Ensign

Ensign

Just Plain Fluffy

Joined
Dec 2004
Location
Berkeley, CA
Guild
Idiot Savants

Recent Posts

Jan 18, 2006 at 8:50 PM Lieutenants helm in Henge of Denravi Overpowered

Quote: Originally Posted by CyberNigma Then and if we see a Lt's build winning all the team (outside of IWAY) then I imagine they will look...

Jan 9, 2006 at 2:38 AM $100,000 Prize, Could Be Better Spent?

It's probably the most efficient use of their advertising budget possible.

Jan 7, 2006 at 10:47 PM Post-WC skill balance change ideas

Quote: Originally Posted by Phades Well its not like warriors are rangers and can keep up with it if it was reduced recharge time without a...

Jan 7, 2006 at 9:35 PM 14% and 15% damage doing exactly same damage?

A 15% more damage weapon does deal more than a 14% more damage weapon. On certain mobs you can't tell the difference because the critical hits...

Jan 7, 2006 at 9:10 AM Is it possible to be in/famous in this game?

Quote: Originally Posted by Sekkira And why does everyone think LuLu is a guy? Because he thinks it's hilarious and does everything he can to...

Jan 7, 2006 at 9:04 AM Post-WC skill balance change ideas

I love these discussions. I'll just comment on some of the more important suggestions. Quote: Resurrection Signet - Reduce health restored to...

Jan 6, 2006 at 8:59 PM stop the nerfs...enjoy the game

Quote: Originally Posted by hidden_agenda I am of the opinion that GW needs to be able to boost the warrior damage potentials SUBSTANTIALLY....

Jan 2, 2006 at 8:03 PM IWAY question (Haters/Flamers need not apply)

Swords and axes give you better defense and better synergy with the Orders being spammed for you. Before Orders were commonplace hammer warriors...

Jan 1, 2006 at 11:57 PM Weapon Requirments YOU NEED 12 In sword/axe etc to get full damage!

Quote: Originally Posted by warrior And thats the table from the link as you can se you NEED 12 to get whats writen on the text of the weapon...

Jan 1, 2006 at 11:47 PM Damage Calculations: Deep Wound + Damage

The Deep Wound triggers after the damage (usually) and takes off 20% of max HP from current and max. The target would be left at 337/400 in both...

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