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Verlas Ho'Esta

Academy Page

Joined
Jan 2006

Recent Posts

Jun 24, 2006 at 7:34 PM Stalker class idea, A Vampire.

Very nice. Very original, and well thought out. I'd definitely like to see this in chapter three (along with Rikimaru's Hollow class,...

Jun 20, 2006 at 2:06 PM Button in [H] Window to reset stats to 0.

Wow, someone's even lazier than I am. that's impressive/depressing. Meh, I'll sign it just because. /sign

Jun 20, 2006 at 3:31 AM More to a guild hall

Quote: Originally Posted by benmanhaha Edit: Yea, I found that thread, and guess who made it. If you guessed Verlas Ho'Esta, then you guessed...

Jun 19, 2006 at 6:58 PM Add the scribe to LA

A weekly in-game newspaper? Damned good idea. Put a scibe in Ruins of Ascalon, LA, Droknar's, Shing Jea Monastery, Kaineng Center, Cavalon,...

Jun 19, 2006 at 6:49 PM How many gods are there in Tyria? (Rhetorical Question)

Yeah, I've been asking for something like this for a while. We've got the Fissure for Balthazar, and Underworld for Grenth. What about...

Jun 19, 2006 at 6:46 PM Guild Capes what do they do besides look good...

How about, instead of an in-game effect, it gave the wearers a particle effect? -Cape crackles with tiny arcs of lightning: 250K -Edges of cape...

Jun 19, 2006 at 6:30 PM New Profession: Arcanist

Very well done. Comprehensive, well thought out, and almost perfectly balanced (I'd adjust some of the durations a little, but that's...

Jun 19, 2006 at 6:19 PM New weapon upgrade: "of endurance" -> 10-20% longer stances

IMO, Sundering isn't garbage, just done poorly. It should be 1-10% armor penetration, in constant effect. (anybody who says any type of armor...

Jun 19, 2006 at 6:06 PM More to a guild hall

I've placed several suggestions for improving the guildhalls. Some are cosmetic, others are economic. The cosmetic suggestion draws on some of...

Jun 16, 2006 at 4:15 PM Step 1 of improving Guild wars

On the other hand, you level fairly fast, and get to the meat of the story (the main continent) fairly quick. You don't have to wait, and...

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