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Guttersnipe

Ascalonian Squire

Joined
May 2006
Profession
Mo/Me

Recent Posts

May 8, 2006 at 6:05 PM E-Denial Bug

You can't deny into negative energy. For some reason, it just says '-(x)' even if they loose only 2 energy and are then back to 0. The...

May 8, 2006 at 6:02 PM Necros should have a Rez Skill

lol sounds amusing but not very practical. With -30% movement and only melee skills, they'd get creamed by rangers and casters.

May 7, 2006 at 12:44 AM Max damage weapon in pre?

I've cleared out the charr north of the gates a couple times now, and the highest level critters in pre sear are those lvl 10 charr bosses....

May 6, 2006 at 3:32 AM New Scam: The Healing Mini-pet of lions arch.

lol well I'm sure he was asking 100k + ectos. You'd think anyone with that kinda jink wouldn't be stupid enough to fall for...

May 6, 2006 at 2:36 AM Assassins beware the "love" is brewing!

My suggestion for Sin primaries: 1) Don't shadow step into battle -- you'll pull all the aggro. Let the Warrior go in first. 2) Try to use...

May 6, 2006 at 2:07 AM Random Arena bots - They need to disappear!

I prefer RA personally. There's nothing like getting drunk during a 100+ consec wins streak through the middle of the night. =D

May 6, 2006 at 12:36 AM Resolving Stalemates in 4v4

I could see having yaks before lvl 10, since I usually don't do side missions anymore (you hit lvl 20 soon enough anyways.) But preventing...

May 6, 2006 at 12:02 AM Does the trade chat have any reason to remain ?

Well, I use it. But in many areas, the trade chat is largely ignored. I often see (what I presume are) bots in LA, Droks, and Kaineng spamming the...

May 5, 2006 at 11:58 PM Take signet of devotion off the healer henchies

It'd be nice if sister Tai would use a boon based build. But then again, since they can't dual class, she might have trouble with energy...

May 5, 2006 at 10:43 PM Resolving Stalemates in 4v4

I just played as a mo/me through lvl 10-20 random arenas, and I would hit, on average, 1-2 unkillable runners/day and about 1 stalemate/2 hours or...

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