
grab a character play a few rounds go back to real life
for the hard core i want to be at the top of the ladder person you have to work for it
Loviatar
Bamelin
Lazarous
mtxed
Lazarous
goku19123
igormak
Augy
Lazarous
zemelett
Lazarous
Loviatar
decog
Lazarous
Augy
But forget that - make elites function like normal skills in that if you pass a certain area you gain access to them from a trainer...yet you can aquire them earlier and cheaper by using a SoC. How does this alienate pvers?
It doesn't, and thats a perfecty reasonable suggestion. However, thats not the sole issue being discussed by many here. Many are upset they have to quest just to get runes, certain skills, items AT ALL, so that they are competitive in the area. I have no problem changing SoC, getting rid of elites, or changing them to normal skills. What I have a problem with are those trying to turn an adventuring game into a FPS with swords and fireballs. Its just not the nature of the beast. Having played a few MMOs previous to this one, anet has effectively solved the grind. Instanced zones, one click travel, etc, has made this a joy to play. The PvP was just the icing on the cake for me, but if I want to play a game that devotes its entire paradigm to instant PvPing, then GW is not it.
goku19123
One thing I am very tired of hearing is people who say "if you want everything now go play a FPS." But guess what? NOT ONE DAMN PERSON IS ASKING FOR EVERYTHING RIGHT NOW!
Seriously, does anyone posting recently read ENGLISH? NO? I had a feeling they didn't. Does it really matter if someone SoC's an elite they searched for, or bought that same elite from a vendor for a skill point and vast some of gold? No one is asking for everything right now, for the last time. There needs to be modifications so that you can get elite skills in other ways. Having the SoC AND being able to purchase them is the same kind of time sink - either way your going to spend time trying to get the elite skill. And it doesn't matter who MMO's are geared for, the fact is all kinds of people play them, and so far, Arena.net is doing a damn good job keeping people happy, this seems to be the ONE MAJOR AREA OF DISAPPOINTMENT for some. Just because someone has an issue with the SoC system, does not mean they are not willing to work for an elite skill. I don't have the kind of time to sit around for an hour+ trying to get one skill, and I'm sure others face this issue as well. Who cares if I spend 3k gold for an elite skill, while that 3k gold takes the same amount of time to build up cumulatively as it would have cost time-wise to just go SoC it? Lazarous
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Again, thats NOT the nature of MMOs. The only seperation is electing to fight other live players or not. What you're asking for is 3D Nox, where you can just boot up the game and go at it. You are asking for two different games. If everything was made available so easily, then everyone would be level 20 with every item, rune and skill. The game would function for all about a week before you were left with PvPers whos sole interest is fighting each other. This game, like all other MMOs with a PvP aspect, has an electable option to do both, when you want to. There are plenty of MMOs where there is PvE exclusively. PvP adds the extra dimension to where you can use those items/skills you earned to actually kick another live player's ass, and thats fun. What you're asking for is everything be instantly available and disperate from the entire other side of the equation; then its no longer an MMO, its just Nox in 3D. If a developer saw a profit to be made in such a game, it would've been made by now I think.
Guild wars marketed itself as the mmo mold breaker. Up until release this was mostly true - then they turned around and added huge grind requirements to exactly the people that wanted it least. To put it simply, there isn't enough game content there to appease the farming masses that don't want to pvp. The world is fairly small and only appears larger because of the desnse monster spawns. Levels are capped early. The endgame content is almost pure pvp, the recent timesinks to do pvp competitively notiwthstanding. Adding massive timesinks to a game that doesn't have pay to play boggles me. It makes no sense. |
It massively frustrates me that the opposition to this issue keeps bringing up the epeen argument. Runes are for a different discussion, honestly - they have their own issues. Laz decog
"Just because someone has an issue with the SoC system, does not mean they are not willing to work for an elite skill. I don't have the kind of time to sit around for an hour+ trying to get one skill, and I'm sure others face this issue as well. Who cares if I spend 3k gold for an elite skill, while that 3k gold takes the same amount of time to build up cumulatively as it would have cost time-wise to just go SoC it?"
did you just contradict yourself? I'm not trying to be an @$$ but it reads wierd. .d Loviatar
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Originally Posted by goku19123
Having the SoC AND being able to purchase them is the same kind of time sink - either way your going to spend time trying to get the elite skill.
? one important point is that if it available for any amount of gold it will not be a time sink for the pvp want it now crowd the super competitive guilds will allow non pvp members to share their lofty cape and name in return for farming goodies and turning them over to the guild for use the pve member gets so called status from being in a top guild the guild gets free money and upgrades guild member xxx needs this elite skill at 50 plat and simply gets it from the guild leader and buys it Augy
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Originally Posted by goku19123
One thing I am very tired of hearing is people who say "if you want everything now go play a FPS." But guess what? NOT ONE DAMN PERSON IS ASKING FOR EVERYTHING RIGHT NOW!
Seriously, does anyone posting recently read ENGLISH? NO? I had a feeling they didn't. If people are upset that they have to farm runes, items, and quest for skills, then whats the alternative? "well, make rare drops more common, give us more runes, make skills easier to obtain." Where does that leave the remaining 80% of the playerbase? Again, what is IMPLIED by the complaining is that GW is too much "grind." how much is enough grind? What is too much grind? If you want things to come so easy, just so you can /flex after winning in the arena, why not just have it all handed to you? People want an uber toon in ten minutes a week of game play. Like i've been saying, thats COUNTER to what mmo's are. If your life is filled with such obligation that you have one hour to do any leisure activities on any given day/night, then you shouldnt be playing MMOs at all. The very nature of these games demand a time investment. Thats how they work, and thats the attraction for many: the endless replay they offer with new experiences. Thats why many are saying "go play an FPS." An FPS requires no time investment, its instant action then you turn it off. MMOs are an entirely different animal. Lazarous
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Where does that leave the remaining 80% of the playerbase? Again, what is IMPLIED by the complaining is that GW is too much "grind." how much is enough grind? What is too much grind? If you want things to come so easy, just so you can /flex after winning in the arena, why not just have it all handed to you? People want an uber toon in ten minutes a week of game play. Like i've been saying, thats COUNTER to what mmo's are. If your life is filled with such obligation that you have one hour to do any leisure activities on any given day/night, then you shouldnt be playing MMOs at all. The very nature of these games demand a time investment. Thats how they work, and thats the attraction for many: the endless replay they offer with new experiences.
Point. The skill system is balanced against itself when competing parties have full access to skills. Point. Getting to level 20 with full armor and appropriate weapons, skills and runes does not make you a god, but it does give you a serious advantage that thereby requires all people who wish to be competitive to have equivalent items/skills. Point. Guild wars isn't an mmo in any traditional sense of the word. The closest parallels are diablo2 and ccg's like magic the gathering. Its basic premise that drew all the people complaining in was that skill>time. To say outright that this was a lie and everyone who's angry at the massive change from beta to release should pack up their bags and leave is childish. You want other games that require no time investment? Chess. Cards. RTS's, TBS's...etc. Pretty much the only game type that requires you to work in order to get to the fun parts is mmo's, and a.net said guild wars wasn't supposed to be like that. Laz Augy
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Originally Posted by Lazarous
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Originally Posted by Lazarous
Point. Guild wars isn't an mmo in any traditional sense of the word. The closest parallels are diablo2 and ccg's like magic the gathering. Its basic premise that drew all the people complaining in was that skill>time. To say outright that this was a lie and everyone who's angry at the massive change from beta to release should pack up their bags and leave is childish.
It still has many, many aspects to the MMO genre, and this "cooperative" stuff I cynically believe is just clever wording made up by a marketing dept. You quest, get xp, horde loot, talk smack, kick your buddies ass in the arena, trade, and advance yourself generally. Sounds pretty MMOish to me.
Even after its all said and done, its just a game. If you're finding yourself stressed out at your primary source of amusement, man, just put it down and play something you truly derive enjoyment from. Or, concentrate on the aspects that amuse you most. But, according to some, I'm just a newb that doesn't know what he's talking about. Because as we all know, Dev's always fully disclose all aspects of the game, the marketing is always 100% accurate, and the packaging and press releases are in no way worded to generate more sales, ever. lol. butcherboy
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Originally Posted by master
That's not true. PvP is the premise of the game. Guild Wars is all about pvp and it was not something they just added. The gameplay of skills reflects this. The company background reflects this. Just because they did a good job in PvE and making PvE story driving does not mean the game is not about PvP. In the story, the "Guilds Wars" are the guilds battling each other in PvP.
That was PRE-SEARING. While you are wandering around for that elite skill why not read that cool book about a Spanish guy named Manual. As you may note, most of the skills are post-searing
![]() As for the company background, isn't this the first ArenaNet game made by folks who left Blizzard before WoW? Not a lot to say there is a PvP history there... encore has PvP history but ArenaNet does not. Lots of RTS PvP but no RPG PvP. This is their first game. With deathmatch as a sole PvP aspect vice the PvE having dozens of hours of non-PvP action, GW is a PvE game with PvP along for the ride. Eet GnomeSmasher
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Originally Posted by eventhorizen
I dont know. Does it not add to the 'mystique' of the game if you have someone who has put in a lot of effort and time into both PvP and PvE and has some special 'elite' rare skill very few others have?
I mean it might unbalance PvP, but the dude has become a real 'hero' of Guild Wars if you understand me, and gains access to certain abilities/powers very few have. And this is exactly the mentality a lot of you grinders have. All you want is to show off your E-peens in where you had tons of time to waste. You people don't care about balance or fun, it's all about your egos. You have time to waste and others don't, so you'd rather have this current grind so you can be "special" as long as you can. Wasn't GW supposed to be skill based not time spent? It's sad that the only fun you can get is to be a "hero" with a lot of time on his hand instead of actually being skilled. It's sad people are still brainwashed into thinking that wasting time over something tedious and repetitive is fun and considered a worthy accomplishment. Siren
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Originally Posted by Loviatar
![]() grab a character play a few rounds go back to real life for the hard core i want to be at the top of the ladder person you have to work for it |
Originally Posted by goku19123
One thing I am very tired of hearing is people who say "if you want everything now go play a FPS." But guess what? NOT ONE DAMN PERSON IS ASKING FOR EVERYTHING RIGHT NOW! No one, and I mean no one at all, is asking for everything to be handed to us in one fell swoop - we're asking for modifications/improvements. No one is saying there is a level grind. When you're asking for Elite skill vendors...and Elite skill acquisition is the focus of this discussion...how are you not asking for everything right now? You've had post after post talking about how it would be so much better if PvPers could buy the skills they needed, and since the gold drops are so huge later in the game...how are you not asking for everything right now? The content of your post, your ideas, etc., betray what you just claimed. I'll simplify it: If you stock Vendors with Elite skills that are readily available for purchase, even at exorbitant prices, and near-end-game/end-game players will be able to buy them immediately...that's asking for something to be given to you in one fell swoop. Elites acquistion is the focus of this discussion, and what you're suggesting is precisely giving PvPers everything in one fell swoop. No matter what you say, goku, that's what your suggestion boils down to...just read between the lines and consider the implications. Quote:
goku, again, I'd like to point out that by adding in another system to acquire Elite skills, you're doing nothing to actually solve the problem of the SoC system. All you're doing is bypassing it, and bypassing it isn't a viable option here, because the system itself needs to be tweaked, because it is a viable system in concept (and to scrap it entirely would be a shame). Even as an alternative to the SoC system, adding in Elite skill vendors is missing the point entirely. Do you get what I'm saying?
All the Elite skill vendor idea would be doing is further complicating things. What needs to be done is some type of streamline to the SoC system, the most feasible (and I think most here are agreed on it being the best) solution is a Quest-based Elite SoC system. It's nice that you All-Capped that sentence in your post there, but it's not as if I don't understand what you're saying. I do understand, and that's why I'm debating it. Quote: |
Not one suggestion so far has been to give someone everything all at once, so lets drop that from the list of reasons, shall we?
Selling Elite skills in vendors...that's giving someone everything all at once, and on more than one occasion have others (who are critical of the current state of the SoC system, mind) dismissed that idea, Blackace included, I believe. It's like buying research papers off of random Insta-Paper sites rather than researching and writing the paper on your own. Quote:
I'd like to point out your mention of the end game there. You were focusing solely on high-level content (40k gold, Copperhead Mines armor), so I'd hardly think it's some fault of my own when I treated your post (and following posts) as dealing specifically with high-level vendors selling Elite skills near or at the end game.
Again: Quote: |
Edit: By the way, I still see the "people who want everything all at once go play CS" arguement still coming up...lets stop using, since clearly no one is asking for anything all at once. I think a good question here is: For those who think some suggestions are "everything all at once," what is your definition of "everything all at once?" Because, and if I'm wrong feel free to correct, some tend to think that putting vendors scaled from post-searing Ascalon to the end game with elite skills and a price tag that scales upward is "everything all at once." I'm also not sure if these people read or skim either, but I'm leaning towards skim since many things (such as the questing for elites part) I had covered already, as well as combination suggestions. And again, I refer you to above. Had you typed what you meant throughout the thread, and made it clear what you meant, there would have never been any confusion to begin with. Quote:
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