Doomlord_Slayermann

Doomlord_Slayermann

Jungle Guide

Joined
Jul 2005
Location
Chicago IL
Guild
Dark Phoenix Risin [DPR]
Profession
W/P

Recent Posts

Jun 21, 2006 at 1:59 AM Damage reduction of armors

Quote: Originally Posted by Count to Potato You might like to know this but if u have two swords 14^50 and 15^50 theres only 1% difference which...

Jun 20, 2006 at 5:59 PM The Biggest Jerk You Ever Encountered in GW (no posting names)

Quote: Originally Posted by Leddy check out this dude. Actually, Shiro could probably be soloed if you can slap Weakness on him and have some help...

Jun 20, 2006 at 5:53 PM Damage reduction of armors

Quote: Originally Posted by Tien ak More W/mo hate how orignal so why is sundering crap? you heard of strength thats right 1% for each point so...

Jun 20, 2006 at 5:26 AM Charr Lore

Quote: Originally Posted by Goats17 Hate to burst your bubble, but A-Net has been insistent in their "Humans Only" policy. No other races....

Jun 20, 2006 at 5:22 AM The Biggest Jerk You Ever Encountered in GW (no posting names)

Quote: Originally Posted by The milk shake Some Noob in Random Arenas We lost a fight against, and this guy afterwards is like You *Insert Cuss...

Jun 20, 2006 at 5:17 AM Damage reduction of armors

Quote: Originally Posted by romO In my last post I refuted everything that you had said about the viability of damage mods. What you said in this...

Jun 19, 2006 at 11:50 PM The problem with assassins

Quote: Originally Posted by Fu Manchu You can count me under those who wish further improvements to be made before i'm satisfied with the...

Jun 19, 2006 at 11:41 PM Damage reduction of armors

You guys are missing the point. 15^50 is not a bad mod. Some mods are just better in the majority of builds. I refuse to keep arguing with people...

Jun 19, 2006 at 7:50 PM Damage reduction of armors

Quote: Originally Posted by romO You may run a build where you are enchanted a great majority of the time, and then, you get a damage bonus!...

Jun 19, 2006 at 6:55 PM Impossible for kurzicks?

My idea of balance in the mission would be simply to have a Juggernaut at each gate, since they do not instantly die from a few turtle attacks and...

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