Mysterial
Wilds Pathfinder
Threads Started
Recent Update Introduced Hero AI targeting issue
Elementalist Skill Improvements
Show all spirits in range on the Effects Monitor
WTB Fiery Axe Haft
WTB shocking bow string and fiery axe haft
Selling 15>50 Zealous War Hammer of Enchanting
Post-WC skill balance change ideas
Selling some gold weapons; two hammers and a bow
Buying Armor/Health while enchanted Flame Artifact
Selling some great gold items
Recent Posts
Quote: Originally Posted by Vhayr erezsol, the idea is that they sneak off to the Smites whilst everyone else dies, then they just wait for the...
Heh, for some reason the air, water, and earth artifacts at Droknar's Forge are all the +5/+45 variety, but the flame artifact is Fire Magic...
I'm looking for a Flame Artifact with the following: Energy +12 Armor +5 (while enchanted) Health +45 (while enchanted) Requirement...
Bump.
Quote: Originally Posted by rii I hope your not refering to the conjure wander as good -.-? Um, no.
Quote: Originally Posted by semantic Yeah, that's definitely new. Now I get the little purple +1 floating above me when using a zealous mod....
The Conjures should definitely remove the "lose all enchantments". The reason it even has it is legacy from when Conjures didn't...
How about you recover an amount of energy proportional to how far along the casting got? i.e. if you were 0.25 seconds into a 1 second spell you...
Quote: Originally Posted by Arcanis the Omnipotent Then the skill should be changed to be considered casting. The interupt doesnt need to changed...
Look at it this way: it's encouraging you to move yourself instead of letting the game try to do it for you, which is a good practice to get...
