BahamutKaiser

BahamutKaiser

Desert Nomad

Joined
May 2005
Location
Heightened state of mind.
Profession
P/W

Recent Posts

Dec 13, 2006 at 4:41 PM Things missing from existing professions

There are Area of Effect hexes, a good few of them, learn necromancer and elementist. There are punishement spells in the game, Backfire, Price of...

Dec 13, 2006 at 4:24 PM Putting an End to solo 55, dual UW, 3 man Trapping, 5 man FoW, 9 man The Deep

I don't see how higher production though easier means raises prices...... Simple law of supply and demand, if more is being produced than...

Dec 13, 2006 at 4:37 AM Cleric

I do agree that the next support class should have a strong Healing capability. Monk is the only class so far with an attribute and a diverse set...

Dec 13, 2006 at 4:28 AM The Metabolist - A Revised Symbiont

I would stay away from skill examples and technicals unless it is completely neccessary to explain the skill. Reason being, it is very hard to...

Dec 13, 2006 at 4:10 AM Arcane Guardian

Eloc, read the Slayer class idea posted by crom and salvage the Weapon Spell ideas I offered there, with a little tweaking and developement it may...

Dec 13, 2006 at 4:08 AM Concept Class: Cavalier

I really can't see a significant difference with this weapon and other melee weapons. And I really don't see a melee spear class attaining...

Dec 13, 2006 at 3:59 AM Things missing from existing professions

Amen.

Dec 13, 2006 at 3:56 AM Jump, Climb, Swim - This Game is Missing Basic Fundamental Human Movements

Didn't Jeff Strain say that they realized they should have added simple things like Jumping in hind sight? And it is definetly something they...

Dec 12, 2006 at 10:54 PM The Metabolist - A Revised Symbiont

Stop organizing and start contributing :P And don't put that in a bullet point!

Dec 12, 2006 at 5:01 AM Things missing from existing professions

Maybe he wants chronological? Although IMO, it should be divided into sub catagories. Offensive, Defensive, Survival, Support, Sabotage and...

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