Guild Wars Update - Nov 10 and Nov 11

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Well, I had to go and see it for myself. Ran a few areas with my fire-nuker, leaving my skill bar as it was. Took all henchmen, including Orion for good measure.

If anything, it seems as if the monsters are easier to kill, when you catch them. Don't they take a penalty when you hit them running away? And they are not all in your face at the same time.

A negative is the henchmen even more apt to get themselves (and you) in trouble by chasing monsters through traps, and poison water, and aggroing additional mobs.

Playing alone, it seems more enjoyable, but then about 95% of my gaming has been of the FPS variety, and this now seems to be a hybrid of that. The bottom line for me is how the rest of the team/family sees it. The jury is still out.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Well, new update.

Update - Friday, November 11

* Improved and corrected problems with Monster and Henchmen AI

* Fixed Dark Bond so that it no longer diverts damage to dead minions

* Fixed a bug that could return players to the login screen when they attempted to create a new character

* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties

Lady Ting

Banned

Join Date: Jun 2005

nyc

Chaos Muffinz

W/R

Quote:
Originally Posted by Savio
Well, new update.

Update - Friday, November 11

* Improved and corrected problems with Monster and Henchmen AI

* Fixed Dark Bond so that it no longer diverts damage to dead minions

* Fixed a bug that could return players to the login screen when they attempted to create a new character

* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties
hah maby those petitions worked

Tainted Poon

Frost Gate Guardian

Join Date: Oct 2005

i wonder what they mean by "improved"

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Bravo, thanks Anet/NCSoft for listening. I do appreciate it!

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Savio
Well, new update.

Update - Friday, November 11

* Improved and corrected problems with Monster and Henchmen AI

* Fixed Dark Bond so that it no longer diverts damage to dead minions

* Fixed a bug that could return players to the login screen when they attempted to create a new character

* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties
good to see dark bond FINALLY fixed. though my necro ejoyed it but still way overpowered.

don't know what "improvements" they have made but nice to see corrected in that statement. maybe now the henches don't run like little wussies.

Sunman222

Frost Gate Guardian

Join Date: Jun 2005

Moa Birds

W/E

Very impressive with the turnaround.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

did the update change the fact monsters run from aoe attacks?

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Quote:
Originally Posted by Mister Overhill
Well, I had to go and see it for myself. Ran a few areas with my fire-nuker, leaving my skill bar as it was. Took all henchmen, including Orion for good measure.

If anything, it seems as if the monsters are easier to kill, when you catch them. Don't they take a penalty when you hit them running away? And they are not all in your face at the same time.

A negative is the henchmen even more apt to get themselves (and you) in trouble by chasing monsters through traps, and poison water, and aggroing additional mobs.

Playing alone, it seems more enjoyable, but then about 95% of my gaming has been of the FPS variety, and this now seems to be a hybrid of that. The bottom line for me is how the rest of the team/family sees it. The jury is still out.

It's pretty obvious the AOE spells are there to be used as they were to be used before this patch.
Sure, the game is still playable, but what is the point of a spell that does X damage every ten seconds if no monster will ever be within it's range for more than MAYBE 2 seconds.(if you know how to trap a monster good for you)

Something got rushed in a hurry, the entire mechanics of the game changed overnight, with no warning, and is even buggy by some reports, monsters flee before taking damage or when casting just starts. Monsters run away and into something, then jsut stop.

Something is wrong, and if it's not set back and/or readjusted soon, something is really really wrong. Word will get out, people will stop buying GW.

Think Ninja Gaiden for XBOX, I never played it because every review I found said it was killer hard.
I sincerely hope the RPG business isn't going into the concept car route. Either you love it or hate it. Screw you if you don't like it.
I kinda figured the RPG crowd was already a small enough market.

OK, some of that was rant and spam, but ooh well.

DeathDealer

DeathDealer

Lion's Arch Merchant

Join Date: Nov 2005

The Dark Side of the Moon....and I'm goin' back real soon

Guildless

R/Mo

this update is a very good improvment...Ive switched back to AoE and now they hang around for a little longer...until they are like "hey...Im getting nailed by fire...Im outta here"...seems a LOT more reasonable...

kKagari

kKagari

Lion's Arch Merchant

Join Date: Aug 2005

ahh cool, they still run away from firestorm after the latest update, perhaps they stick around for 1 or 2 seconds, can't be exact, soo, i reckon those petitions didnt work, like most of the time anyways i love the update

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by DeathDealer
this update is a very good improvment...Ive switched back to AoE and now they hang around for a little longer...until they are like "hey...Im getting nailed by fire...Im outta here"...seems a LOT more reasonable...
HAHAHAHA!!!!

imagine all the people that have deleted their eles already.

kKagari

kKagari

Lion's Arch Merchant

Join Date: Aug 2005

meteor storm still wont work the way it used to, mind you

purecash123

purecash123

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by twicky_kid
HAHAHAHA!!!!

imagine all the people that have deleted their eles already.
yea, which is probably most of the ones who played Ech0 n00kers =p

sonicLife

sonicLife

Academy Page

Join Date: Oct 2005

Oklahoma, US

E/Me

Quote:
Originally Posted by dargon
Lets see, snares...

Ele: about 33% of the water line, plus a couple in earth
Mes: Crippling Anguish, Ethereal Burden, Imagined Burden
Monk: none
Necro: none
Ran: maiming strike, pin down, barbed trap, spike trap, muddy terrain
War: axe rake, hamstring

Looks to me like only 1 in 25 possible class combos (I'm counting Mon/Nec = Nec/Mon, etc) has atleast 1 form of snare in the primary or secondary class and none of the snares makes use of a classes primary attribute.
Even if snares are 33% of the water line, using water snares with fire nukes is very ineffective, with the high combined energy cost and short slowdown of the water snares.

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by kKagari
ahh cool, they still run away from firestorm after the latest update, perhaps they stick around for 1 or 2 seconds, can't be exact, soo, i reckon those petitions didnt work, like most of the time anyways i love the update
Yes, this adds realism w/o being stupid. I think they did OK.

delfin42

delfin42

Academy Page

Join Date: May 2005

Ban Hammer

N/Me

Spells like Fire Storm will still cause monsters to run, but only a little ways; instead of dashing off like a cartoon character on crack, they run far enough to get out of the AoE range and then resume attacking.

Fireball and its ilk don't seem to trigger mad flight as much or as often.

Lava Font can make monsters skittish but isn't a total deterrent.

Excellent. Monsters are smarter and don't just say "HURR HURR I'll just stand here and burn to death," but also don't bounce around like ping-pong balls from the slightest AoE scratch. As needed a fix as the first one was.

_necroangel_

_necroangel_

Frost Gate Guardian

Join Date: Apr 2005

Sin City

Ecks Di (XD)

W/N

I've seen so many threads closed and everyone is like "woe is me wtf am I gonna do now..." In my opinion everyone should get over it...It's not the end of the world...It's a game for crying out loud...There will be new builds I'm sure...And I've read in other places that people aren't going to tell about their new solo builds, but you know they will...Someone will crack...Anyway, it doesn't matter now...What's done is done...If they are really so concerned then should use this time that they spend complaining and actually come up with a build that they can use to farm...It's a better use of time I think...

kKagari

kKagari

Lion's Arch Merchant

Join Date: Aug 2005

alesia doesnt run from maelstroms >_<

Sharpe_116

Frost Gate Guardian

Join Date: Oct 2005

The Adventurers Society

Mo/W

My opinion is that yes, it was very smart to make them run from Aoe spells. BUT, they over did it. Smiting spells are no useless, but, the monsters run way to far, if u have a smite on u they will never touch u, just keep running around. They dont just move away from the Aoe, they move so that a ranger wouldent be able to hit them anymore. If they fixed it so that smites would be uneffected, and they would run a little less, i would be much happier

Lelani

Ascalonian Squire

Join Date: May 2005

Did a quick test with Meteor Shower, most stuff made an attempt to run after the 2nd knockdown, but still got hit by the 3rd one. Not like it used to be, but definitely not as bad as before.

Ard Wen

Ard Wen

Academy Page

Join Date: Oct 2005

Haz Team

W/Mo

They don't run from firestrom if engaged in combat with warrior

Seems much better. Thanks for listening.

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

Sweet, an update Nov. 11.

What? No tormentors? Still? How the hell'd I predict that? I guess our christmas decorations will come before that armor set.

Don't really care about the monster AI, didn't notice that much of a problem with the way I play. Hopefully it pleases the population more than the last one, though. (Kinda like how it's opposite with me and the updates, every update I get more and more angry wanting my armor!)

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

Is meteor 10 seconds like the first fire AOE?

If so, what good is 3 hits if the spell has ten seconds?
Why not make a spell that's that much damage(3 seconds worth) to area and call it good?

Personally Either take the spells completely away, change them, or put the AI back, and work on catching ebay-farmers and banning them.

Paul_Bunyan

Academy Page

Join Date: Jul 2005

RES

W/N

Exactly, what is the point of AoE skills that last more than 2-3 seconds? More worthlessness?

Nice try, ANet, really, but you failed again.

I understand you're trying to pull some weeds out of the "farm", but you can't just burn the whole feild and hope it'll be alright. Put the AI back to where it was, put some REAL thought into this, and try again.

I like this game less and less with each update.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

just because anet nerfed one thing after another doesnt mean anything, people will just have to use their minds to come up with new 5 man FA and SF runs.

chosenbygod

Frost Gate Guardian

Join Date: Nov 2005

California

[BC]Black Crescent

i dont get it, what did they change in the update today? nov.11

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Still pointless. I just tested and they still run from any and all aoe's like ignite which is plain stupid. Still huge nerf and it had better be gone soon And btw I have never ever echo nuked anything

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

and farming builds

aeroclown

aeroclown

Krytan Explorer

Join Date: May 2005

Louisiana

E/Mo

Quote:
Originally Posted by Aeon_Xin
Is meteor 10 seconds like the first fire AOE?

If so, what good is 3 hits if the spell has ten seconds?
Why not make a spell that's that much damage(3 seconds worth) to area and call it good?

Personally Either take the spells completely away, change them, or put the AI back, and work on catching ebay-farmers and banning them.
whine,moan,complain, do people around here have nothing better to do. Updates are bound to have problems, thats life, get over it. Seriously do you stand in Firstorm for more then 2 or 3 seconds when an npc cast it ? Then why should an npc stand in it ?

I guess you just can't make everyone happy. Some people just need a cause.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

kk so firestorm should now never ever be used after all its a 15 energy spell with around 24dmg a sec. so 3 secs-dmg from armor is around 45 dmg. Yay that was totally worth all that energy+ a 4 sec casting time. Metoer shower hits once big deal. Fire line is still completely nerfed so screw this update. I refuse to believe that nerfing almots an entier class will benefit the community in general.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Trying to test the new effects of Nov 11 tweak. Now that Anet has done run away with all the mobs there starting to tweak it

Something I have learned a well placed fast casting AOE spell is great to get monsters off tank / monk / etc when he's about to die or in trouble.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

you know what keep them running i like it that way. if they are running they are not trying to kill me.

just cast balth aura on yourself and herd them towards your group. you can smash them while they run and most will be body blocked. i am loving bath aura more than i have before.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by entropy
I refuse to believe that nerfing almots an entier class will benefit the community in general.
Fire Magic has 17 skills. Elementalists have a total of ~75 skills.

17 of 75 is HARDLY an entire class. It's not even half! Of course, if all you know how to do is cast Firestorm and Meteor Shower, then I understand what you mean.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

The point of AOE spells is to break groups apart. It's pretty stupid to just stand there and watch yellow numbers bounce around the screen. PvE was never fun and always quite boring to watch stupid mobs just sit there eating meteor after meteor.

NOW... They should up the damage on AOE spells, since AOE spells are meant to punish you for standing in them... but you'll probably have to wait until the World Championships are over before they retweak skills again.

internetguy

Academy Page

Join Date: Jul 2005

Quote:
Originally Posted by aeroclown
whine,moan,complain, do people around here have nothing better to do. Updates are bound to have problems, thats life, get over it. Seriously do you stand in Firstorm for more then 2 or 3 seconds when an npc cast it ? Then why should an npc stand in it ?

I guess you just can't make everyone happy. Some people just need a cause.
There is a major difference between PVP and PVE, in PVP: two high intelligent groups against each other with the same amount of members, in PVE, one high intelligent group (Human players) against low intelligent (AI) computer controlled, but in high quantity monsters. All of these kind of combinations create something call balance or fairness. The newest patch totally destroyed this concept.

BTW, if you are writing in the thread, “do people around here have nothing better to do” will apply to you too. lol

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by borkbork
The point of AOE spells is to break groups apart. It's pretty stupid to just stand there and watch yellow numbers bounce around the screen. PvE was never fun and always quite boring to watch stupid mobs just sit there eating meteor after meteor.

NOW... They should up the damage on AOE spells, since AOE spells are meant to punish you for standing in them... but you'll probably have to wait until the World Championships are over before they retweak skills again.
i don't think so. aoe spells are never used in pvp unless they are one time shots. increasing the dmg on duration aoe spells would have impact on pvp.

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Quote:
Originally Posted by _necroangel_
I've seen so many threads closed and everyone is like "woe is me wtf am I gonna do now..." In my opinion everyone should get over it...It's not the end of the world...It's a game for crying out loud...There will be new builds I'm sure...And I've read in other places that people aren't going to tell about their new solo builds, but you know they will...Someone will crack...Anyway, it doesn't matter now...What's done is done...If they are really so concerned then should use this time that they spend complaining and actually come up with a build that they can use to farm...It's a better use of time I think...
Well ask yourself this, how many times can people just "deal with it" till they cant take it anymore.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

Quote:
aoe spells are never used in pvp
That's exactly why I'm puzzled about why AoE damage-over-time spells never got a buff before (except the exhaustion from Searing Heat).

Quote:
Well ask yourself this, how many times can people just "deal with it" till they cant take it anymore.
Sounds like the game is too strenuous for some people.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

Quote:
Originally Posted by Lord Oranos
Well ask yourself this, how many times can people just "deal with it" till they cant take it anymore.

just think of the update a new chance for different professions in 5 and 5 man farming runs

EDIT: 5 and 6....