Wolydarg
Lion's Arch Merchant
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That always bothered me. Daggers can get to about 1 second a swing with high enough mastery to get the double strikes, and they get their 1 energy...
Well, finally crafted the last of my armor yesterday with a very nice guild group. 2 JI Barragers 2 Ele Nukers 1 SS Nec 1 Stance Tank 1 Healer 1...
Don't take melee henchies for that mission. Use all casters/ranged attackers. Should be easy enough like that
When you get into the temple, you just let the echo nuker do his/her thing, right? Cause 4 rangers didn't seem to be able to pump out enough...
So yesterday, I was trying to get into FoW as America has gotten favor rather early for a weekday thanks to iA. And believe it or not, it seems...
and +6 from a vamp dagger, yep
I'd say make it a bit under 4x the price of exp to make buying them even worth it... Or giving like 10% chance better of not getting 29 woods...
http://gw.gamewikis.org/wiki/Auspicious_Parry Just use www.guildwiki.org for petty guild wars info, saves you a bunch of time and is quite useful...
Quote: Originally Posted by frickaline Bosses also seem to have an inate +regen ... are they like the guild lords now with +5 regen, half hex...
I just use troll/app poison to make use of the wilderness rune/line. Breakpoint of expertise at 13 for 2 energy dagger skills... I made my ranger...
