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Jungle Guide
Threads Started
PvX From Melody Cross to anyone from We Card (ID) that still Plays.
Petition for cutscenes: invincible groups/allies
Possible solution to the Trade issues of GW; adopting the Silkroad "stalls"
Faith Rivin: Looking For Group
Why the current trade system is bad for Guild Wars: an open letter to Arenanet
Reopen the Hall of Heroes in Tyria
Shadow of Haste and how end effects work
Concept Class: Nomad
PC on good mod monk staff with bad req
A little off topic: vent works; TS doesn't detail inside
Recent Posts
Most monks "in the know" have come to not expect that helpful BR necro in-game. Its a hard and fast rule that damage dealers do not like...
Quote: Originally Posted by lightblade bah...too much chances... there are chances that you can get extremely lucky Then recharge times on skills...
I wouldn't be having as much of a problem if this nerf dropped us to 18-20 summonables. Nova Bomber and cheers. But 10? AoE at higher levels...
/signed
A comment from Undivine in a previous thread got me thinking about this. It all started thinking about skill ideas for counter-teleports as a...
Without going into too much detail: this violates every game standard of every online RPG game I've ever played. Use RL money to twink your...
Quote: Originally Posted by Fluffyx In pvp MM is just as easily countered as any other build More so in most cases. Minions, our main if not only...
Quote: Originally Posted by mushi Well, i'd hate to say it. Now you know how "us" echo nukers felt with the aoe nurf. When they killed...
Quote: Originally Posted by Serra Knightfang You guys ren't even thinking about Vamp horrors!!! 9 lvl 18 Vamp horrors and 1 lvl 26 Golem +...
Has anyone done this with more than 1 MM? Is this a group nerf, or single player. I can see a few advantages to duo MMs now, but only because...
