actionjack

actionjack

Furnace Stoker

Joined
Oct 2005
Location
Kali
Profession
W/E

Recent Posts

Jan 17, 2007 at 7:18 AM Party-LFG Icon

Don't think it need to be very big (the icon) the n/6 number you need next to a group server of similar pupose, but think could be bit more...

Jan 17, 2007 at 5:12 AM Party-LFG Icon

LFG Icon Its something that been done in other games. While with the Party-menu in GW, party searching should be lot easier, and this will help...

Jan 17, 2007 at 1:39 AM Class Concepting Challenge - Dragoner

I will try to add some comments later to your CC, System_Crush (its very long.... and I have a small eyes...) Anyhow.. do I have your permission...

Jan 16, 2007 at 9:49 PM Elite Classes

This idea been toss around in the past befoe. It might be good, it might be bad.. depend on how it would be implemented, and what effect it add....

Jan 16, 2007 at 9:25 PM Class Concepting Challenge - Dragoner

Quote: Originally Posted by Ryuho Tyrin Thought i might have a go at the doing a dragon race character. To fit with the guildwars theme where...

Jan 16, 2007 at 9:22 PM Class Concepting Challenge - Dragoner

Another thread of same topic was also posted in another fourm. It seem to be more popular there. I will repost some submitted CC here as well....

Jan 15, 2007 at 5:03 PM Class Concepting Challenge - Dragoner

Well... I am not saying I love a Dragon-user, and would surely be low on my class-want-list.. but that is the part of the challenge Given a topic...

Jan 15, 2007 at 8:30 AM Class Concepting Challenge - Dragoner

There seem to be an increase of interest in Concept Classing as of late, with few good ones from newer crowds. And reading that dragonmaster CC,...

Jan 15, 2007 at 8:08 AM Armiger - Armor is the weapon

Quote: Originally Posted by BahamutKaiser This is a fantasy game, that means the world opperates differently than reality, but anyone who...

Jan 14, 2007 at 7:22 PM Should future expansions be indepedant or require owning previous campaigns?

I see sorta flaw in your logic. It is the spread of locations and missions, and not the stand alone aspect of that thins out the player. The idea...

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