T

TwilightOblivion

Lion's Arch Merchant

Joined
Sep 2005
Location
Right behind you
Guild
T Demons Of Razgriz T
Profession
E/Me

Recent Posts

Apr 5, 2006 at 8:33 PM Chapter 3: Profession Exstentions?

Guys just look in the concept class listing. If they used every one of them we wouldnt run out of new classes for years. And I agree with...

Apr 5, 2006 at 8:27 PM Idea For Ranger Beast Mastery Fix

OK, heres my Idea to make Beast master rangers a viable playertype. Gloves. unique gloves not attached to any set (like Lt.'s helm,...

Apr 4, 2006 at 10:34 PM Class Idea- Gambler

Heavy metal, Just because something is out of the ordinary doesnt mean that it doesnt belong. Originality is the key to success. Dont you get a...

Apr 4, 2006 at 10:00 PM Class Idea- Gambler

Well, i was going to call him a jester, but i decided instead to make it the gambler. What other name would fit for someone who battles relying on...

Apr 4, 2006 at 9:02 PM Class Idea- Gambler

The Gambler is a class that relies on luck to be successful. You are rewarded for good luck, but punished for bad luck. It would be another class...

Apr 4, 2006 at 8:17 PM Class idea: Engineer

well, most of the mechanations wouldnt be stationary, like small steam powered robots, and yeah, the wrench was something derived from dark cloud...

Apr 4, 2006 at 6:42 AM Class idea: Engineer

this is my idea. The engineer would be a class that would create things that could help the party. He would be able to create primitive machines...

Apr 4, 2006 at 6:17 AM Class Concept: Ceramicist

WOW! This is by far the most original idea ive heard in a LOOOOONG time. And for those of you who say it wouldnt fit in, just imagine how fun it...

Mar 21, 2006 at 2:42 PM Dungeon War! Massive PvPvE Dungeon Map

I think that actionjack is suggesting a LoZ: four swords type thing, where you have to both cooperate and compete together to get through. But the...

Mar 21, 2006 at 5:20 AM CONTEST. 180 second bleeding.

i know a way that only involves one character, but i dont have fraps, so i would have to show you in-game how its done. Its actually quite simple...

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