FengShuiBundi

FengShuiBundi

Frost Gate Guardian

Joined
Apr 2005
Location
Blue State
Guild
K A R M A
Profession
Mo/Me

Recent Posts

Apr 26, 2005 at 8:22 PM Protection Elementalist/Necro

Professions: (P) Elementalist (S) Necromancer Attributes: (P) Energy Storage: 10 + 2 (P) Earth Magic: 11 + 3 (S) Blood Magic: 9 (S) Curses: 4...

Apr 21, 2005 at 10:37 PM Holy Nerfstick Batman!

Bout to delete this thread in disgust... TGH needs to either update the database or get rid of it....

Apr 21, 2005 at 10:29 PM Holy Nerfstick Batman!

Same here, that's why I said take with a grain of salt. Somebody on TGH posted this and started a firestorm. I don't think that there ever...

Apr 21, 2005 at 10:24 PM Holy Nerfstick Batman!

Divine Favor: (Primary Only) Placing points in this Attribute will increase the effectiveness of skills linked to Divine Favor. Each rank will...

Apr 19, 2005 at 10:10 PM the poor ranger.

Yet I still don't get why I see so many pets in PvP! Don't they get that they're a joke?

Apr 12, 2005 at 7:25 PM Protection Monk

Energy vs. Little bits of Healing I'm not really sure here. As the healer would often end up focusing on the same people I'm protecting, I...

Apr 11, 2005 at 9:47 PM Protection Monk

I've decided to drop the healing prayers and go 10DF/10PP/11EM I've set it up this way because it gives the greatest benefit to the wards...

Apr 11, 2005 at 9:40 PM Protection Monk

Thanks for the info. I will know for PvE by word of mouth. And hopefully experience should dictate what I need for a specific guild (although...

Apr 11, 2005 at 9:28 PM Protection Monk

That's, what, 3 runes. Okay, I get the headpiece, and I get the armor. Can runes be inserted in leggings or gloves? Thanks for the advice, it...

Apr 11, 2005 at 9:06 PM Protection Monk

Well, that makes sense. I could drop Healing and max out Protection. That would let me leave Divine at 10, and I could boost Earth up to what, 8?...

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