wilebill

wilebill

Desert Nomad

Joined
Dec 2005
Location
Mt Vernon, Ohio
Guild
Band of the Hawk
Profession
W/Mo

Recent Posts

Apr 20, 2007 at 7:54 PM Picklocks, % and opportunity to use them

With anything new, it doesn't pay to be first in line. Me, I'll give all this a couple of weeks before I pay it much attention, lockpicks...

Apr 19, 2007 at 2:07 AM Margonite as a playable race?

Charr and Germans? heh heh ... being of German heritage myself ... no. 1. Germans are not furry critters. 2. You never see Charr drinking beer...

Apr 19, 2007 at 1:59 AM Is Realm of Torment easier now?

On some of the RoT maps, if you load up with quests, you will find more mobs than you can deal with! Had that happen only a couple weeks ago, got...

Apr 18, 2007 at 10:39 PM [Dev Update] Soul Reaping and Mesmer Issues

Gaile, the word from the devs on Mesmers is very welcome indeed! Thanks very much. About the change in necromancer soul reaping, what bothers me...

Apr 17, 2007 at 2:00 PM Should I kill my Paragon?

Depends on your playstyle. My para is designed to spam GoForTheEyes, and beyond that get in an occasional Deep Wound, and provide some group...

Apr 16, 2007 at 7:03 PM Request to lower Difficulty Level

Nothing wrong with a game having some difficult areas. I myself happen to think that maps with penalties are a poor idea, though. When Prophecies...

Apr 16, 2007 at 6:54 PM GW2 and Item Decay -- Yay or Nay?

I don't think item decay adds anything to the game. In WoW, your equipped items take damage, not a whole lot, but some. So every time you...

Apr 14, 2007 at 4:38 PM Did you ever identify the white items?

Wh ... wh ... what??? Playing this game since it came out I did not know you could jump the price on high end whites with ID.

Apr 13, 2007 at 1:21 AM Problems with Gate of Pain

Did Gate of Pain with couple friends, me Running Mysticism 16, Scythe 13, Avatar of Balthazar. It worked, not as well as I had hoped, but it worked.

Apr 12, 2007 at 3:54 PM Does Anet Know How to Properly Balance a Metagame?

ANet's game balancing has been more reactive (nerfs) than proactive (buffing the counters); that's what's got us where we are now --...

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