semantic

semantic

Lion's Arch Merchant

Joined
Feb 2005

Recent Posts

May 15, 2006 at 2:11 PM Ranger Skill: Call Totem

If you want to make it really interesting, you could add something like: If an ally is raised while its totem is present, that ally appears where...

May 15, 2006 at 2:04 PM Ranger Skill: Call Totem

All depends on the implementation. If they went with the first option, then for 120 seconds you just (nearly) doubled the effectiveness of any BM...

May 15, 2006 at 1:16 PM Ranger Skill: Call Totem

Call Totem 10E / 5C / 60RC Perform a Totem Call over the body of a fallen ally. For 40...120 seconds, or while that ally remains dead, that...

May 14, 2006 at 2:20 AM some info on chapter 3

Quote: Originally Posted by EndoftheSyringe Not really, so far there are seven classes, only two of which are melee. Two more melee classes means...

May 14, 2006 at 12:51 AM some info on chapter 3

Found this on 1UP: Quote: There were only two sketches of the new professions shown, one being a white robed woman wielding a wicked looking...

May 12, 2006 at 1:11 AM Hydra farming?

yeah, been doing this for months with this: Marks - 11 Wild - 11 Exp - 9 BM - 11 Distracting Savage Poison Arrow Predator's Pounce...

May 11, 2006 at 7:44 PM Build Blockers. What Is The Problem?

Think of the positive side of sharing your build. Maybe someone sees it who has also come up with the same thing or something very similar. Then...

May 5, 2006 at 11:38 AM Gw Gm

[QUOTE=CK0]Yeah as you can see the guy is in the NERF guild, which speaks for itself. He must of gotten a hand in Factions. I don't doubt that...

May 1, 2006 at 2:22 AM For PvEers: Introducing the New Wammo!

There should have been 3 classes available to new characters at original launch: Ranger, Ele and Monk (so all Wars in early game would have been...

Apr 30, 2006 at 5:33 AM Jeff Strain says... JUMPING?

Quote: Originally Posted by Mysterial The fact that body blocking is a "core strategy" is a serious game design flaw IMO.. or how about...

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