Guild Wars Update - Nov 10 and Nov 11
Mister Overhill
Well, I had to go and see it for myself. Ran a few areas with my fire-nuker, leaving my skill bar as it was. Took all henchmen, including Orion for good measure.
If anything, it seems as if the monsters are easier to kill, when you catch them. Don't they take a penalty when you hit them running away? And they are not all in your face at the same time.
A negative is the henchmen even more apt to get themselves (and you) in trouble by chasing monsters through traps, and poison water, and aggroing additional mobs.
Playing alone, it seems more enjoyable, but then about 95% of my gaming has been of the FPS variety, and this now seems to be a hybrid of that. The bottom line for me is how the rest of the team/family sees it. The jury is still out.
If anything, it seems as if the monsters are easier to kill, when you catch them. Don't they take a penalty when you hit them running away? And they are not all in your face at the same time.
A negative is the henchmen even more apt to get themselves (and you) in trouble by chasing monsters through traps, and poison water, and aggroing additional mobs.
Playing alone, it seems more enjoyable, but then about 95% of my gaming has been of the FPS variety, and this now seems to be a hybrid of that. The bottom line for me is how the rest of the team/family sees it. The jury is still out.
Savio
Well, new update.
Update - Friday, November 11
* Improved and corrected problems with Monster and Henchmen AI
* Fixed Dark Bond so that it no longer diverts damage to dead minions
* Fixed a bug that could return players to the login screen when they attempted to create a new character
* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties
Update - Friday, November 11
* Improved and corrected problems with Monster and Henchmen AI
* Fixed Dark Bond so that it no longer diverts damage to dead minions
* Fixed a bug that could return players to the login screen when they attempted to create a new character
* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties
Lady Ting
Quote:
Originally Posted by Savio
Well, new update.
Update - Friday, November 11 * Improved and corrected problems with Monster and Henchmen AI * Fixed Dark Bond so that it no longer diverts damage to dead minions * Fixed a bug that could return players to the login screen when they attempted to create a new character * Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties |
Tainted Poon
i wonder what they mean by "improved"
Darkest Dawn
Bravo, thanks Anet/NCSoft for listening. I do appreciate it!
twicky_kid
Quote:
Originally Posted by Savio
Well, new update.
Update - Friday, November 11 * Improved and corrected problems with Monster and Henchmen AI * Fixed Dark Bond so that it no longer diverts damage to dead minions * Fixed a bug that could return players to the login screen when they attempted to create a new character * Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties |
don't know what "improvements" they have made but nice to see corrected in that statement. maybe now the henches don't run like little wussies.
Sunman222
Very impressive with the turnaround.
BBoy_Manchild
did the update change the fact monsters run from aoe attacks?
Aeon_Xin
Quote:
Originally Posted by Mister Overhill
Well, I had to go and see it for myself. Ran a few areas with my fire-nuker, leaving my skill bar as it was. Took all henchmen, including Orion for good measure.
If anything, it seems as if the monsters are easier to kill, when you catch them. Don't they take a penalty when you hit them running away? And they are not all in your face at the same time. A negative is the henchmen even more apt to get themselves (and you) in trouble by chasing monsters through traps, and poison water, and aggroing additional mobs. Playing alone, it seems more enjoyable, but then about 95% of my gaming has been of the FPS variety, and this now seems to be a hybrid of that. The bottom line for me is how the rest of the team/family sees it. The jury is still out. |
It's pretty obvious the AOE spells are there to be used as they were to be used before this patch.
Sure, the game is still playable, but what is the point of a spell that does X damage every ten seconds if no monster will ever be within it's range for more than MAYBE 2 seconds.(if you know how to trap a monster good for you)
Something got rushed in a hurry, the entire mechanics of the game changed overnight, with no warning, and is even buggy by some reports, monsters flee before taking damage or when casting just starts. Monsters run away and into something, then jsut stop.
Something is wrong, and if it's not set back and/or readjusted soon, something is really really wrong. Word will get out, people will stop buying GW.
Think Ninja Gaiden for XBOX, I never played it because every review I found said it was killer hard.
I sincerely hope the RPG business isn't going into the concept car route. Either you love it or hate it. Screw you if you don't like it.
I kinda figured the RPG crowd was already a small enough market.
OK, some of that was rant and spam, but ooh well.
DeathDealer
this update is a very good improvment...Ive switched back to AoE and now they hang around for a little longer...until they are like "hey...Im getting nailed by fire...Im outta here"...seems a LOT more reasonable...
kKagari
ahh cool, they still run away from firestorm after the latest update, perhaps they stick around for 1 or 2 seconds, can't be exact, soo, i reckon those petitions didnt work, like most of the time anyways i love the update
twicky_kid
Quote:
Originally Posted by DeathDealer
this update is a very good improvment...Ive switched back to AoE and now they hang around for a little longer...until they are like "hey...Im getting nailed by fire...Im outta here"...seems a LOT more reasonable...
|
imagine all the people that have deleted their eles already.
kKagari
meteor storm still wont work the way it used to, mind you
purecash123
Quote:
Originally Posted by twicky_kid
HAHAHAHA!!!!
imagine all the people that have deleted their eles already. |
sonicLife
Quote:
Originally Posted by dargon
Lets see, snares...
Ele: about 33% of the water line, plus a couple in earth Mes: Crippling Anguish, Ethereal Burden, Imagined Burden Monk: none Necro: none Ran: maiming strike, pin down, barbed trap, spike trap, muddy terrain War: axe rake, hamstring Looks to me like only 1 in 25 possible class combos (I'm counting Mon/Nec = Nec/Mon, etc) has atleast 1 form of snare in the primary or secondary class and none of the snares makes use of a classes primary attribute. |
Darkest Dawn
Quote:
Originally Posted by kKagari
ahh cool, they still run away from firestorm after the latest update, perhaps they stick around for 1 or 2 seconds, can't be exact, soo, i reckon those petitions didnt work, like most of the time anyways i love the update
|
delfin42
Spells like Fire Storm will still cause monsters to run, but only a little ways; instead of dashing off like a cartoon character on crack, they run far enough to get out of the AoE range and then resume attacking.
Fireball and its ilk don't seem to trigger mad flight as much or as often.
Lava Font can make monsters skittish but isn't a total deterrent.
Excellent. Monsters are smarter and don't just say "HURR HURR I'll just stand here and burn to death," but also don't bounce around like ping-pong balls from the slightest AoE scratch. As needed a fix as the first one was.
Fireball and its ilk don't seem to trigger mad flight as much or as often.
Lava Font can make monsters skittish but isn't a total deterrent.
Excellent. Monsters are smarter and don't just say "HURR HURR I'll just stand here and burn to death," but also don't bounce around like ping-pong balls from the slightest AoE scratch. As needed a fix as the first one was.
_necroangel_
I've seen so many threads closed and everyone is like "woe is me wtf am I gonna do now..." In my opinion everyone should get over it...It's not the end of the world...It's a game for crying out loud...There will be new builds I'm sure...And I've read in other places that people aren't going to tell about their new solo builds, but you know they will...Someone will crack...Anyway, it doesn't matter now...What's done is done...If they are really so concerned then should use this time that they spend complaining and actually come up with a build that they can use to farm...It's a better use of time I think...
kKagari
alesia doesnt run from maelstroms >_<
Sharpe_116
My opinion is that yes, it was very smart to make them run from Aoe spells. BUT, they over did it. Smiting spells are no useless, but, the monsters run way to far, if u have a smite on u they will never touch u, just keep running around. They dont just move away from the Aoe, they move so that a ranger wouldent be able to hit them anymore. If they fixed it so that smites would be uneffected, and they would run a little less, i would be much happier
Lelani
Did a quick test with Meteor Shower, most stuff made an attempt to run after the 2nd knockdown, but still got hit by the 3rd one. Not like it used to be, but definitely not as bad as before.
Ard Wen
They don't run from firestrom if engaged in combat with warrior
Seems much better. Thanks for listening.
Seems much better. Thanks for listening.
PieXags
Sweet, an update Nov. 11.
What? No tormentors? Still? How the hell'd I predict that? I guess our christmas decorations will come before that armor set.
Don't really care about the monster AI, didn't notice that much of a problem with the way I play. Hopefully it pleases the population more than the last one, though. (Kinda like how it's opposite with me and the updates, every update I get more and more angry wanting my armor!)
What? No tormentors? Still? How the hell'd I predict that? I guess our christmas decorations will come before that armor set.
Don't really care about the monster AI, didn't notice that much of a problem with the way I play. Hopefully it pleases the population more than the last one, though. (Kinda like how it's opposite with me and the updates, every update I get more and more angry wanting my armor!)
Aeon_Xin
Is meteor 10 seconds like the first fire AOE?
If so, what good is 3 hits if the spell has ten seconds?
Why not make a spell that's that much damage(3 seconds worth) to area and call it good?
Personally Either take the spells completely away, change them, or put the AI back, and work on catching ebay-farmers and banning them.
If so, what good is 3 hits if the spell has ten seconds?
Why not make a spell that's that much damage(3 seconds worth) to area and call it good?
Personally Either take the spells completely away, change them, or put the AI back, and work on catching ebay-farmers and banning them.
Paul_Bunyan
Exactly, what is the point of AoE skills that last more than 2-3 seconds? More worthlessness?
Nice try, ANet, really, but you failed again.
I understand you're trying to pull some weeds out of the "farm", but you can't just burn the whole feild and hope it'll be alright. Put the AI back to where it was, put some REAL thought into this, and try again.
I like this game less and less with each update.
Nice try, ANet, really, but you failed again.
I understand you're trying to pull some weeds out of the "farm", but you can't just burn the whole feild and hope it'll be alright. Put the AI back to where it was, put some REAL thought into this, and try again.
I like this game less and less with each update.
imaginary friend
just because anet nerfed one thing after another doesnt mean anything, people will just have to use their minds to come up with new 5 man FA and SF runs.
chosenbygod
i dont get it, what did they change in the update today? nov.11
entropy
Still pointless. I just tested and they still run from any and all aoe's like ignite which is plain stupid. Still huge nerf and it had better be gone soon And btw I have never ever echo nuked anything
imaginary friend
and farming builds
aeroclown
Quote:
Originally Posted by Aeon_Xin
Is meteor 10 seconds like the first fire AOE?
If so, what good is 3 hits if the spell has ten seconds? Why not make a spell that's that much damage(3 seconds worth) to area and call it good? Personally Either take the spells completely away, change them, or put the AI back, and work on catching ebay-farmers and banning them. |
I guess you just can't make everyone happy. Some people just need a cause.
entropy
kk so firestorm should now never ever be used after all its a 15 energy spell with around 24dmg a sec. so 3 secs-dmg from armor is around 45 dmg. Yay that was totally worth all that energy+ a 4 sec casting time. Metoer shower hits once big deal. Fire line is still completely nerfed so screw this update. I refuse to believe that nerfing almots an entier class will benefit the community in general.
EternalTempest
Trying to test the new effects of Nov 11 tweak. Now that Anet has done run away with all the mobs there starting to tweak it
Something I have learned a well placed fast casting AOE spell is great to get monsters off tank / monk / etc when he's about to die or in trouble.
Something I have learned a well placed fast casting AOE spell is great to get monsters off tank / monk / etc when he's about to die or in trouble.
twicky_kid
you know what keep them running i like it that way. if they are running they are not trying to kill me.
just cast balth aura on yourself and herd them towards your group. you can smash them while they run and most will be body blocked. i am loving bath aura more than i have before.
just cast balth aura on yourself and herd them towards your group. you can smash them while they run and most will be body blocked. i am loving bath aura more than i have before.
calamitykell
Quote:
Originally Posted by entropy
I refuse to believe that nerfing almots an entier class will benefit the community in general.
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17 of 75 is HARDLY an entire class. It's not even half! Of course, if all you know how to do is cast Firestorm and Meteor Shower, then I understand what you mean.
borkbork
The point of AOE spells is to break groups apart. It's pretty stupid to just stand there and watch yellow numbers bounce around the screen. PvE was never fun and always quite boring to watch stupid mobs just sit there eating meteor after meteor.
NOW... They should up the damage on AOE spells, since AOE spells are meant to punish you for standing in them... but you'll probably have to wait until the World Championships are over before they retweak skills again.
NOW... They should up the damage on AOE spells, since AOE spells are meant to punish you for standing in them... but you'll probably have to wait until the World Championships are over before they retweak skills again.
internetguy
Quote:
Originally Posted by aeroclown
whine,moan,complain, do people around here have nothing better to do. Updates are bound to have problems, thats life, get over it. Seriously do you stand in Firstorm for more then 2 or 3 seconds when an npc cast it ? Then why should an npc stand in it ?
I guess you just can't make everyone happy. Some people just need a cause. |
BTW, if you are writing in the thread, “do people around here have nothing better to do” will apply to you too. lol
twicky_kid
Quote:
Originally Posted by borkbork
The point of AOE spells is to break groups apart. It's pretty stupid to just stand there and watch yellow numbers bounce around the screen. PvE was never fun and always quite boring to watch stupid mobs just sit there eating meteor after meteor.
NOW... They should up the damage on AOE spells, since AOE spells are meant to punish you for standing in them... but you'll probably have to wait until the World Championships are over before they retweak skills again. |
Lord Oranos
Quote:
Originally Posted by _necroangel_
I've seen so many threads closed and everyone is like "woe is me wtf am I gonna do now..." In my opinion everyone should get over it...It's not the end of the world...It's a game for crying out loud...There will be new builds I'm sure...And I've read in other places that people aren't going to tell about their new solo builds, but you know they will...Someone will crack...Anyway, it doesn't matter now...What's done is done...If they are really so concerned then should use this time that they spend complaining and actually come up with a build that they can use to farm...It's a better use of time I think...
|
Loch
Quote:
aoe spells are never used in pvp |
Quote:
Well ask yourself this, how many times can people just "deal with it" till they cant take it anymore. |
imaginary friend
Quote:
Originally Posted by Lord Oranos
Well ask yourself this, how many times can people just "deal with it" till they cant take it anymore.
|
just think of the update a new chance for different professions in 5 and 5 man farming runs
EDIT: 5 and 6....