Skyy High

Skyy High

Furnace Stoker

Joined
May 2006
Profession
R/

Recent Posts

Mar 16, 2012 at 2:33 PM Paragons; Anet why ?

Quote: Originally Posted by Kunder PvP got the new skill though, PvE just kept the old version. /pedant-deflection Touché. Spirit cast times and...

Mar 15, 2012 at 3:56 PM A New Look for GuildWars.com

I wonder if they're planning on keeping GW2 and GW1 websites separate, or if they're going to merge them...

Mar 15, 2012 at 3:55 PM Paragons; Anet why ?

Quote: Originally Posted by Kunder PvE/PvP splits generally only power up and down certain skills, not revamp them completely. The only instances...

Mar 14, 2012 at 3:36 PM What Keeps You Playing?

Quote: Originally Posted by MithranArkanere Game Updates. I'll keep playing for as long the game keeps having updates. I like to try new...

Mar 13, 2012 at 9:21 PM Paragons; Anet why ?

Quote: Originally Posted by Kunder This is nearly spot on for why Paragons are bad for PvP. You just missed the complete reliance on 8v8...

Mar 8, 2012 at 7:57 PM Paragons; Anet why ?

Quote: Originally Posted by Franco Power Basically I thought Paragon was very well designed profession, much better designed then the Dervish in...

Mar 7, 2012 at 5:55 PM What did you like or dislike about WoC(Part 3)

Quote: Originally Posted by FalconDance Haven't initiated WoC - didn't like Cantha as it was, and all the reports of how WoC have changed...

Feb 15, 2012 at 5:33 PM What did you like or dislike about WoC(Part 3)

Quote: Originally Posted by a-kyle I hate how much harder it got - I mean Factions was easy peasy lemon squeezy, how ever it seems they amped the...

Feb 15, 2012 at 5:31 PM Make Zei Ri available after NM WoC

Quote: Originally Posted by Kunder Guild Wars is supposed to be a grind free game. Max lvl characters - 3 hours Max armor - even quicker than max...

Feb 15, 2012 at 4:45 PM Changing skills outside of combat

This would severely unbalance the game. Maintained enchantments, spirits, and long-lasting or indefinite duration skills could be used...

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