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Jungle Guide
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Quote: Originally Posted by Ensign I don't think that you could properly judge what to do with a primary attribute or energy engine until the...
Well the thing is an increase in energy pool is not particularly useful over longer battles, so the specific number isn't terribly important....
I think this is a really good idea actually. How about, "for each rank of energy storage, your max energy is increased by 3 and all...
Cue whiny rant about how criticism isn't welcome in 3,2,1...
Two of the armor sets are quite pointless. Most chaos damage and dark/shadow damage comes from skills that ignore armor. So all you'd really...
My reading skills are perfectly fine. Your idea is crap for all the reasons I've listed, none of which you've addressed, and none of which...
This idea is just horribly bad. First of all it's completely redundant. We already have a high offense/low defense melee profession coming in...
Quote: Someone correct me if I'm wrong... Your old numbers are for attribute level 16. Your new numbers are for attribute level 15. Flame...
I'm a little disappointed in the elementalist skill buffs. The javelin recharge buff was potentially nice, but you'll never have the...
Energy drain and energy tap should return 3x the amount of energy they drain and energy tap needs its cast time reduce to 2s.
