Me/Mo UW Solo Build
Cador
I have enchanters stylish is nice but i think enchanters is more practical
Avarre
Well since i decided i had too much money im using Black-dyed 15k Noble's attire for 55hp now
Sure enchanter's is best but it only increases your energy margin, the build is completely energy-maintainable regardless of what your max is.
Sure enchanter's is best but it only increases your energy margin, the build is completely energy-maintainable regardless of what your max is.
Queto
I must agree with Avarre here, your max energy really doesn't matter, since you don't need to cast all your enchantments at the same time. I'm using ascalon armor, and it works, I have 36 max energy.
I started to use the build yesterday and after 10 runs I managed to get to the smites I found 3 ecto in that 10 runs, so I' making profit
I started to use the build yesterday and after 10 runs I managed to get to the smites I found 3 ecto in that 10 runs, so I' making profit
Cador
ok im gonna have to somehow reach 20 faster (i did dopple trick im only lvl 19 so soon) once there i will have to do the 200 att quests anyway to do this -the 200att
Avarre
Well the att quests are pretty easy to do... one is runnable, the other takes no time at all from copperhammer.
With minor modifications, you can solo Forest Titans (the elemental-borns) with this build actually Just treat them the same as as a pack of coldfires (waters are priority).
With minor modifications, you can solo Forest Titans (the elemental-borns) with this build actually Just treat them the same as as a pack of coldfires (waters are priority).
Squalus the Ipno
Sorry fo the stupid question
I've a mesmer/monk and i want to try the solo UW but i don't undersand
"-50 offhand".......???
Thanks in advance
I've a mesmer/monk and i want to try the solo UW but i don't undersand
"-50 offhand".......???
Thanks in advance
LightningHell
The "-50 offhand" is a Grim Cesta (for a necro). We don't really mind the requirement, the +3 energy when hexed or +2 energy when under 40% thing, the most important is the -50 health it gives. With it, your 105 monk has a 55 hp total, making it much easier to farm.
It's given by finishing Cities of Ascalon (or something), I think.
It's given by finishing Cities of Ascalon (or something), I think.
Avarre
Yep, cities of ascalon gives you 2 focus items. One with -20 health (or something), one with -50 health.
The exact mods on the -50 are:
Energy +6 req 5 blood magic [you dont meet the req, so you get 1/2 of 6 (+3) here]
Health -50 [important part]
Energy +3 (when enchanted) [youll get another +3 here]
Energy +3 (when hexed) [a little help vs coldfires, but not important]
Energy +5 (when health is less than 40%) [you shouldn't need this at all]
So in the end youll receieve +6 energy -50 life from this item.
The exact mods on the -50 are:
Energy +6 req 5 blood magic [you dont meet the req, so you get 1/2 of 6 (+3) here]
Health -50 [important part]
Energy +3 (when enchanted) [youll get another +3 here]
Energy +3 (when hexed) [a little help vs coldfires, but not important]
Energy +5 (when health is less than 40%) [you shouldn't need this at all]
So in the end youll receieve +6 energy -50 life from this item.
Squalus the Ipno
Quote:
Originally Posted by Avarre
Yep, cities of ascalon gives you 2 focus items. One with -20 health (or something), one with -50 health.
The exact mods on the -50 are:
Energy +6 req 5 blood magic [you dont meet the req, so you get 1/2 of 6 (+3) here]
Health -50 [important part]
Energy +3 (when enchanted) [youll get another +3 here]
Energy +3 (when hexed) [a little help vs coldfires, but not important]
Energy +5 (when health is less than 40%) [you shouldn't need this at all]
So in the end youll receieve +6 energy -50 life from this item. Thanks too much for the information
May i know how much time have you spent to finish UW quests?
Thanks in advance
The exact mods on the -50 are:
Energy +6 req 5 blood magic [you dont meet the req, so you get 1/2 of 6 (+3) here]
Health -50 [important part]
Energy +3 (when enchanted) [youll get another +3 here]
Energy +3 (when hexed) [a little help vs coldfires, but not important]
Energy +5 (when health is less than 40%) [you shouldn't need this at all]
So in the end youll receieve +6 energy -50 life from this item. Thanks too much for the information
May i know how much time have you spent to finish UW quests?
Thanks in advance
sno
Quote:
Originally Posted by Squalus the Ipno
Thanks too much for the information
May i know how much time have you spent to finish UW quests?
Thanks in advance
With a 3man group it took me ~6 hours to do all the quests in UW (except 4 horsemen, we're still working out how to do that one with only 3.)
May i know how much time have you spent to finish UW quests?
Thanks in advance
With a 3man group it took me ~6 hours to do all the quests in UW (except 4 horsemen, we're still working out how to do that one with only 3.)
jago piran
Quote:
Originally Posted by Queto
Man I love this buil! I bought all the junk I needed for it: Enchantment AXE (eat that, sword users), -50hp item and armor with sup runes on it. I died because of the nightmares twice now First time I didn't have Prot spirit on and he killed me in 2 shots. Second time, I killed a nightmare, walked a litte further and two more spawned...
a sword atacks faster than an axe and it will do same dmg coz ur not hitting with sword ur hitting with IW
Tarot Ribos
Quote:
Originally Posted by jago piran
a sword atacks faster than an axe and it will do same dmg coz ur not hitting with sword ur hitting with IW
INCORRECT.
Axes swing just as fast as swords. Hammers are indeed slower, though.
Still, the only reason I use a sword is because I happened to have a Fiery Dragon Sword of Enchanting sitting in my inventory. So, I figured I'd put it to good use.
Axes swing just as fast as swords. Hammers are indeed slower, though.
Still, the only reason I use a sword is because I happened to have a Fiery Dragon Sword of Enchanting sitting in my inventory. So, I figured I'd put it to good use.
ChoKILLate[FDG]
Nice job!
I just wanted to add that due to energy issuses when in smaller groups, I use a 3rd weapon setup that gives me +12 energy, faster casting, and faster recharge for illusion spells. This puts me at 105hp, but does not affect me negatively in any way. For larger groups, 55 is the way to go.
I just wanted to add that due to energy issuses when in smaller groups, I use a 3rd weapon setup that gives me +12 energy, faster casting, and faster recharge for illusion spells. This puts me at 105hp, but does not affect me negatively in any way. For larger groups, 55 is the way to go.
Avarre
Quote:
Originally Posted by sno
With a 3man group it took me ~6 hours to do all the quests in UW (except 4 horsemen, we're still working out how to do that one with only 3.)
Yeah think I saw some of your screenshots.. gg
I just kill smites because, fairly obviously, behemoths/terrorwebs stop the build when solo. I suppose you could try to wand the behemoths dead, but that wouldn't be worth it even if successful
And yeah ChoKILLate, thats probably a good idea since you wont need 55 hp except versus groups of 3 or more i think.
I just kill smites because, fairly obviously, behemoths/terrorwebs stop the build when solo. I suppose you could try to wand the behemoths dead, but that wouldn't be worth it even if successful
And yeah ChoKILLate, thats probably a good idea since you wont need 55 hp except versus groups of 3 or more i think.
Injektilo
Well this build has basically single-handedly revitalised PvE for me, it'd lost some of the sparkle after I'd slogged through with my Mesmer, never getting PUGs and henchying 95% of the time. Now as opposed to levelling my W/Mo in order to support my other characters (I was very poor, hovering around the 5k mark at best the majority of the time) I'm using my Mesmer to equip my nascent Whammo feels kinda wierd...
Hydras are very good with this build, just start off with Prot Spirit and Breeze already on, weather the barrage of Meteors and then put up Sympathetic and renew Prot and Breeze and you're off and running. Also, heading out from Dunes of Despair, after I've killed the Enchanteds (Can be tough since the Bows pack some interrupt that Dazes you) I go through the first teleporter thing on the left and then head straight across the Wurm infested bit and to the left again (When travelling through Wurm-zones I drop Mending so that I can maintain Prot Spirit indefinately, even whilst just wandering about) and you'll find a few Sand Giants, I'm unsure as to the validity of this claim and whether or not it's just small sample size or whatever, but they have dropped an absolute barrage of max damage, perfect upgrade purples and golds for me.
A great build, you've given a grand gift to this poor Mesmer and I've snagged about 50k over the last three or so days, not including all the good items that I deemed too worthy to be merchant fodder. Cheers Avarre
Hydras are very good with this build, just start off with Prot Spirit and Breeze already on, weather the barrage of Meteors and then put up Sympathetic and renew Prot and Breeze and you're off and running. Also, heading out from Dunes of Despair, after I've killed the Enchanteds (Can be tough since the Bows pack some interrupt that Dazes you) I go through the first teleporter thing on the left and then head straight across the Wurm infested bit and to the left again (When travelling through Wurm-zones I drop Mending so that I can maintain Prot Spirit indefinately, even whilst just wandering about) and you'll find a few Sand Giants, I'm unsure as to the validity of this claim and whether or not it's just small sample size or whatever, but they have dropped an absolute barrage of max damage, perfect upgrade purples and golds for me.
A great build, you've given a grand gift to this poor Mesmer and I've snagged about 50k over the last three or so days, not including all the good items that I deemed too worthy to be merchant fodder. Cheers Avarre
jago piran
Quote:
Originally Posted by Tarot Ribos
INCORRECT.
Axes swing just as fast as swords. Hammers are indeed slower, though.
Still, the only reason I use a sword is because I happened to have a Fiery Dragon Sword of Enchanting sitting in my inventory. So, I figured I'd put it to good use. oh ok thx that showed how much of a nub i am
has the 55 icon been nerfed so that u cant get it ne more ??
Axes swing just as fast as swords. Hammers are indeed slower, though.
Still, the only reason I use a sword is because I happened to have a Fiery Dragon Sword of Enchanting sitting in my inventory. So, I figured I'd put it to good use. oh ok thx that showed how much of a nub i am
has the 55 icon been nerfed so that u cant get it ne more ??
Queto
Hydra's are too easy with this build ^^
I actually like it more to kill hydra's then soloing UW.
And the drops aren't that bad too, I get about 1 rare each run
I actually like it more to kill hydra's then soloing UW.
And the drops aren't that bad too, I get about 1 rare each run
Avarre
I'm still practicing killing titan-borns in kryta/denravi with it So long as there aren't any growths, and you try to avoid being hit by 100 maelstroms, you can take them fairly easily with minor modifications to the build. (swap ess bond for watchful, SV for whatever).
I'll edit my first post to mention the alternative farming places with the build.
I'll edit my first post to mention the alternative farming places with the build.
explicytcontent
Do i really need to buy enchanters armor, cant i buy some parts from courtly or performer??
Avarre
You can use whatever you want. Im using Noble's.
ChoKILLate[FDG]
Still can't beat the grasping, it is like they hit me all at once. I tried putting up spirit, lure with wand, run down, cast healing breeze but they cancel it.
So then I tried healing breeze first (longer cast time), then lure, and then spirt...but my health still drops real fast. I am not sure if breeze is already done because it all happens so fast. Also do you lure them down by agro or wand?
So then I tried healing breeze first (longer cast time), then lure, and then spirt...but my health still drops real fast. I am not sure if breeze is already done because it all happens so fast. Also do you lure them down by agro or wand?
Injektilo
I put up Protective Spirit then aggro and then cast Breeze and then back away down the stairs, let a volley of hits in then stick up Sympathetic Visage, after a couple of seconds under Symp you can safely recast spells at will as they will have no adrenaline or energy. Basically you have 4-5 seconds when everything is frantic and from then on you're in the clear. They're rather irritating and I died the first four or five times I got to them, but now I reckon I can make it to smites ninety-nine times in a hundred excluding the occasional nightmarish Nightmare () spawns you get. Sympathetic Visage is the key here, let them hit you a few times and exhaust their interrupts while you just attack and then put it up, this negates the scariest thing about the Graspings: "Fear Me!"
Actually I have another question about what to do when you actually get to the smite chamber (That's the big crystally place right?). Like I said, I can get there consistently now and always dispatch the first group of 4-5 smites with no problem, from there on though I can't navigate the chamber without either a billion of the little buggers descending on me, or some Coldfires Maelstrom-ing me, does anyone have a screenied minimap of a suitable route to take?
Actually I have another question about what to do when you actually get to the smite chamber (That's the big crystally place right?). Like I said, I can get there consistently now and always dispatch the first group of 4-5 smites with no problem, from there on though I can't navigate the chamber without either a billion of the little buggers descending on me, or some Coldfires Maelstrom-ing me, does anyone have a screenied minimap of a suitable route to take?
seven
it took me quite a while to get the graspings as well.
i go near the aggro edge; cast PS and SV, aggro them, run back, then quickly cast breeze. if you run back quickly enough right after reaching the aggro range, they won't be able able to cancel the breeze. and even if they do manage to cancel breeze, you'll have enough time to survive to recast it again.
by that time, their attacks on you would have triggered the SV, ensuring a safe cast the second time around.
as for the coldfires, after i take out the first two sets of smites, i usually take the right route at the first big intersection in the smite area. as long as you don't aggro a smite group... luring and dispatching a patrol of 3 coldfires is quite similar. just p. drain the maelstrom of one, and dodge the others. good thing its range is quite small.
i'm quite interested to see how avarre actually does it. perhaps the way i kill coldfires are a bit inefficient, with all those walking around the maelstorms. maybe a video of the coldfires group sometime?
i go near the aggro edge; cast PS and SV, aggro them, run back, then quickly cast breeze. if you run back quickly enough right after reaching the aggro range, they won't be able able to cancel the breeze. and even if they do manage to cancel breeze, you'll have enough time to survive to recast it again.
by that time, their attacks on you would have triggered the SV, ensuring a safe cast the second time around.
as for the coldfires, after i take out the first two sets of smites, i usually take the right route at the first big intersection in the smite area. as long as you don't aggro a smite group... luring and dispatching a patrol of 3 coldfires is quite similar. just p. drain the maelstrom of one, and dodge the others. good thing its range is quite small.
i'm quite interested to see how avarre actually does it. perhaps the way i kill coldfires are a bit inefficient, with all those walking around the maelstorms. maybe a video of the coldfires group sometime?
Avarre
Injek's method is pretty much same as mine for Darknesses. I cast spirit, move up, cast breeze and aggro with proximity, then run back to the dais. I ount the distracting blows (3-4 depending on group size) then use SV, and it's smooth sailing from there.
For the smite area (Frozen Wastes) just remember all smites come in groups of 3-5, and avoid aggroing more than 1 group. Always always watch your aggro bubble to avoid smites, and because nm's pop up there occasionally. Not alot to it ... I don't have a screenshotted path because my path is never the same
Seven, the dispatching of coldfires is the definition of inefficiency... it's slow and a pain. Probably I don't do it any better than you do... put I can go record a group if needed. Perhaps i should record the graspings too, seems some have trouble with them.
For the smite area (Frozen Wastes) just remember all smites come in groups of 3-5, and avoid aggroing more than 1 group. Always always watch your aggro bubble to avoid smites, and because nm's pop up there occasionally. Not alot to it ... I don't have a screenshotted path because my path is never the same
Seven, the dispatching of coldfires is the definition of inefficiency... it's slow and a pain. Probably I don't do it any better than you do... put I can go record a group if needed. Perhaps i should record the graspings too, seems some have trouble with them.
extra bacon
just thought i'd share my method of handling the graspings.
now, this might seem crazy to some or most, but stay with me ...
when i'm ready to take on the graspings, i move as close to the first group without aggroing them, cast SV, PS & Breeze in that order (longest lasting first), then i agro BOTH groups of graspings. Yep, both groups. so i've got 7 graspings on me. just weather the barrage of distracting blows which they always start off with and by the time breeze starts to wear off, you're in the clear and can cast at will without fear of interruptions.
the reason i take on 7 graspings at once is because you'll never have any energy problems with 7 tentacled beasts slapping you about, giving you +2 energy per hit sustained. I haven't tried all 10 at once, doubt that's possible. 7 graspings are manageable for some reason, but 7 smites are not. *shrug*
now, this might seem crazy to some or most, but stay with me ...
when i'm ready to take on the graspings, i move as close to the first group without aggroing them, cast SV, PS & Breeze in that order (longest lasting first), then i agro BOTH groups of graspings. Yep, both groups. so i've got 7 graspings on me. just weather the barrage of distracting blows which they always start off with and by the time breeze starts to wear off, you're in the clear and can cast at will without fear of interruptions.
the reason i take on 7 graspings at once is because you'll never have any energy problems with 7 tentacled beasts slapping you about, giving you +2 energy per hit sustained. I haven't tried all 10 at once, doubt that's possible. 7 graspings are manageable for some reason, but 7 smites are not. *shrug*
ChoKILLate[FDG]
Please do!....I cast spirit, then breeze and die before I make it down to the dias. It's like they somehow strip my enchantments or hit me all at once!
EDIT!!!!!!!!!
Nevermind...I was a dumba$$. When I went to talk to the ghost, I ended up putting healing breeze on him instead of me. I did not realize it until I went to cast SV and my guy turned to him when casting! Ugh....~6k down the drain but I finally figured it out. Thanks for all the input all.
EDIT!!!!!!!!!
Nevermind...I was a dumba$$. When I went to talk to the ghost, I ended up putting healing breeze on him instead of me. I did not realize it until I went to cast SV and my guy turned to him when casting! Ugh....~6k down the drain but I finally figured it out. Thanks for all the input all.
extra bacon
Quote:
Originally Posted by ChoKILLate[FDG]
Please do!....I cast spirit, then breeze and die before I make it down to the dias. It's like they somehow strip my enchantments or hit me all at once!
What other skills do they use?
i think i know what's wrong. when you take the quest from the ghost and the graspings have spawned, make sure you're not targetting the ghost before you cast PS, SV, etc otherwise you'll be casting on him instead of yourself, ensuring a speedy return to the surface.
What other skills do they use?
i think i know what's wrong. when you take the quest from the ghost and the graspings have spawned, make sure you're not targetting the ghost before you cast PS, SV, etc otherwise you'll be casting on him instead of yourself, ensuring a speedy return to the surface.
Two April Mornings
i use the same method as you bacon and it works perfect, things get too dicey only attacknig one thing in the end, i hate that
Avarre
Quote:
Originally Posted by ChoKILLate[FDG]
Please do!....I cast spirit, then breeze and die before I make it down to the dias. It's like they somehow strip my enchantments or hit me all at once!
EDIT!!!!!!!!!
Nevermind...I was a dumba$$. When I went to talk to the ghost, I ended up putting healing breeze on him instead of me. I did not realize it until I went to cast SV and my guy turned to him when casting! Ugh....~6k down the drain but I finally figured it out. Thanks for all the input all. I died sooo many times to that because of not paying attention...
Anyways, one grasping is simple enough, just renew SV and PS and its not hard to bring it down... if energy is really low on the last one, switch to an illusion cane / -50 cesta and wand it dead instead of using IW
I've always died versus 7 graspings... never had problems with energy or anything versus smaller groups so i stick to them
EDIT!!!!!!!!!
Nevermind...I was a dumba$$. When I went to talk to the ghost, I ended up putting healing breeze on him instead of me. I did not realize it until I went to cast SV and my guy turned to him when casting! Ugh....~6k down the drain but I finally figured it out. Thanks for all the input all. I died sooo many times to that because of not paying attention...
Anyways, one grasping is simple enough, just renew SV and PS and its not hard to bring it down... if energy is really low on the last one, switch to an illusion cane / -50 cesta and wand it dead instead of using IW
I've always died versus 7 graspings... never had problems with energy or anything versus smaller groups so i stick to them
extra bacon
Quote:
Originally Posted by Avarre
I've always died versus 7 graspings...
yea, i've come close to death a few times when there are 7 graspings attacking at the same time but have never actually died as long as breeze is kept running continuously.
another way of doing it is to agro the 4-grasping group at the top of the stairs and start slashing one of them straight away so that by the time the 2nd group of 3-graspings joins the party, the one you're attacking is nearly almost dead, so you only have to deal with 7 graspings for a very short time.
with 6 graspings or less there really is no risk of dying as long as you keep PS and breeze up.
another way of doing it is to agro the 4-grasping group at the top of the stairs and start slashing one of them straight away so that by the time the 2nd group of 3-graspings joins the party, the one you're attacking is nearly almost dead, so you only have to deal with 7 graspings for a very short time.
with 6 graspings or less there really is no risk of dying as long as you keep PS and breeze up.
Avarre
Although, it must be said there IS no risk of dying versus only the four grasping pack, and since you don't deal any AoE damage the benefit of taking them all on at once is rather small
To each his own tactic...
Now who wants to go out with an illusion wand and try to cane behemoths dead? I'm busy with RL stuff atm...
To each his own tactic...
Now who wants to go out with an illusion wand and try to cane behemoths dead? I'm busy with RL stuff atm...
Vexed Arcanist
A few days past I took my mesmer into UW with an Imesmer build. I unintentionally had 2 packs of grasps aggroed. I am an old hand at UW soloing, before all the nerfing (i.e. the addition of Nightmares) so I am pretty calm when it comes to dealing with mass grasps. Dazed is your greatest fear and the best thing to do is:
1. Cast Prot Spirit before engaging
2. Cast Sympathetic Visage just before engaging.
3. Allow SV to drain them, cast Breeze, cast Prot Spirit.
4. Recast Breeze then recast SV ASAP.
If you get skull cracked your best bet is to remain calm and if your breeze or prot spirit is gonna run out, RUN. Do not stand there and take a beating when you will surely die. Run a circle, whatever it takes to limit the hits you sustain until Dazed wears off.
1. Cast Prot Spirit before engaging
2. Cast Sympathetic Visage just before engaging.
3. Allow SV to drain them, cast Breeze, cast Prot Spirit.
4. Recast Breeze then recast SV ASAP.
If you get skull cracked your best bet is to remain calm and if your breeze or prot spirit is gonna run out, RUN. Do not stand there and take a beating when you will surely die. Run a circle, whatever it takes to limit the hits you sustain until Dazed wears off.
Queto
I survived a Daze once Just keep running and try to keep prot spirit up, although it's sometimes a risk to cast it when they're chasing you
I die when I trie to kill 2 Coldfires Always forget to interrupt Maelstrom, sucky
I die when I trie to kill 2 Coldfires Always forget to interrupt Maelstrom, sucky
Avarre
You can bring down Coldfires while not interrupting whatsoever as long as you make sure never to stand underneath a maelstrom. If that means retreating and wanding them until the spell ends, then so be it. Patience and clarity of mind in a dangerous situation is the quality of the mesmer, so say the ghosts in the desert...
mortaja
B4 anything I want to thank u Avarre 4 this build, u have made my GW life much more interesting now. I even tried to pm u today to thank u personally, but u weren't on.
About coldfires I usually don't cane/wand them. If I'm able when I see the animation of a long casting spell (maelstrom take ages to cast) I move away from coldfires and let maelstrom fall on me (if I'm fighting more than 1 coldfire), then go back to coldfire. Or even if it falls while u r hitting u only need to turn around it a bit and keep on hitting and maelstrom won't affect u. Today I could tank 2 coldfires and 4 smities at same time, but it's damn annoying to move so slowly away from maelstroms. :P
About grasps I agree there's no advantage on taking more than 4 at a time, so I prefer not to risk it, I'm that wimpy.
Anyway I'm still a noob down there, this is my 5th day entering UW and still got lots to learn. What I'm willing is to be able to enter FoW, I tried a bit today (got a shard from 1st group I fought), but Mesmers/Eles killed me on 2nd group, must check it, but I think it's possible. 1 possible change could be get leech signet instead of power drain to interrupt healing signets too. Dunno, just guessing.
About coldfires I usually don't cane/wand them. If I'm able when I see the animation of a long casting spell (maelstrom take ages to cast) I move away from coldfires and let maelstrom fall on me (if I'm fighting more than 1 coldfire), then go back to coldfire. Or even if it falls while u r hitting u only need to turn around it a bit and keep on hitting and maelstrom won't affect u. Today I could tank 2 coldfires and 4 smities at same time, but it's damn annoying to move so slowly away from maelstroms. :P
About grasps I agree there's no advantage on taking more than 4 at a time, so I prefer not to risk it, I'm that wimpy.
Anyway I'm still a noob down there, this is my 5th day entering UW and still got lots to learn. What I'm willing is to be able to enter FoW, I tried a bit today (got a shard from 1st group I fought), but Mesmers/Eles killed me on 2nd group, must check it, but I think it's possible. 1 possible change could be get leech signet instead of power drain to interrupt healing signets too. Dunno, just guessing.
Avarre
FoW is death for 55hp... I have tried getting around there solo with my build but unless you permanently have a cover enchant for prot spirit, max fastcast shatter enchants are going to be pummelling you, and its nearly impossible to interrupt those. Bit too much degen for my liking as well... burning...
If you do make any progress, post here
If you do make any progress, post here
explicytcontent
Where do i get illusionary weapon i checked most of the skill merchants and they dont have it, can you please help me?
Avarre
It's an Elite Skill capturable from mesmer Azure shadow bosses (north of Camp Rankor, Iron Mines of Moladune).
ChoKILLate[FDG]
Well now that I cast SV and healing breeze on MYSELF, I have no problems getting to the smites. BTW 10 smites at once is not good!...and neither is a nightmare popping up while luring 5 smites away from coldfire paths!
Anyways...when I get down to a single grasping or single Aataxe I sometimes switch to my 2nd off hand. It puts me at 105hp and give me +12 energy, but the real benefit is that it has fast casting illusion 20% and faster recharge 20%. I can cast illusionary weapon and the skill recharges before it expires ocassionally! The best thing is that it is a desert collectible that can be had for 5 griffon wings (easiest to get). The collector is located east of Augury. Go out the north and head south east...more east though.
Thanks again for a great build!
Anyways...when I get down to a single grasping or single Aataxe I sometimes switch to my 2nd off hand. It puts me at 105hp and give me +12 energy, but the real benefit is that it has fast casting illusion 20% and faster recharge 20%. I can cast illusionary weapon and the skill recharges before it expires ocassionally! The best thing is that it is a desert collectible that can be had for 5 griffon wings (easiest to get). The collector is located east of Augury. Go out the north and head south east...more east though.
Thanks again for a great build!
Officer Stone
Im am trying to make a Me/Mo but I am having a hard time getting to amnoon, I dont have a rich character to make me money for getting a run... The reason I want a run is because I want to start farming with this guy ASAP