Vorlin
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Here's a system I've seen used on a Mud I used to play on that might be fairly easy to implement in GW: 1. You have a trader specifically...
One thing that could be tried would be to have a universal armor skill (i.e. every class has it, or that it's part of every class's...
Quote: Originally Posted by IxChel Someone else also suggested making Nature's Renewal affect enchantments/hexes when it has run full-term (so...
Since this thread's already been semi-hijacked, might as well toss in a question that's probably been answered a billion times already:...
Quote: Originally Posted by Ensign I can tell. 5 energy? No attribute investment required? One skill slot? Hoses roughly one third of all the...
You can look at NR and see that it was designed to be self-balancing, in that using it would be so costly/limiting that you'd only whip it out...
I'm running a GeForce Ti-4200 with 64 megs using the 77.72 certified drivers, and the problem I have is that at the video card at some point...
Quote: Originally Posted by Algren Cole you really believe that arenanet put Lornars Pass into the game so that low-level characters could get...
That's one of the challenges of game design: if you don't have item levels then inevitably people find ways of getting high-powered...
Teklord, that makes no sense at all. Noone at the normal level for that area can 'earn' their way through, it's a short-cut that...
