Mysterial
Wilds Pathfinder
Threads Started
Recent Update Introduced Hero AI targeting issue
Elementalist Skill Improvements
Show all spirits in range on the Effects Monitor
WTB Fiery Axe Haft
WTB shocking bow string and fiery axe haft
Selling 15>50 Zealous War Hammer of Enchanting
Post-WC skill balance change ideas
Selling some gold weapons; two hammers and a bow
Buying Armor/Health while enchanted Flame Artifact
Selling some great gold items
Recent Posts
Quote: Originally Posted by MarkyX Wrong. Gaile Grey even said herself that the reason why they reduced the number of teams is because games took...
Because it's not overpowered? And the reason Burial Mounds is 1v1 now has nothing to do with how many teams are playing and everything to do...
While I hope they don't increase it much, I think they have to raise it a little if they want to keep the PvE crowd. And since the PvE crowd...
Hale Holy Staff of Enchanting Energy +10 Fire Dmg: 11-22 (req 8 Divine Favor) Improves casting speed (chance: 8%) Health +26 Enchantments last 16%...
Quote: Originally Posted by Wasteland Squidget Fair point, but it still is two elite slots, which seems pretty crazy for a 'Knockdown every...
Quote: Originally Posted by Wasteland Squidget Fair enough, let's work out these numbers. Let's say you've got a party member entirely...
Quote: Originally Posted by Rico Carridan I think the ideal fix to this has been suggested a number of times, and it seems to me that it is so...
Quote: Originally Posted by Man With No Name Something like this should have a "hotfix" almost instantly -- been broken for almost a week...
Quote: Originally Posted by toastgodsupreme So what happens if they fix the description to reflect how it's currently working and leave...
Quote: Originally Posted by Hodor /signed Enchanted Bows can get off an interupt faster then a bow can reload. /wait for Bow to fire, cast healing...
