Quote:
| now my nuker 4 life that got 700k xp by nuking is a spiker which is pretty useless in pve |
| now my nuker 4 life that got 700k xp by nuking is a spiker which is pretty useless in pve |
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Originally Posted by Trance Addict
"It's sad. [Followed by] Why would my feelings be hurt?"
Read what you type. You're taking this like it's the end of the world. Be happy that people won't rely so much on Fire Eles and that other Elements and Professions will be accepted in groups. |
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Originally Posted by apocalypse_xx
Hello everyone, after reading all the posts and giving
this last update some serious thought I wanted to share my feelings and I think that many people who play GW like myself may be feeling the same things. First of all, I have been playing GW since it's public release on April 28th and have accumulated several million exp points on 2 different charcters. These 2 characters completed the game 100%, every mission, every bonus, every quest and I enjoyed it immensely. After that, I enjoyed very much seeking out rare and perfect weapons, my fissure armor, my 1000p in storage, I really enjoy the thrill in treasure hunting, my favorite axe is a 6-20 tribal, or my 6-20 sickle, I love rare and/or awesome looking items. But now, with all of these things accomplished, I find myself looking for more, I used to love solo ing the UW, just because to me it was fun wondering what rare drop I might get, even the previous solo nerfs were very much welcomed by me since I had to re-invent how I solo, btw, I can still solo everywhere that I could before this last update, even the UW, only, it takes me a tiny bit longer, no big deal, but what this last update did confirm to me is that I had been fooling myself, this game is about teamwork, it is not meant to be played the way I enjoyed playing it, I don't like pvp, never have, I do however like the community and co-op missions, but they only last for so long, I thought the Halloween event was amazing, I found myself laughing out loud on several occasions, but this is not enough, and sadly I realize that even chapter 2 will not fufill what it is I am looking for, I want to search for rare items, I want to log in and quickly treasure hunt by myself sometimes, but this is not what GW is all about and the devs told us that right from the beginning, so here is point, I am not bashing GW at all, I very much got my money's worth from the game, it is an awesome game, however, like myself, perhaps some other players need to examine what it is that they need from a game, and if their needs are like mine, then maybe GW is not for us...after all, it was never intended to be. So, I truly hope GW will remain strong and the players will remain happy, thank you for reading and thanks for the fun 6 months |
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Hm... I've got a water ele who I got to thunderhead keep before being very bored with her.. I've had no problems finding groups and have always advertised what I was playing. I also have a mesmer who has had no problem finding groups (unless it's skill capping or the time of day where only 6 people are online). People are taking other professions into their groups these days, nerving that many skills isn't going to do anything, other than make people upset. |
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Originally Posted by Trance Addict
"It's sad. [Followed by] Why would my feelings be hurt?"
Read what you type. You're taking this like it's the end of the world. Be happy that people won't rely so much on Fire Eles and that other Elements and Professions will be accepted in groups. |

| which is regarding the state of the AoE skills in the game right now in PvE. |
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Originally Posted by Kalt
This update sucks.
If it bothers farmers bother Anet so much then stop making everything so expensive. How are players suppose to buy a 15k armor and other expensive stuff? By selling cookies to the dwarves? Maybe they should focus on making more fun instead of making the game even worse. You know like inventing new monster, new weapons new quests. |


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Originally Posted by BlackOut777
So this update affects me directly as from a casual players prospective it definitely makes it more difficult to just go out there and "do" it all by yourself. But then again - GW was not meant to be played that way.
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| Here's an interesting take on economic effects. Superior elemental runes of air, water and earth are no longer available at traders. Scalpers have bought them all and are now selling them at 10-20k, (what they more than likely purchased for 700g). Nice... |
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Originally Posted by Kool Pajamas
I dont really like the monsters not chasing fleeing players. Seems to make it too easy.
I like the monsters fleeing from AoE spells. Maybe Fire Eles wont be the only type in PvE now. |

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Originally Posted by Trance Addict
Why? Because like people, now they get OUT of AoE? Why not just make all of the enemy NPCs do 0 damage and take 300000% damage from all sources while you're at it. They're increasing the difficulty of the game. If it gets too rough for you, maybe you should stop playing GW and go back to trying to pass kindergarden.
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Originally Posted by Gaile Gray
That's exactly what I was thinking when I read the Update Notes as few days ago. How many times have you guys gotten mad at the Henchies? And haven't you felt just a tiny bit cheesy when you cast an AoE Spell like Fire Storm, knowing it that the monsters were going to stand there like lumps, taking it until they died?
"Hey, there, my Charr buddy, did you notice your fur was flaming and your teeth were melting?" "Why yes, my stalwart comrade, I did note that uncomfortable fact. But you know, I'm just too dense to up and move my furry behind out of this torrential downpour of spells. I think I'll just stay here and expire." How fun is it? Sort of like taking candy from a baby, isn't it? I never wanted to feel sorry for my enemies; I just wanted to feel powerful when I smited them. So if the monster enemies are actually more on par with a real player, isn't that a good thing? Doesn't that make accomplishments more meaningful? And for those who are concerned (I won't say "whining" but others have ) about farming, why in Dwayna's name do you think you should be able to solo some of the highest level areas to farm? How realistic is that expectation? I mean, if you could in the past -- and if that wasn't intended or balanced -- does that mean it should be left for players to do so indefinitely? No criticism for farmers, not at all. But in a game built on strategy and teamwork, like Guild Wars, it simply doesn't seem to me that it's reasonable to ask to play the highest end content as a solo player.In the end, though, my opinions aside, we tested these changes for some time and the consensus was that they were reasonable and fair. We are most definitely listening to all your feedback and will certainly be willing to consider future changes in the interest of game improvement. |