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Quote: Originally Posted by CyberNigma You have to remember, though. It does not just affect PvP players. Many PvE players (regardless of whether...
Quote: Originally Posted by Jetdoc Wow, if each of those daggers does 7-17 damage, that's 14-34 combined. Blows axes and swords out of the...
Quote: Originally Posted by Rhuobhe The helm has its ups and downs - as mentioned. Shorter hex time isn't always a good thing. How about...
Quote: Originally Posted by generik Let's cut to the chase. Jealous? Not really. I spent 700k on getting my PvE monk PvP ready. Buying a henge...
Quote: Originally Posted by Ensign Here's the rub - +5 energy is a relatively weak modifier. Maximum energy pool is seriously overrated in...
Quote: Originally Posted by Ensign Before this thread finishes its tailspin into a pile of unreadable drek, I'd like to point out something:...
Quote: Originally Posted by Carinae Dragonblood An alternative to removing the helm (and this has been mentioned before) would be to add a caster...
Quote: Originally Posted by Ensign I don't feel that there's a problem with any of this. In fact I think that these unique items, and even...
Quote: Originally Posted by theclam I'd take Signet of Devotion instead of Heal Other, since you don't have any energy management. This is...
Quote: Originally Posted by CyberNigma I agree that it will be nerfed though. I don't think it will have anything to do with warriors being...
