Guild Wars Update - Nov 10 and Nov 11

MarkyX

Frost Gate Guardian

Join Date: Jul 2005

Quote:
Wow is a heavy farming game, oh and its the most popular
That's not why it's popular.

It's because its Warcraft and Blizzard. If it were another company, I guarantee people would've laughed.

Memphis

Academy Page

Join Date: Jun 2005

UK

Natis Ignigena

R/Mo

Quote:
Originally Posted by jonfal
As an aside, what is so wrong with farming anyways? If that's what people want to waste their time doing, more power to them. Let them acquire all the greatest stuff, that's normal in any economy. It also makes items available for the masses.
If someone wants perfection, let them farm to get it, or earn the money to buy it.
Exactamundo. I'm having severe difficulty in accepting how ANet just don't seem to understand this. They set pratically unobtainable goals for the more desirable items in the game, then remove the only viable way to aquire them.
It just defies all logic.

I do understand that it's not all about just solo/farming players and it's the 'sweatshop' farmers and ebay sellers that are the big problem.
However what I find stupendously and eye bleedingly infuriating is how the solo legit player is punished as a result of ANet's incopentence to curb the high level farmers. I mean how hard can it be to find the accounts that are blatenetly doing nothing more than running in and out of Augury for weeks at a time and just ban them? So they'll make new accounts? Yeah, that's a new copy sold for each ban and more money made \o/. Keep on banning. Let the rest of us play the sodding game without getting spanners thrown at us for a problem that isn't even our fault.

People speed down highways and streets every day. They get fined. They get banned. You don't just take the whole bloody road away from everyone else.

Ileania

Ileania

Ascalonian Squire

Join Date: Nov 2005

Fist Of The Dawn

N/Me

STOP WHINNING! I think overall this was a good patch but something that will take time to get used to. There is some flaws just as with any patch, but Im sure those will be fixed soon enough. I did 4 missions since then and we brought an ele everytime. Nuking still works guys u just have to figure out what creatures run and which dont. There is also the use of slowing abilities, they cant get out if they cant move out! Use your heads guys.... you got too used to STUPID AI that likes to be killed.... take on this as a challenge!

Ileania

Ileania

Ascalonian Squire

Join Date: Nov 2005

Fist Of The Dawn

N/Me

Quote:
Originally Posted by jonfal
I think this is totally unfair to make NPCs run away from AoEs...Do NPCs sense when a warrior is going to use his best skills after generating enough adrenaline? -NO!!!
They dont sense when ur about to use the skill the see that there is FIRE FALLING ON THEIR HEAD!!! if fire poured down from the sky on ur head...WOULD U STAND THERE?...if so i wanna gvg u

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

the patch is quite ok. it just need to the time to get around with it. time to think of a new build. =)

Lugosi

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Ileania
They dont sense when ur about to use the skill the see that there is FIRE FALLING ON THEIR HEAD!!! if fire poured down from the sky on ur head...WOULD U STAND THERE?...if so i wanna gvg u
If I was only two hits away from killing what I wanted to kill at that point in time: Definitely yes.

But you know what's funny: If Anet had left this chapter the way it was, and had implemented their "new improved" AI only for the upcoming chapters, everything would have been fine. And it would have been more logical to do so anyway, since chapter 2 and so on would have to cater to people who already have a (more or less) finished lvl 20 character, so it would need to be harder than the stuff before.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Memphis
However what I find stupendously and eye bleedingly infuriating is how the solo legit player is punished as a result of ANet's incopentence to curb the high level farmers. .
the high levels are not intended for solo play so there is no legit solo player (farmer or otherwise) by definition

Quote:
Originally Posted by Memphis
I mean how hard can it be to find the accounts that are blatenetly doing nothing more than running in and out of Augury for weeks at a time and just ban them? .
they have stated they are taking the time to gather needed data to take down whole networks of these clowns instead of one by one.

also as they said we made an area with loot for 8 people and dont see one person getting it all for themselves even if they are very clever figuring out a way to do so.

that is considered a bug, a balance issue, or an exploit

they are not against farming just the bots and some farmers used to extremely high yields from the farmland are objecting to what will be considered by future players as normal yields.

in beta you could pick up a collection of superior runes for all classes in a few hours at one spot for example.

Cruiser

Ascalonian Squire

Join Date: Jun 2005

Cruiser

R/E

well im thinking i need a new game .

if they take a good game an hurt it with bad updates .
they wrecked the solo monk now the ele. i know some of our guild are looking for a new game we dont do pve or pvp we just go out have some fun
what ever we get is fine . but to build a car to the way you like it then have them come an change it so its useless that is crap im 50 spent many hrs playing . i think im going back to ghost recon . its just sad they dont think about the players that dont pvp or pve that just want to go on there owen.
ya bots suck .

rocinantae

rocinantae

Ascalonian Squire

Join Date: May 2005

The aoe thing is so exploitable. get a couple (or one if your cunning) people with aoe spells and you can pin enemies against things. Then as they stand there against the wall trying to run from the spell your party can pummel them.

Lugosi

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Loviatar
the high levels are not intended for solo play so there is no legit solo player (farmer or otherwise) by definition
Hmm...for some reason I never saw a statement like that coming from Anet/NCSoft. What I saw was:

Quote:
Originally Posted by Gaile Gray
And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.
So if I read this right she didn't say it is intended, she didn't say that it isn't either. All she said here is that it's questionable if somebody should expect to be able to farm these high levels.

If somebody comes up with a build good enough to be able go out and farm the highest levels all alone, that person earns my respect, because I wasn't able to do so up to now. And with the latest patches I don't think this will ever change for me.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

I did Ice Caves this morning... we had a Meteor Shower Ele with us and no Trappers or Water Ele's and he did a great job of waiting for aggro build up then unleashing Shower.

Don't start the fight with an AoE, end it with one.

Memphis

Academy Page

Join Date: Jun 2005

UK

Natis Ignigena

R/Mo

Quote:
Originally Posted by Loviatar
the high levels are not intended for solo play so there is no legit solo player (farmer or otherwise) by definition

they have stated they are taking the time to gather needed data to take down whole networks of these clowns instead of one by one.

also as they said we made an area with loot for 8 people and dont see one person getting it all for themselves even if they are very clever figuring out a way to do so.

that is considered a bug, a balance issue, or an exploit

they are not against farming just the bots and some farmers used to extremely high yields from the farmland are objecting to what will be considered by future players as normal yields.

in beta you could pick up a collection of superior runes for all classes in a few hours at one spot for example.
Quite, that's how they may want it.
However until they substantialy increase the drop yeilds in places like UW, people are going to take as small a group as possible out to actually get the drops and loot they want.
I had nothing whatsoever from numourous full team runs through SF, yet when I went out with a group of 2 or 3 I got at least 1 green weapon and maybe a rune. Even then it wasn't enough to share between 3 people. Should there have been 8, 5 of them would have seen it as a complete waste of time.

Yet people say ths isn't a farming game. Lol. If an 8 man team could come out of UW with at least 4 ectos each, I really don't think anyone would give a flying f... fox if solo farming was made impossible there

People want goods. The goods are there to get and for some of us it's all there is left to do after the PvE content is exhausted.
Questing for XP is completely pointless once you have all of your skills.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Really If I find a way to solo anything even lets say the last mission it should be grats to them for doing it. Not "its not intended".Anet and their anti-farming agenda is ruining this game and well I'm really deciding whether to just quit. If they wanted to stop soloing how bout adding different types of monsters to the area. Say instead of groups of griffons and minotaurs. You get a mino, griffon, those weird eye things, and devourer. This would make it balanced by making it needed to take people farming.

Jakerius

Jakerius

Lion's Arch Merchant

Join Date: Sep 2005

Marhan's Grotto, reminiscing about the good old days when it had more than two people.

Children of Orion [CoO]

R/Mo

Aat least the 11th update improved the situation a little bit. I can get off maybe 1-2 traps before the hydras/griffs/minos run, which still takes down their health. And on my monk, if they come at me I just cast Symbol of Wrath (Level 7 Monk) to get them off me, and aggro other players.

I suppose it did add a little bit more flavour to the experience, but the grind has definitely increased. I think the Cripple/AoE spell combo works quite well, so there you go, solution to the problem.
I'm still going for WoW when I get a job though... at least Blizzard makes sensible updates.

Samueldg

Lion's Arch Merchant

Join Date: Oct 2005

Colorado

N/Mo

Quote:
Originally Posted by Ileania
They dont sense when ur about to use the skill the see that there is FIRE FALLING ON THEIR HEAD!!! if fire poured down from the sky on ur head...WOULD U STAND THERE?...if so i wanna gvg u

actually yes I do... all the time in random arena

my war/r using evis and pen blow ISNT gonna turn tail and run when you cast a lvl 1 Fire storm or even a lvl 16... IM gonna chew through your ele as fast as I can then hit troll ungent.

because your 16 damage per hit isnt enough to make my 60+ per hit with andrenal charged skills a NON fair trade for me...



now an Attaxx will hawl ass like a lil girl if I cast a lvl 1 AOE spell.... Im thinking of soloing UW now with a mo/ele.......... I can keep mobs separated all day off meand smite them... thanks anet....



matter of fact... your welcome to make a 8 ppl echo nuke team and ill grab FOUR of my guildies with 4 henches and we will be delighted to gain rank....

the REASON why nukes are dumb in pvp is because its TIME+ damage= death..... fire storm does a LOT of damage over ten seconds... an Axe war does a lot more damage in about 5 seconds.. your storm wont keep up... and before you go on about meteor shower.... well there is Dolyak sig... so please stand inside your own storms... thinking its safe>> my guild will be happy to GVG with you anyday:0

apocalypse_xx

apocalypse_xx

Krytan Explorer

Join Date: Oct 2005

Mo/Me

Quote:
Originally Posted by Jakerius
Aat least the 11th update improved the situation a little bit. I can get off maybe 1-2 traps before the hydras/griffs/minos run, which still takes down their health. And on my monk, if they come at me I just cast Symbol of Wrath (Level 7 Monk) to get them off me, and aggro other players.

I suppose it did add a little bit more flavour to the experience, but the grind has definitely increased. I think the Cripple/AoE spell combo works quite well, so there you go, solution to the problem.
I'm still going for WoW when I get a job though... at least Blizzard makes sensible updates.
I decided on WOW today too, I am sick and tired of anets obsession with getting rid of solo play, I love the post up above a little about how AoE still works, of course it does, but I guess the author hasn't noticed yet that most complaints are coming from people who actually ENJOY solo play...not teams!!!!

I was refering to Ileania's Stop Whining post,haha is all I have to say...lol, slowing abilities...there is a new one

Paulie Sean

Pre-Searing Cadet

Join Date: Nov 2005

well, I'm a smiting Monk, I used to play in team with my guild (Pve oriented), loved cast a 16 points balthazar's aura on warriors. I've no sup rune to farm desert, prefer invest pretty dresses for my 6 chars (1 of each class). And yet what I see? still can solo kryta with shield of judgement (10p/hour or more if lucky with runes and dyes), but can't play with my team anymore unless I make myself a tank far away from the other and the fire ele rez me with "inflexible aura" great job...

there is just one skill to change to avoid bots farming: the one who prevents having more than 10% damage... just change it to that: avoid having less than (100...40) hp damage and bots can't farm anymore.

so why do fire ele and smiter monks have to change their job?
What can I do now with my lvl15 ele (water) in maguma? rush to droknar to buy new skills? i have to skill with feuer in maguma, I can't ...great.
I'm off with the game untill I can play with my guild. I love yellow numbers. I can't heal.



(Ps: sorry for my english. Just one word not to be misunderstood: disappointed.)

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by apocalypse_xx
I decided on WOW today too, I am sick and tired of anets obsession with getting rid of solo play, I love the post up above a little about how AoE still works, of course it does, but I guess the author hasn't noticed yet that most complaints are coming from people who actually ENJOY solo play...not teams!!!!
You bought the wrong game... you should have put it down after you read "multi-player".

I'm amazed that people think ANet won't or shouldn't do updates that inhibit solo play when they were trying to make a multi-player game. I don't want to hear "why cant they let me play the game the way I want to play it," 'cause there are so many posts telling you why solo-ing high level areas is ruining the game economy.

Next time you buy a game, please read the box.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

So, let me get this straight: all you guys complaining are farmers who used a build which exploited the weak AI before the latest patch? And you're complaining because it now takes you a bit longer to kill mobs, so that your farming is slower?

Wow.

Digital Bath

Digital Bath

Academy Page

Join Date: Jul 2005

Lords of Blood

W/Mo

Quote:
Originally Posted by Yamat
You bought the wrong game... you should have put it down after you read "multi-player".

I'm amazed that people think ANet won't or shouldn't do updates that inhibit solo play when they were trying to make a multi-player game. I don't want to hear "why cant they let me play the game the way I want to play it," 'cause there are so many posts telling you why solo-ing high level areas is ruining the game economy.

Next time you buy a game, please read the box.
*blinks* You do realize that games like WoW, EQ, FFXI, etc are all labeled MMO (massive Multiplayer online) right? And you also realize that you can solo a good amount of areas in those games too right? So, going by that logic all those games are screwed up right and should be nerfed to all hell and back negating all useful skills just so people are forced to group and not group when they feel like it? *sigh*

Lugosi

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Yamat
You bought the wrong game... you should have put it down after you read "multi-player".

I'm amazed that people think ANet won't or shouldn't do updates that inhibit solo play when they were trying to make a multi-player game. I don't want to hear "why cant they let me play the game the way I want to play it," 'cause there are so many posts telling you why solo-ing high level areas is ruining the game economy.

Next time you buy a game, please read the box.

Which brings up, once again, the question why there's no restriction like "This area/mission is designed for a 4/6/8 persons team. You are not allowed to go outside alone". Instead there's (for missions) just a little warning that this was designed for 4/6/8 players, and the question if you are sure that you want to go out alone.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

Quote:
Originally Posted by The Son Of Morgoth
Thats real nice but remember you were a noob once too and all noobs turn into pros when they actually have the oppurtunity to do so
not everybody who start playing a game are newbs, me, and i bet alot of other people who started playing this game caught on very quickly and never played like a newb, we were just not as good as we are now

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Yamat
" 'cause there are so many posts telling you why solo-ing high level areas is ruining the game economy.
Yes, and every single one of those post is utterly clueless. Nobody who ever posted such bullshit obviously has the slightest understanding of how an economy works. NOBODY has ever been able to prove that farming (solo or not) is bad for the economy. Use the search function to look up the relevant threads about this.

Lugosi

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by Numa Pompilius
So, let me get this straight: all you guys complaining are farmers who used a build which exploited the weak AI before the latest patch? And you're complaining because it now takes you a bit longer to kill mobs, so that your farming is slower?

Wow.
So, let me get this straight: you didn't really bother to read all of what was posted, else you wouldn't come to the conclusion that all of us guys complaining are farmers.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Numa Pompilius
So, let me get this straight: all you guys complaining are farmers who used a build which exploited the weak AI before the latest patch? And you're complaining because it now takes you a bit longer to kill mobs, so that your farming is slower?

Wow.
Numa Stop ASSuming. God. I have never farmed in my life and don't like the update since I really don't want to spend hours doing missions for myn 4th char.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Quote:
Originally Posted by Numa Pompilius
So, let me get this straight: all you guys complaining are farmers who used a build which exploited the weak AI before the latest patch? And you're complaining because it now takes you a bit longer to kill mobs, so that your farming is slower?

Wow.
No, for the most part, those people who are complaining are from a multitude of different classes, albeit the main ones fire based elementalists and solo smiters.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Numa Pompilius
So, let me get this straight: all you guys complaining are farmers who used a build which exploited the weak AI before the latest patch? And you're complaining because it now takes you a bit longer to kill mobs, so that your farming is slower?

Wow.
what it means really is that the government cut their farm subsity so they have to work a bit harder to get the crops in.

EDIT

and wait until they fix the AI so everybody doesnt simply shoot at the rock you are hiding behind laughing but move 5 steps and nail you

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Which brings up, once again, the question why there's no restriction like "This area/mission is designed for a 4/6/8 persons team. You are not allowed to go outside alone". Instead there's (for missions) just a little warning that this was designed for 4/6/8 players, and the question if you are sure that you want to go out alone.
What you are seing now is 1% of the moaning THAT would cause

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Yamat
You bought the wrong game... you should have put it down after you read "multi-player".

I'm amazed that people think ANet won't or shouldn't do updates that inhibit solo play when they were trying to make a multi-player game. I don't want to hear "why cant they let me play the game the way I want to play it," 'cause there are so many posts telling you why solo-ing high level areas is ruining the game economy.

Next time you buy a game, please read the box.
How bout the fact that most people are idiots? How bout I don't like to talk to them or interact with them. In fact I would go so far as to say that the majority of people that play mmo's are idiots. If I want to play by myself and farm by myself I will do just that. anet tryning to control that is a bad idea. So many posts telling me yes with not logic behind them. Farming brings item's into the economy. This makes all the items that aren't "perfect" much cheaper. Therefore the smaller people can go and buy good weapons for a much lower price and therefore never have to farm.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by Digital Bath
*blinks* You do realize that games like WoW, EQ, FFXI, etc are all labeled MMO (massive Multiplayer online) right? And you also realize that you can solo a good amount of areas in those games too right? So, going by that logic all those games are screwed up right and should be nerfed to all hell and back negating all useful skills just so people are forced to group and not group when they feel like it? *sigh*
You can't solo the high level areas of any other MMO game. ANet introduced an exploit which they are trying to fix. This isn't about solo-ing or farming, it's about removing the ability to solo high level areas.

Quote:
Originally Posted by Fantus
Yes, and every single one of those post is utterly clueless. Nobody who ever posted such bullshit obviously has the slightest understanding of how an economy works. NOBODY has ever been able to prove that farming (solo or not) is bad for the economy. Use the search function to look up the relevant threads about this.
Ok then, so you obviously have no idea about economics. More money in the system = inflation. People solo-ing high level areas brings more gold into the economy. If people were in a group, that money is shared, and inflation is slower (since individual buying power increases slower). If many people are solo-ing, individual buying power increases quickly and rapid inflation results.

Paulie Sean

Pre-Searing Cadet

Join Date: Nov 2005

ok I make shorter...

I'm a guildteam smiter monk and I find estonnishing that I can now just solo or mess my team up....

I can JUST solo now!!!! (and no I won't heal, I can't learn cos I'm off)

Memphis

Academy Page

Join Date: Jun 2005

UK

Natis Ignigena

R/Mo

Quote:
Originally Posted by Yamat
You bought the wrong game... you should have put it down after you read "multi-player".
Next time you buy a game, please read the box.
Quake says Muliplayer. So does Far Cry, Half Life 2, WoW.

By the way I have 3 GW boxes right here. A standard, special edition and Collectors box. I can quote them all word for word if you like. Because not ONE of them mention teamplay only.

In fact I will quote a bit for you, from the inner cover of the special edition box:

"Jump into a world of thousands where each mission is created just for you. Experience fast paced action where adventure is a mouse click away and death is never the end. Join with freinds or play solo with a band of skillfull henchmen."

Anything else Captain Genius?

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by Loralai
No, for the most part, those people who are complaining are from a multitude of different classes, albeit the main ones fire based elementalists and solo smiters.
Fire ele's are fine. I tested mine this afternoon after seeing someone else use theirs very effectively this morning. Meteor Shower FTW.

Solo smiting isn't ruined either, it just takes longer.

Lugosi

Ascalonian Squire

Join Date: Mar 2005

Quote:
Originally Posted by aron searle
What you are seing now is 1% of the moaning THAT would cause
Possible, but since Anet doesn't implement a restriction like that it means to me: "yes, people can go out alone and try to farm". Because if they don't want it, seriously don't want it, the restriction would be a better way to go than messing with other game-mechanisms.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by entropy
How bout the fact that most people are idiots? How bout I don't like to talk to them or interact with them. In fact I would go so far as to say that the majority of people that play mmo's are idiots. If I want to play by myself and farm by myself I will do just that. anet tryning to control that is a bad idea. So many posts telling me yes with not logic behind them. Farming brings item's into the economy. This makes all the items that aren't "perfect" much cheaper. Therefore the smaller people can go and buy good weapons for a much lower price and therefore never have to farm.
Flooding a market with items makes the cost of those items fall, yes. But that isn't the only thing working here. Lots of farmers means lots of people with lots of gold. If you are willing to pay more for an item because you have so much gold, the fact that there are lots of them doesn't matter as much because there are lots of people with lots of money.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by Memphis

"Jump into a world of thousands where each mission is created just for you. Experience fast paced action where adventure is a mouse click away and death is never the end. Join with freinds or play solo with a band of skillfull henchmen."

Anything else Captain Genius?
*sigh*

I'll quote back to you your own quote, highlighting the important part, since you obviously missed it.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Possible, but since Anet doesn't implement a restriction like that it means to me: "yes, people can go out alone and try to farm". Because if they don't want it, seriously don't want it, the restriction would be a better way to go than messing with other game-mechanisms.
But they havnt "so far" had the balls to make 4+ party restrictions or similare.

Becasue they realise that a significant enough slice of people like to solo.
Quote:
Join with freinds or play solo with a band of skillfull henchmen."
If the box says "skillfull henchmen" we should sue anet for false advertising.

Watch as they chase enemies fleeing from aoe, following them right into another mob even when you try and pull them back.

Memphis

Academy Page

Join Date: Jun 2005

UK

Natis Ignigena

R/Mo

Quote:
Originally Posted by Yamat
*sigh*

I'll quote back to you your own quote, highlighting the important part, since you obviously missed it.
*laugh*

You said 'the box says multiplayer'. It does not. Your point therefore is moot.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

i'm going to list some simple pros about this update and then i'm done with this thread. its long past dead and is here as a flame and troll bait so the mods don't have to work so hard deleting and editing multiple threads.

PROs

1. game is EASIER now than it was before. cast balth aura on yourself and make them run in circles while you team beats the crap out them. they never even attempt to attack you. they even stop in the middle of casting to start running.

2. we now have some mob control so that noob warrior that arggoed 3 groups didn't just waste 30 minutes to an hour of my time on missions. pugs survival rate has just increased alot. i might accually use pugs now.

3. econemy will be better with this change. solo farming has been slowed down so not as much gold is being pumped into the econemy reducing inflation. you complain about that sup fire rune being 10k well guess why. b/c people can get away with charging huge amounts with farmers buying them left and right. the only runes that are overly expensive compared to other class runes is b/c they are the attributes used for farming. expect to see these prices fall. in fact monk runes have now halfed since the update. i've already noticed an increase in drops post patch with an 8 man team. 3 golds on 1 mission with 8 people has never happened even right after release (none from chest). cost of materials will decrease b/c of the drop in inflation. it won't happen at first. it will spike then it will drop drasticly. instead of that 2.2 mil you need for fow armor it will be considerably less in the future. when the auction house comes the econemy will completely stabalize.

4. other classes will have a better chance of getting pugs. fire eles are still getting groups very easily b/c they can control mobs. this will make the community stronger in the end.

5. pve got a fresh of breath air and needed it badly. there was nothing else to do so people turned to farming as their only avenue of entertainment. while that might be satisfing it will implode this game in the end.

6. since the reduced effectiveness of some smiting and ele spells maybe now we can expect to see some increase to dmg or affects to aoe spells. especially some of the nerfs that have happened to smiting. look forward to seeing some skills buffs in the future.


i think this is a step in a good direction and glad to see that anet does want to make this game last long. if had to keep TNM (tank, nuke, monk) for another 6 months to release i would be brain dead and probly moved to another game as some people already have.

Quote:
Originally Posted by aron searle
But they havnt "so far" had the balls to make 4+ party restrictions or similare.

Becasue they realise that a significant enough slice of people like to solo.


If the box says "skillfull henchmen" we should sue anet for false advertising.

Watch as they chase enemies fleeing from aoe, following them right into another mob even when you try and pull them back.
that is your fault for not knowing how to controll them. next time try crtl + double click you name on party menu. the henches will stop attacking and come to you. after that you can make them follow you. i do this all the time to control them from arggoing another group. i use this alot to pull with henches.

don't blame anet for you inablity to use your resources.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Thank you twicky_kid.

Some of the things I have seen people selling for 15k I wouldn't pay 2k for... AND IT SELLS! Inflation sucks. It sucks for people with money, cause you have to keep getting more to stay ahead of it, and it sucks for newcomers because they can never hope to buy anything.

Great patch. Thank you ANet.