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Originally Posted by Blu Vein
Now, I understand diversity in PUGs and I try to create that when I go out with groups. However this update put a serious nerf on any AoE spells. Ofcourse the main fire line are all AoE spells. So that whole line in PVE is junk like it is in PVP. Now I feel that was a bit uncalled for as I understand from time to time various skills get nerfed for balance this nerfed an ENTIRE line of skills. There are some people out there such as myself that had a nuker that wasn't designed from cookie cutter builds but by experience.
As far as my damage yes it was great but there are other builds that cause just as much damage from other classes. It is just disappointing when you spend time to made a build of your own that gets totally nerfed. Now I have to spend hours finding a different skill combination and getting used to how to use it effectively. My only point here is that how long must this go on ANET nerfing builds? Anytime a great build gets made they nerf it seems. How would they like it if we were able to nerf some of their Developer team builds. So the question is should I even waste my time with this game and figuring out a new build if they are simply going to keep nerf it to? |
I think it's a good fix for the better. Players now can't just rely on a tank/nuker combo. They need something more to dominate monsters. Water elementalists will be more popular to combine with Fire spells. Lightning/Earth will have chance too.
Monsters were soooooooooo stupid standing in Firestorm/Meteor Shower for the whole duration. That's how nukers kill things so fast. But who says you can't use traps to cripple the monsters first and then nuke them?
There will be more "strategies" involved in PvE. The bad news is not everybody plays with strategy in PvE. It's all random people joining teams.

greatest update ever!
) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.