The Signet of Capture System Goes Against Fun Gameplay

Loviatar

Underworld Spelunker

Join Date: Feb 2005

and it is grind free for the true *casual* player
grab a character play a few rounds go back to real life

for the hard core i want to be at the top of the ladder person you have to work for it

Bamelin

Academy Page

Join Date: Apr 2005

Working for something means practicing though PvP matches to become a better player/guild team. Learning to adapt to different builds thrown at you.

Working for something should NOT mean repetitive useless grind to get to the point where you can start practicing.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

There was also the suggestion to unlock your class skills after you complete the game's missions which would at least allow for more focused playing in order to unlock stuff. Jumping from mission to mission is at least better than endlessly repeating the same one.

If you consider a pvp reward system, you have to reward both parties that are playing. Only rewarding the winner is a sure way to provide massive disparity in relative power levels and make it so that the only people who play pvp are those that are interested in tournaments or just don't care about getting more skills - basically stripping away the usefulness of pvp rewards.

By far the logically simplest solution would just be to split up pvp and pve characters completely, as was mentioned before. That way you could have pvp characters unlocked and ready to go instantly and leave pve characters to do whatever they please,

How about this - perhaps have 'divisions' of pvp play. set certain skills to unlock at each division, and require some sort of accomplishment to advance between divisions. This idea has the problem that guild wars is very team based so the accomplishments would probably have to be team oriented, as wel as again having the problem of power disparities between winners and losers.

The easiest solution is adding elite skill trainers back.

Laz

mtxed

Lion's Arch Merchant

Join Date: Apr 2005

tdOt, Canada

W/Mo

this game would be extremely unfun and boring if everything was handed to us.. why play pve? why go through all the trrouble of levelling up? dont expect to play the game for a week and be lvl20 with everything..

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by mtxed
this game would be extremely unfun and boring if everything was handed to us.. why play pve? why go through all the trrouble of levelling up? dont expect to play the game for a week and be lvl20 with everything..
To you. PvP is amazingly fun when people have everything handed to them, but we aren't even talking about that functionality. Stop making straw man arguments.

Laz

goku19123

Frost Gate Guardian

Join Date: Mar 2005

I have to agree with Laz, and I have said this a few times myself: No one, and I mean no one at all, is asking for everything to be handed to us in one fell swoop - we're asking for modifications/improvements. No one is saying there is a level grind.

igormak

Academy Page

Join Date: May 2005

Latvia moved to London

LOKI

N/E

Yes, its fun capturing elite skillz - I like, because only good players gain access to these skills. BUT, unlocking system sux so much.. I have completed the game, lvl20 Necro, made a quest in Underworld, completed 80% of sidequests and guess what? I HAVE UNLOCKED ONLY LESS THAN 10 MINOR RUNES. This is just ridiculous... Do I need to play over areas I have already completed? What the developers were thinking about? I am not playing anymore, waiting for the addon and studying...

Augy

Augy

Ascalonian Squire

Join Date: May 2005

Imperial Rome

The fact of the matter is, the demographics of MMOs show PvE'ers in the overwhelming majority. Dedicated, hardcore PvP'ers make up about 10-15% of any given MMO's playerbase (those that have a PvP aspect). Some have brought up the fact that anet is a business and wants to move boxes. Well, conducive to that, the numbers show catering to the PvE crowd will bring in more sales, and that includes the time-honored stick and carrot approach of questing for uber items/skills/spells.

This seems to be the crux upon which the PvP crowd bases their argument on: they want to PvP NOW with everything available NOW. Well, sadly, I really dont see any of that happening. There are plenty of games where there is no "grind" required to immediately be competitive and begin pwning your enemies. Doom 3 comes to mind. So, grumbling about how the entire game must change to appease a researched and confirmed minority of players is just a futile effort.

To the specific issue of the SoC: lets say they do make it a questable skill, or fix the mob spawn to a known area and profession, etc, the hardcore PvP crowd will still find room to whine. "Why should I have to quest for my l33tness, why cant I just buy it at the vendor? Why isn't it made available to me RIGHT NOW?!111!!!?//?" Well, again, you are simply playing the wrong type of game. Like another poster said, there isn't an adventure/rpg game in existence where some rare, elite item/skill is available right from the begining. Thats the novelty in playing this sort of game: power is "earned" so to speak.

The argument to this is: well, I PvP, and shouldn't be forced to PvE to be competitive. The nature of MMOs defies this assertion, and so do the numbers (see above). Again, there are plenty of games that accomplish just that. Go play those.

GW is an entire explorable world, but some are determined to remain in the tiny arena zones, and want all their skills handed to them. It just isnt happening. I dont care if you've played alpha, beta or whatever, this is the nature of this sort of game, period, for all time since there were just MUDs and text-based adventures.

Can we improve SoC? Sure. But only as long as you understand that more than likely it will be changed so that its still earned. Will anet change something as integral to adventuring as finding new skills and weapons via questing? More than likely not. Thems the facts.

Its just a game, if you're really having that bad a time playing, just stop.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
The argument to this is: well, I PvP, and shouldn't be forced to PvE to be competitive. The nature of MMOs defies this assertion, and so do the numbers (see above). Again, there are plenty of games that accomplish just that. Go play those. Then serperate pvp and pve completely and be done with it. In catering to the majority exclusively, they're seriously alienating the minority...and they don't have to.

If PvE is such an overwhelming majority it doesn't really matter if there is a completely dissociated set of pvpers, does it? PvE can go about questing or whatever it is they do in their spare time.

But forget that - make elites function like normal skills in that if you pass a certain area you gain access to them from a trainer...yet you can aquire them earlier and cheaper by using a SoC. How does this alienate pvers?

Laz

zemelett

Frost Gate Guardian

Join Date: May 2005

The Dead-Lands

If you want all your skills unlocked right from the start you should be playing a FPS where all you have to do is run around some map and find the super weapon then blast the hell out of everyone with it. Sure GW made it so you could unlock all the skills for the BWE but this is no longer BWE. Also IMO i like to have a chance to test out my skill set on the PvE parts and familiarize myself with the skills, which ones complement others best and stuff like that. That way when I go into a PvP battle I'm not casting spells willy nilly and wasting their potential!

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by zemelett
If you want all your skills unlocked right from the start you should be playing a FPS where all you have to do is run around some map and find the super weapon then blast the hell out of everyone with it. Sure GW made it so you could unlock all the skills for the BWE but this is no longer BWE. Also IMO i like to have a chance to test out my skill set on the PvE parts and familiarize myself with the skills, which ones complement others best and stuff like that. That way when I go into a PvP battle I'm not casting spells willy nilly and wasting their potential! Stop arguing with yourself and try to address the actual points people are making.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

the best and easiest solution is to nerf the elites down to regular skill power and make them available as *horrible thought* any other skill

problem solved everybody is happy because it is now a level playing field

as for runes and rare upgrades?

dont allow them in pvp at all making skill truly what counts

decog

decog

Ascalonian Squire

Join Date: May 2005

In my house

For all the time it's taken to type those laborously long replies (i'm actually quite impressed) you could have unlocked all the skills in PvE already.

lol

.d

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

They've been balancing skills with elites in mind now for a while - removing them is probably non-trivial.

As to runes, i pretty much agree. Either make them a lot more available or remove them from competition.

Laz

Augy

Augy

Ascalonian Squire

Join Date: May 2005

Imperial Rome

Quote:
Originally Posted by Lazarous
Then serperate pvp and pve completely and be done with it. In catering to the majority exclusively, they're seriously alienating the minority...and they don't have to.

If PvE is such an overwhelming majority it doesn't really matter if there is a completely dissociated set of pvpers, does it? PvE can go about questing or whatever it is they do in their spare time.
Again, thats NOT the nature of MMOs. The only seperation is electing to fight other live players or not. What you're asking for is 3D Nox, where you can just boot up the game and go at it. You are asking for two different games. If everything was made available so easily, then everyone would be level 20 with every item, rune and skill. The game would function for all about a week before you were left with PvPers whos sole interest is fighting each other. This game, like all other MMOs with a PvP aspect, has an electable option to do both, when you want to. There are plenty of MMOs where there is PvE exclusively. PvP adds the extra dimension to where you can use those items/skills you earned to actually kick another live player's ass, and thats fun. What you're asking for is everything be instantly available and disperate from the entire other side of the equation; then its no longer an MMO, its just Nox in 3D. If a developer saw a profit to be made in such a game, it would've been made by now I think.

Quote: It massively frustrates me that the opposition to this issue keeps bringing up the epeen argument.

Point. The skill system is balanced against itself when competing parties have full access to skills.

Point. Getting to level 20 with full armor and appropriate weapons, skills and runes does not make you a god, but it does give you a serious advantage that thereby requires all people who wish to be competitive to have equivalent items/skills.

Point. Guild wars isn't an mmo in any traditional sense of the word. The closest parallels are diablo2 and ccg's like magic the gathering. Its basic premise that drew all the people complaining in was that skill>time. To say outright that this was a lie and everyone who's angry at the massive change from beta to release should pack up their bags and leave is childish.

You want other games that require no time investment? Chess. Cards. RTS's, TBS's...etc. Pretty much the only game type that requires you to work in order to get to the fun parts is mmo's, and a.net said guild wars wasn't supposed to be like that.

Laz

Augy

Augy

Ascalonian Squire

Join Date: May 2005

Imperial Rome

Quote:
Originally Posted by Lazarous
It massively frustrates me that the opposition to this issue keeps bringing up the epeen argument.
But forget that - make elites function like normal skills in that if you pass a certain area you gain access to them from a trainer...yet you can aquire them earlier and cheaper by using a SoC. How does this alienate pvers? It doesn't, and thats a perfecty reasonable suggestion. However, thats not the sole issue being discussed by many here. Many are upset they have to quest just to get runes, certain skills, items AT ALL, so that they are competitive in the area. I have no problem changing SoC, getting rid of elites, or changing them to normal skills. What I have a problem with are those trying to turn an adventuring game into a FPS with swords and fireballs. Its just not the nature of the beast. Having played a few MMOs previous to this one, anet has effectively solved the grind. Instanced zones, one click travel, etc, has made this a joy to play. The PvP was just the icing on the cake for me, but if I want to play a game that devotes its entire paradigm to instant PvPing, then GW is not it.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

One thing I am very tired of hearing is people who say "if you want everything now go play a FPS." But guess what? NOT ONE DAMN PERSON IS ASKING FOR EVERYTHING RIGHT NOW!

Seriously, does anyone posting recently read ENGLISH? NO? I had a feeling they didn't.

Does it really matter if someone SoC's an elite they searched for, or bought that same elite from a vendor for a skill point and vast some of gold? No one is asking for everything right now, for the last time. There needs to be modifications so that you can get elite skills in other ways. Having the SoC AND being able to purchase them is the same kind of time sink - either way your going to spend time trying to get the elite skill.

And it doesn't matter who MMO's are geared for, the fact is all kinds of people play them, and so far, Arena.net is doing a damn good job keeping people happy, this seems to be the ONE MAJOR AREA OF DISAPPOINTMENT for some.

Just because someone has an issue with the SoC system, does not mean they are not willing to work for an elite skill. I don't have the kind of time to sit around for an hour+ trying to get one skill, and I'm sure others face this issue as well. Who cares if I spend 3k gold for an elite skill, while that 3k gold takes the same amount of time to build up cumulatively as it would have cost time-wise to just go SoC it?

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Again, thats NOT the nature of MMOs. The only seperation is electing to fight other live players or not. What you're asking for is 3D Nox, where you can just boot up the game and go at it. You are asking for two different games. If everything was made available so easily, then everyone would be level 20 with every item, rune and skill. The game would function for all about a week before you were left with PvPers whos sole interest is fighting each other. This game, like all other MMOs with a PvP aspect, has an electable option to do both, when you want to. There are plenty of MMOs where there is PvE exclusively. PvP adds the extra dimension to where you can use those items/skills you earned to actually kick another live player's ass, and thats fun. What you're asking for is everything be instantly available and disperate from the entire other side of the equation; then its no longer an MMO, its just Nox in 3D. If a developer saw a profit to be made in such a game, it would've been made by now I think. Guild wars marketed itself as the mmo mold breaker. Up until release this was mostly true - then they turned around and added huge grind requirements to exactly the people that wanted it least. To put it simply, there isn't enough game content there to appease the farming masses that don't want to pvp. The world is fairly small and only appears larger because of the desnse monster spawns. Levels are capped early. The endgame content is almost pure pvp, the recent timesinks to do pvp competitively notiwthstanding. Adding massive timesinks to a game that doesn't have pay to play boggles me. It makes no sense.

Runes are for a different discussion, honestly - they have their own issues.

Laz

decog

decog

Ascalonian Squire

Join Date: May 2005

In my house

"Just because someone has an issue with the SoC system, does not mean they are not willing to work for an elite skill. I don't have the kind of time to sit around for an hour+ trying to get one skill, and I'm sure others face this issue as well. Who cares if I spend 3k gold for an elite skill, while that 3k gold takes the same amount of time to build up cumulatively as it would have cost time-wise to just go SoC it?"

did you just contradict yourself? I'm not trying to be an @$$ but it reads wierd.

.d

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by goku19123
Having the SoC AND being able to purchase them is the same kind of time sink - either way your going to spend time trying to get the elite skill.
? one important point is that if it available for any amount of gold it will not be a time sink for the pvp want it now crowd

the super competitive guilds will allow non pvp members to share their lofty cape and name in return for farming goodies and turning them over to the guild for use
the pve member gets so called status from being in a top guild
the guild gets free money and upgrades
guild member xxx needs this elite skill at 50 plat and simply gets it from the guild leader and buys it

Augy

Augy

Ascalonian Squire

Join Date: May 2005

Imperial Rome

Quote:
Originally Posted by goku19123
One thing I am very tired of hearing is people who say "if you want everything now go play a FPS." But guess what? NOT ONE DAMN PERSON IS ASKING FOR EVERYTHING RIGHT NOW!

Seriously, does anyone posting recently read ENGLISH? NO? I had a feeling they didn't. If people are upset that they have to farm runes, items, and quest for skills, then whats the alternative?

"well, make rare drops more common, give us more runes, make skills easier to obtain."

Where does that leave the remaining 80% of the playerbase? Again, what is IMPLIED by the complaining is that GW is too much "grind." how much is enough grind? What is too much grind? If you want things to come so easy, just so you can /flex after winning in the arena, why not just have it all handed to you? People want an uber toon in ten minutes a week of game play. Like i've been saying, thats COUNTER to what mmo's are. If your life is filled with such obligation that you have one hour to do any leisure activities on any given day/night, then you shouldnt be playing MMOs at all. The very nature of these games demand a time investment. Thats how they work, and thats the attraction for many: the endless replay they offer with new experiences.

Thats why many are saying "go play an FPS." An FPS requires no time investment, its instant action then you turn it off. MMOs are an entirely different animal.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Where does that leave the remaining 80% of the playerbase? Again, what is IMPLIED by the complaining is that GW is too much "grind." how much is enough grind? What is too much grind? If you want things to come so easy, just so you can /flex after winning in the arena, why not just have it all handed to you? People want an uber toon in ten minutes a week of game play. Like i've been saying, thats COUNTER to what mmo's are. If your life is filled with such obligation that you have one hour to do any leisure activities on any given day/night, then you shouldnt be playing MMOs at all. The very nature of these games demand a time investment. Thats how they work, and thats the attraction for many: the endless replay they offer with new experiences.
Don't be frustrated. It's not a disparaging argument (from me at least). I accept it, hell, I EMBRACE it. What other point is there to battle than victory, l33tness, and adding some insult to injury? Thats the fun in PvP for me, to win. I'm as guilty as you when it comes to wanting to be competitive, and lay the smack down.

Quote:
Originally Posted by Lazarous Point. The skill system is balanced against itself when competing parties have full access to skills. not neccessarily true. Its why some people still think the W/Mo is "overpowered." You think you'll be all that with a full complement of skills and elites? No doubt you'll be strong, but maybe someone will devise a combo with nub, easily-obtainable skills that will counter your superbuild. Thats the beauty of a skills-based PvP system.

Quote: Originally Posted by Lazarous
Point. Getting to level 20 with full armor and appropriate weapons, skills and runes does not make you a god, but it does give you a serious advantage that thereby requires all people who wish to be competitive to have equivalent items/skills. I'll agree with you to a certain extent here. Armor, runes and items make a difference. However, given the right skill set and circumstances, even these advantages are overcome. Some guy could have all the nifty items and still lack the basic common sense not to charge out in front and alone in the arena. Or, just be caught away from the group, called out, and taken down.

Quote:
Originally Posted by Lazarous
Point. Guild wars isn't an mmo in any traditional sense of the word. The closest parallels are diablo2 and ccg's like magic the gathering. Its basic premise that drew all the people complaining in was that skill>time. To say outright that this was a lie and everyone who's angry at the massive change from beta to release should pack up their bags and leave is childish. It still has many, many aspects to the MMO genre, and this "cooperative" stuff I cynically believe is just clever wording made up by a marketing dept. You quest, get xp, horde loot, talk smack, kick your buddies ass in the arena, trade, and advance yourself generally. Sounds pretty MMOish to me.

Even after its all said and done, its just a game. If you're finding yourself stressed out at your primary source of amusement, man, just put it down and play something you truly derive enjoyment from. Or, concentrate on the aspects that amuse you most.

But, according to some, I'm just a newb that doesn't know what he's talking about. Because as we all know, Dev's always fully disclose all aspects of the game, the marketing is always 100% accurate, and the packaging and press releases are in no way worded to generate more sales, ever.

lol.

butcherboy

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by master
That's not true. PvP is the premise of the game. Guild Wars is all about pvp and it was not something they just added. The gameplay of skills reflects this. The company background reflects this. Just because they did a good job in PvE and making PvE story driving does not mean the game is not about PvP. In the story, the "Guilds Wars" are the guilds battling each other in PvP. That was PRE-SEARING. While you are wandering around for that elite skill why not read that cool book about a Spanish guy named Manual. As you may note, most of the skills are post-searing . Also, in case you haven't noticed, the "Guild Wars" never actually are depicted in anyway other than stories so it technically wasn't PvP, maybe NPCvNPC though.

As for the company background, isn't this the first ArenaNet game made by folks who left Blizzard before WoW? Not a lot to say there is a PvP history there... encore has PvP history but ArenaNet does not. Lots of RTS PvP but no RPG PvP. This is their first game. With deathmatch as a sole PvP aspect vice the PvE having dozens of hours of non-PvP action, GW is a PvE game with PvP along for the ride.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by eventhorizen
I dont know. Does it not add to the 'mystique' of the game if you have someone who has put in a lot of effort and time into both PvP and PvE and has some special 'elite' rare skill very few others have?

I mean it might unbalance PvP, but the dude has become a real 'hero' of Guild Wars if you understand me, and gains access to certain abilities/powers very few have.
And this is exactly the mentality a lot of you grinders have. All you want is to show off your E-peens in where you had tons of time to waste. You people don't care about balance or fun, it's all about your egos. You have time to waste and others don't, so you'd rather have this current grind so you can be "special" as long as you can. Wasn't GW supposed to be skill based not time spent?

It's sad that the only fun you can get is to be a "hero" with a lot of time on his hand instead of actually being skilled. It's sad people are still brainwashed into thinking that wasting time over something tedious and repetitive is fun and considered a worthy accomplishment.

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Loviatar
and it is grind free for the true *casual* player
grab a character play a few rounds go back to real life

for the hard core i want to be at the top of the ladder person you have to work for it
Thank you, Loviatar. Couldn't have said it better myself. For the casual gamers, this SoC business isn't an issue. For the hardcore powergamer/powergrinder mentality...it is an issue.

Quote:
Originally Posted by EetGnomeMasher
And this is exactly the mentality a lot of you grinders have. All you want is to show off your E-peens in where you had tons of time to waste. You people don't care about balance or fun, it's all about your egos. You have time to waste and others don't, so you'd rather have this current grind so you can be "special" as long as you can. Wasn't GW supposed to be skill based not time spent? Hardly the case with me, ETM. Just to inject some humor, I've bolded and underlined a particular statement that I find amusing, lol. With the thirty posts just today in this thread, I think that statement applies to all of us here, regardless of our inclination to PvE and/or PvP

Quote: Originally Posted by Blackace Lazarous just stop arguing with newbs that swear they know what they are talking about. It's funny that alot of these people are speaking for ArenaNet when the devs arent saying what these people are claiming. Also if you think Guild Wars was relying on PvE only to guarantee it's success you are plain wrong. I don't think it's terribly difficult to accurately read a paragraph in the GW Synopsis. It's not even a matter of speaking for ArenaNet when I'm explaining what that press release means; it's simply showing what the press release means, because there have been some blatant misinterpretations of it.

Quote: Originally Posted by Lazarous You want other games that require no time investment? Chess. Lazarous, you don't want to go there. Trust me on this. Chess is not some pick-up-and-play boardgame like Checkers (and even Checkers is deceptively simple). Chess most definitely requires a time investment to become proficient at it, and to get to the fun parts. A beginner isn't going to stand a chance playing Bobby Fisher, but you're seemingly implying a newbie could put up an effective defense against Fisher.

I don't know how old you are, but there were Chess halls in NYC back in the 60s that my father frequented regularly, and understand that the regulars there could demolish most of the upstarts and newbies in under 15 minutes, and even less in speed Chess.

Chess requires just as much strategy and devotion as GuildWars, whether or not you believe it, and in fact, much of the approaches in speed Chess directly apply to tactics in GuildWars. Hell, GuildWars is a huge game of Chess at times.

Quote:
Originally Posted by goku19123
One thing I am very tired of hearing is people who say "if you want everything now go play a FPS." But guess what? NOT ONE DAMN PERSON IS ASKING FOR EVERYTHING RIGHT NOW!

No one, and I mean no one at all, is asking for everything to be handed to us in one fell swoop - we're asking for modifications/improvements. No one is saying there is a level grind. When you're asking for Elite skill vendors...and Elite skill acquisition is the focus of this discussion...how are you not asking for everything right now? You've had post after post talking about how it would be so much better if PvPers could buy the skills they needed, and since the gold drops are so huge later in the game...how are you not asking for everything right now? The content of your post, your ideas, etc., betray what you just claimed.

I'll simplify it:

If you stock Vendors with Elite skills that are readily available for purchase, even at exorbitant prices, and near-end-game/end-game players will be able to buy them immediately...that's asking for something to be given to you in one fell swoop. Elites acquistion is the focus of this discussion, and what you're suggesting is precisely giving PvPers everything in one fell swoop.

No matter what you say, goku, that's what your suggestion boils down to...just read between the lines and consider the implications.

Quote:
Originally Posted by Augy
GW is an entire explorable world, but some are determined to remain in the tiny arena zones, and want all their skills handed to them. It just isnt happening. I dont care if you've played alpha, beta or whatever, this is the nature of this sort of game, period, for all time since there were just MUDs and text-based adventures.

Can we improve SoC? Sure. But only as long as you understand that more than likely it will be changed so that its still earned. Will anet change something as integral to adventuring as finding new skills and weapons via questing? More than likely not. Thems the facts. Entire issue distilled into two paragraphs.

Bamelin

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Siren
If you stock Vendors with Elite skills that are readily available for purchase, even at exorbitant prices, and near-end-game/end-game players will be able to buy them immediately...that's asking for something to be given to you in one fell swoop. Elites acquistion is the focus of this discussion, and what you're suggesting is precisely giving PvPers everything in one fell swoop.
And the problem with that is ... ?

You've said yourself that the players in your example would be either very near or at the "end" game of PvE. Why force them to "go back" and spend countless hours farming for l33ts for PvP, when they have already "experienced" the PvE portion of the game?

I have no problem playing the PvE portion of the game. My problem comes with having to repeat PvE content multiple times in order to gain the skills I need for my PvP builds. That is grind.

Riverside went from being one of my favorite missions in the game to one of my most hated. The lobby is always filled with mostly lvl 20'ers preparing to go farm. I've done that mission god knows how many times ... but at least I know the trolls will drop some potential runes!

THAT is grind.

Bamelin

Sidra Meum

Academy Page

Join Date: Apr 2005

I think I love Siren.

mtxed

Lion's Arch Merchant

Join Date: Apr 2005

tdOt, Canada

W/Mo

Im sorry for my post earlier. I guess this is a more elaborate version posted by Augy. Please read Lazarous.

Quote:
Originally Posted by Augy
Again, thats NOT the nature of MMOs. The only seperation is electing to fight other live players or not. What you're asking for is 3D Nox, where you can just boot up the game and go at it. You are asking for two different games. If everything was made available so easily, then everyone would be level 20 with every item, rune and skill. The game would function for all about a week before you were left with PvPers whos sole interest is fighting each other. This game, like all other MMOs with a PvP aspect, has an electable option to do both, when you want to. There are plenty of MMOs where there is PvE exclusively. PvP adds the extra dimension to where you can use those items/skills you earned to actually kick another live player's ass, and thats fun. What you're asking for is everything be instantly available and disperate from the entire other side of the equation; then its no longer an MMO, its just Nox in 3D. If a developer saw a profit to be made in such a game, it would've been made by now I think. The point of these MMO games is to consume your time. You are suppose to dedicate time in unlocking items and runes. They are rare and sometimes difficult to find for a reason. It's what keeps people playing and playing and playing. If you dont have the time or dedication to hunt items, then don't play GW. Or don't complain when someone owns your ass because they spent more time playing. GW will never be balanced. There will always be someone with an advantage. There will always be someone with a better item or a better skill. It's obvious with these types of games that time = power. More time invested into the game, more things unlocked. And that's basically the challenge.

If you don't like that, you're playing the wrong genre. Like others suggested, go play FPS games, it's all even and fair.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by decog
"Just because someone has an issue with the SoC system, does not mean they are not willing to work for an elite skill. I don't have the kind of time to sit around for an hour+ trying to get one skill, and I'm sure others face this issue as well. Who cares if I spend 3k gold for an elite skill, while that 3k gold takes the same amount of time to build up cumulatively as it would have cost time-wise to just go SoC it?"

did you just contradict yourself? I'm not trying to be an @$$ but it reads wierd.

.d Okay, this for decog, and anyone else who thinks vendors carrying elite skills is amiss in some way.

I define the phrase "casual gamer" in two ways:
1) the kind of person who picks it up every now and than, and puts it down as easily for real world obligations
2) the kind of person who has real world obligations holding them back from hours of gameplay

Now, having elite skills at vendors for vast sums of gold and a skill point IN ADDITION THE SOC SYSTEM, would not only give people a way around the gold cost, but would now give the casual gamer a way to slowly work for elites that they can't get by hunting because of time constraints. Either way your going to have to spend time getting to where you want to be, and no, having them at vendors is not giving people everything all at once. Clearly your not going to go into pre-searing ascalon and by an elite, they would be scaled by town/outpost all the way to the end game.

Instead of bashing each other and argumentative, how about working together.

Not one suggestion so far has been to give someone everything all at once, so lets drop that from the list of reasons, shall we?

Edit: And, for the record, if your going to mention my suggestions, you better be damn sure you have my FULL suggestion down, mentioning it in a halfassed way and picking it apart is childish.

mtxed

Lion's Arch Merchant

Join Date: Apr 2005

tdOt, Canada

W/Mo

To all the casual gamers out there, you expect to buy a game, play it a few hours a week and be at the same level as hardcore gamers? Pfft.... this is NOT the right game for you.. you gotta work for your reward.. no one's going to hand you some elite skills and items just because you can't afford to invest time into the game.. understand that these type of games require time and if you don't have time, dont play it, or play it and dont complain because others have rare items and skills..

Suggestion? To satisfy all these casual gamers.. make elite skills 25000 gold.. Reason for such a high cost is the same reason for making it so hard and time consuming to get the skills: you have to earn it. If you dont earn it, then you better pay a huge amount.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Siren
Hardly the case with me, ETM. Just to inject some humor, I've bolded and underlined a particular statement that I find amusing, lol. With the thirty posts just today in this thread, I think that statement applies to all of us here, regardless of our inclination to PvE and/or PvP I appreciate the humour Siren and you're one of the more civil posters in this discussion (other than the crybabies comment) but I'm posting here and there from work. So yeah maybe I have time to waste during work to post here, but when I get home I only have a couple of hours to play GW. Posting here and there, especially from work during breaks, hardly equals to the time wasted trying to capture skills with the current system. I obviously can't play GW at work.

Bamelin

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by mtxed

The point of these MMO games is to consume your time. You are suppose to dedicate time in unlocking items and runes. They are rare and sometimes difficult to find for a reason. It's what keeps people playing and playing and playing. If you dont have the time or dedication to hunt items, then don't play GW. Or don't complain when someone owns your ass because they spent more time playing. GW will never be balanced. There will always be someone with an advantage. There will always be someone with a better item or a better skill. It's obvious with these types of games that time = power. More time invested into the game, more things unlocked. And that's basically the challenge.

If you don't like that, you're playing the wrong genre. Like others suggested, go play FPS games, it's all even and fair. Guild Wars is not an MMO.

Guild Wars has been advertised as being (player) skill based rather than time based.

You are admitting they lied in their marketing?

As for your "Your're playing the wrong genre" comment ... when exactly did you become the authority on how MMO's (or games such as GuildWars) should be played? Just because YOU think time should = skill doesn't mean the REST of us do.

Guild Wars was working FINE during the BWE's when skills were easy to get so don't give me that garbage that it could never work/to difficult to code/etc ...

They proved an entirely player skill driven PvP RPG could work in the BWE's.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by mtxed
To all the casual gamers out there, you expect to buy a game, play it a few hours a week and be at the same level as hardcore gamers? Pfft.... this is NOT the right game for you.. you gotta work for your reward.. no one's going to hand you some elite skills and items just because you can't afford to invest time into the game.. understand that these type of games require time and if you don't have time, dont play it, or play it and dont complain because others have rare items and skills..

Suggestion? To satisfy all these casual gamers.. make elite skills 25000 gold.. Reason for such a high cost is the same reason for making it so hard and time consuming to get the skills: you have to earn it. If you dont earn it, then you better pay a huge amount.
In the forums during Beta and such, Arena.net clearly said that casual gamers will be able to stay competitive(period). And for the last time, no one is asking for a hand out, and 25k gold is fine with me, I said vast amounts of gold for a reason.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Here I'm going to help out some future posters who are going to troll here with their standard lines:

1) Go play an FPS like CS you lazy jerk!

2) Of course you should grind you should WORK for your stuff! This is an RPG, you jerk!

3) (which contradicts number 2) There is no grind! Spending hours and hours getting one skill is FUN, you jerk!

4) You just want everything handed to you on a silver platter, you stupid jerk!

Feel free to add your own lines... and now that's out of the way, can we please have some discussions where those same old lines aren't brought up in every other post?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

there is a very big difference between being *competitive* meaning you can play for fun and
*COMPETITIVE* as in our guild has a shot at being the top of the world ladder

one is a friendly pickup game and the other is the major leagues

you are acting as if just because they wont give you the best equipment they are keeping you from the stardom of the majors.

if you dont have the time to properly equip your character you certainly dont have the hours/day needed for practice to be competitive at the top levels (unless you think you are that superior to the other players)

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by goku19123
Okay, this for decog, and anyone else who thinks vendors carrying elite skills is amiss in some way.

I define the phrase "casual gamer" in two ways:
1) the kind of person who picks it up every now and than, and puts it down as easily for real world obligations
2) the kind of person who has real world obligations holding them back from hours of gameplay

Now, having elite skills at vendors for vast sums of gold and a skill point IN ADDITION THE SOC SYSTEM, would not only give people a way around the gold cost, but would now give the casual gamer a way to slowly work for elites that they can't get by hunting because of time constraints. Either way your going to have to spend time getting to where you want to be, and no, having them at vendors is not giving people everything all at once. Clearly your not going to go into pre-searing ascalon and by an elite, they would be scaled by town/outpost all the way to the end game.
goku, again, I'd like to point out that by adding in another system to acquire Elite skills, you're doing nothing to actually solve the problem of the SoC system. All you're doing is bypassing it, and bypassing it isn't a viable option here, because the system itself needs to be tweaked, because it is a viable system in concept (and to scrap it entirely would be a shame). Even as an alternative to the SoC system, adding in Elite skill vendors is missing the point entirely. Do you get what I'm saying?

All the Elite skill vendor idea would be doing is further complicating things. What needs to be done is some type of streamline to the SoC system, the most feasible (and I think most here are agreed on it being the best) solution is a Quest-based Elite SoC system.

It's nice that you All-Capped that sentence in your post there, but it's not as if I don't understand what you're saying. I do understand, and that's why I'm debating it.

Quote:
Now, having elite skills at vendors for vast sums of gold and a skill point IN ADDITION THE SOC SYSTEM, would not only give people a way around the gold cost.
Again, let's look at the implications of these two clauses here. Selling Elite skills for vast sums of gold and a skill point gives people a way around the gold cost. You're suggesting selling skills at high prices, which would require players to amass loads of gold...and this allows them to bypass the gold cost how? They're nabbing gold specifically for the purpose of buying skills. How are they working around the gold cost? You're selling the skills.

Quote:
Now, having elite skills at vendors for vast sums of gold and a skill point IN ADDITION THE SOC SYSTEM, would not only give people a way around the gold cost, but would now give the casual gamer a way to slowly work for elites that they can't get by hunting because of time constraints. Here's what I see when I read the sentence I bolded: I see a suggestion that does nothing to alleviate any grind at all. I see a suggestion that merely adds another grind but is labeled a solution or an alternative. Plus, it really isn't the casual gamer that has the major issues here. It's the powergamers that do. Furthermore, a slow "Grind" for Elite skills is precisely what people here don't want, so how is your suggestion viable at all? It goes against what people are asking for.

At least with the Quest-based SoC suggestion, the casual gamer (or powergamer) doesn't have to go farming, nor does he/she have to spend hours and/or mow down high-level mobs to get one skill. You would earn the Elite skills by completing the missions, which would be more difficult than the "regular" ones, but still do-able without being required to be Level 20.

Quote:
Not one suggestion so far has been to give someone everything all at once, so lets drop that from the list of reasons, shall we? Selling Elite skills in vendors...that's giving someone everything all at once, and on more than one occasion have others (who are critical of the current state of the SoC system, mind) dismissed that idea, Blackace included, I believe. It's like buying research papers off of random Insta-Paper sites rather than researching and writing the paper on your own.

Quote:
Edit: And, for the record, if your going to mention my suggestions, you better be damn sure you have my FULL suggestion down, mentioning it in a halfassed way and picking it apart is childish. goku, no offense, and don't take this the wrong way, but the majority of your posts is simply irrelevant and unnecessary. I know I pick-out specific sentences for a valid reason: the rest of your post is a waste of space, lol, and doesn't serve to focus your argument at all.

Quote:
Originally Posted by Bamelin
And the problem with that is ... ? The problem is it does nothing to remove a grind. All it does is create a game-long grind. Now, don't get me wrong; I'm not naive enough to think that all MMORPGs of any brand, flavor, style, etc., are going to be completely bereft of a grind, but so far, the only suggestion offered in this thread that is the least of a total gold-grind, game-grind, farm-grind is a Quest-based Elite SoC system.

Everything else is going to require the players to massive timesink, especially selling Elite skills for elite prices, on high-level vendors, near the end-game. All that will do is further encourage players to grind to Level 20 so they can achieve that high-level content. It does nothing to deepen the game; it just creates a one-dimensional "I'ma gonna level up real fast so I can buy those nifty Elite skills at Ascension."

Or am I the only one who sees that potential (and honestly, I think it's far more guaranteed than only potential)?

Augy

Augy

Ascalonian Squire

Join Date: May 2005

Imperial Rome

Quote:
Originally Posted by Bamelin
Guild Wars is not an MMO.
I'm sorry, but it is. It has all the characteristics of any other mmo, i.e. an economy, character advancement system, storyline, combat system (pvp and pve), dedicated forums and player inventory just to name a few. Just because the mechanics of the actual gameplay differ from most other "traditional" mmo's, it's still massive, it's still multiplayer, it's still online, and it's still a role playing game.

Quote:
Originally Posted by Bamelin
Guild Wars has been advertised as being (player) skill based rather than time based.

You are admitting they lied in their marketing? Marketers stretch the truth. While it is a fact that PvP is a skills and not level based system, it is apparent, especially from the size of this thread, that uber pvpness requires a time investment greater than clicking on the pvp option during character creation.

Only a small, deluded minority think that time =! skill. Lets just pretend you start off with every skill, every rune, every item from day one, you would still have to invest time overcoming the learning curve to just know what your skills do, how they affect other classes, to what degree your items factor in, how to best optimize your runes, the tactical advantages/disadvatages of each map, coordinating tactics with other players, experimenting with builds suitable to play style, etc, etc, etc. I imagine the majority of the "free time" taken for the current top guilds to reach their lofty positions was spent figuring the above out, regardless of the fact if they had to "grind" their builds.

No matter how you slice it, you're going to need to put some time in. The subject being debated, in reality, is that people find that pvp learning curve very enjoyable, and the now-required steps to get there (pve) not so enjoyable.

If you are a big fan of one or the other, GW may not be everything to you. Hardcore PvE'ers should go play EQ, and grind hundreds of hours to satisfy their sense of mental sadism. Likewise, hardcore PvP'ers should go play on the most obnoxious CS server they can find. For those of us who enjoy both aspects, there's GW.

goku19123

Frost Gate Guardian

Join Date: Mar 2005

Seriously, if your going to quote me, again, know what your talking about. All you do is piece together quotes of ideas, in a halfassed manner, completely ignoring the whole piece.

I said to scale the vendors from Ascalon post-searing, to the end game, not just the end game, good job on that one.

How is putting them on vendors giving them away all at once? Oh...it isn't, good job on that one.

Regular skills cost gold+ 1 skill point, why should elites not be sold starting at 3000 gold and scaling up by 1000 gold for each consecutive purchase of an elite skill + 1 skill point.

Moreover, turing the SoC into an official quest is a good idea, THAT'S WHY I SAID IT 3 PAGES AGO (actually, page 6 to be precise), YOU KNOW, WHEN I LISTED ALL THE SUGGESTIONS UP TO THAT POINT - AWESOME JOB ON THAT ONE.

Quote:
Originally Posted by siren
Selling Elite skills in vendors...that's giving someone everything all at once, and on more than one occasion have others (who are critical of the current state of the SoC system, mind) dismissed that idea, Blackace included, I believe. It's like buying research papers off of random Insta-Paper sites rather than researching and writing the paper on your own. Wow...who cares who doesn't like the idea, not everyong is going to go for the same idea, that's obvious. What is also obvious is that selling at vendors is not "everything all at once."

What would also be an exceptable fix - LIKE I SAID PAGES AGO WHEN I MENTIONED ABOUT COMBINING IDEAS - would be the questing part + vendors, like it is for regular skills.

Seriously, from now on, at least read the posts you missed.

Edit: By the way, I still see the "people who want everything all at once go play CS" arguement still coming up...lets stop using, since clearly no one is asking for anything all at once. I think a good question here is: For those who think some suggestions are "everything all at once," what is your definition of "everything all at once?"

Because, and if I'm wrong feel free to correct, some tend to think that putting vendors scaled from post-searing Ascalon to the end game with elite skills and a price tag that scales upward is "everything all at once." I'm also not sure if these people read or skim either, but I'm leaning towards skim since many things (such as the questing for elites part) I had covered already, as well as combination suggestions.

But what is more important, is that people keep coming up with different ideas so that some sort of middle ground can be reached. That's all I've been asking for, is more/varied suggestions, all you guys do is rip each other up and I don't like ripping on people but I think we can all be more positive about this, at least more positive than telling people to go play another game.

Keure

Frost Gate Guardian

Join Date: May 2005

OK, I'd prefer not to get caught up in this...friendly discussion here, but I would like to offer a suggestion.

One of the complaints regarding PvE is that it doesn't take much learning to be proficient at it, and that the single biggest constraint for getting stuff from PvE is time.

Right now, I'm thinking about making a bunch of short, but extremely difficult scenarioes for the specific purpose of unlocking everything for PvP.

The biggest constraint for unlocking content then shifts from time invested to the ingenuity, awareness and skill level of the player. To unlock everything, all you gotta do is beat these scenarioes. And again, they must be hard.

I was thinking that there could be preset characters for each scenario, with set equipment and a small pool of skills to draw from. Objectives would differ widely and there could be other constraints, such as having no energy regeneration, having enemies with perpetual buffs, other stuff like that.

The closest parallels to my idea would be those chess puzzles where the board is in a certain arrangement, and you have a goal under certain constraints (mate in 5 without losing any pieces, for example).

This avoids having some PvP system with farming for points and whatnot and makes it strictly objective-based; heck, this idea also doesn't rely on *any* grind at all. No having to repeat long mission maps just because the appropriate boss didn't spawn. No having to (mindlessly) farm for runes. This should be kept hard enough to not be boring either. These short scenarioes should also ease frustration that comes from losing an hour of time only to fail close to the end (like what can happen in missions).

Unfortunately, this idea also has a couple of flaws. This is simple in theory but difficult in execution. Not only does this require new content to be made, but this new content needs to be made well. This idea also doesn't necessarily build PvP prowess - though individual player skills (healing a party efficiently, as an example) could be developed from completing these scenarioes.

Siren

Siren

Wilds Pathfinder

Join Date: Mar 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by goku19123
Seriously, if your going to quote me, again, know what your talking about. All you do is piece together quotes of ideas, in a halfassed manner, completely ignoring the whole piece.

I said to scale the vendors from Ascalon post-searing, to the end game, not just the end game, good job on that one.

How is putting them on vendors giving them away all at once? Oh...it isn't, good job on that one.

Regular skills cost gold+ 1 skill point, why should elites not be sold starting at 3000 gold and scaling up by 1000 gold for each consecutive purchase of an elite skill + 1 skill point.

Moreover, turing the SoC into an official quest is a good idea, THAT'S WHY I SAID IT 3 PAGES AGO (actually, page 6 to be precise), YOU KNOW, WHEN I LISTED ALL THE SUGGESTIONS UP TO THAT POINT - AWESOME JOB ON THAT ONE.

Wow...who cares who doesn't like the idea, not everyong is going to go for the same idea, that's obvious. What is also obvious is that selling at vendors is not "everything all at once."

What would also be an exceptable fix - LIKE I SAID PAGES AGO WHEN I MENTIONED ABOUT COMBINING IDEAS - would be the questing part + vendors, like it is for regular skills.

Seriously, from now on, at least read the posts you missed.
goku, if my replies have been based on some blatantly incorrect misinterpretation of your posts, I apologize, but I will call attention to the following posts of yours:

Quote: Originally Posted by goku19123, previously in the thread 3) Contrary to the few people who said gold grinding is tedius: There is no gold grind. If you are at Lion's Arch with 2.5k gold, please, don't downplay an idea. By the end game many people have over 40k gold, yes it accumulates quickly. For those who think skills trainers selling elites at an exaggerated price is a gold grind, for your knowledge base, the higher armor at Copperhead Mines costs 15k a piece, times 5...Oh...75k gold for a new set of armor - just putting in perspective.
I'd like to point out your mention of the end game there. You were focusing solely on high-level content (40k gold, Copperhead Mines armor), so I'd hardly think it's some fault of my own when I treated your post (and following posts) as dealing specifically with high-level vendors selling Elite skills near or at the end game.

Again:

Quote:
Originally Posted by goku19123, previously in the thread Does it really matter if someone SoC's an elite they searched for, or bought that same elite from a vendor for a skill point and vast some of gold? No one is asking for everything right now, for the last time. There needs to be modifications so that you can get elite skills in other ways. Having the SoC AND being able to purchase them is the same kind of time sink - either way your going to spend time trying to get the elite skill.
Where did you specify at all what you were talking about (the scaled Elite vendors)? Again, unintentional ambiguity in your posts is going to lead to misinterpretations, goku, and again, I was operating under a perfectly sound interpretation, because your posts were exceedingly poorly written. goku, I don't mean to sound harsh here, but you're blaming me for a fault of your own.

Quote:
Originally Posted by goku19123, previously in this thread Now, having elite skills at vendors for vast sums of gold and a skill point IN ADDITION THE SOC SYSTEM, would not only give people a way around the gold cost, but would now give the casual gamer a way to slowly work for elites that they can't get by hunting because of time constraints. Either way your going to have to spend time getting to where you want to be, and no, having them at vendors is not giving people everything all at once. Clearly your not going to go into pre-searing ascalon and by an elite, they would be scaled by town/outpost all the way to the end game. You had posted this on page 7, and it was the first time you had mentioned anything remotely close to scaling the Elite vendors. Keep in mind, as well, that you mentioned scaling in the very last sentence of the paragraph, so it's not as if it was a recurring theme through the entire post--or at least you failed to make your recurring theme clear. Again, goku, sloppy writing on your part, no offense.

Now, had your posts been well-written, clear, and concise all the way through, I could see how people could be entirely wrong in assuming you were saying something that ultimately you were not. But the fact remains that your posts have not been well-written, nor have they been clear, nor have they been concise, so I'd highly recommend that before you go getting your panties into a twist and screaming bloody murder, as it were, you may want to re-evaluate your posting habits, because as it stands now, some of your posts are nearly unreadable...and I'm an English major.

Not to sound pompous or anything, because I really don't enjoy that, but I've been studying Literature and have immersed myself in Lit Theory for a solid five years now, so I know my way around writing, and it would take an abysmally scattered and unfocused piece of writing for me to misinterpret anything. Take this however you will, but in the larger scheme of this thread...you've only articulated your idea once, and that was within your last two posts.

Quote:
Edit: By the way, I still see the "people who want everything all at once go play CS" arguement still coming up...lets stop using, since clearly no one is asking for anything all at once. I think a good question here is: For those who think some suggestions are "everything all at once," what is your definition of "everything all at once?"

Because, and if I'm wrong feel free to correct, some tend to think that putting vendors scaled from post-searing Ascalon to the end game with elite skills and a price tag that scales upward is "everything all at once." I'm also not sure if these people read or skim either, but I'm leaning towards skim since many things (such as the questing for elites part) I had covered already, as well as combination suggestions. And again, I refer you to above. Had you typed what you meant throughout the thread, and made it clear what you meant, there would have never been any confusion to begin with.

Quote:
But what is more important, is that people keep coming up with different ideas so that some sort of middle ground can be reached. That's all I've been asking for, is more/varied suggestions, all you guys do is rip each other up and I don't like ripping on people but I think we can all be more positive about this, at least more positive than telling people to go play another game. I haven't been ripping people up. What I have been doing, however, is merely providing some type of counterargument to various suggestions, so half-baked suggestions can be...fully baked.

Quote:
Regular skills cost gold+ 1 skill point, why should elites not be sold starting at 3000 gold and scaling up by 1000 gold for each consecutive purchase of an elite skill + 1 skill point. I wanted to focus on this statement, as well, because I don't believe that's an improvement, either. Say you have Energy Drain for sale at Piken Square or Nolani Academy. For an average (i.e., casual) player, I don't think it's unreasonable that they would have somewhere around 1200 gold at that point--but if they want to buy just one Elite skill, they're going to need to grind another 1800 gold. You've described this idea as enabling players to avoid cash grinds...but I'd say that's radically far from the reality of an implementation of that system, and others have shared my sentiments earlier in this thread, so it's not just me.

goku, you've discarded criticisms of your idea simply on the basis that not everyone will like all ideas...but what you're failing to realize is that perhaps the reason people aren't flocking to your idea like salmon is because your idea is simply yet another crap grind, lol.

My Final Thoughts:

You know, I think it's become sickeningly clear to everyone here that there is a solution to the SoC system, something that everyone is peachy with:

The Quest-based Elite system.

EDIT: Keure, I like that idea. =) Even if it may not be entirely feasible, it sounds fun.