Quote:
Originally Posted by Epinephrine
if Fireball did only 29 damage for 10 energy, with bonus 29 damage if the target is below 50% health you wouldn't brag about it being "spammable" - pet attacks do small amounts of damage really compared to other skills.
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Pet attacks are also mostly* not AoE, like Fireball/SF/almosteverythingelseever is. I tend to use the pet more like i play Mesmer, by dealing with
a particular dangerous target while the rest of the party is doing whatever.
You win the thread, regardless.
*All but Melandru's Assault, which does +10-58
adjacent, if it hits an enchantment, for 10 energy (5, if you put 12+1 into expertise, leaving you with 3+1 for Marks).
The change to Otyugh's Cry is awesome though. I've never had so much fun with those Nightfall Ranger mobs.
I also think that weapons for BM and WS aren't really out of the question at all. Taste-wise, i think maybe throwing axes for BM (shortbow range), and staves for WS. Stave-like mod slots, HSC/HSR/att+1 etc. Beastmaster focus too?
I'm thinking that the BM setup could be a bit more like Paragon is now, in that you'd have a weapon+shield combo. The shield would help offset the ridiculous lack of space for self-defensive skills in an outright BM build, and having no throwing-axe skills would prevent the axe from being a damage issue (but it could have a zealous mod!).
My mind keeps going back to Bows being so slow compared to Spears, and i feel like adding weapons like this might bring that into focus. I digress.
What kind of damage should these weapons do though? Physical could be boosted with Orders, Elemental could trigger all number of Ele hexes. I don't think this is exploitable enough to worry about?
I also think it'd be nice if Sins and Dervishes got weapons for Deadly Arts and Wind Prayers, purely so that running those lines was more feasible. Half-range Throwing daggers sounds about right.