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Originally Posted by NewSaber
The AI has gone from one flawed extreme to the other.
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Agreed. At least when they were standing there you could say they were extremely dedicated monsters hellbent on killing you.. now they're worse than wimps! Like I (and others have mentioned) making them move for only DOT spells, and giving them a delay/random percentage chance of moving is a better idea.
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Originally Posted by Gaile Gray
How fun is it? Sort of like taking candy from a baby, isn't it? I never wanted to feel sorry for my enemies; I just wanted to feel powerful when I smited them. So if the monster enemies are actually more on par with a real player, isn't that a good thing? Doesn't that make accomplishments more meaningful?
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It's a game, Gaile. I play it to be entertained, not to work hard at it. Maybe the kids here have nothing beyond homework (which I always found boring) but I think most of us with jobs would want to relax after work with a good blast out with friends in the PvE game. If they want something more demanding there is always PvP, yes? Why make both of them the same?
Also, accomplishments are only meaningful if they're special. Having to chase 48357813753 mobs while you complete the game is hardly special; in fact it's exhausting and downright annoying. Have you guys playtested this after programming for a full day, then attempt to complete a mission in an hour or two?
Let me tell a tale about realism here. There was this strategy game, which promised to be highly realistic and claimed to simulate empires extremely well. It was meant to be detailed, and had a lot of anticipation building up.. the game was then released, and.. well, fell flat.
The game was Master of Orion 3.
It was the most BORING game I ever played. Why? Because the realism got to the point it felt like WORK (some of the information screens reminded me of the Excel spreadsheets I work on even), and frankly if I wanted work I'd go do some more work and get more real money rather than virtual money.
I play a game to be entertained. The balance between frustration and fun has been tipped towards frustration too much this time. I don't want to "work" that hard in an activity that's supposed to be giving me entertainment!
To me this reeks of bad strategy. Wasn't this game meant to attract casual players as well? Wasn't this game meant to have balanced classes such that you could do well no matter what class you take? Whatever happened to catering to a large population and variety of gamers? We now have a PvE game that plays like bad PvP (since even in PvP humans don't run away like that). Why should a class of spells be made so useless just like that?
There are many gamers in Guild Wars, Gaile. Not just the hardcore PvPers, or the PvEr who have played the game to death. There are casual gamers who want to enjoy the idea of a MMO in a more social atmosphere. There are RPers who like the instanced modes which gives them the freedom to practice their craft without getting disturbed by gankers. There are long-time CRPGers who want to play this game cooperatively with friends every now and then, but can't play every single day for 5 hours because of other committments.
Has ANet decided that pandering to the hardcore crowd is the way to go? Because if that is the viable business strategy your accountants have worked out, please let me know. I'd rather leave now than being led along in a game that doesn't cater for my style of playing. Thank you.
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Originally Posted by id0l
Who are YOU to tell me how to play my character?
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Indeed. This is getting very irksome!