K

Kirbie

Lion's Arch Merchant

Joined
Mar 2005

Recent Posts

Sep 13, 2005 at 8:41 PM Party members dialog. This would be sweet!

looks very neat... it would be nice if it can be *redesign for more monk friendly*. i play monk mainly...and i stare at healthbars all the time....

Sep 12, 2005 at 10:05 PM Potion system-Profession hobby

Quote: Originally Posted by Kaos the Korruptor In closing and this messege is to Arena Net Don't fall prey to petty bickering and begging for...

Sep 12, 2005 at 2:29 AM Mission/Quest penalties for early leavers.

Yeah..I've experienced couple of same problems before. Since we can't clearly distinguish intentional leavers and unintentional...

Sep 12, 2005 at 1:56 AM Henchies "Stay" Command

Speaking of henchies...how about this as add-on suggestion? If player dies, (s)he will be randomly assigned to control one of available henchmen....

Sep 12, 2005 at 1:45 AM Couple in-game ability suggestion

I have few -Leader's ability to shuffle players around on team window. For example, you can use right-click drag to change players listing...

Sep 12, 2005 at 1:27 AM Potion system-Profession hobby

Yes, I can see possible grind problems and unbalanced issue for PvP play. How about applying same system like runes and scrolls then? For people...

Sep 9, 2005 at 7:20 PM A few suggestions, a handful of issues and pocketful of bugs

Quote: Originally Posted by KanRyu Hello, 1- There seems to be a problem with the edge detection/lag compensation of Guild Wars. Quite often while...

Sep 9, 2005 at 6:48 PM Potion system-Profession hobby

Quote: Originally Posted by Rayea nothing wrong with potions, so long as they dont heal.... consider making pots that take away negative...

Sep 8, 2005 at 6:50 PM Potion system-Profession hobby

When I think of RPG games...some sort of potion is always presence. To make great gold sink, and create more social activities in towns, having...

Sep 8, 2005 at 7:25 AM [MERGED] OMFG A REALLY REALLY big thumbs UP for anet

I loved every bit of it....even though I'm still near beginning(I think) Very challenging, "fast paced"...smarter enemies... They can...

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