Holy crap, PvE is fun again. Considering how I was using a full henchgroup, that's saying a lot.
The whole thing just felt dynamic. Enemies ran to protect themselves. I had to make sure I was positioned properly since enemies actually moved. This opened up SO many doors to the PvE game. Warriors have a reason to bring Hamstring, rangers have a reason to bring Pin Down, eles have a reason to pack water spells. Oh, and rangers can actually trap without Mantra of Resolve! That's right, trap up the area, then unload Fireball. More than likely, fleeing enemies will cripple themselves trying to escape.
And instead of explaining the last benefit of this, I'll post a quote from the Library of Wisdom on the Importance of Positioning:
Now, another little known fact is that when a character is running any hit delivered to them will be a critical hit. When being beaten on by a Warrior or a Ranger often the worst move you can make is to turn and run to get away from them. You're just opening yourself up to a lot of pain. |