Brett Kuntz

Brett Kuntz

Core Guru

Joined
Feb 2005

Recent Posts

Jun 17, 2009 at 1:45 AM Are you going to move on to GW2?

Quote: Originally Posted by KrisNaga I have no interest in GW 2 now after they have destroyed all the good builds. There are far better games out...

Jun 15, 2009 at 6:06 PM no click to move in GW2

Quote: Originally Posted by moriz i don't really have a quote or anything, but i do recall Anet licensing the UT3.0 engine sometimes last...

Jun 15, 2009 at 7:10 AM no click to move in GW2

Quote: Originally Posted by Ghost Omel I'm sorry I must have lost bits of my memory in which an official statement made by develoers stated...

Jun 14, 2009 at 11:34 PM no click to move in GW2

Quote: Originally Posted by moriz let me paraphrase: "GW2 won't have C2M, because it doesn't make sense in an RPG to have WASD"...

Jun 14, 2009 at 11:04 PM no click to move in GW2

Quote: Originally Posted by moriz the above is contradictary. How so? To be contradictory I'd had to have made two opposing statements. My...

Jun 14, 2009 at 10:14 PM no click to move in GW2

GW2 wont have C2M, guaranteed. I'm just stating it doesn't make sense in an RPG/Free-float game to have WASD movement.

Jun 14, 2009 at 7:25 PM no click to move in GW2

WASD only makes sense if you're playing a shooter (camera locked to mouse). In any RPG WASD is a joke for movement. Developers think if they...

Jun 9, 2009 at 7:34 PM Your Tech Insight [Second Edition, 5/24/09]

Quote: Originally Posted by Rasco Thanks for the information on the GT300. Looks like what Ill replace my aging 8800 GTS with. Any word on...

Jun 9, 2009 at 5:07 AM Why cant they announce changes before the actual update?

Quote: Originally Posted by R.Shayne Your argument was they patch a lot less then Guild Wars and have less patch notes when actually they seem to...

Jun 9, 2009 at 3:42 AM Why cant they announce changes before the actual update?

Quote: Originally Posted by R.Shayne In that three month time WoW went through, 3.09, 3.10, 3.11, 3.11a, 3.12, and 3.13. 3.11a was a bug fix so...

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