Guild Wars Update - Nov 10 and Nov 11

Jaia Shadowless

Jaia Shadowless

Ascalonian Squire

Join Date: Jul 2005

Salt Lake City

Guild of the Burninators

E/Mo

New update: fantastic.

This is what I was picturing when I read the update notes for the 11/10 update -- enemies take a few seconds of damage, realize it, move two steps away and start attacking again. Very realistic (no more monster ping pong balls) and very enjoyable. AoE is alive again. Go Anet!

Jakerius

Jakerius

Lion's Arch Merchant

Join Date: Sep 2005

Marhan's Grotto, reminiscing about the good old days when it had more than two people.

Children of Orion [CoO]

R/Mo

I see little to no difference. A full removal of the update of AI would be better.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Lord Oranos
Well ask yourself this, how many times can people just "deal with it" till they cant take it anymore.
either play the game or don't. this is getting so redundant. its a free game walk away any time.

makes no since once so ever that people are flipping out about this. what happened when pro bond went out the window. people flipped and threatned to quit. now instead of nerfing pro spirit they reduced the dmg aoe do. but they gave aoe a HUGE advantage.

every aoe spell now has basicly maealstroms interrupt affect now. you cast an aoe they start running. even if they are in the middle of casting they run. you are effectivly shuting down every monster around you while ranged attackers and spell casters will blast them to another world. if i could preven those lvl 29 axxtes from attacking my just but using symbol of wrath and the like then i'm all for it.

so i care about soloing no i do not. i don't supports bots in any way shape or form. if they have to someone what hurt us to do it so be it the game will be better in the long run.

people are so short sited.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

i think of the update as a new creation for builds

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

I played through Sorrow's Furnace again with my fire Ele. I noticed a pretty big difference now; enemies don't run at the sight of Fireball anymore. They simply step aside when Firestorm starts dealing damage.

See, if you want firestorm, searing heat, or meteor shower to hit, have someone bring a snare. It's not a difficult concept.

Quote:
even if they are in the middle of casting they run
Really? Which mobs do that? I killed the ele doppleganger today, and it stayed within my firestorm while he was casting spells.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by aeroclown
whine,moan,complain, do people around here have nothing better to do. Updates are bound to have problems, thats life, get over it. Seriously do you stand in Firstorm for more then 2 or 3 seconds when an npc cast it ? Then why should an npc stand in it ?

I guess you just can't make everyone happy. Some people just need a cause.
Do you like being a clown?
We have valid points.

Monsters aren't players which is why they should. Stand in it. Henchies should move because they are supposed to be replacements for players, but even that they don't need. AI was perfectly fine the way it was.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

I don't see the validity of the argument, "Monsters aren't actual players, therefore, they should stand and take full damage." Why? Is there some rule that says enemy AI in video games can't stray from archaic routines?

Well, you have a point if you simply find it isn't fun. But why does AI have to be that stupid? I think it's assuming too much to think that.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

ya it was fine i liked it the way it was. now my ele got screwed over after i put a ton of time and money into him... and i aggre w/ floppinghog a/b monsters and henchies this needs to be completely removed.

Swehurn

Swehurn

1,787,569

Join Date: Jul 2005

BC, Canada

Ah, well...it was good while it lasted. The reasons behind the update make sense - I guess it is pretty unreasonable to expect a mob to just stand there and take a beating - but this game just isn't as much fun for me as it was pre-patch.

I just think that this was a bad time for such a major change in game mechanics. Of course, any time after release is a bad time for this significant of a change...

All the complainers (and I count myself in this group) thoroughly enjoyed the game before this patch, and I think we're all of the, "It wasn't broken - why did you have to fix it?" mentality about this change.

After running out of content (finished the game on 3 chars and have played with all professions) and acquiring enough bad PUG stories to write a book, the only thing that I really enjoyed about GW was farming. Sure, good drops have been nerfed to near-oblivion, but there was always that faint hope of JUST ONE truly "uber" drop or acquiring enough gold/ecto to get that fissure armor that kept enjoyment in the game for me.

Now, it doesn't seem so much like a game...like an escape...it feels like grind.

No, I'm not about to delete my characters in a fit of pouting...but I don't think I'll be spending nearly as much time in GW any more. And the expansion? I'm suddenly not certain I'll be picking that up...it's been relegated to "I'll think about it" status.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Whoa...just took one freakin hour reading this thread from pgs 22 to 49 and i must say...anet did what i thought they would do..while i was reading ..i was thinking..hey why not make monsters run after they get hit...i mean..its more realistic..and when i came to pg 48...man did it make my day...i mean..i wasnt against the idea of monsters running...just that..they ran to quickly..but yep...this update is good

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

ya this update is a def inprovement. now the monsters take dmg instead of foreseeing the dmg coming and then they scatter. i still hate the update but i think its a improvement. i stil say go back to the old.

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Paul_Bunyan
Exactly, what is the point of AoE skills that last more than 2-3 seconds? More worthlessness?

Nice try, ANet, really, but you failed again.

I understand you're trying to pull some weeds out of the "farm", but you can't just burn the whole feild and hope it'll be alright. Put the AI back to where it was, put some REAL thought into this, and try again.

I like this game less and less with each update.
This is exactly what its about, they figure farming is destroying the game, but now they destroyed, Ok FINE - totally broke, AoE spells and attacks into "run-away-from-this-even-if-your-not-a-player-please".

Maybe the answer to farming is totally ripping off smiting magic from the game? honestly, they are dodging the source and editting other skills in order to try to stop farming some how, or at least make it so utterly un-enjoyable that we all give up and only pvp till we are once again not enjoying the game... come on. I don't know, get the auction house implented, get rid of the traders that help destroy our gold income when we wanna try new builds, some more gold sinks is ok but the extremes only truly hurt the casual players that really dont have the money to even begin with.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

heres a question. in how many other games have u seen monsters run away from players when they start taking dmg? none that i have seen. it appears the monsters in guild wars have al become huge wimps.

Knight_Shyft

Academy Page

Join Date: Aug 2005

Massachusetts, USA

W/Mo

Quote:
Seriously do you stand in Firstorm for more then 2 or 3 seconds when an npc cast it ? Then why should an npc stand in it ?
With my Tank... Damn straight I will if I know I/my team will take down the mob(s) before I take terminal damage.

As Far as the patch as a Whole
So if i'm attacking say a Salving Cactus or a grouping of Blessed Griffons and they cast Symbol of Wrath or any other AoE Skill I should run for the Hills regardless of damage and with absolutely no regard for my Team!?!? HELL NO Yet this is exactly what the Henchies do since Anets Wonder fix. either fix it or reverse it.

To add insult to injury they've effectively neutered a full 1/3 of at least two classes (Fire Ele & Smite Monks). Ignoring farming completely both of these classes are as important if not more important to any full gaming group as any other class/combo out there. Admittedly these changes have opened otherwise closed doors for other classes that have been ignored for entirely too long but the whole point of the game is to be able to explore ALL Classes not neuter the effective ones so that the ignored will be accepted.

I personally have absolutely NO interest in PVP what-so-ever. I bought this game to play in a team towards a common goal(mission completion and ultimately game completion). And to be able to do so with any/all classes I choose. Instead of destroying classes or parts of classes to stop farming, introduce mobs that are known to shutdown farming IE Jade Scarabs in the desert, Maguuma Spiders in the Jungle.

EDIT: Forgot to add, try any Mission/Area now with a Monk secondary, bring Balthazars Aura - you can now basically walk through the Mission(s) Mobs will not follow relentlessly and now they RUN from AoE Skills. Don't have to worry about perfecting that Fighting skill anymore, just learn now to use your 4 movement keys. Personally, I didn't buy a Walking game, I bought a Fighting game.

chosenbygod

Frost Gate Guardian

Join Date: Nov 2005

California

[BC]Black Crescent

Quote:
Originally Posted by I pwnd U
heres a question. in how many other games have u seen monsters run away from players when they start taking dmg? none that i have seen. it appears the monsters in guild wars have al become huge wimps.
completely agreed, monsters running away like is just stupid.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Quote:
Originally Posted by twicky_kid
either play the game or don't. this is getting so redundant. its a free game walk away any time.

makes no since once so ever that people are flipping out about this. what happened when pro bond went out the window. people flipped and threatned to quit. now instead of nerfing pro spirit they reduced the dmg aoe do. but they gave aoe a HUGE advantage.

every aoe spell now has basicly maealstroms interrupt affect now. you cast an aoe they start running. even if they are in the middle of casting they run. you are effectivly shuting down every monster around you while ranged attackers and spell casters will blast them to another world. if i could preven those lvl 29 axxtes from attacking my just but using symbol of wrath and the like then i'm all for it.

so i care about soloing no i do not. i don't supports bots in any way shape or form. if they have to someone what hurt us to do it so be it the game will be better in the long run.

people are so short sited.

Im not being shortsited in anyway, maybe people enjoy the way they play, and just maybe some people wasted money on 15k, runes, items etc for a fire nuker, and then have it blow up in their face, imo aoe skills werent that useful to begin with, maybe meteor storm, but other things like smiting in groups was pathetic. What Im saying is maybe some people that actualy worked on their build and liked it, maybe they didnt read forums and copy a build, aoe is almost useless in pvp now it is in pve(due to this recent change though its more useful now).

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Okay, so you make it so monsters run from AoE spells, then whats the point of having them? There is none. They lose their effectiveness as mass damage spells and wind up doing much less than their meant to do. You keep saying slow, cripple, and knockdown. Of course this will slow their retreat but the point is the spell wont do as much damage as you intended it to. The other elemental types have their purposes so dont think every elementalist is a fire nuker, its just the best way for dealing mass damage to huge mobs of enemies is to nuke them down with meteors and firestorms. This makes the game much harder and nearly imposible in some situations, not being able to take out that group from a ledge and then having to take on that group plus two more? That sounds like its pretty unfair. And what about the monks who smite along with their teammates to do damage? The monks who throw balths aura on the tank to help them finish off that enemy quicker only to have the enemy run its little ass off? These are not humans, these are monsters. They are supposed to be stupid. Remember PvE is not PvP there are reasons why different builds should work better this game is more diverse than you shallow players will ever know. You make oppionions about jobs you have never done just because you think its unfair that they can go on a farming run and you cant. If you're going to bitch about farming, ask them to nerf the ranger runs in UW? I dont see anyone bitching about that. Just let the game be. People enjoy it the way it was so leave it, why change it so far into its release... something this big should have been changed the first month a-net mad a bad move on this one, and hopefuly they will notice it and at least fix up their mistakes.

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Quote:
heres a question. in how many other games have u seen monsters run away from players when they start taking dmg? none that i have seen. it appears the monsters in guild wars have al become huge wimps.
I can't believe I'm responding to this, but really, this is the funniest thing I've seen here. I suppose we could call you a wimp for running away from mugger - and yet, you'd be doing the smarter thing. Why should GW be like any other game?

Quote:
completely agreed, monsters running away like is just stupid
Perhaps you could explain why.

Quote:
Okay, so you make it so monsters run from AoE spells, then whats the point of having them? There is none.
Mob movement control.

Quote:
Of course this will slow their retreat but the point is the spell wont do as much damage as you intended it to.
And when people dodge the arrows I'm shooting from my ranger, I'm not doing the damage I intended to. Maybe arrows should hit all the time.

Quote:
The monks who throw balths aura on the tank to help them finish off that enemy quicker only to have the enemy run its little ass off?
The monsters don't run quite so far anymore.

Quote:
These are not humans, these are monsters. They are supposed to be stupid.
Who said? Why can't ANet make a race of creatures whose intelligence matches that of a human's? (An AI henchman, at least.) Avicara's are probably among the most annoying mobs you have to fight, because they spike damage your squishies.

Quote:
Remember PvE is not PvP there are reasons why different builds should work better this game is more diverse than you shallow players will ever know.
Think more deeply about what you said - you're the shallow one here. Adjust your build, figure out the new uses of an AoE.

Quote:
You make oppionions about jobs you have never done just because you think its unfair that they can go on a farming run and you cant. If you're going to bitch about farming, ask them to nerf the ranger runs in UW? I dont see anyone bitching about that.
Solo and groups of five make a big difference.

Quote:
Just let the game be. People enjoy it the way it was so leave it, why change it so far into its release... something this big should have been changed the first month a-net mad a bad move on this one, and hopefuly they will notice it and at least fix up their mistakes.
Maybe you'd like all updates to stop coming in.



Edit: Sorry about the quotefest - but this one was just too easy. :/

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

i completly and utterly aggree w/ fluffyx couldnt of said it better myslf

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Quote:
Originally Posted by pyrohex
I can't believe I'm responding to this, but really, this is the funniest thing I've seen here. I suppose we could call you a wimp for running away from mugger - and yet, you'd be doing the smarter thing. Why should GW be like any other game?



Perhaps you could explain why.

a mugger is a person w/ a higher thought process then an animal. so therefore using a mugger as an example is not legit. therfore in response to that if u are attacked by a enraged bear and u stab it repeadtly i highly doubt its gonna run away from u. its proly going to go into a rage adn kil u quicker instead. same w/ most animals in real life. GW doesnt have to be like otehr games but it shouldnt suck the fun out of being an fire ele and having the satisfaction of watching major dmg being dealt

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

You can still see the full effect of AoE nukes.

USE A SNARE! (hamstring, pin down, water hexes, mesmer burdens)
KNOCKDOWN! (hammer-knockdown and elementalist's Gale/Whirlwind)

It's called coordinating with what the team has. People coordinated in the past by having tanks take aggro, monks heal, nukers nuke. Now it's time to coordinate in a different way.

Funny how nobody thinks to use new ideas, even after we shove it in their faces.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

thats nto gonna give u the full effect of the aoe. aoes last up around 10 seconds. it doestn take a cripplped moster 10 seconds to get out of an aoe even w/ the above being used.

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Ah, so Avicaras shouldn't run. And neither should Charr. And neither should White Mantle. And neither should the Stone Summit. And neither should Mursaat, etc.

Perhaps animals and "beasts" could act differently, but that's a different consideration from yours - eliminate the update completely.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

if people would get out of this mentality they have grown into over the past 6 months and learn what aoe spells really do this would be so painless.

aoe are not used for dmg. yes they do dmg but that's not the point. they are used for breaking up groups. now instead of a warrior having to hold arggo. you can cast an aoe spell to prevent an entire group from bum rushing you. so that over zealous war just arggoed 3 group cast an aoe and watch them split. this is more affective then dealing some miniscul dmg that takes 10 seconds to even amount to anything.

balth aura is now a truely god spell for pve. i protect cast some protection rush in behind group and cast it on myself. move next to group and make them run towards my party. while they are running we are killing. so which is more affective. dealing a small 20 dmg for 10 secs or make them stop attacking for 10 seconds. if they are not attacking then they can't kill you.

aoe is better this way and will improve the success of pugs by being defensive and offensive. the patch didn't make pve harder it made it easier.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

they split until the aoe wears off then they come back. if aoes werent meant for dmg then y the heavy energy cost and exhaustion? if aoes were meant to scatter then they need to lower energy cost for them huge. so ya this patch is crap

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by internetguy
There is a major difference between PVP and PVE, in PVP: two high intelligent groups against each other with the same amount of members, in PVE, one high intelligent group (Human players) against low intelligent (AI) computer controlled, but in high quantity monsters. All of these kind of combinations create something call balance or fairness. The newest patch totally destroyed this concept.

BTW, if you are writing in the thread, “do people around here have nothing better to do” will apply to you too. lol

You sir, are a genius. You worded it perfectly, I hope you don't mind, I copied and posted the above(with your name) in the poll thread also.

I got gangraped by about 15 minotaurs and trolls, my E/me doesn't have any good buffs or heals or knockbacks. They're improving the AI on the wrong side of the fense. Henchies not healing me, even though I'm the only one fighting, they will res me on the spot, while they're still not fighting, let me get killed again, by that time, some npc will aggro another then all hell breaks loose around my dead body. Healer kept them all alive too. Ress'd me. I'm only down to like 4 HP now, so I shut it off and come back to the forums to say it's still a piece of solid waste.

The only thing I don't care about anymore is Orion wasting his AoE when something is almost dead, wouldn't kill anything now that it's repulsive to any form of life.

I'm done playing unless they fix ele's, and I JUST bought the game.

For those of you that say it's stupid to stand there and take a shower, read all my other posts, and if you still don't get it........well damn, if you like the patch so much, why are you in the forums?

*uses much restraint to not go hog wild and flame fire and brimstone all over the place

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

I just went to 2 guildwars fansites...and i must say...the results vary
Over in guildwars-Ogaming...most of em like the update...
while in gwonline.net ...well...most of em just hate it...
ive yet to view the other forums...just givin u the info..

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by I pwnd U
they split until the aoe wears off then they come back. if aoes werent meant for dmg then y the heavy energy cost and exhaustion? if aoes were meant to scatter then they need to lower energy cost for them huge. so ya this patch is crap
only a few aoe spells have exhaustion. only one of them even worth a damn is mealstrom. the rest was crap to begin with.

i can push 90 dmg per second aoe dmg that they don't run from and ignores armor within 4 seconds with a large range. meteor shower hits for 3 times for a little less or more depending on elemental weakensses. each hit is about 2.5 seconds apart from each other. this skills is obviously crap for dmg. the only thing that made it any good in the first place was the fact that it would knock them down INTERRUPTING the foe. now every aoe spell has the interrupt affect by making them run.

so i can deal more dmg per second and have the entire spell set cast 1 second before you even get your meteor shower off.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

good 4 u but thats U not the other players. other players may not have yur "superior" skill and intelict so give them a chance. its a crap patch they need to just get rid of it.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by I pwnd U
good 4 u but thats U not the other players. other players may not have yur "superior" skill and intelict so give them a chance. its a crap patch they need to just get rid of it.
so anet should keep rewarding the weak and simple minded while the other players that want a challenge stay numb?

this is not that hard to figure out that they only run vs "spells." i can list a ton of skills that are aoe but not "spells."

learn to adapt. the ele is not dead still getting groups very easily. eles releave the burden off of monks by regulating the monsters. instead of vs 10 good monsters 4 of them are running. give me a few more seconds and i'll have the rest of them running.

pve just got easier but in a different way.

people really can't stand change. get in your little bubble and everything will be ok. anything on the outside is just met with fear right aways. guess its just human nature.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Jezter14
NOW WTF , i think they made it worse. They willl attack u outside of aggro.
My lvl 12 monk couldn't heal outside of aggro without beassts turning on me. Then the whole group is chaotic scattering and we die, and mission ends.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO u anet.
pugs will have to learn to play differently then they used to. old tricks won't work.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

no the ele isnt dead but the fire nuker basically is. the point of the fire nuker and meteor shower was to stop monks in places such as FoW. now its pointless. the monks move and 25 energy is wasted. yes a challenge is fun but to make it where monsters run and then cause warriros to follow and aggro more it adds up. eventually u have 20 enemies fiting a max group of 8 players. and u cant use an aoe to dmg them instead u scatter them causing members to go in different directions totally defeating the point of a team. and no guild wars does not reward the week and simple minded. if players want a challenge they can find them. go try to solo. not for a reward but for a challenge. tahts what i do i solo for the challenge not for the reward. they shouldnt make it extremely tough on players to beat missions the way it was was fine. no one complained a/b how bad it was before teh patch so ovbiously u liked it just fine before the patch. all of a sudden sumthin changes and u arent content w/ how it was. we were all content w/ it. just go back to how it was and we can all be content again.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by twicky_kid
so anet should keep rewarding the weak and simple minded while the other players that want a challenge stay numb?

this is not that hard to figure out that they only run vs "spells." i can list a ton of skills that are aoe but not "spells."

learn to adapt. the ele is not dead still getting groups very easily. eles releave the burden off of monks by regulating the monsters. instead of vs 10 good monsters 4 of them are running. give me a few more seconds and i'll have the rest of them running.

pve just got easier but in a different way.

people really can't stand change. get in your little bubble and everything will be ok. anything on the outside is just met with fear right aways. guess its just human nature.
Any random new player is not simply weak and simple. I find that highly offensive. In fact, almost your entire post is condescending.
The monsters affected don't go running, they step a little way out of it, and then turn and fight. Out of those 10, 4 are out of the fight for approximately 2-3 seconds, if that, less if they are creatures with ranged attacks.

Lugosi

Ascalonian Squire

Join Date: Mar 2005

I have a wonderful idea for the next "realism" update.
Let's just assume that the enemies have the same minimap that each player has, including colored dots for allies and foes. Now as soon as the player is able to see a red dot on his minimap (which is an enemy), the enemy, of course, will also be aware of the player being there. Maybe implement something like a 50/50 chance for the enemy to actually notice the intruder. Once he notices, he will somehow let each and every nearby mob know that the player is close, which will result in all those groups going for the big hunt at once.
Of course the aggro-circle wouldn't be necessary anymore, but how realistic is that anyway, if you can stand in front of somebody and he doesn't see you just because your circle doesn't touch him, while you're already able to make out the stains on his armor?

Honestly, if real players in a group tell their teammates where the red dots on the minimap are coming from, why shouldn't the enemies do the same? It adds realism, it makes it a whole new challenge.
/Sarcasm

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by I pwnd U
good 4 u but thats U not the other players. other players may not have yur "superior" skill and intelict so give them a chance. its a crap patch they need to just get rid of it.
Guild Wars has always maintained it's a skill-based game. But you want players to have the option of playing in a less-skilled fashion? No. Gain skill. Learn to overcome.

(Aggro problems are a separate issue, actually. However, even with fixed aggro, if you complained "omg, I can't rely on Meteor Shower and Firestorm now, this game is dead", you'd be demonstrating you have minimal skill, and that clearly means Guild Wars is NOT the game for you.)

If this update is causing less-skilled players to leave, I'm happy. PUGs might be worth looking into now.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Lugosi
I have a wonderful idea for the next "realism" update.
Let's just assume that the enemies have the same minimap that each player has, including colored dots for allies and foes. Now as soon as the player is able to see a red dot on his minimap (which is an enemy), the enemy, of course, will also be aware of the player being there. Maybe implement something like a 50/50 chance for the enemy to actually notice the intruder. Once he notices, he will somehow let each and every nearby mob know that the player is close, which will result in all those groups going for the big hunt at once.
Of course the aggro-circle wouldn't be necessary anymore, but how realistic is that anyway, if you can stand in front of somebody and he doesn't see you just because your circle doesn't touch him, while you're already able to make out the stains on his armor?

Honestly, if real players in a group tell their teammates where the red dots on the minimap are coming from, why shouldn't the enemies do the same? It adds realism, it makes it a whole new challenge.
/Sarcasm

I beat you to it, but I think it was in the poll version, same topic.
Good nonetheless though.
Job well done.

Quote:
Originally Posted by calamitykell
Guild Wars has always maintained it's a skill-based game. But you want players to have the option of playing in a less-skilled fashion? No. Gain skill. Learn to overcome.

(Aggro problems are a separate issue, actually. However, even with fixed aggro, if you complained "omg, I can't rely on Meteor Shower and Firestorm now, this game is dead", you'd be demonstrating you have minimal skill, and that clearly means Guild Wars is NOT the game for you.)

If this update is causing less-skilled players to leave, I'm happy. PUGs might be worth looking into now.
Skill based, not 100% leet.
The game is also based on customization and different combinations.
This completely rules out one of the most popular combinations for elementalists.
Someone had a point above, there were how many complaints about the AI of monsters regarding AoE's? Now that some people do have a problem, those other people that don't care about the update act as if there was a problem, and they are trying to say, "Finally, I always thought it was unfair"

If elementailsts were so much of an unfair advantage, why have the skills in the first place, why let the skills function as long as they did? Something this hugely unfair surely would not have "slipped" through the cracks. Who honestly complained about the monsters and their questionable AI?
Some of the people also NOW state that it's silly to stand in meteor shower in the first place.
I've posted enough on that.

If this is a way to hinder farming, that poses more questions.
There will be a replacement for farming, are those skills going to be taken away, or worked around so that they are ineffectual also? If they are, how many times will you work down that train of thought, will you actually run the game into the ground in order to stop people from farming?

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Quote:
Originally Posted by calamitykell
Guild Wars has always maintained it's a skill-based game. But you want players to have the option of playing in a less-skilled fashion? No. Gain skill. Learn to overcome.

(Aggro problems are a separate issue, actually. However, even with fixed aggro, if you complained "omg, I can't rely on Meteor Shower and Firestorm now, this game is dead", you'd be demonstrating you have minimal skill, and that clearly means Guild Wars is NOT the game for you.)

If this update is causing less-skilled players to leave, I'm happy. PUGs might be worth looking into now.
im not saying play it in a less skilled way im saying people have learned to play it in a certain way using certain skills and now they are extremely different messing it up. yes they can overcome but that causes more money to be spent and they prolly dont have much. this wil hurt guildwars if less skilled players leave since tehy mite have just got the game and have not had a CHANCE to build up there skill level.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Aeon_Xin
Any random new player is not simply weak and simple. I find that highly offensive. In fact, almost your entire post is condescending.
The monsters affected don't go running, they step a little way out of it, and then turn and fight. Out of those 10, 4 are out of the fight for approximately 2-3 seconds, if that, less if they are creatures with ranged attacks.
this will be even better for new players. look at how majority of players thought about pve. tank, nuker, monk and that was it. if that's all that would get you into parties all the new players would learn.

now new players will have a better understanding of stategy and tactics as they play through pve. that will later transfer over to pvp if they ever decided to play that format making the game that more competitive.

aoe spells are great for mob control and has a much better benifit for entire party that way instead of dmg. lets face it most aoe spells don't do that much dmg for their cost. i can get 90 dmg out of a 5 energy cost spell in 1 shot with a 2-5 second recharge. it would take an aoe spell 10 seconds + cast time to barely over dmg that.

i think this helps more players in the end that hurts. it does hurt farming but farming hurts the econemy of the game by pumping endless gold into market causing inflation. bots are now less effective due to slower runs. soloing isn't dead its just slower. farming didn't make as much money as other methods so w/e i made my money in other ways than farming and faster.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

u keep bringing up what u can do. but players taht just started before the patch cant and besides necros were beign played as well idk how u left them out realy it was memsers being left out of pve b/c they could only really shut down casters (so it was thought unless u run a IW build) so start thinking community not just u.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I don't really see that much of a differnce. Then again, I don't do the 2 warriors, 3 eles, 3 monks combination. Maybe you guys should get a bit original and let something other than heal monks, sword w/mo and E/me nukers in?

If it has such an affect as to stop people from using the Meatbag, Meatbag Healer, Nuker build than it's fine with me and the reason why I pressed the button that said it was a great job