BahamutKaiser

BahamutKaiser

Desert Nomad

Joined
May 2005
Location
Heightened state of mind.
Profession
P/W

Recent Posts

Nov 27, 2006 at 2:54 AM Concept Class - The Patronus (was the Cerberaus)

Location based effects are already provided by Elementist and Ritualist. Besides being a very well developed field with Ritualist, I don't...

Nov 27, 2006 at 2:34 AM Concept Class - Guardian

I think the description you designed for this class was a good one, a class that actually involves tanking, taking the damage in another players...

Nov 26, 2006 at 4:36 AM Invoker

Your idea still needs alot of work, and needs some finer definition. The idea that you have to actually attack with your summoned creatures...

Nov 26, 2006 at 4:04 AM Elite Classes and Archetypes

Aside from being the most unorganized combination of attributes, the short answer would be no. Simply put, this game revolves around gameplay, not...

Nov 26, 2006 at 3:47 AM Exsisting classes and thier purpose.

I wouldn't even call Warrior a tank, reason being, in most games where there is an actual tank, the role is for the tank to absorb damage in...

Nov 25, 2006 at 11:18 PM Exsisting classes and thier purpose.

I agree with you on this one, vehemently, recognizing what each class speciallizes in and recognizing their unique abilities is the first step to...

Nov 23, 2006 at 10:29 PM Invoker

A ranger is already a physical attack and familiar class, and has the longest attack range in the game, by giving this a weapon 3 things happen,...

Nov 23, 2006 at 4:40 PM Which Mission-style people like the best? (Prophecies, Factions, Nightfall)

I liked Prophecy missions just as Much as Nightfall, Factions were definetly a rush, and even the objective ones were such a pain that I...

Nov 23, 2006 at 5:51 AM Invoker

This is honestly alot better than most of the summoner ideas, the name is better than summoner, Invoker, perhaps Envoker or Evoker is a little...

Nov 23, 2006 at 5:35 AM [Concept] Time Lord

I have to agree with the many, anything that involves removing control and relocating an allie, and even an enemy, is undesireable. This isn't...

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