Equalize PvP and PvE chars.

Keilious Ahruhk

Keilious Ahruhk

Academy Page

Join Date: Mar 2006

Sydney

Venatio Illuminata [VEIL]

Mo/

When I come up against a player with an identical build, equally skilled, I want time invested to be the deciding factor.

/most certainly NOT signed.

Nadine

Frost Gate Guardian

Join Date: Jan 2006

OhNo quitted too active gvg

W/E

Yeah, maybe there is little advantage for pve characters. But the inventory locking isnt definately a way to solve this problem.

Think about my monk, she has + armor sets and superior rune at the start of battle. If i dont need + armor i swich to + energy shoes and gloves. And when i face spike team i chance to minor rune and +hp armor (maybe use + armor shirt). And against normal pressures i may get dp, then i usually chance to minor.


But what wuold happen to meta game if inventpry wuold be loggen (now i mean guild with r100 or less). I.E. monks wuold have hard times whit their minor runes becouse the risk of DP and pure spike teams is way too big. Also Warriors wuold have hard times with dp and superior runes... And think about axe warrior with 1 axe and some stick to get adren . How u will get energy without zealous axe? How will u spike warrior without elemental axe? What about heavy pressure vamp axe?

MercuriusTerMaxum

MercuriusTerMaxum

Academy Page

Join Date: Jul 2006

Running Iway or any other build for months on end in ha = grind
Playing the same maps in ta/ra = grind

Don't tell me farming sf doesnt take skill. I think pvp toons do have a huge advantage in pvp due to the fact they are disposable, to even come close with a pve toon you would need to purchase all skills and capture all elites on all toons, and have a stockpile of every weapon mod unlocked on your acount to be used at your lesure. The abailty to change your armor seems to pale in comparison to the fact that pvp toons can have any skill or mod that is unlocked on an account in a matter of minuets. If you want 4 weapon slots, more armor to change, make a pve toon and spend a few hundred hours, and buy gorrels cane/brohns staff/ +5 energy weapon. Balthazar knows thats all pve's have going for them in pvp.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

If anet is going this route i want them to make a clear statement because they will be no longer consitered a rpg game! they would be declearing they are becoming a pfs!

this game is no longer a rpg everything has been made around pvp!

there is little or major lack of rpg in this game already!

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

I agree with this, but only to an extent. I would like to see PVP-Only characters allowed multiple sets of armor and four weapon sets. I say leave PVE characters alone though, and just bridge the (very small) gap.

I think PVE characters should have to unlock their skills regardless though, as that's one of the inherent advantages of using a PVP character with proper unlocks.


Quote:
Originally Posted by MercuriusTerMaxum
Running Iway or any other build for months on end in ha = grind
Playing the same maps in ta/ra = grind
Not everyone grinds pvp for the pretty emotes of ranks, some people do it for fun of playing.
Quote:
Don't tell me farming sf doesnt take skill.
I don't mean to imply that pve is for noobs or anything, but farming anywhere in pve takes a lot less skill than competitive pvp. The reason being is that enemies in pve are unchanging and predictable, but real live people in pvp can think for themselves on the fly and outwit you.

Yes, pve does take some skill and it does take experience, but it takes a lot more personal skill to be sucessful in pvp.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by dreamhunk
If anet is going this route i want them to make a clear statement because they will be no longer consitered a rpg game! they would be declearing they are becoming a pfs!

this game is no longer a rpg everything has been made around pvp!

there is little or major lack of rpg in this game already!
GW is not a MMORPG. Or a standard RPG. It is designed by its own developpers as a CORPG.

Please read Guild Wars home site, and this web page in particular:
http://www.guildwars.com/gameplay/synopsis/
Read also the PvP section.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by glountz
GW is not a MMORPG. Or a standard RPG. It is designed by its own developpers as a CORPG.

Please read Guild Wars home site, and this web page in particular:
http://www.guildwars.com/gameplay/synopsis/
Read also the PvP section.
dreamhunk is kinda...special. Theres no sense trying to talk to him. He seems to constantly want to post in this thread even though it has nothing to do with him, affect him, or has issues with him, him being an "rpg only" player.


Thank you for raising the vamp weapon issue.

The Vamp weapon issue. Izzy mentioned it in the interview (WOC #40). Its very unfortunate that PVP battles are getting ruined because players get stuck in the terrain and they are looking to resolve the issue. My chars carry vamp weapons because I like vamp weapons, and i do get stuck myself.

This issue alone shows the advantage of a PVE char over a PVP char.

A PVP-only character can only have 2 weapons. Caster weapons cannot have vampiric mods. So a caster would carry 1 vampiric weapon which he cannot really get any use out of, and 1 functional staff or wand/focus combo.

This severely limits the tactics the PVP-only character can use. How can you consider it a fair match when you are denying the other player a TACTIC? Not even armor, skills, etc, but a WAY of playing.

It could be compared to removing you ability to kite. You just lost a tactic because you are using a PvP-Only char.

Weapon swapping/Focus swapping is an integral tactic in Guild Wars PVP. Integral and BUILT into the game. We have hot-swapping buttons to switch weapons if you havent noticed.

----------

This isnt about MMORPG Socialism. It has nothing to do with the "RPG" or PVE of the game.

This is all about PVP. This is about sportsmanship conduct and level competition.

Just like anything competitive and involved like this, there must be rules. It cant be a competition if someone has an advantage.

Everyone should have the equal chance to compete.

If Anet wants to strive for a balanced PvP environment worthy of league and tournament, they need to address these issues as well.

---------

Does nobody remember when the HOD Lieutenant Helm was a 50% Hex reduction? PvP players were disadvantaged because of a very very powerful PVE-only item. Anet lowered the duration of this and added the helm to PvP.

This action is what is called "balancing".

---------

Mercurius: Please see my "crazy idea". Im trying to lessen that immensely huge grind of PvE just to compete with a PvP-char in terms of skill.

Imagine making a PvE char, reaching lvl 20, getting your collector weapons, salvaging some mods from crap golds, getting your max armor with max runes then jumping into PvP with all the skills youve already unlocked. You could be straight out of presearing with the skills you earned, but if you have UAX, you should be able to use it in PvP.

--------

Quote:
Originally Posted by Nadine
And think about axe warrior with 1 axe and some stick to get adren . How u will get energy without zealous axe? How will u spike warrior without elemental axe? What about heavy pressure vamp axe?
You just listed me some of the problems of a PVP-only character that i'm asking to have resolved. Thank You.

A PvP-only Warrior will only have 2 axes.

Maybe you want more than 2? Zealous, Elemental, Sundering and Vamp. Or maybe take out an axe and put a staff in there (if you are using a conjure build).

Voila PvP-only character disadvantage.

----------

I want more PvE-only players to PvP. I hate seeing people turned off from PvP. Its so much fun, they are missing out on so much content that the game has to offer.

I pvp for fun. I use both a PvP slot and PvE characters. I LOVE bringing my warrior with her 15k armor into PvP with my perfect 15^50 Spiky Warhammer and KDing some hapless monk.

Guild Wars is about PvP and PvE. This duality. This dichotomy. This multifunctionality is what makes it my game of choice. I want the two halves to live in harmony instead of dissonance and fragmentation which we have now.

I want to make it easier to jump between PvP and PvE. There really shouldnt even be a line dividing the two, just a fuzzy, blurry kinda distinction.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

I'm not going to post a long explaination for my vote. As many people said, there should be a very slight advantage for having spent so many hours on a char. I do agree however concerning the 4 weapon slots. No opinion about armors. But for the weapons, that's a big no-no. How long does it take to a PvE character to get a +30 hp upgrade for his weapon, and how long for a PvP char? I'm not for letting PvP chars equip a req8 weapon, nor one of those strange weapons they can't get. That doesn't make much difference anyway. And even then, if you cant have one build because you don't have one weapon, then modify the build slightly, or use another build, or just create a PvE char...

/notsigned

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

PvP characters have weapon slots. Or are you talking about having 4 weapons you can select for your PvP charcater?

You can just equip slot 3 and 4 from weapons from your storage.

curtman

Frost Gate Guardian

Join Date: Jun 2006

/notsigned
I have nothing better to do at the Moment, so I shall expand a little to Sir Mad's post.
I think they ARE indeed trying to create distinctions between PVE and PVP chars.

15k style Armors should be PVE only, because if PVP chars were be wearing 15k, it would defeat the purpose of having 15k armor, because the player would never have to earn it. Every one would buy the cheap stuff for PVE and have a l337 hax0r 15k clad PVP character. PVE chars have to gather the mats and faction grind or battle for some mats. 15k is a symbol of time being spent on the char. After all, 15k and 1.5k have the same functionality. Adding a 15k PVP armor crafter would be ok, but not give 15k look for "free."

The PVP weapon selection works fine as is. Being too lazy to farm or buy PVE weapons for a pvp chars, it is not an excuse. If one wants a PVE drop, they should buy it or farm for it. Greens weapons and special skins, like chaos axe and firey/icy dragon swords, should only be a PVE weapon skin. If not, every one would be running around with chaos and dragon weapons.
PVE has to buy or cap their skills, which takes time.

I think this distinction SHOULD exist when it comes to PVP and PVE because it adds some roleplay value to the game.

Example: if there was no distinction, then every W would be wearing a 15k Kurzik armor wielding a combination of chaos axe, firey dragon sword, icy dragon sword, victo's blade, victo's axe, totem axe, exalted aegis, any other weapon they got for just creating the character, while using free skills.

Thus we have:
PVP -
Pros:
Instant 20
all skills the accont has unlocked are available
instant max weapons
instant max armor
free unlocked weapon upgrades
free unlocked runes
free color selection
Can be deleted and recreated with no currency or real value loss.

Cons:
Limited weapon and armor skins.

PVE-
Pros:
Access to weapons, armor, skills, runes, and dyes not available on PVP creation.

Cons:
Time to reach 20
Farming or buying good weapons
no free runes
skills cost $ or capture
dye color
armor mats must be purchased or farmed
Missions and runners are needed to advance to areas
Deletion causes major time and currency loss.

There should be no more freebies given to PVP chars, I would go along with a 15k NPC crafter, on the Isle which requires mats and money to get the armor, no free 15k. Expanding the available 1.5k sets would be ok also. No "free" 15k.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by curtman
/notsigned
I have nothing better to do at the Moment, so I shall expand a little to Sir Mad's post.
I think they ARE indeed trying to create distinctions between PVE and PVP chars.
I think you fail to grasp the concept of this thread or even SirMad's response.

This thread is about equality in PvP FUNCTIONALITY for both PvE and PvP chars.

It has ZERO concepts on weapon or armor skins.

------------------------------------

SirMad: Im talking about "odd" items available in PVE:

For example the Nolani Wand:

+5 unconditional energy and IAS. Warriors use it to gain adrenaline in PvP.

This wand does not exist in PvP creation because its unique.


I do not feel it is gamebreaking as the HOD Lieut Helm was, because its only a minor upgrade, and its easy to get cause its from a low level area but it is still a very useful item that PvP players should have access to when they are created.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

/Half Signed.

We need to add "UW/FoW don't depend on favor for entrance" and "PvE does not get affected by skill balanced" and "HoD sword readded to crafter in Prophecy", then yes I am all for equalizing PvP and PvE chars...

Big_L

Academy Page

Join Date: Aug 2005

Spectral Agony [sA]

lyra is completely correct and if you disagree you are missing this game's concept entirely.

However, you will run into a LOT of opposition on this. People spent countless hours and money giving their pve chars a *slight* advantage in pvp. They wont give it up so easily. This discussion might have gotten a better response when the game first came out, but after people already invested their time like this (myself included), it will be hard to turn them.

the FACT is: PVP chars, and PVE chars should be EXACTLY the same regardless of how much time you put into either one. This is basic Guild Wars ideology, and if you think you should have any advantage whatsoever because you put extra time in, then go play WoW please. This is not about vanity weapons/armor, stop bringing it up. No one is asking for FoW armor in the pvp creation screen. You can have your precious chaos axe, this discussion is in regards to FUNCTIONALITY only.

Quote:
Originally Posted by shadowfell
Tell me, how is locking the pve characters inventory balancing if the pvp characters still able to use their inventories to aquire the same items as the pve avatars!?

No one seems to be able to answer this... yet you guys keep bringing it up, over and over again.
This is completely rediculous. Not being able to customize weapons/armor for the PvP char is just one of MANY examples why.

Quote:
Originally Posted by Blackhawk
Also un-nerfing the bloody skills put in to "balance" PvP would be a great idea as well for PvE ONLY players who have to put up with the crap cos someone in PvP whined and boo hooed about them being "overpowered".
The PvP community called. They want their Protective Bond back.

Quote:
Originally Posted by Keilious Ahruhk
When I come up against a player with an identical build, equally skilled, I want time invested to be the deciding factor.
Stomp all over the core focus and design of the game more?

As for lyra's specific suggestions on how to make the two sides equal, I dont particularly care which way they go. Lock 4 weapon slots, or allow PvP chars to fill their inventory with anything they want at the creation screen. Lock one set of armor, or allow PvP chars as many sets as they want. Izzy stated that he did not particularly like the armor swapping in PvP, so it will be interresting to see the direction this goes.

Anyway, while the advantage is arguable very small, it clearly exists, and trying to say that you are "entitled" to that advantage based on time spent is utterly rediculous.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

If you're locking the inventory up you'd need much more than 4 slots, considering with the 4 weapons you can take already count as 4 combinations.

Adding more weapons for pvp characters would mean an addition of weapon slots, the way it is now if the inventory was locked a pvp character would be able to use just what they have and nothing more.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Phoenix Ex
We need to add "UW/FoW don't depend on favor for entrance" and "PvE does not get affected by skill balanced" and "HoD sword readded to crafter in Prophecy", then yes I am all for equalizing PvP and PvE chars...
Actually i agree with the "World At War" concept. i think its flawed and could use some fixing, but i like the idea of how it ties PvP and PvE together.

I even had the idea of tying 15k Lux/Kurz crafters to the line in Alliance Battle (crafters wont craft if the line Line is over one side or the other) but i think i'd get REALLY burned for that


"PvE does not get affected by skill balanced"

<-- I seriously disagree with this. I like it when the game changes. It gives me something else to do. It helps keep the game fresh. It helps crack people out of their shell about their uber build that is suddenly useless and now they have to adapt. This ever changing game (nerfs, buffs, monster changes like Rotscale) has a strange sense of being alive because it is not static (both in zones and mindset )

I believe +5 energy swords still drop in Tyria. However i think the crafter is really a Factions "content" and i dont know if they would give it to Prophecies owner at no cost.

Pessimistic Daydream

Ascalonian Squire

Join Date: Feb 2006

I'm afraid I must disagree with all of Lyra’s ideas in the main post, simply because... yes, the game isn't supposed to be about grind and such, but honestly... does your pvp only character not have an inventory and access to a storage person? Are you unable to use either of these to your advantage if you REALLY want to?

There's not a ton of HUGE advantages a PvE character gets while in PvP (as far as I've noticed, there's only a couple tiny ones). PvEs take a lot more work, time, and skill to put them on par with PvP characters, so I think they SHOULD have some slight advantages, though really there's not very many for the huge difference in work put into making them.

As for PvPs being made for pvp and should have the advantage if any (As this was stated by a few different people)... Why? How much more work do you have to put into a pvp character to get it how you want it, and so it's got perfect mod'd weapons? How about getting it all the elites and normal skills you need? I mean.. come on... with a PvE, yes, you get to do more than just PvP, but to make them be on par with PvP only characters... it takes a LOT more work, time, and gold.

And honestly... how many times have you lost because someone switched their armour in mid-fight. If you think that alone caused you to lose, you're mistaken about it, and you shouldn't be PvPing at all... or not at the level you were PvPing at anyway (Here’s a hint, go back to RA). Being able to switch armour in mid-fight takes a lot of micro-managing, and often will cause people to miss important things going on around them... which in itself causes people to lose more often than to win. If this is truly an advantage that PvE'ers have over pvp only characters... let them have it, they put enough time and work into the characters they're playing.

I see you're trying to make PvE and PvP on even footing so to say, but I really don't think it would... people will ALWAYS find something to complain about.



As for some of the other ideas through-out the thread, I must agree that you should be able to either pay a certain amount of faction to a Priest of Balthazar to change secondary, or have some way of switching it for a PvP only character, because having to reroll simply because you want ONE skill from a different secondary gets a bit tiring.

I also agree that PvP only characters should have the option of carrying up to 4 weapons, selected in the creation screen. That's one advantage I do not like PvEs having, because no, doesn't matter much when I'm running a mesmer, or a necro... but should I want to play a war, I do want more than just two options for weapons and same goes for playing assassin.

One more slight advantage I'd like to bring up that PvE has over PvP only characters, that I would actually like to see changed... is the +1 (20%) mods for staves. A lot of times, I would like to have this on a PvP only character, and can't have unless I happen to have one on one of my existing characters, and then transfer it via storage. I think we need to be able to unlock these mods and use them for PvP only. (Or maybe I'm just to dense to find where this is done? One of the two there...)


Alright... done ranting... sorry, about that. I don't typically post.. at all, but this is one time I just had to say something. Oh yeah... and if I don't make much sense, that's normal, because I don't think like most people.

curtman

Frost Gate Guardian

Join Date: Jun 2006

[QUOTE=lyra_song]I think you fail to grasp the concept of this thread or even SirMad's response.

This thread is about equality in PvP FUNCTIONALITY for both PvE and PvP chars.

It has ZERO concepts on weapon or armor skins.

------------------------------------
I grasp the concept of the tread, and I expanded it to cover the ENTIRE PvP and PvE equalization, not just the narrow ideas you chose. The first line of your original post is:

Idea: Equalize PvP and PvE chars COMPLETELY

I displayed my argument against equalizing them, both functionally and otherwise. If you do not want additional input, say so in your first post, or ensure the title of this thread, which is currently "Equalize PvP and PvE chars", is exactly what you want to discuss. I supported your comment in result to dreamhunk's post about the 15k armor. If you had put "functionality" in the title, I would stayed more focused, but you left all aspects open by making the title broad, so I would not whine about people being off topic. Also the weapon problem, would eventually be posted by some fool wanting a Victo's Blade, Chaos Axe, or IDS for their newly created PvP char. It is best to head off that problem before it is posted.

Off topic:
I do not know why you add personalize attacks in your posts on this forum, and I honestly do not care why you do, but being narrow minded and rude is not a good reason. After reading several of your posts on this forum, you sound like a fanboy or fangirl, which has to use bold and caps against every thing you do not agree with and attack the poster, just because you disagree with them or think they are off topic. For a second, I thought I had posted something in the PS or Xbox forums. Just a suggestion, try to avoid using frequent caps and bold. You will be taken more seriously if you avoid doing so.

FYI: I have a Computer Science degree, can program in many languages. Do not even say I do not grasp the concept of this thread or any game concept/idea on this forum.

In my previous post, I have made my point against any form of equalization, whether it is yours or any one else's, and I shall not post my opinion in one of your threads again, or look at this thread for that matter, since you seem to unnecessarily lash out at any which disagree with yours.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by shadowfell
I really do not think anyone gets it.

No one said that spending money on shiney things grants advantage. It was stated from the beginning that it is all just sauce on the ice cream to pve'rs who happen to enjoy pvp as well and wish to use their pve characters for it.

Tell me, how is locking the pve characters inventory balancing if the pvp characters still able to use their inventories to aquire the same items as the pve avatars!?

No one seems to be able to answer this... yet you guys keep bringing it up, over and over again.
it's you who doesn't get it

When people are talking about locking inventory screens they mean on the actual pvp field - as in meaning you only have access to the weapons/focus/shield combinations set up in your weapon slots, and you only have access to the armor you are wearing.

With the inventories being open it allows PVE characters to swap armors depending on what they are facing, it's not a huge advantage or anything, but it's there.

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

Quote:
Originally Posted by glountz
GW is not a MMORPG. Or a standard RPG. It is designed by its own developpers as a CORPG.

Please read Guild Wars home site, and this web page in particular:
http://www.guildwars.com/gameplay/synopsis/
Read also the PvP section.
I go far back! been around since beta

http://www.vgmfusion.com/index.php?id=63

listen this from a game dev!

rpg is the core of this game! Not a fps!

If you want I can post link photos of facts that gw is an rpg! even anet promised rpg fromt the begining!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

[QUOTE=curtman]
Quote:
Originally Posted by lyra_song
I think you fail to grasp the concept of this thread or even SirMad's response.

This thread is about equality in PvP FUNCTIONALITY for both PvE and PvP chars.

It has ZERO concepts on weapon or armor skins.

------------------------------------
I grasp the concept of the tread, and I expanded it to cover the ENTIRE PvP and PvE equalization, not just the narrow ideas you chose. The first line of your original post is:

Idea: Equalize PvP and PvE chars COMPLETELY

I displayed my argument against equalizing them, both functionally and otherwise. If you do not want additional input, say so in your first post, or ensure the title of this thread, which is currently "Equalize PvP and PvE chars", is exactly what you want to discuss. I supported your comment in result to dreamhunk's post about the 15k armor. If you had put "functionality" in the title, I would stayed more focused, but you left all aspects open by making the title broad, so I would not whine about people being off topic. Also the weapon problem, would eventually be posted by some fool wanting a Victo's Blade, Chaos Axe, or IDS for their newly created PvP char. It is best to head off that problem before it is posted.

Off topic:
I do not know why you add personalize attacks in your posts on this forum, and I honestly do not care why you do, but being narrow minded and rude is not a good reason. After reading several of your posts on this forum, you sound like a fanboy or fangirl, which has to use bold and caps against every thing you do not agree with and attack the poster, just because you disagree with them or think they are off topic. For a second, I thought I had posted something in the PS or Xbox forums. Just a suggestion, try to avoid using frequent caps and bold. You will be taken more seriously if you avoid doing so.

FYI: I have a Computer Science degree, can program in many languages. Do not even say I do not grasp the concept of this thread or any game concept/idea on this forum.

In my previous post, I have made my point against any form of equalization, whether it is yours or any one else's, and I shall not post my opinion in one of your threads again, or look at this thread for that matter, since you seem to unnecessarily lash out at any which disagree with yours.
Ok, now i understand. I will edit the original post with your reccomendation. Although i still feel my opening post is clearly marked for PvP only, as are my many posts to keep it in that direction.

I apologize for seeming like im attacking you, i am sincerely not. I did not mean to come off insulting in my post, i thought it seemed pretty clear with my use of "I think" , implying my perception of your post, not as any attack on your intelligence. I'm not "lashing out", I'm arguing with you. Arguements can get spirited, but thats what makes them fun. Theres a big difference between attacking an idea vs attacking a person. If you feel that its getting personal, then i apologize again, because i only mean to attack your point of view and not you.

I like using bold to get my point across. Its a tool for getting attention and i think it works well. I am very zealotic about this because it feels very important to me and i will emphasize for effect, if i feel i need to, thank you very much ;P

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

Quote:
Originally Posted by lyra_song
In order for a PvE char to match this, that character has to capture every elite and buy every single skill and buy expensive and overpriced mods if they want to even come close to the versatility in skills that a PvP char has.


This is unfair.
/signed
I really hate forking over money for an overpriced +30 health mod that is free for the PvP character that has it unlocked.

Quote:
Originally Posted by lyra_song
On the same note, PvE characters have access to a bigger weapon pool, more weapon slots, and the ability to swap armors while PvP chars do not.

This is also unfair.
I do not view it as unfair, but this is the heart of the issue. The fact that a PvE character has competitive advantages over a PvP character promotes PvE grind. Were this not the case, I would never play PvE again. Quite frankly, this sucks as it promotes even more grind to accumulate the necessary in game gold for expensive weapon mods that are available freely to a PvP character (see above) or expensive special items that are only available through PvE. It already takes time to get a fully unlocked account through PvP faction, and this is all the grind that should be necessary to be top tier competitive (aside from working toward being a skilled team player).

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Has anyone ever heard of Rune: Halls of Valhalla? That is an example of a PvP-only RPG. Guild Wars is that and more, and they draw a PvE crowd and a PvP crowd.

Lyra wants the two to come together. I don't really PvP at all, and I say there's little wrong with them being apart. Someone who only enjoys PvP is not going to want to play PvE just so they have equal footing. In fact, that is what the whole kafuffle was in the beginning when there was no such thing as Balthazar faction and anyone who wanted to PvP had to suffer through the campagns. The ability to make a PvP-only character right off the bat is a fully implimented and fully supported feature. If they have a disadvantage, then what is the point of having that feature in the first place? Truely competitive people, of the type who only play PvP, would not want such a disadvantage, and if they have to go through the entire PvE campagn which bores them they are not going to stay with the game. There are other PvP games out there, after all.

PvE is not there for the sole purpose of supporting PvP either. It is not a means to an end; it is a purpose in itself. I like playing PvE. That is why I play it. That is why many people play it. One shouldn't think of PvP characters as a free ride because PvE is simply what we do to pass the time. PvE characters should have no advantage over PvP characters. The "work" they put into their character is the reward itself. If you don't like playing it, you shouldn't be forced to do so just to get to the game you do like playing. This is a video game after all, not work.

Those of you who say PvEers should be rewarded for their "work" are missing the fact that we already get rewarded. We get our fancy-looking armour, our titles, our weapons, etc. But if we get a PvP advantage for our PvE efforts, then that is the same concept as WoW or EQ or all those other MMORPGs which grant advantages based on the time a person has put into a character. ANet has openly and frequently put down this concept and claimed that their game is different in this respect.

As for whether or not this game is an RPG, that doesn't have any relevancy. Nobody should care under what catagory it falls. It's a game. Do you like it or not? RPG is a rather broad title these days anyways.

And just because people will always find things to complain about doesn't mean every complaint should be ignored.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

I like the first and second options of Locking PvE inventory and Expanding weapon options.
PvP chars can't get the nolani wand or any of those ascalon collector or quest reward weapons without playing the PvE part of the game.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

Anyone who doesn't support this idea is just, not getting the general idea of the game.

SKILL > TIME SPENT

Even if it's a very minimal advantage, such as changing armor in-battle.

Imagine changing to a +10 AL vs. melee whenever you meet a warrior heavy team.
And when you don't, put on the tatoo armor for the tiny bit of extra energy.

That was a good example of an unfair advantage, same applies for changing armor with a sup rune for one with a minor in-battle.


/signed for first idea, locking inventory is a great idea.

Don't know about your second idea, IMO, it's not needed.


Also, whoever used the "PvP characters can use the inventory as well" argument, it's flawed, because it assumes that you have farmed items to place in the storage.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

/unsigned

Quote:
Originally Posted by curtman
Off topic:
I do not know why you add personalize attacks in your posts on this forum, and I honestly do not care why you do, but being narrow minded and rude is not a good reason. After reading several of your posts on this forum, you sound like a fanboy or fangirl, which has to use bold and caps against every thing you do not agree with and attack the poster, just because you disagree with them or think they are off topic. For a second, I thought I had posted something in the PS or Xbox forums. Just a suggestion, try to avoid using frequent caps and bold. You will be taken more seriously if you avoid doing so.
/vote for closure since OP topic and responses are potential flamebait and trolling respectively.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Quote:
Originally Posted by The truth itself
Anyone who doesn't support this idea is just, not getting the general idea of the game.
It's not us that isn't getting the idea of the game, we didn't make it, merely playing the game. ANet made the game, they designed how it would work, they came up with the concept, they came up with the vision of how they wanted the game to be played, for a year now it has been like this... if ANet didn't think they were getting the best out of the concept, why haven't they changed it?

/notsign again
/vote for closure

Big_L

Academy Page

Join Date: Aug 2005

Spectral Agony [sA]

Quote:
Originally Posted by Ventius Hozza
It's not us that isn't getting the idea of the game, we didn't make it, merely playing the game. ANet made the game, they designed how it would work, they came up with the concept, they came up with the vision of how they wanted the game to be played, for a year now it has been like this... if ANet didn't think they were getting the best out of the concept, why haven't they changed it?

/notsign again
/vote for closure
As stated in the first post: this thread is partially in reaction to Izzy's comments on WoC(he answered a ton of questions and overall did awesome job clearing some things up imo).

Anyway, he recognized the fact that no one should feel they need to go through creating a PvE character in order to be competetive in PvP. He talked about expanding the PvP creation screen and his thoughts on armor swapping in battle. So....its obviously something recognized as an issue and is in the process of being changed/corrected. This is a suggestion thread offering suggestions on how to do this. I dont see the problem.

Also, the whole inventory lock idea should be on both PvP and PvE created characters. PvP chars could still swap runes, extra items that would not need to be customized...you get my point. Like I said before, I dont particularly care whether its changed so that the PvP creation screen covers every current advantage of having a PvE char, or if the PvE char is limited as such to operate like a PvP char in battle (or any combination of the two). All I would like to see is the two to be equal.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

not signed

people invest time and effort in a pve character just to be able to get those few minor advantages. Stop using the "skill > time spent" thing to support this claim, if you don't play well, switching armors ain't realy gonna make any difference at all. It's a minor advantage, will always be a minor advantage, and it's the only thing that gives me something to work for in pve. so i want it to stay that way

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by TheGuildWarsPenguin
I like the first and second options of Locking PvE inventory and Expanding weapon options.
PvP chars can't get the nolani wand or any of those ascalon collector or quest reward weapons without playing the PvE part of the game.
Untrue, Buy it.

Quote:
Originally Posted by yesitsrob
it's you who doesn't get it

When people are talking about locking inventory screens they mean on the actual pvp field - as in meaning you only have access to the weapons/focus/shield combinations set up in your weapon slots, and you only have access to the armor you are wearing.

With the inventories being open it allows PVE characters to swap armors depending on what they are facing, it's not a huge advantage or anything, but it's there.
I get it just fine, trust me, and the idea is not viable.. Especially since pvp characters can also have these weapons, shields, etc in their inventories to swap to. So you don't have the armors? Oh well. You can have the runes however. PVE to get the armor selection and stop whining about not having them. PvP has ruined PvE enjoyment with the nerfing of skills, I think that is enough of the complaining, thanks...also

/Signed for topic lock, This is becoming a flame fest.

/Unsigned for inventory lock, ridiculous.

Chooby

Lion's Arch Merchant

Join Date: Nov 2005

/sign

Izzy made a very important comment on WoC this week that will quiet some people down, he said something along the lines of "A PvE characters main advantage in PvP should be that they get slightly better looking armor and weapons, they should not gain an advantage over PvP characters" and that is true, why should PvE characters get an advantage? Because you can play the game for a long time? Because you can farm your ass off for gold, buy all the special items? Why else would ANet have added the +5 weapons to PvP? Simply because they were giving the PvE characters an unfair advantage. You will find alot of the people whinging over the idea of "No armor swapping in PvP" are people who farmed hours on end to get those armors, because they wanted to have an UNFAIR yes UNFAIR advantage over their competition. Whatever small advantage it is, it is STILL an advantage.

Quote:
PvP has ruined PvE enjoyment with the nerfing of skills, I think that is enough of the complaining, thanks...also
PvE has nerfed some PvP skills in return, so you can stop complaining also. Look at the name of the game your playing, its called "Guild Wars", and you can war with other guilds and its a form on PVP, meaning that PvP is more important to ANet than PvE, and I have to think it will always be this way.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by Chooby
PvE has nerfed some PvP skills in return, so you can stop complaining also. Look at the name of the game your playing, its called "Guild Wars", and you can war with other guilds and its a form on PVP, meaning that PvP is more important to ANet than PvE, and I have to think it will always be this way.

*yawn* I think this entire thread has turned to rubbish.. I suppose while the pvp'rs are grinding for faction to unlock all of their elite skills and weapons mods, I shall go buy a new 15k armor instead. Wait, unless of course, magically, pvp'rs are not forced to grind for their skills, therefore, grinding in some way, for something.

Face it, in the end, every single person who plays this game is forced to grind for everything they need, unless of course, dear sirs and ladies, your iway and fc spike farming have earned you magical skill unlocks of frequency at a faster rate than normal people...

You see, Chooby, I am not complaining.. In fact, I'm accepting of the way it is now and want it to stay the way it is. Lyra is one of the ones who keep pushing for pvp and pve to become identical and closer together, and this has been going on for some time. I only see a couple of complainers here, and it isn't any of the /not signed.

Chooby

Lion's Arch Merchant

Join Date: Nov 2005

Well, let me just ask you one question

How much will it ACTUALLY affect you if they do implement a system so PvE characters couldn't armor swap?

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by Chooby
Well, let me just ask you one question

How much will it ACTUALLY affect you if they do implement a system so PvE characters couldn't armor swap?
I pvp daily, try to anyhow, between halls and gvg, I am active enough, and becoming more so the more we win. I use my pve characters, and I have a pvp slot. I would say, it would affect me enough!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by shadowfell
Untrue, Buy it.
With what? Balthazar faction?! o.O;

PvP characters can only make gold if they win HoH and sell their drops. I think we all know that, that is not a viable source of income unless you're really a top level player. But the top level players will be using PVE chars because they can armor swap and have access to more weapons like green shields with mods that dont exist as PvP weapons ( Reduction of blindness FTW~ lol ).

I understand that you want that advantage to stay for PvE, but i severely and adamantly disagree with you.

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

simple, prevent pve characters from entering pvp. Problem solved, want to pvp create a pvp character, want to pve, create a pve character.

Big_L

Academy Page

Join Date: Aug 2005

Spectral Agony [sA]

Please relax.

Quote:
Originally Posted by shadowfell
Especially since pvp characters can also have these weapons, shields, etc in their inventories to swap to. So you don't have the armors?
I already addressed this. Again, PvP characters cannot use weapons from storage as it requires customization in order to be able to compete. The whole idea is to prevent the concept of being forced to extensively "grind" in pve to be competetive in pvp. Even if PvP chars could customize/reroll and use the same weapons/armor, you are still forcing them to obtain these items through PvE. It just doesn't make any sense.

No one is complaining. I think many of the people here are both PvP and PvE oriented and would simply like a level playing field for all. Izzy and Anet seem to agree, so we are discussing ways to achieve this.

Quote:
Originally Posted by RotteN
Stop using the "skill > time spent" thing to support this claim
This is a major game concept Guild Wars was built around. Its the reason this game is different than WoW and isn't called Grindfest Wars. Anything that supports grind/time spent as opposed to skill, creates a problem.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Quote:
Originally Posted by Chooby
Well, let me just ask you one question

How much will it ACTUALLY affect you if they do implement a system so PvE characters couldn't armor swap?
I for one, quite like wearing my xmas or dragon hat for a bit in PvP, just for kicks, you know?

And this is a two way issue here, you imply that it won't affect us (the /notsigners) too much, so why should it affect you too much if it stays the way it is?

Quote:
Originally Posted by lyra_song
With what? Balthazar faction?! o.O;

PvP characters can only make gold if they win HoH and sell their drops. I think we all know that, that is not a viable source of income unless you're really a top level player. But the top level players will be using PVE chars because they can armor swap and have access to more weapons like green shields with mods that dont exist as PvP weapons ( Reduction of blindness FTW~ lol ).

I understand that you want that advantage to stay for PvE, but i severely and adamantly disagree with you.
I play PvP daily for hours on end, much more than I PvE. I also happen to have 400k hovering in my storage... and only about 50k possibly in my entire life have I ever earned through sigils, the rest are given away or used. Now, everyone has a PvE character and that is almost absolute. What do "lazy" PvP players need to buy with the money that they claim they don't have? Maybe they could spend 5k on a spitter, or 6k on a runic shield. The rest comes out of the endless supply of money which is called the PvP creation screen.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Simple solution to it.
PvE toon steps in to PvP arena= bam... 1.5k armor goes on automatic, greens are locked, nerfed or special (non pvp weps)looked,
There you are a PvP toon on level playing field.
All weapons have the basic mod's availeble to pvp only toons.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by milan
simple, prevent pve characters from entering pvp. Problem solved, want to pvp create a pvp character, want to pve, create a pve character.
Ouch ouch ouch. I dont think thats a viable option at all! T_T

PvE characters should be allowed and welcomed to compete in PvP. We worked on our fancy smancy armors and really cool weapon skins, we should be allowed to flaunt it in observer mode. nya~ :P


Quote:
Originally Posted by Stockholm
Simple solution to it.
PvE toon steps in to PvP arena= bam... 1.5k armor goes on automatic, greens are locked, nerfed or special (non pvp weps)looked,
There you are a PvP toon on level playing field.
All weapons have the basic mod's availeble to pvp only toons.
._. How dreadfully boring! I want to add more options for both PvPers (that being more weapons) and PvErs (that being more skills available from the outset), and only remove the armor swapping/ 30 weapon advantage.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Quote:
Originally Posted by Stockholm
Simple solution to it.
PvE toon steps in to PvP arena= bam... 1.5k armor goes on automatic, greens are locked, nerfed or special (non pvp weps)looked,
There you are a PvP toon on level playing field.
All weapons have the basic mod's availeble to pvp only toons.
And then the bugs like in dragon arena happen, faces change, people lost their long time pets.. or it's worse, and people lose armors permanently, items are deleted, characters with 1500 hours who started off as a hot ele, suddenly look like broom hilda the stone age stoner because of a bug that manages to change the face of your character because of poor server parsing.. It would really hit the fan then

And.. what is wrong with customization.

Quote:
Originally Posted by Big_L
I already addressed this. Again, PvP characters cannot use weapons from storage as it requires customization in order to be able to compete. The whole idea is to prevent the concept of being forced to extensively "grind" in pve to be competetive in pvp. Even if PvP chars could customize/reroll and use the same weapons/armor, you are still forcing them to obtain these items through PvE. It just doesn't make any sense.

Last I checked... Pve couldn't reroll and still use their customized weapons and armors either. All of my warriors axes/swords/hammers are customized to her. It really is a requirement in a lot of guilds too. So, again, how is this an issue?