The Virago

The Virago

Academy Page

Joined
May 2005
Guild
Friends in United Nation (FUN)
Profession
Me/Mo

Recent Posts

Jun 2, 2005 at 11:28 AM Sick of pvpers leaving fights early

Agree.

Jun 1, 2005 at 9:11 PM For PvEers: Why are you against an UAS ladder that does not affect you?

Quote: Originally Posted by Quintus 1. Would you please post a list of all these "criteria". So I may be one of these people who "gets...

Jun 1, 2005 at 4:48 PM For PvEers: Why are you against an UAS ladder that does not affect you?

Quote: Originally Posted by Barkam I am sorry virago, you are wrong. Quintis is correct, the devs agrees with him and they said it on one of the...

Jun 1, 2005 at 3:17 PM For PvEers: Why are you against an UAS ladder that does not affect you?

Quote: Originally Posted by Quintus This isn't a MMO, though. So your point is already moot, but for the sake of arguing... Even if this was...

Jun 1, 2005 at 3:09 PM For PvPers: Why are you against 'unlock through PvP', why UAS?

Quote: Originally Posted by xaanix Well, contrary to your belief, nearly every competitive gamer IS making an issue of the grind. I do, as well as...

Jun 1, 2005 at 2:46 AM What would you like to see added to GW?

My thoughts here...

Jun 1, 2005 at 2:40 AM For PvEers: Why are you against an UAS ladder that does not affect you?

Quote: Originally Posted by AirOnG So you're saying it's a mechanic companies such as a.net incorporate do to retain the playerbase and...

Jun 1, 2005 at 2:35 AM The Importance of Positioning

Quote: Originally Posted by Sausaletus Rex Really, that this post is so relevatory and, apparently, unique is a bit depressing. These boards are...

Jun 1, 2005 at 2:20 AM For PvEers: Why are you against an UAS ladder that does not affect you?

Quote: Originally Posted by AirOnG You PvEers do realize that the PvE missions are not the primary problem to PvPers, right? The main problem is...

May 31, 2005 at 9:49 PM For PvPers: Why are you against 'unlock through PvP', why UAS?

Little thing called 'competition', Zeru. Trivial to most who play games, but surprisingly important to those who make them. Go figure.

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