The Signet of Capture System Goes Against Fun Gameplay
Lazarous
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Because you only need 8 skills, capture other elite skills is a bonus and NOT necessary. In order to be competitive, you do not need all the elites. Arenanet obviously have thought about all this, and made the rigth decision. You can tell by the armors and items.
This shows SoC is a necessary evil, but in no way does it show that SoC is a good thing. As to a.net making the right decisions, i would've agreed with you right up until retail release. The 'knowledge' required to get elites right now is limited to browsing one of the growing compendiums of elite locations, the skill required to do so is stubborness. Neither of these things are in any way fun, nor are they necessary beyond instilling some abberant sense of 'accomplishment' in people who like shoving their heads into steaming piles of crap over and over to find one gem. Getting one elite requires perhaps 2 hours - what happens if you want to change to a different build? Another 2 hours. What happens if your guild decides to try a new strategy and needs you to get another elite? 2 hours. What if you want to try a different classes elites? you have to switch secondaries on your farmer character and then spend another 2 hours farming elites. The time adds up, and contemplating the amount of farming i'll have to do to have fun messing around with different builds and trying new stuff is making me really reconsider playing at this point.Laz
goku19123
Very simply...this game was supposed to eliminate the grind necessary to be competitive(period). That was the selling point, the elimination of time sinks (or as close as possible). We all understand that Arena.net is trying really hard to cater to all types of players, and in such have placed around the world of Tyria various time sinks. However, as good as time sinks are for hardcore PvE'ers and such, there needs to be alternatives for casual players. While there is divide between those who embrace the SoC feature and those who would rather see it disappear, there needs to be a middle ground. The solution - keep the SoC feature as is, for those who are hardcore and can handle time sinks, but for casual gamers make elites purchasable at skill vendors (one suggestion is having the elites cost 1 skill point and a vast amount of gold (something like 2000 gold for the first elite purchase and then scales upward for each purchase thereafter)). This gives those who don't want to spend the time searching another form of the time sink - gold instead of spending hour+ for one skill. I, for one, would rather pay a vast amount of gold and a skill point instead of spending the 2 hours or so it took me to finally get Skull Crack. The unlocking system alleviates this to an extent, but casual gamers don't have that kind of time to spend to unlock elites (not to mention spawn variables and whether or not the boss uses the skill or whether the party is newbs abd doesn't give you time to get it). Doing a quest for an elite skill is also a decent idea, but much more difficult to implement than something along the lines of what I have suggested. Moreover, for those who don't want to spend that kind of gold, they could still go out and SoC it - it's the best for both parties in my opinion. But saying that people should just tolerate a system like this, and deal with it, is not the A.net way. Granted, what some considered grind, others do not - but there needs to be a middle ground. The statement should not be "As boring as it is, I don't mind hunting for elite skills" or "I can tolerate this system" ; you shouldn't have to "tolerate" a GAME, it should be played because it's fun...and if it isn't fun, well...
Augy
To those finding this process a grind, thats pretty laughable. It makes me wonder how many previous MMOs you've played and how much real grinding you've done to make a so-called "ub3r t00n." In other games, it takes months, weeks, hundreds of hours and tedious traveling around and fighting to get anywhere with your character. In this game it takes, what, a week, week and a half to reach the level cap? And once you open up cities and outposts traveling around the known world takes a couple of mouse clicks? And now we find people whining about spending a whole 2 hours to get a skill.
Boot up your copy of Nox if you want insta-PvP, with all skills in a fantasy setting.
Or, if you want to experience true pain, try out EQ2 and camp a spawn for hours on end so you can get the uber drop or advance a quest, while competing with the entire server playerbase to do so.
Seriously, the SoC system is no big deal. If the article that was posted reflects the sentiments of the PvP community in regards to this process, you're all better off playing CS:S if your attention span is really that short.
[/flame]
Boot up your copy of Nox if you want insta-PvP, with all skills in a fantasy setting.
Or, if you want to experience true pain, try out EQ2 and camp a spawn for hours on end so you can get the uber drop or advance a quest, while competing with the entire server playerbase to do so.
Seriously, the SoC system is no big deal. If the article that was posted reflects the sentiments of the PvP community in regards to this process, you're all better off playing CS:S if your attention span is really that short.
[/flame]
Eet GnomeSmasher
Quote:
Originally Posted by Augy
To those finding this process a grind, thats pretty laughable. It makes me wonder how many previous MMOs you've played and how much real grinding you've done to make a so-called "ub3r t00n." In other games, blah blah blah....
[/flame] Flame is right. All you've done in your post is troll and flame without addressing any of the issues brought up.
And once again, GW is NOT other games! We don't give a crap what they do in other games, GW was supposed to be revolutionary in that we wouldnt have to deal with the unnecessary grind in those games.
And yet again, the exaggeration that people want instant PVP is the only thing people like you can bring up and entirely false. Can we please at least come up with actual discussions instead of rehashing the same old lines that don't have anything to do with the topic?
[/flame] Flame is right. All you've done in your post is troll and flame without addressing any of the issues brought up.
And once again, GW is NOT other games! We don't give a crap what they do in other games, GW was supposed to be revolutionary in that we wouldnt have to deal with the unnecessary grind in those games.
And yet again, the exaggeration that people want instant PVP is the only thing people like you can bring up and entirely false. Can we please at least come up with actual discussions instead of rehashing the same old lines that don't have anything to do with the topic?
goku19123
It's not that it's two hours for one skill, it's the cumulative hours spent if you decide to try a new build - that's the grind. No one said there was a level grind, it takes one day to hit 20; the skill gathering is the grind.
"I'm Colonel Cool, the Captain of this ship."
"Well, which one are you - the Colonel or Captain?"
"Neither - I'm both!"
"I'm Colonel Cool, the Captain of this ship."
"Well, which one are you - the Colonel or Captain?"
"Neither - I'm both!"
Kaelan
If we could at least cap elite skills from each other in PvP, I think that would make things a lot better. The main place I see rare elite skills is on koreans in PvP.
goku19123
Well, then you run into the problem of people capturing the elites from pre-made characters...which would not be right lol, and would lead to farming the elites off of pre-mades.
Eclair
I think somebody already suggested something like this in this thread:
Make PvP and PvE separate. PvE people cannot play against PvP, and PvP people cannot play against PvE. Since there's obviously people who like the idea of capturing skills, and others who just like to pvp without the hassle of finding stuff, why not just make it so that everything is unlocked for PvP. Anybody who wants to try out different builds and pvp competively can just make a pvp char and pvp with other people. People who like to earn skills/items can still do so, and still stay competitive against other players.
Make PvP and PvE separate. PvE people cannot play against PvP, and PvP people cannot play against PvE. Since there's obviously people who like the idea of capturing skills, and others who just like to pvp without the hassle of finding stuff, why not just make it so that everything is unlocked for PvP. Anybody who wants to try out different builds and pvp competively can just make a pvp char and pvp with other people. People who like to earn skills/items can still do so, and still stay competitive against other players.
Lazarous
because that would make entirely too much sense.
Acidalia
Stop the whining about grinding already.
I'm a long term Lineage II player and I can tell you, there is absolutely no grind in Guildwars compared to Lineage II
And that person that said that there are so many flaws in the capturing system, do you even bother telling the flaws instead just whining?
I'm simply very happy about Guildwars, the way how it is now and I'm not looking for any changes.
It is a CORPG and PVP based game. So why would you just get to PVP right from the start?
It is a RPG remember, your own character, so work on it than start PVP'ing and you can brag about all your so called "1337" pvp skills.
So far I've gotten most of my needed skills to be able to do some decent PVP and it didn't took me long to get all, the guildwarsguru forums and other fansites have plenty of information about where to get certain elite skills.
Only skill I'm missing is Barrage...
I'm a long term Lineage II player and I can tell you, there is absolutely no grind in Guildwars compared to Lineage II
And that person that said that there are so many flaws in the capturing system, do you even bother telling the flaws instead just whining?
I'm simply very happy about Guildwars, the way how it is now and I'm not looking for any changes.
It is a CORPG and PVP based game. So why would you just get to PVP right from the start?
It is a RPG remember, your own character, so work on it than start PVP'ing and you can brag about all your so called "1337" pvp skills.
So far I've gotten most of my needed skills to be able to do some decent PVP and it didn't took me long to get all, the guildwarsguru forums and other fansites have plenty of information about where to get certain elite skills.
Only skill I'm missing is Barrage...
Lazarous
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I'm a long term Lineage II player and I can tell you, there is absolutely no grind in Guildwars compared to Lineage II Yet there is a TON of grinding compared to guild wars beta weekend events (even discounting the all skills unlocked function of the last two).
Frankly, I could not care less about lineage 2 grind; I was sold on this game because it lacked grind almost completely in the bwe - that isn't true anymore.
Laz
Sidra Meum
Quote:
Originally Posted by goku19123
It's not that it's two hours for one skill, it's the cumulative hours spent if you decide to try a new build - that's the grind. No one said there was a level grind, it takes one day to hit 20; the skill gathering is the grind.
"I'm Colonel Cool, the Captain of this ship."
"Well, which one are you - the Colonel or Captain?"
"Neither - I'm both!"
Once you have a skill. Its unlocked. For your account. Completely. Its not like you just spent 70 hours getting a kick ass set of armor and this l33t sword only to have someone loot it from you and all your work goes down the drain.
"I'm Colonel Cool, the Captain of this ship."
"Well, which one are you - the Colonel or Captain?"
"Neither - I'm both!"
Once you have a skill. Its unlocked. For your account. Completely. Its not like you just spent 70 hours getting a kick ass set of armor and this l33t sword only to have someone loot it from you and all your work goes down the drain.
Lazarous
Quote:
Originally Posted by Sidra Meum
Once you have a skill. Its unlocked. For your account. Completely. Its not like you just spent 70 hours getting a kick ass set of armor and this l33t sword only to have someone loot it from you and all your work goes down the drain.
Every extra time sink you add to the game sets the entry bar for competitive pvp a bit higher. Runes are a massive timesink, the skill system less so but more frustrating because its more vital.
That its unlocked all the way after you acquire it is fine, that you have to jump through hoops and waste a ton of time before you can do something that the game was billed as promoting - competitive pvp - is where the annoyance arises.
Laz
That its unlocked all the way after you acquire it is fine, that you have to jump through hoops and waste a ton of time before you can do something that the game was billed as promoting - competitive pvp - is where the annoyance arises.
Laz
Sidra Meum
Quote:
Originally Posted by Lazarous
Every extra time sink you add to the game sets the entry bar for competitive pvp a bit higher. Runes are a massive timesink, the skill system less so but more frustrating because its more vital.
That its unlocked all the way after you acquire it is fine, that you have to jump through hoops and waste a ton of time before you can do something that the game was billed as promoting - competitive pvp - is where the annoyance arises.
Laz
That is just it. You DO NOT NEED to go hunt down every elite skill and rune in order to PVP. You dont need to go into the RPG of the game at all. You can load up and PVP right off the bat. True - you have just the BASICS. The game never said "You can PVP right off the bat with the best stuff in game!" It just advertised you being able to jump right into PVP. Which you can. You want better stuff. Go out and get it.
That its unlocked all the way after you acquire it is fine, that you have to jump through hoops and waste a ton of time before you can do something that the game was billed as promoting - competitive pvp - is where the annoyance arises.
Laz
That is just it. You DO NOT NEED to go hunt down every elite skill and rune in order to PVP. You dont need to go into the RPG of the game at all. You can load up and PVP right off the bat. True - you have just the BASICS. The game never said "You can PVP right off the bat with the best stuff in game!" It just advertised you being able to jump right into PVP. Which you can. You want better stuff. Go out and get it.
Helfarch
I thought GW was a RPG not a fantasy FPS.
Eet GnomeSmasher
Quote:
Originally Posted by Sidra Meum
That is just it. You DO NOT NEED to go hunt down every elite skill and rune in order to PVP. You dont need to go into the RPG of the game at all. You can load up and PVP right off the bat. True - you have just the BASICS. The game never said "You can PVP right off the bat with the best stuff in game!" It just advertised you being able to jump right into PVP. Which you can. You want better stuff. Go out and get it.
I'm really tired of people telling others what they need or don't need. We could say that you don't need to make Elites so hard to get then. If you keep insisting that Elites are no big deal then why not make it more player friendly to get?
What purpose does it serve to force this tedious skill capturing system on people other than grind if Elites aren't needed? What purpose other than to make those who have the time to waste feel good about their "accomplishment?"
This is a game. It's supposed to be fun. If people want to hunt down every elite skill and rune to PVP, then why shouldnt they be able to? But the thing is, the process of doing so, just isn't very fun to a casual player.
The problem is that there are no alternatives to getting an Elite skill other than skill capturing. And there are no other ways of getting runes other than PVE. It's strange that some of you PVE players keep insisting that it's fun so what does it matter in letting others bypass this "fun" and get their skills and runes in other ways?
I'm really tired of people telling others what they need or don't need. We could say that you don't need to make Elites so hard to get then. If you keep insisting that Elites are no big deal then why not make it more player friendly to get?
What purpose does it serve to force this tedious skill capturing system on people other than grind if Elites aren't needed? What purpose other than to make those who have the time to waste feel good about their "accomplishment?"
This is a game. It's supposed to be fun. If people want to hunt down every elite skill and rune to PVP, then why shouldnt they be able to? But the thing is, the process of doing so, just isn't very fun to a casual player.
The problem is that there are no alternatives to getting an Elite skill other than skill capturing. And there are no other ways of getting runes other than PVE. It's strange that some of you PVE players keep insisting that it's fun so what does it matter in letting others bypass this "fun" and get their skills and runes in other ways?
Jackell
They've made the really good stuff hard to get. Oh no.
You can get most everything just by playing the game and questing. Dear lord, help me, they made something you have to work for. Elite skills aren't the be all end all. You can create an equally powerful and effective character without them. But their cool. Personally, I'm really happy they made the really cool and strong things hard to get. It makes them so special. You don't want to work for the elite skills? Fine, don't get them. But it's something that you really have to try for, and when you get it, you've earned it. And no casual gamer this and casual gamer that argument. This game is designed for the casual gamer. A small level cap allows everyone access to the map, and good gear. But it's still got to have some difficulty and hard things to complete. The elite skills are just that. The hard things. Sometimes hearing the casual gamer argument makes me think that people want to start at max level, people want every guild to automatically get a guild hall, and badass weapons. To make creatures do no damage, and every town and skill unlocked.
You have to draw the line between what's good for casual players, and what's good for the whole experience. And working hard for the exact skill you want is good. It's something to strive for, something that has the challenge and the reward. It just makes sense that in order to get the hard skills, you have to do something hard. It's not a grind. I've fought too many Ol Mahum's in Lineage 2 to KNOW that there isn't a grind. It's a challenge. You need a challenge, why else play?
You can get most everything just by playing the game and questing. Dear lord, help me, they made something you have to work for. Elite skills aren't the be all end all. You can create an equally powerful and effective character without them. But their cool. Personally, I'm really happy they made the really cool and strong things hard to get. It makes them so special. You don't want to work for the elite skills? Fine, don't get them. But it's something that you really have to try for, and when you get it, you've earned it. And no casual gamer this and casual gamer that argument. This game is designed for the casual gamer. A small level cap allows everyone access to the map, and good gear. But it's still got to have some difficulty and hard things to complete. The elite skills are just that. The hard things. Sometimes hearing the casual gamer argument makes me think that people want to start at max level, people want every guild to automatically get a guild hall, and badass weapons. To make creatures do no damage, and every town and skill unlocked.
You have to draw the line between what's good for casual players, and what's good for the whole experience. And working hard for the exact skill you want is good. It's something to strive for, something that has the challenge and the reward. It just makes sense that in order to get the hard skills, you have to do something hard. It's not a grind. I've fought too many Ol Mahum's in Lineage 2 to KNOW that there isn't a grind. It's a challenge. You need a challenge, why else play?
Eet GnomeSmasher
Quote:
Originally Posted by Jackell
You can get most everything just by playing the game and questing. Dear lord, help me, they made something you have to work for. Elite skills aren't the be all end all. You can create an equally powerful and effective character without them. But their cool. Personally, I'm really happy they made the really cool and strong things hard to get. It makes them so special.
Besides, most people aren't asking for the skills to be handed to them. Stop saying that we do. Man, I keep seeing the same irrelevant arguments over and over and outright lies.
And this is the billionth post about how "blah blah I did this in Lineage 2 and this and that in COH" Do you people have the same speech writers or something?
Quote:
Originally Posted by Acidalia
And that person that said that there are so many flaws in the capturing system, do you even bother telling the flaws instead just whining?
And do you even bother reading the posts in this thread? I've posted a point by point post listing the flaws. Don't you feel like a tool now? Zek
Personally I think the Signet of Capture is a stupid idea for a PvP-oriented game, but let's be honest for a second guys... Your character can only equip ONE Elite skill at a time. At most there are only a handful that you will really want. Earlier in the thread someone said that you had to unlock all skills and runes to be competitive in PvP, and just had to laugh. To be competitive in PvP, you need to unlock the skills and upgrades that you plan to use. You don't have to capture all of the Elites. If you want to be a perfectionist and have every skill available in the game, then you're going to have to do a lot of playing.
Sidra Meum
I think a lot of people, need to simply read this page again.
http://www.guildwars.com/gameinfo/default.html Lazarous
Yeah, especially this part:
Quote:
If you like Player-versus-Player competition, Guild Wars was made for you. In addition to building up a character by undergoing missions and quests, you can choose to create a character specifically for head-to-head PvP competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
note the last part. Note how SoC works as a time sink. |
Laz kairusan
I am not sure but if the elite skills were at the intown merchants during the early release of the game or only during the beta. But with my experience with other games they usually make things that are going to be hard to get very accessible to the gamers so they can try every aspect of the game during beta testing. Personally I like the signet of capture part of the game, I got a Shield of Regen today from the Monk Facet in the Dragons Lair. I felt a feeling of accomplishment afterwards. I dont understand all of the people who dont understand that if you build your character during PvE you will have an advantage in PvP. That is the reward. Obviously
Manderlock
To the OP, these are called *ELITE* skills, i.e. not easy to get. I realy like not having stuff handed to me. Do i get pissed when I have to try over agin? Damn strait, but I wouldnt have it any other way.
To the people talking saying "They lied this game does have grind". I love a game that only needs about 20 hours of gameplay to complete . The "grind" they are talking about is not having to constintly play just to stay even with everyone else(i.e. the lvl cap). Does this mean that the game is short and small? Hell no, the game is huge and it does take time to beat it, but once you hit lvl 20 you are on pare with every other player. Granted that *elite* skills are hard to find, but thats why they are called *elite*. Siren
Quote:
Originally Posted by Eet GnomeSmasher
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Quote: And this part isn't addressed to you specifically, but for those people who keep bringing up the unlocking all skills option, well this is NOT about that. This is about the Elite skills system being flawed. Okay, so you dislike the hunt? To nab a particular Elite skill, you just want to buy it from a Vendor, basically? Why would it be called Elite at all then? It may as well just be yet another normal skill.
Quote: Also it's funny that a lot of you associate spending long tedious hours on gaining something as "accomplishment" Well, I'm glad you people are so proud of that fact. But there are some who don't consider a tedious frustrating boring system as fun. What are some of the alternatives being suggested, then?
Quote: Originally Posted by goku19123 The solution - keep the SoC feature as is, for those who are hardcore and can handle time sinks, but for casual gamers make elites purchasable at skill vendors (one suggestion is having the elites cost 1 skill point and a vast amount of gold (something like 2000 gold for the first elite purchase and then scales upward for each purchase thereafter)) But earlier in the thread, I think butcherboy effectively countered that suggestion:
Quote: Originally Posted by butcherboy Selling skills in town would simply attribute to cash grind and monster farming grind and wouldn't be any sort of reward as it is. The Signet of Capture thingie sounds like an excellent way for players to devise their own quests ("I need the super springy arrow skill that the Gonks have in the brushlands so I will make an expedition to go there and get that skill") vice grinding ("I'll have 5000gp for my l33t super springy arrow skill if I kill 20k more Gonks because the Gonks have good cash drops"). No grind no problems. Selling skills at Vendors would only compound the issue, because it would be an even heavier "grind"--in fact, selling skills at Vendors, having them priced much higher than other "normal" skills, would in fact be a clearly definable grind.
Quote: Originally Posted by EetGnomeSmasher A good suggestion for a fix has been mentioned. Quests would be much better to point you in the direction of where a monster with a specific skill is. Another is to fix the skill capturing system fixing all the points that I mentioned. Now this is a viable solution. It would still involve the Signet of Capture (which is a fantastic idea, let's be honest), but it would also direct the player to their target, as a mission objective, which would spawn the creature with the profession and skill desired. The only potential issue here would be the Quest-Givers (horrid term, I know, but it's the best I could think of) having a rather static spot, which would...which may very well encourage a mass grind...call it Quest Farming, I suppose.
Quote: Originally Posted by Lazarous Make skill traders give elites again. Hell, make them cost 2 skill points to acquire if you want to pander to the pve farming crowd so much, just make it so SoC isn't the only option. Lazarous' suggestion is no more viable than goku's above...it's the exact same thing, anyway, and frankly, I find it to be a dumb idea, no offense. It doesn't make sense (for me, anyway) to see an Elite Mesmer skill like Ineptitude next to Empathy in Ascalon City.
And even if it costs more, whether in skill points or gold, that's not going to deter a player grind, nor will it magically solve anything. It will only compound the problem, because eventually, we're going to get griefing about how many mobs players have to kill to net enough gold or whatever to purchase that special Elite skill they've got their eyes on.
Quote: Originally Posted by EetGnomeSmasher And for crying out loud. Not everyone asked for instant access to Elites ! Just for an improvement in the current system. Stop using that invalid tired old argument. Some of you are using exaggerations to try to make your arguments. EGS, from what I've read in this thread, it seems that most, if not all, here are asking for what amounts to either an instant access to Elite skills, or something (Vendors) that amounts to an even worse grind than some believe there is. Just reading through the thread, reading various "solutions," it is crystal clear to me that there is very little being offered apart from requests that amount to simple "instant access." EGS, I think you were one of the only ones in this thread to actually discuss a viable solution...and then you never bothered to repeat it in your later posts.
From what I've seen on these forums, you need to bash things into most peoples' heads so they "get it." I'm not trying to burn you here, so don't take this the wrong way, but if you have a solution, you need to keep repeating it, lol.
Now, I had quoted goku19123 earlier, and I'd like to focus on the quote again.
Quote:
Originally Posted by goku19123
The solution - keep the SoC feature as is, for those who are hardcore and can handle time sinks, but for casual gamers make elites purchasable at skill vendors
Now, call me crazy, but I don't think that's the case at all. It seems to me that the hardcore gamers are the ones foaming at the mouths because they want uber PvP templates, and the casual gamers are the ones that have no problem with the SoC system. I'm a casual gamer, and I'm fine with unlocking/stealing skills/spells. I dig the exploration, I enjoy poking off into unchartered land, getting into all sorts of crazy battles, etc., so for me, who treats the game very casually, the SoC system doesn't bother me in the least, and I have a feeling that's how it is for a lot of the truly casual players here. I'm seeing a few people quoting the GuildWars synopsis, and attempting to "prove" that ANet is contradicting that press release, but there's no contradiction. There's no false advertising. There was never any misinformation. Quote:
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