AoEs. True, true... easier said than done as Eles aren't the only ones with scatter AoEs, but if no one is using scatter AoEs then there will be no probs.

The problem, if want to call it that, I see with this patch is... the profession bias against Mez in favor of nukers has been reversed. So instead of Mez being left out of groups Eles will now be left out of groups. Good for Mez, bad for Eles. Tho I will say this... in general any type of profession bias(even when it works out well for my profession) is bad.

mishop

Ascalonian Squire

Join Date: Oct 2005

Keep your build. It still works in ring of fire very very well.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I'm actually sad.. My guildies spend 10k on my fire elementlist and now i'm thinking of killing that character. Also i got two weapons that is customized (dumb idea) so i don't what to do!

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Teufel Eldritch
Well don't join a group with ppl using scatter causing AoEs. True, true... easier said than done as Eles aren't the only ones with scatter AoEs, but if no one is using scatter AoEs then there will be no probs.

The problem, if want to call it that, I see with this patch is... the profession bias against Mez in favor of nukers has been reversed. So instead of Mez being left out of groups Eles will now be left out of groups. Good for Mez, bad for Eles. Tho I will say this... in general any type of profession bias(even when it works out well for my profession) is bad.
Exactly my point any and all aoe's have been nerfed. This is just like NR how that made enchants all useless in pvp. Aoe's all useless in PvE.

Glaekenjz

Glaekenjz

Ascalonian Squire

Join Date: Nov 2005

W/E

I assume the point of the update is to stop farming, but elementalists got the shaft as well. As far as my opinion on the update itself, I think it sucks. Anet came out recently and said that they didn't mind farming. Once you beat the whole PVE game, all of the quests, then what? Not everyone like to PvP. Farming was a good time killer for endgame PVE characters. Now that it has been made so much more difficult than it was, they are going to lose alot of customers. I like the game, I will continue to play. But I can see alot of people leaving and not coming back if they leave this the way it is.

For those of you saying that "this is just the first day, give it time to create a new build", in some ways thats true. But the key to farming is killing as many enemies at one time, while using as little characters you can to maximize item drops. AOE is the only really effective way to kill multiple enemies at once. Since all AOE is now nerfed, solo farming on a whole is basically dead.

Another point to make. How are you going to make it so easy for PvP characters to get the best skills and weapons, then stop PVE characters from the only effective way we have to get the same things?

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by sir skulkcrasher
I'm actually sad.. My guildies spend 10k on my fire elementlist and now i'm thinking of killing that character. Also i got two weapons that is customized (dumb idea) so i don't what to do!
I hear ya. I got a sweet gold fire staff.....

Also, I don't have a ton of extra skill points to be able to get all the skills to run the other "alternative" builds at this time......


Guess I'll need to farm for skill points....

The New Guy

The New Guy

Krytan Explorer

Join Date: Sep 2005

Southern CALI

Eraserheads

N/Me

Quote:
Originally Posted by yeaitsjim
Quote "The game [Guild Wars PvE] has been turned into a game of tag."

Who's it? I think it's Orion, see ya definately, see everyone's runinng away from him.

Also, I commend everyone for suggesting alternative builds to fire, but honestly TRY it, ALL type of Area Effect spells for ALL classes, cause the enemy to literally break morale and run around like supid chickens... and they call it artifical intelligence, artifical being the KEY word there.
ROFL!! Good one!

Imagine this scenario....EXPECIALLY imagine playing in FoW or UW....

Monster: HARHARHAR I'll kill you!!!
Mo/Me: (casts AoE spell)
Monster: AARRHHH!!! AOE SPELL!!! MOOOOMMMMYYY!!!!! (runs away) O wait, there's one! HARHARHAR I'll rip your head off!!!
E/MO: (casts AoE spell)
Monster: AARRHHH!!! AOE SPELL!!! MOOOOMMMMYYY!!!!! (runs away) O wait, there's one! HARHARHAR I'll rip your head off!!!

And it keeps going and going and going and going and going and going and going and going and going and going and going and going and going...

They call it AI? I call it ADA! Artificial Dumb A$$es!

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

The death of the Fire Elementalist has been greatly exaggerated.

Hint: Use different skills.

EDIT: I do agree that the AI needs to be tweaked. Monsters should only run away after their health is at a certain point. This will mimic human players more (I often don't realize I'm standing in an AoE effect until my health starts going down. Since there is no friendly fire, it's pretty much impossible to know whether the AoE spell was cast by an opponent, or by an ally, at least until you start taking damage).

WickedMan

Pre-Searing Cadet

Join Date: Nov 2005

Vandalism

W/Mo

Well this game just got gay. I have used 1100 hours in 6 months. And now this update...
I have two accounts & alot of chars. Think im gonna quit & stick to CS & AA. And some other games. I have played this game sinse the beta & enjoyed it so much. Fire eles are useless. I hope they take this AI shit away. & im not about to tell anny one else how great this game it cause it just went from 10 to -5. And yes, I cry. And no, im no noob.

-Wicked out-

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

If enemies can run around from AoE spells... why can't players out run spells like Crippling Anguish, or other stupid spells that slow you down!..

And New Guy thats funny!

Monster: AARRHHH!!! AOE SPELL!!! MOOOOMMMMYYY!!!!! (runs away) O wait, there's one! HARHARHAR I'll rip your head off!!!

ROFL!!

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

Quote:
Originally Posted by Whosaidwhatnow
What does that have to do with anything? How does NPC AI affect what players do in PvP? AOE has never been viable in PvP since you can just move... you'd have to be clueless from the start to waste a slot on AOE in a PvP match. Unless you're talking about people bringing henches into the tombs, this post makes no sense to me.

Second, I don't want to think and strategize for two hours to make 500 gold and split it with my 8 party members. If I wanted a grind I have plenty of other games to choose from.
Okay so you obviously have never PvPed before because people DO bring firestorm and they DO randomly try to cast it on people. People DO cast empathy on monks and backfire on warriors and all this happens VERY often. The fact is people pick up these bad habits from PvE. Everyone is always complaining how they get stomped in tombs or they get stomped in GvG. Well this is a good start in improving the general abilities of everyone in the game so that both PvP and PvE are more fun for everyone.

Strategize for 2 hours?? We don't even strategize for 2 hours when we're doing GvG. If it takes you 2 hours to come up with a strategy to beat PvE mobs then I truly feel sorry for you. You no longer have to grind kill mass quantities of utterly incompetent PvE mobs and can instead actually feel a little pride when you take out a large group of mobs through using your brain.

Instead of people yelling for fire ele's, people are now gonna want a water ele with snares + a fire ele. That's all the adjustment needed. Meteor shower still knocks enemies down so you snare them then you meteor shower them and use firestorm on top of it.

If you don't feel like thinking in even the slightest then this probably isn't the game for you. There are plenty of other games out there where you can just click on your mouse button over and over to swing your sword 100 times until whatever you're attacking dies.

I just tested this out myself on my PvE ele and the enemies still stand in firestorm for a while before moving. I would say they are slightly slower than your average human player in moving out of AoE. If I used frozen burst -> meteor shower it would still hit them and they wouldn't be able to get out of the meteor shower. I followed up with lava font but you could glyph of sacrafice a fire storm then use lava font.

obastable

obastable

Krytan Explorer

Join Date: Nov 2005

Mo/

Quote:
Originally Posted by Fantus
In the sense of the law, yes. You could also say that it's our game, since we paid for all its costs.
No, you can't say that at all. If you read the EULA and ToS for nearly every peice of software you've ever bought, it clearly points out that what you are buying is not the sofware itself but only an installation disc and license to use said software, so long as you abide by their aformentioned EULA and ToS.

Effectively, none of us "own" Guild Wars, we simply own the installation discs and a limited license to use them.

blueyoda

Ascalonian Squire

Join Date: Nov 2005

MAGE

E/Me

Quote:
Originally Posted by Mordakai
The death of the Fire Elementalist has been greatly exaggerated.

Hint: Use different skills.
hint: go away - it's not just fire ele who have been wiped ... and why should we be forced to just "give up" spells that we've worked with for so long. Soon monks will have less healing power and you're gonna say, get more tanks. Don't fix what "ain't broken"

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Like Lil Jon said.. "time to get crunk"

forget this game.. i'll going into the near-by bar and bust some heads!

Hopefully i can get some good drops!

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Anyone else notice that Alex from NCSoft was just checking the thread out? Looks like they're at least taking notice of the community reaction.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by blueyoda
hint: go away - it's not just fire ele who have been wiped ... and why should we be forced to just "give up" spells that we've worked with for so long. Soon monks will have less healing power and you're gonna say, get more tanks. Don't fix what "ain't broken"
That's not what I'm saying at all... read my edited post.

Fire Eles can STILL do major damage and kill things... and isn't that the whole point?!?

Crusnik

Pre-Searing Cadet

Join Date: Nov 2005

EGO

W/Mo

Oh My Freaking God !!!!!!! I just got back from UnderWorld to see what is does down there ! Those Freaking aatxe are like running away from u when u cast protection spirit while zealots fire is on !!!!!!! OMG a monster doing 250damage running away from a simple protection spirit or healing breeze !!!!!
A-NET THIS IS FREAKING INSANE !!!!!!! Playing Tag in Underworld !!!!!!!!!!

delfin42

delfin42

Academy Page

Join Date: May 2005

Ban Hammer

N/Me

Quote:
Originally Posted by sir skulkcrasher
If enemies can run around from AoE spells... why can't players out run spells like Crippling Anguish, or other stupid spells that slow you down!..
1) Crippling Anguish is a hex, not a targeted-area spell. You can't outrun that any more than the casting Mesmer could outrun your fire Ele's Immolate.

2) With the skill meter thingy from last month's update, you _can_ see when an Ice Golem et al. are about to cast Deep Freeze on someone in your party, and scatter accordingly.

CPU enemies are, of course, supernaturally gifted with respect to knowing which of them you're casting it on and how best to avoid its effects...

Quote:
Originally Posted by blueyoda
hint: go away - it's not just fire ele who have been wiped ... and why should we be forced to just "give up" spells that we've worked with for so long. Soon monks will have less healing power and you're gonna say, get more tanks. Don't fix what "ain't broken"
But the enemy AI _was_ broken, and had been broken for months.

You don't have to give up any spells. You _do_ have to use them more craftily. Teamwork will be necessary to get maximum benefit out of them (combining AoEs with teammates' snares and knockdown chains, for instance.)

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

YEAAAHHH!!

I got some gold chain.. hopefully i can sell it for 10k!

Back to the point... elementlist can still do damages but you have to remember from now on... no more AoE unless you like to chase your enemies around the map!

blueyoda

Ascalonian Squire

Join Date: Nov 2005

MAGE

E/Me

but also read mine ... we shouldn't be forced to use different skills ... we're always using different skills as they come, and we find out which are best suited for different battles.

not just eliminate skills ~

ELE !! WHAT ARE YOU DOING ... Now they're all attacking the monk ... gah ... Time to rezone ~

GWGuru

Banned

Join Date: Nov 2005

Quote:
Originally Posted by sir skulkcrasher
YEAAAHHH!!

I got some gold chain.. hopefully i can sell it for 10k!

Back to the point... elementlist can still do damages but you have to remember from now on... no more AoE unless you like to chase your enemies around the map!

omg...just use a snare first. Why is that so hard to understand?

WANWeaver

Pre-Searing Cadet

Join Date: May 2005

R/Mo

Case in point....

A guildie and I make a run in SF. I was particularly interested to see how the new monsters and henches react to each other...

Within 3 minutes Little Thom is chasing dwarves to the EXTREMES of my radar-range and aggroing everthing in sight... More realistic? Definately... More intelligent? Not a chance....

I really feel bad for squishies is particular, because any AoE spells will scatter the monsters and cause them to refocus... Luring is more difficult and the concept of "tanking" is almost useless...

My friend and I reach an area where there were three bosses in SF, and I tried to apply the concept of "luring" to break apart the group. Low and behold, Cynn, our tank-elementalist runs through three groups trying to get to one monster. I manage to survive and attempt to "rebirth" everyone, TWO additional times in a row Cynn resurrects, runs past two groups trying to get to 1 dwarf, aggros everything and we die. We have three full rounds of this before I am throughly frustrated....

I wanted this type of behavior I would work with PuGs....

1) AoE scatters monsters - Henchies follow - Henchies Aggro
2) Aoe scatters henchies - Henchies Aggro

I don't farm, I'm not focused on smiting monks.... I simply use henches because I try to avoid some of the insanity that they cause.... Now the heches are worse that every "L33t D00d3" 12-year-old in the game.....

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by obastable
No, you can't say that at all. If you read the EULA and ToS for nearly every peice of software you've ever bought, it clearly points out that what you are buying is not the sofware itself but only an installation disc and license to use said software, so long as you abide by their aformentioned EULA and ToS.

Effectively, none of us "own" Guild Wars, we simply own the installation discs and a limited license to use them.
Read what I actually wrote, especially the funny sentence you QUOTED. Read it again SLOWLY. Try to comprehend what I wrote. Then post.