+40% axe better than HoD?

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Racthoh
I'll stick with my 10% recharge and 20% enchanting axe thank you very much.
10%, pff.. Not even 15%

eom

Krytan Explorer

Join Date: Nov 2005

W/N

Quote:
Originally Posted by Maxiemonster
Yep, I think it still wouldn't be unbalacing, though, that would just completly mess up the game,

ie unbalance it.

it's just a question of degree --- both are unbalancing between professions.
and if you think there is no significant advantage to be gained from this axe, why are people paying over 100k for just one third of the components?

you say everyone has access to it, so it's not unbalancing, but that's not true.
does my warrior have access?

they've gone to great trouble to create a system of checks and balances to make the playing field as level as possible.
this weapon cearly lies outside that system.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Maxiemonster
They can't make this item useless, all those people spending alot of time getting the mods would be screwed very, an that's not how it should be.
yes they can...we are willfully exploiting a bug...if you spent on it you get what you deserve...just in case I have two axes

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Smart thing to do: Pile up on axes, but not mods.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Your Warrior won't get any advantage from it indeed, but who says you need to play a Warrior? Make a class that can make use out of this item, you can still get advantage of it. And no, I'm not saying you should do this, an I agree, ANet shouldn't force us to play other character because the one you like sucks, but it still doesn't make anything less balanced.

SaintGreg

Lion's Arch Merchant

Join Date: Oct 2005

It's very unbalancing, but its tough to speculate on what they will do about it. Will they revert everyones existing copies to not have double grips? Will they just take it out and make a new quest reward? Will they make it so that you can still get it, but you can't put 2 grips on?

In any case I wouldn't be surprised if the next update did one of those things. I have 2 of these with just one grip and the +25 hp (just learned you can put 2 grips on), and I wouldn't be surprised at anything they did.

Mindcrime

Mindcrime

Krytan Explorer

Join Date: Jun 2005

Sweden

[Dark]

W/Mo

2x 20% longer enchantments works. Does 2x 30 hp works together = 60 axe? Can anyone confirm this?

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

Has anyone tested this with Blessed Aura? It seems spell duration is doubled with 15 divine favor(35% monk enchants) + 40% from the axe, which should be 75%. If it's rounded off, monks may not even need the perfect 40%.

eom

Krytan Explorer

Join Date: Nov 2005

W/N

Quote:
Originally Posted by Mindcrime
2x 20% longer enchantments works. Does 2x 30 hp works together = 60 axe? Can anyone confirm this?

I think some people inthis thread have made a +55 hp axe, so +60 is possible in theory, although it would be trickier.

eom

Krytan Explorer

Join Date: Nov 2005

W/N

Quote:
Originally Posted by Maxiemonster
Your Warrior won't get any advantage from it indeed, but who says you need to play a Warrior? Make a class that can make use out of this item, you can still get advantage of it. And no, I'm not saying you should do this, an I agree, ANet shouldn't force us to play other character because the one you like sucks, but it still doesn't make anything less balanced.
well, in my ridiculous example the game was unbalanced because people were being forced onto warrior.
I don't see how the axe case is any different except in degree.
if you single out a particular class for an exclusive advantage w/no counterbalance, then that is unbalancing between the classes.
telling people that they are free to go monk and come up w/200k for mods is not much consolation.

albeit, this is far far less unbalancing than my ridiculous example, but it's unbalancing, nevertheless.

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

I will hardly laugh when anet fix it so only ONE 20% upgrade will be used. =)

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Just saw the axe by itself sell for 5k.

and a full 40% one go for 100k.

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

60HP doesn't work, don't try it. I tried it with low HP mods to save money and the moment you apply a HP mod it gets "locked". So once applu another upgrade it kills previous two.

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Former Ruling
Just saw the axe by itself sell for 5k.

and a full 40% one go for 100k.
I've sold six already, 37% to 39% for 100K plus 5 to 10 ecto.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by wolver1ne
60HP doesn't work, don't try it. I tried it with low HP mods to save money and the moment you apply a HP mod it gets "locked". So once applu another upgrade it kills previous two.
Because you're doing it the wrong way.

You need to apply other mods, non Fortitude, to it first (cheapest mods possible to make things cheap), then add the Fortitude ones.

jtchans

Wilds Pathfinder

Join Date: Sep 2005

W/

Im saving my 5 axes until later when the 20% Grip goes down a lil

eom

Krytan Explorer

Join Date: Nov 2005

W/N

Quote:
Originally Posted by wolver1ne
60HP doesn't work, don't try it. I tried it with low HP mods to save money and the moment you apply a HP mod it gets "locked". So once applu another upgrade it kills previous two.

here's what it sounds like from reading this thread.

there is kind of a prefix and suffix grip --- a and b, let's say.

a = charr slaying
b = +25 hps

as long as a /= b, you can overwrite w/impunity, just as you would the prefix and suffix of a normal weapon, however, once a = b (in type, not value), the game recognizes them as one mod and will overwrite both if you try to replace one.

ok, so in theory.....
I first replace A w/some crapass grip of crotchgrabbing, or whatever.
the next grip I add will overwrite B (+25 hps), so I use a +30 grip.
note, both grips are still different, so now I add another +30 grip which could replace the crapass grip of crotchgrabbing.
+60


this is just my guessing --- anybody want to confirm or refute just for the hell of it?

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by jtchans
Im saving my 5 axes until later when the 20% Grip goes down a lil
Same here I'm not paying 100K just because I'm impatient..

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

@ eom - It doesn't have a suffix and a prefix grip, it has 2 suffixes... essentially, an Axe of Fortitude of Charr-slaying... just to clarify. And people, have fun with these axes... I'm away for a couple of days, it'll be nerfed by the time I'm back. Looks like I'm destined to remain poor... -.-

eom

Krytan Explorer

Join Date: Nov 2005

W/N

it has 2 suffixes in the traditional sense, but my usage was analogy.

from this thread it sounds like they are ordered.
whatever mod you put on first replaces the charr mod, according to some post I think I read.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Gah, all this thinking is making my head hurt... Need... beer... to drown out... pain... :P

OrangeArrow

Flame Bait

Join Date: Mar 2005

Mass

Mo/Me


60 hp axe is possible

blah its harder to get junk axe mods then you think


and it seems that on those axes after the 2 orginal axe mods that the last 2 applied axe mods stay on the axe

NowTumi

Banned

Join Date: Dec 2005

the person who reveals this secret to public can not even afford enchantment axe grips now

jtchans

Wilds Pathfinder

Join Date: Sep 2005

W/

Whats your record of making new char and getting the Axe mine is 25min and 16 seconds

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by jtchans
Whats your record of making new char and getting the Axe mine is 25min and 16 seconds
About 850 hours for my first one.

eom

Krytan Explorer

Join Date: Nov 2005

W/N

Quote:
Originally Posted by OrangeArrow

60 hp axe is possible

blah its harder to get junk axe mods then you think


and it seems that on those axes after the 2 orginal axe mods that the last 2 applied axe mods stay on the axe

I'll sell you a junk axe mod for 90k.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
Whats your record of making new char and getting the Axe mine is 25min and 16 seconds
slow :P

i do it in about 18-20 min

jtchans

Wilds Pathfinder

Join Date: Sep 2005

W/

This is sick:

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Valerius
slow :P

i do it in about 18-20 min
Nice; I'm about 22 on average, pretty good I figure.

Hester Shoemaker

Hester Shoemaker

Frost Gate Guardian

Join Date: Aug 2005

Austin, Texas

Liars Cheats and Thieves[Liar]

A/

Quote:
Originally Posted by LiQuId StEeL
It won't effect mending at all, lol. Mending is a maintained enchantment, and only ends if you cancel it, or it gets stripped/rended. These axes pump up the time that time-restricted enchants (Healing Breeze, Spellbreaker, etc...).

EDIT: For anyone interested in getting these fast...
1. Make a presear W and kill the rogue bull (easy with Conjure Phantasm), and get the Me secondary.
2. Go to post sear as a lvl1-2 W/Me.
3. Complete the first few Warmaster Tydus quests (One runs you to Ambassador Zain, and another to Great Northern Wall if I remember correctly).
4. Accept Scavengers in Old Ascalon, and complete it with Henchies, just to make it a bt faster.
5. Stash Axe it storage, and restart process at atep 1.

Total estimated time: 30minutes start to finish (haven't times it yet)
Yes I did this 3 Times last night so I could get one for me and my 2 Friends that have full accounts

Bad luck that they cost so much... I will wait and see what happens

Mercenary662

Academy Page

Join Date: Sep 2005

R/E

hmm...how come i tried this on my R/Mo and i got a totally different axe, it had +25 hp and something else but idr

jtchans

Wilds Pathfinder

Join Date: Sep 2005

W/

thats the right one you just have to mod it correctly

eom

Krytan Explorer

Join Date: Nov 2005

W/N

do you think they'll be encouraged when they see a 500% spike in new character creation, or will they be thinking, "what the hell are those little bastards up to now..??"

eom

Krytan Explorer

Join Date: Nov 2005

W/N

Quote:
Originally Posted by Mercenary662
hmm...how come i tried this on my R/Mo and i got a totally different axe, it had +25 hp and something else but idr


huh...they must have fixed it.

oh well, I could use an axe like that --- I'll buy it for 20 gp.

widds2v

Academy Page

Join Date: Oct 2005

Japan

House Palomides

W/Mo

the 25 axe is the one you get from quest, you have to add the enchant yourself.

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by eom
do you think they'll be encouraged when they see a 500% spike in new character creation, or will they be thinking, "what the hell are those little bastards up to now..??"
lmao.

eom

Krytan Explorer

Join Date: Nov 2005

W/N

heh...from the 1st page of the buy forum.....


Buying all 20% Axe Gripps Pm Tonight

Wtb Axe Grip Of Enchanting

WTB 20% enchant axe grip

WTB Axe Grip enchantment 20% => 100K + 5 ectos / 19% too and 30 hp : 5 ectos

wtb: two 20% enchanting axe upgrades

WTB Scavengers in Ascalon quest battle axe



this game cracks me up.

devilru

Academy Page

Join Date: Jun 2005

公平さの光 [微笑]

Could this mean that Emo's will return seeing as Ether renewal will last for a decent amount of time with this axe?

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

I wonder how people figure this stuff out.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

someone screwed up on a +55 hp axe and noticed the +25hp mod changed.

some call it a 20/20 axe... selling for around 40ecto-90ecto.

Im making mine for myself, already made the...
Battle Axe of Defense
+5AR
+5AR

for like 8K, its for my runner; better than a wand with energy.