+40% axe better than HoD?

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

Quote:
Or that if there are 2 different mods on it, both work. +30HP and +20% enchanting is nothing, it would be like the opponent was wielding a Hale staff of enchanting.
That's true. Doing that would lower its power level to only that of the HoD sword -- which is only marginally overpowered.

The real problem, as has been said over and over, is the whopping 40% longer enchantments that's possible on it. It's like an opportunity cost-free Blessed Aura that works on all spells with a free, unremovable Peace and Harmony tacked onto it. That's just nuts.

Quote:
Has anyone tried making this 6:1 Vampiric?
The whole point of Vampiric mods is to primarily to deal armor-ignoring damage, not to life steal. Generally, the life-steal only serves to cover for the life degen, netting you +0 life. Since the axe does so little damage, there's no point in putting Vamp mods on it unless you're trying to farm things with Cyclone Axe and 0 Axe Mastery.

Overwriting works by "First In, Last Out", provided the mods are different.
Not sure if this has been answered yet, but if you want a 60HP axe, follow these steps:
1) Add a cheap mod: --- eg: Grip of Shelter -- +25HP Fortitude Mod gets overwritten
2) Add +30HP Mod -- Charrslaying mod gets overwritten
3) Add +30HP Mod -- Shelter mod gets overwritten

Voila, +60HP Axe.

Triple Evel

Frost Gate Guardian

Join Date: Dec 2005

Order Of Noble Excellence {ONE}

N/

LoooL and people are buying the grips , axe for more than 100K now ..

go to L.A and see the noise

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

This axe just needs to go - and I hope it does, primarily so I can read all the moaning on here ^^. But these things could destroy PVP, unlimited spellbreakers could pretty much cancel the whole "spell" skill line ad people will be playing nothing but warriors and rangers.... and order necros.... actually, on second thoughts, won't be too much different .

These axes need to disappear, not just be cancelled

Raptox

Raptox

Frost Gate Guardian

Join Date: Oct 2005

Huntington Station, NY

Une Annee Sans Lumiere [UASL]

E/Me

Damn, fixing this is going to take some creativity. I have no doubt that A.Net can find out who has this item, as it probably has a unique identifier, but that's not the issue.

The real issue is rebalancing things without totally screwing people over. Some amount of screwage is inevitable, because these axe grips are going to plummet in price once this is fixed. However, it'd be more than draconian to just delete these items from people's inventories.

My guess is that, if you have one of these axes, you'll soon see a "missing" mod on the axe and one of the grips magically appear in your inventory. Overall, you'll be out some cash, but you'll still have all your items...unless your inventory is full.

And then you'll hear a collective "Nooooooooooooooooooooooooooooo!"

Hiryu

Hiryu

Frost Gate Guardian

Join Date: Sep 2005

Moa Birds

W/R

5 cents they get deleted by the end of Monday.

200 cents on the collective "noOooOOooOOooooOOOOooo"

Vogue

Vogue

Ascalonian Squire

Join Date: Nov 2005

Toronto

[GoD]

W/

I sold one 2 days ago for 1k
I think i got the short straw.

Whispering Siren

Whispering Siren

Wilds Pathfinder

Join Date: Aug 2005

Maryland

i wonder how long this has been going on before coming to massive public attention...

most people can't keep their mouths shut (or their fingers still, heh), so i doubt they've been around for long, except in limited numbers.

Raptox

Raptox

Frost Gate Guardian

Join Date: Oct 2005

Huntington Station, NY

Une Annee Sans Lumiere [UASL]

E/Me

Quote:
Originally Posted by Whispering Siren
i wonder how long this has been going on before coming to massive public attention...

most people can't keep their mouths shut (or their fingers still, heh), so i doubt they've been around for long, except in limited numbers.
Well, if you see any drastic Ladder changes once this gets fixed, you just might have your answer.

I'll admit that's very unlikely, though. Those top guilds are there because they deserve to be.

zsoltcc

Frost Gate Guardian

Join Date: Jul 2005

Mo/W

off topic

I can't wait to see how anet is going to fix this issue. The axes cannot stay because of pvp. So, I wonder if they have the capability of fixing them while in your inventory( fixing i mean removing one grip ). This is a real problem for poor anet i feel bad for them

PS Does anet even know?

Whispering Siren

Whispering Siren

Wilds Pathfinder

Join Date: Aug 2005

Maryland

tell you one thing - i am going to closely inspect every single quest item i get from now on...

who knows how many items out there are bugged like is?

Vhayr

Krytan Explorer

Join Date: May 2005

UK

Malice Nights [MN]

A/Me

Of course they know, they know everything.

Like others have said, it will be very interesting to see how ANet handle this.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Caleb The Pontiff
How eloquently spoken Maxie.

I made an axe to test. I believe the item is unbalanced and broken, and that there are thousands already in circulation. In my opinion, simply changing the quest reward would not solve the problem. With that in mind, I hope they remove the axe entirely from our inventory or edit the coding so that there is a cap which prevents the double mod from actually working. Then you could keep your axe, but only 20% enchanting bonus would be granted no matter how many grips you threw on. That's a great compromise solution that would return the integrity to the item.
They're too late now, and you know it.

Bread Fan

Lion's Arch Merchant

Join Date: Jul 2005

Yes they know everything. They definetly don't know how to test. If these vanish I expect to see an additional 300k in my storage. Thx Anet.

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Quote:
Originally Posted by zsoltcc
off topic

I can't wait to see how anet is going to fix this issue. The axes cannot stay because of pvp. So, I wonder if they have the capability of fixing them while in your inventory( fixing i mean removing one grip ). This is a real problem for poor anet i feel bad for them

PS Does anet even know?
Anet knows (not a fact, an educated guess). i mean they must know

i am starting to think that anet will not nerf these.
So what if there is a one-handed weapon gives u enchants that last 40% longer. it might really affect pvp, the chinese farming bots will have an easier time farming those griffons (more money being sold on e-bay), ecto prices r gonna change AGAIN.

If they do nerf it, people like "Love Guild Wars" will have lost the 2000k (i know that for a fact) they invested in these bad boys and there will b a huge shortage of enchant +20% axe mods (they r going to go for abt 70-80k for a month or so i would say)

Well what can i say: lose - lose situation for Anet.
this will b interesting!

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

The only thing I can imagine is reseting the quest for everyone that has this item, changing the quest reward, placing the mods in the axe already back into your inventory and deleting the axe from everyone's inventory.

Or they could just make all the durations of enchantmants 20% longer Haha.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Quote:
Originally Posted by Lord Mendes
i dont agree with u buddy. It would not be like wielding a hale staff of enchanting cuz this baby is one handed where as the staff is 2 handed.

+30 HP + 20% is not the same as +30 HP + 20% +12 energy +other possible mod

i see no way that a-net can nerf this without it being causing a huge uproar (lol i can imagine)
Let's see, the staff would give you +10 EN, so with the offhand, you would have +2 more energy. Overpowered? Hardly. Also, what Axe mods would benefit casters in PvP? With the exception of the Heavy and cruel mod (necros using Enfeeble and mesmers using Phantom Pain), none has any significant benefit.
Also adding the fact that the staff can be 20/20, while thr offhand is usually inferior to that. Most of the time, it's 20% chance of +1 <attribute>/ 20% recharge, so little benefit. IMO, it's even inferior to the staff in that case.

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Quote:
Originally Posted by SirJackassIII
Let's see, the staff would give you +10 EN, so with the offhand, you would have +2 more energy. Overpowered? Hardly. Also, what Axe mods would benefit casters in PvP? With the exception of the Heavy and cruel mod (necros using Enfeeble and mesmers using Phantom Pain), none has any significant benefit.
Also adding the fact that the staff can be 20/20, while thr offhand is usually inferior to that. Most of the time, it's 20% chance of +1 <attribute>/ 20% recharge, so little benefit. IMO, it's even inferior to the staff in that case.
well yeah i guess u can look at it both ways.

my monk would prefer an axe with 40 percent enchant over a max dmg wand with max bonuses (energy +5, skill recharge 10)

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

As far as I know, they have never done an update that affects items already in your inventory. Their only action thus far (HoD sword and 20/20 Rockmolder) is to change or eliminate the item in game, thereby preventing new ones entering the game. I've suspected that's because there's probably no easy way to change items already in inventory, or they just don't want to open the privacy can of worms that entails.

However, while I don't think this thing is as massively overpowered as some here are fretting it is, I do think it is probably the most unbalanced item I've seen yet. My prediction: they'll make it so it only accepts one grip, and keeps that 15% charr permanently or something.

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Quote:
Originally Posted by deolmstead
As far as I know, they have never done an update that affects items already in your inventory.
15k Tormentor's? Although that was just a texture reskin...

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

You even forgot the Firespitter Shame on you!

Whispering Siren

Whispering Siren

Wilds Pathfinder

Join Date: Aug 2005

Maryland

what is this firespitter that i have only heard mutterings of? please... do tell! (*sniff* i was late to the game by a few months)

ghostlyranger

Lion's Arch Merchant

Join Date: Nov 2005

i think the easiest way for them to fix will be render the second mod useless.

and i think it is not very wise to spend so much gold on axe upgrade now, since we still duno wat anet will be doing.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Whispering Siren
what is this firespitter that i have only heard mutterings of? please... do tell! (*sniff* i was late to the game by a few months)
The Firespitter is a weapon (Axe right..?) which used to have +15% Skill recharge, though, it's been changed to 10%. You can get it from a collector south of Serenity Temple. This item (especially the 15% one) is better in some builds then this axe in my opinion This is the perfect IW weapon.

EDIT: No wait.. The +40% Axe is just as good as the 15% Firespitter with a 20% Enchantments mod in it My bad.

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

Sell your axes while you can .
Here is my response from Anet support:

Subject
Broken Item Quest Reward- dual suffix modification possible (40%enchantment extension)

Discussion Thread
Response (GM Jabberwocky) 12/18/2005 11:57 AM
Hello Caleb,

Thanks for contacting the Guild Wars Support Team.

We appreciate you taking the time to submit your report. Our development team is aware of the issue you described. While at this time we do not have a specific time frame for a fix to this issue, you can be certain that it will be addressed. You may wish to periodically check http://www.guildwars.com/news/gameupdates.html for the latest update notes.

We apologize for the inconvenience, but are thankful for your assistance in helping us solve this issue.

Regards,
The Guild Wars Support Team

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Quote:
Originally Posted by deolmstead
However, while I don't think this thing is as massively overpowered as some here are fretting it is
sorry dude but it kinda is pretty overpowered. think of how this axe might affect spell breaker, mist form, obisidian flesh, SoJ, Ether Renewal and most enchantments used by runners.

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

Quote:
Originally Posted by yesitsrob
This axe just needs to go - and I hope it does, primarily so I can read all the moaning on here ^^. But these things could destroy PVP, unlimited spellbreakers could pretty much cancel the whole "spell" skill line ad people will be playing nothing but warriors and rangers.... and order necros.... actually, on second thoughts, won't be too much different .

These axes need to disappear, not just be cancelled
Same with the HoD Sword and same with the old Rockmolder. If we are going to just delete things, lets be equitable and if we are going to hear moaning, let it be loud and equally distributed.

Hell Marauder

Krytan Explorer

Join Date: May 2005

For months people have been complaining quest reward items being worthless, now this happens. Maybe anet can learn from this and make all of their quest rewards "unique", so people will actually have motivation to complete those quests instead of skipping.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Caleb, why sell your axes..? Nothing in the entire message says what's going to happen with the axe.

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Quote:
Originally Posted by Maxiemonster
Caleb, why sell your axes..? Nothing in the entire message says what's going to happen with the axe.
good point, we dont know whether they r goin to change the current quest reward or just completely erase this item from the game.

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

Of course, just to add some fuel to the speculative fire: they could very well institute a block that would prevent dual suffixes, making it so that the axe could only accept one grip as it should....but what about all the axes that people have ALREADY modded to be 20/20? Can they change that?

AncientPC

AncientPC

Forge Runner

Join Date: Sep 2005

Ascalon 1

W/R

I'm fighting so many W/Me1's in the pre -> post searing battle.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Lord Mendes
sorry dude but it kinda is pretty overpowered. think of how this axe might affect spell breaker, mist form, obisidian flesh, SoJ, Ether Renewal and most enchantments used by runners.
BiP @ 14.4 seconds FTW!

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

I just tried something out, I don't know if it was done before.
The collector outside Nolani Academy offered a similar Staff (Cruel Staff of Fortitude, +20 HP, +25% damage vs Charr) so I tried slapping 2 cheap staff wrappings on to see if it would work.
It doesn't. So basically, the Axe is the only one doing that, making it bugged.
It could very well be due to the value of the Charrslaying mod that it failed though.

I've also noticed there are 2 hammers outside Ascalon that also have similar mods, might be worth my time checking those out as well. Although even if those work in the same way, they are still inferior to the axe.

DarkZeal

Lion's Arch Merchant

Join Date: Jul 2005

N/Me

Divine Spirit + healing breeze lasts ~20 secs with Blessed aura. Vengence ~60. IW outlasts the recharge. Woot!!

FFF_WarRaven

FFF_WarRaven

Frost Gate Guardian

Join Date: Apr 2005

Behind the black shroud.

FFF

R/Me

i do not think they could get rid of the axes that are already in circulation, i believe eaxh one would get a coded id or something or number, maybe? and it switches when ever it changes hands? sorta like the customizing effect? shrugs, as for capping the enchantments to numb it down, that would affect all types of enchanting i would think, or other stacks of it, or something, shrugs again....it seems it might be a lot of code to have to implement or overcome, as far as the game is concerned, in an overall view. Personally just block it from pvp, that seems the easiest fix right now, not sure about pve tho, i mean it's only real use would be for farming, and even then all it does is allow you to take longer to hit the skill it would effect.

Btw...heh i believe i have seen another item like this, but i'm not saying anything

:::End Transmission:::

LiQuId StEeL

LiQuId StEeL

Desert Nomad

Join Date: Jul 2005

/u/liquidsteel30

Ego Trip From Rank [ZERO]

W/Mo

I have a feeling they are going to change how all things stack... meaning that using 2x 20%recharge/enchanting won't stack, and will stay at 20%. The axes will keep their double-mods, but only one will be functional... the other will be a waste of 100k+

Opinion, not hope.

Beqxter

Beqxter

Lion's Arch Merchant

Join Date: Apr 2005

Berkeley, CA

Quote:
Originally Posted by LiQuId StEeL
I have a feeling they are going to change how all things stack... meaning that using 2x 20%recharge/enchanting won't stack, and will stay at 20%. The axes will keep their double-mods, but only one will be functional... the other will be a waste of 100k+
Bingo. I expect you're right.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by FFF_WarRaven
i

Btw...heh i believe i have seen another item like this, but i'm not saying anything

:::End Transmission:::
and i have 5 of them just in case.....*smirk*

did you get the hammer for the 3rd one?

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

Quote:
Originally Posted by Maxiemonster
Caleb, why sell your axes..? Nothing in the entire message says what's going to happen with the axe.
Sorry about that Maxie, i forgot that the content of my original message to them was not included.

The response was sent to a specific support question regarding the 40% enchantment extension possiblity. I only mentioned the immediate and current impact in PvP and the possible ramifications to both the current tournament and future PvP events if certain teams had access to the broken item and others didn't.

In the context of my original message, it was clear to me that when they state "While at this time we do not have a specific time frame for a fix to this issue, you can be certain that it will be addressed." they are stating that the currently circulating axes will be addressed.

I may be wrong, I don't work for Anet and I am only speculating my opinion. Based on my question and their response, I think they will either cap enchantment extension bonus from weapons to 20% unilaterally(as it is outside this one broken weapon) or they will remedy it in some other way.

All in my interpretation, everyone needs to make their own decisions on what the future holds for the currently circulating axes.

Tigris Of Gaul

Wilds Pathfinder

Join Date: Apr 2005

ArenaNet didn't fix 15% damage, unconditional, no penalty weapons.