Warriors On Strike

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Relnor
You have yet to show how it is a weakness. As stated before, I was unaffected in both PvP and PvE. I also know I'm not the best Warrior in Guild Wars. To really be affected by this, you basicly have to suck. Hard.
If you want to compare damage done, pre update at nolani I would take 0dmg from EVERY enemy at the gate. Now I'm taking 5dmg from flare? WTF lame :]

Yeah its not much but you have to remember that its flare, and its at a low mastery. I'm sorry but I don't see why reduction should not effect elemental attacks. And yes it makes a big difference if you dont have that monk healing you or are not running dolyak you will see it.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Oh Relnor I have *waves* And it is just as much fun now as it was then. Even more

Relnor

Relnor

Lion's Arch Merchant

Join Date: Feb 2006

W/

...you take 5 dmg from a flare outside Nolani? Your character must not be t level 12 yet...

EDIT:
Quote:
Originally Posted by AnnaCloud9
Oh Relnor I have *waves* And it is just as much fun now as it was then. Even more
As stated before, I've had a blast running around in my 15k Ascelon

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Relnor
...you take 5 dmg from a flare outside Nolani? Your character must not be t level 12 yet...
Character level does not help reduce damage my friend I'm sure you know this.
And if you were attempting to make a witty remark you fail good sir. :]
I went there to compare damage pre update/ post update.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by Ira Blinks
Actually this analogy is broken for two reasons:
1) Nobody ever complained about eles being overpowered, and AoE nerf was directed at solo monks, not eles... The whole "i don't stand under firestorm" argument came later during the flame wars started by the nerf.
2) It didn't cripple eles much, it just forced us to stop using whole bunch of spells completely.
Lets talk about Minion Masters.....

They were way overpowered, vert sac, BotM, heal area, could mean that a MM could easily get 20 or 30 minions. I once had some many minions I clould not keep up with the bodies.

Then the nerf bat hit, vert sac had a minute recharge and lasts 10 seconds, BotM has a health penalty, and finally the 10 minion limit.

We all said that MM were dead, castrated and a few other apocolyptic rants, MMs recoverd. We adapted and reamerged as a force to be reconed with, minus a few dolts that either deleted their Necro or went curses.

I found the MM nerf to be the best thing that happend to Necros. I like my MM even more.

We will find out that this will just be another n00b filter, warriors will either get smart or get out.

Mending isn't going to save you any more!

Azu

Ascalonian Squire

Join Date: Mar 2006

Timeless Resolve [Time]

Quote:
Originally Posted by Fluffyx
Character level does not help reduce damage my friend I'm sure you know this.
And if you were attempting to make a witty remark you fail good sir. :]
I went there to compare damage pre update/ post update.
Actually it does... in terms of skill points/allocation... And AL but that has nothing to do with level

tho5243

Ascalonian Squire

Join Date: Feb 2006

Fallen Avengers

W/

Quote:
Originally Posted by Azu
This update just means Warriors HAVE to realize now that they can't tank everything... if you are getting pelted don't stand there waiting for your Monk to heal, and don't expect the Monk to baby you and follow you around, they have others to heal too, and have to try to stay out of trouble themselves. Tank doesn't equal God.

Yeah its not a tanks job to tank everything..so let the casters do it. when in to deep run behind your back line. The monk will have alot more healing of others to do if the tank decides that he cant tank.

Azu

Ascalonian Squire

Join Date: Mar 2006

Timeless Resolve [Time]

Quote:
Originally Posted by tho5243
Yeah its not a tanks job to tnk everything..so let the casters do it. when in to deep run behind your back line. The monk will have alot more healing of others to do if the tank decides that he cant tank.
I didn't mean that, I just meant tanks have to be smarter about their aggro now... No more just rushing in thinking you'll have enough time to get out of the thick of battle... over extending ftl.

And remember... it's not his decision

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Azu
Actually it does... in terms of skill points/allocation... And AL but that has nothing to do with level
In no way does your level influence the damage you take, I don't know what you're trying to say but its not making sense. A lvl 1 person with 80 armor will take just as much damage as a lvl 20 person with 80 armor. Skill points and attribute allocation does not reduce damage.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Heh I think it's a good update I like it. Changes come, learn to deal or play something else. There was the MM thing which ended up fine after all and other updates "nerfs" if you want to call it that.. I say it's a change neither good nor bad.

Cash

Cash

Wilds Pathfinder

Join Date: Dec 2005

Bound By Wild Desire [Wild]

Quote:
Originally Posted by Relnor
Only noob warriors that cannot make decisions based on the circumstances will be affected. And as for monks healing us? Learn to be self sufficient.
you totally missed the point of how a warriors shields were previously useful in the different CIRCUMSTANCES they faced. now most of them are garbage.

and next, my warrior is very self-sufficent. i almost always carry endure and always carry heal sig. in a PUG as a warrior, which do you think is the smarter move: A) running in, gathering aggro, and spamming heal sig while being pounded on by 8 enemies or B) running in, gathering aggro, and letting the monk (who is now sitting back safely thanks to you) do his job while you keep said 8 enemies off his butt? im not talking about "self-sufficency," im talking about teamwork- theres a big difference.

it is a simple FACT that a warrior cannot absorb as much damage as they previously could- no where NEAR the amount they previously could. therefore (simple logic people) healers will now have to expend more energy on warriors than they have in the past. how many times have you seen a party fall apart when the tank drops? ive seen it many times. the warrior falls and all the sudden the squishies have to run. instead of a stationary and predictable heal for the tank, the monk now has to avoid damage himself while trying to keep up with the ele and mesmer who are now taking massive damage.

tho5243

Ascalonian Squire

Join Date: Feb 2006

Fallen Avengers

W/

Quote:
Originally Posted by Azu
I didn't mean that, I just meant tanks have to be smarter about their aggro now... No more just rushing in thinking you'll have enough time to get out of the thick of battle... over extending ftl.

And remember... it's not his decision
thats always been the way it should be..noobs aside.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Relnor
Do you really think that Anet would take away the Warriors only defense against Elemental damage without adding other defense options? Wait, watch, and see what happens.
That's pretty much what I said earlier (maybe not as well, tho).

*prays for +10 armor shield vs all elemental damage*

The Great Al

Forge Runner

Join Date: Jun 2005

ALOA

E/Me

maybe Anet finally realized that people who play warriors shouldnt be able to sit back and watch their beloved whammos take 0 damage. Maybe now some of you W/Mo's will put a little thought into your profession, stop aggroing everything, and stop rushing in ahead of everyone.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

When warriors go on strike, their guild's butts will be kicked by guilds who's warriors don't strike. A fast majority in GW doesn't speak English, so they'll never know you're on strike

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Warriors on Strike... sounds like nap time to me...

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by Silent Kitty
When warriors go on strike, their guild's butts will be kicked by guilds who's warriors don't strike. A fast majority in GW doesn't speak English, so they'll never know you're on strike
i get it... this whole thread is a clever move by asians to destroy english speaking guilds

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

I forgot this is a wammo stike thread

/signed.

The monk strike was about players not treating monk the way they felt that they should be.

Why should anyone care that warriors go on strike, but what the heck, name the city. It might be fun to blow all my credits on booze.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by Ira Blinks
i get it... this whole thread is a clever move by asians to destroy english speaking guilds
Asians are known for their dedication to their bosses. That, and every warrior has the same advantages and dissadvantages. It should not make a difference in a battle. No guild got an advantage here.
Long, long time ago I whined about how difficult this game was for me (It still is), and everybody fell over me that I was a whiner and that they all could play this game blindfolded and hands tied on their back. Now Guild Wars has become a little bit more difficult, the strongest class goes on strike?

Azu

Ascalonian Squire

Join Date: Mar 2006

Timeless Resolve [Time]

Quote:
Originally Posted by Fluffyx
In no way does your level influence the damage you take, I don't know what you're trying to say but its not making sense. A lvl 1 person with 80 armor will take just as much damage as a lvl 20 person with 80 armor. Skill points and attribute allocation does not reduce damage.
I was talkin about in terms of skills you use, if any... atty points change values for skills

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Quote:
Originally Posted by Azu
I was talkin about in terms of skills you use, if any... atty points change values for skills
Ah, but I was not talking about skills at all. :O
Sorry about the confusion there.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Fungus Amongus
I totally support a warrior strike. After all, the bad warriors will be on strike, thus won't end up in my PUG's, and the good warriorrs won't be on strike. The good warriors will be able to deal with the changes to their class and will benefit my team. If a warrior can quickly adapt to the situation he will be just as valuable as he was before the update.

/signed

Warriors unite! Strike!
Flawless logic indeed!

I too support your strike, Warriors!

*hides Leonich in a group for high-end farming that the other Warriors are missing out on*

/signed

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

Quote:
Originally Posted by Fungus Amongus
I totally support a warrior strike. After all, the bad warriors will be on strike, thus won't end up in my PUG's, and the good warriorrs won't be on strike. The good warriors will be able to deal with the changes to their class and will benefit my team. If a warrior can quickly adapt to the situation he will be just as valuable as he was before the update.
I agree completely.

I'm sure Lukas [guardian henchmen] will still say, "it's an honor to fight beside me"
Plus, all the warriors that are able to adapt to this will be more pleasant to group with.

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

Oh no, what'll we do without warriors?!... oh yeah, win...

Meiludor The Quick

Meiludor The Quick

Ascalonian Squire

Join Date: May 2006

R/Me

I have an elementalist character and I can say I could care less about the change. I don't usually go toe to toe with a warrior but if i had to i could:
Blind them
Burn them
Slow them
etc

killing the warrior is not a problem so i'm not sure why this change was made. But i can respect the warriors point of view especially if they paid a pretty penny on the shield. Hell not for nothing but if bought an item with said spec (-2/-2 all) i would want to keep it that way. Besides is the warrior's job not to absorb damage? well guys, better pack watch yourself for your next journey

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Cash
its funny how as soon as someone complains, theyre automatically labeled a "whiner." well, call me what you will, but first try to find a SINGLE flaw in my argument.

<HUGE snip>
Here's another point I'd like to make (which I believe I may have have stated in other threads, so please forgive me for being redundant).

I play a Warrior.
In PvE, I am generally called upon to tank.
In PvP, I am generally called upon to be a caster slayer and/or backline defender (the latter being the more common of the two).

I tank in Dragons Armor, with the Lieutenant's Helm.
I have tanked high-end areas with no Superior Absorption in said armor.
I have tanked high-end areas with no Superior Vigor in said armor.
I have tanked high-end areas with no Knight's or Ascalon equipment.
I have tanked high-end areas with no Shield with a damage reduction bonus.
I have tanked high-end areas with 380 or less health without Death Penalty.
I have efficiently tanked high-end areas without dying a single time in the above described equipment.
I have played in various PvP arenas and GvG matches in said armor (don't even begin to question my reasoning) and remained mostly victorious and unscathed.

Now, since those days, I have outfitted that armor with a Superior Vigor rune and a Superior Absorption rune. I also now have a seperate set of armor for PvP situations. However, the point still remains...

You don't need Knight's and Rune Absorption properties to be an effective tank in PvE, or an effective Warrior in PvP!

Here's a bit of advice for people who can't stop complaining about the recent fixes and "nerfs": learn to adapt to the situation and become a proper tank/warrior! Because until your arguments can explain why I (and others, I'm sure) never needed all that fancy crap to be a Warrior, they don't hold much water.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

The more warriors on strike = the less warriors you get trying to join your group when you say "Forming a group. Room for a monk, ritualist, necromancer, or elementalist."

By all means!

On with the strike!

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Asrial
The more warriors on strike = the less warriors you get trying to join your group when you say "Forming a group. Room for a monk, ritualist, necromancer, or elementalist."

By all means!

On with the strike!
Yeah but see most of the warriors at this forum aren't newb wammos so now your gonna have nothing but nub wammos to choose from. You know, the kind that charge guns blazing into the big group enemies on the last boss of nahpui quarter. Then when they start to die quickly they chain mending on themself.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

Yes Warriors should go on strike and let all the assassins take their spots.

GLF 4 monks….

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

I normally dont sign but this issue is affecting me very big. It affected my farm spot too, lol. I think they did that so they can make -recieved damage vs elemental and physical which I think is stupid, I think they should have left our shields alone and made other shields you FIND like that. I bet they will have - recieved damage to physical, elemental and all someday, so makes more value. But only thing that needs value is staves, you cant sell any gold staves for big amount lol. Physical damage to me includes water, fire, lightning and earth damage because in real life you can get physically hurt and physically feel them, unlike holy and shadow.

STRIKE? How about a RIOT!!!

/signed

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Yay! Time for a human BBQ!

*Pulls out the new buffed mark of rodgort and cast conjure flame*

Now where did all the 133t mending wammos go?

/not signed

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

/not signed

warrior is my main and my fow ascalon boots and helmet are now somewhat usless....but ill get used to this new change

Fluffyx

Fluffyx

Krytan Explorer

Join Date: Jul 2005

Courtney PantsuLand

Death By Teazu [TEA]

W/Mo

Mending FTW
Burning FTL

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Quote:
Originally Posted by Fluffyx
Mending FTW
Burning FTL
Shatter enchant oooo pwned!

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Reality Check: Good warriors hate this nerf too.

I'm not even talk about Knights not being global anymore. That was a "Fix."

I can live with that. But changing the nature of dmg reduction is BS.

In addition, there have been people telling those who don't play warriors or most play casters to "shut the hell up because you don't know what you're talking about."

To that I say....



I agree, shut the hell up. You people even know WHY we have 80-110AL to begin with? Because there are so many nasty spells that ignore our armor that if we had bad armor and were tanking those spells we'd be screwed.

You stuck up jackasses make it sound like it's a walk in the park to be a Warrior. It's not, and anyone who thinks an average of 90AL is alot is ignorant. The potential dmg output of the other classes in the game, except for maybe mesmers, when done properly, is enough to take out even the most heavily armored tank.

People always try and simplify a Warrior (and their owner) into a mindless profession run my a mindless dolt who will ALWAYS do the wrong thing. (Though by now there's PLENTY of evidence to the contrary)

As such people assume that we don't need to be paid attention to when we have a gripe. Well shove it. Warriors are getting to be more and more of a pain in the ace to use, there's so much crap we have to survive it's not even funny anymore.

So anyone who's calling us "babies" go to hell, we have a damn legit complaint.

btw

"Signet of Enraged Class Strike"

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

Quote:
Originally Posted by Relnor
Do you really think that Anet would take away the Warriors only defense against Elemental damage without adding other defense options? Wait, watch, and see what happens.
well i guess this update might make the shield i found in factions a few months ago worth a bit more. plagueborn shield, armor 16, req 9 strength, reduces physical by 5 19%, armor +9 vs cold attacks. all the shield needs is a + health bonus to make it even better. i played my warrior for the first time in awhile tonight. all i did is rethink my build a bit and it wasnt bad at all, i was still able to tank damage.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Triple nerfing the Hell out of Warriors is not a "fix", it's not a "balance" and it's not a "buff for Eles". It is simply a ludicrous triple nerf the Hell out of Warriors and totally uncalled for.

/signed

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Quote:
Originally Posted by Navaros

Triple nerfing the Hell out of Warriors is not a "fix", it's not a "balance" and it's not a "buff for Eles". It is simply a ludicrous triple nerf the Hell out of Warriors and totally uncalled for.
Spoken with the true finger on the pulse of the game.

Cash

Cash

Wilds Pathfinder

Join Date: Dec 2005

Bound By Wild Desire [Wild]

Quote:
Originally Posted by Avaith Faer
[I]You don't need Knight's and Rune Absorption properties to be an effective tank in PvE, or an effective Warrior in PvP!
first off, as ive said from the beginning, the knights armor fix makes sense and was a long time coming. and no, you dont NEED an absorption rune, but it helps. well, it helpED ...now its not scottish (and therefore crap).

Quote:
Originally Posted by Avaith Faer
I tank in Dragons Armor, with the Lieutenant's Helm.
I have tanked high-end areas with no Superior Absorption in said armor.
I have tanked high-end areas with no Superior Vigor in said armor.
I have tanked high-end areas with no Knight's or Ascalon equipment.
I have tanked high-end areas with no Shield with a damage reduction bonus.
I have tanked high-end areas with 380 or less health without Death Penalty.
I have efficiently tanked high-end areas without dying a single time in the above described equipment.
yes, good for you. but you cant deny that you would have done a BETTER job with the best equipment offered. you simply cannot argue that if you were using stances to tank these high level areas, a -2stance shield would have helped you much more than a shield without it. you also cannot argue against the fact that in some cases, superior equipment (or more importantly the superior CHOICE for equipment) can mean the difference between success and failure.

Quote:
Originally Posted by Avaith Faer
Because until your arguments can explain why I (and others, I'm sure) never needed all that fancy crap to be a Warrior, they don't hold much water.
again the point in question is NEED. are warriors totally useless now? of course not, but what they have done is severely hampered a warriors arsenal. the "fancy crap" you so elloquently describe was what helped warriors survive overwhelming odds. it was what cemented our status as "tank." elementalists have energy storage, so they dont NEED to add a +5 energy head to a staff. is it fair to say, "ok all classes BUT eles can use an insightful +5"? monks get blessed aura (and yes i know any class can use it, but not as effectively as a monk), so they dont NEED a 20% longer ench mod ...you know, ten minions is more than a MM really NEEDS ..... you see where im going? any of these statements can be taken as true (and im not FOR any of them), but if any of this was implemented, it would be a "nerf" to the respective class.

what was done to kinghts armor was a BALANCE - a fix to a pre-existing problem. but what was done to shields is a nerf ... a home run swing of the nerf-bat by far. it not just a minor annoyance- the difference between how much elemental damage a warrior could withstand and how much one can take now is massive.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I said this before, in another thread I think.

This fix is most likely intented to make warriors more difficult, because about 50% of the peopole playing this game play as Warriors.

Maybe now you should look into a ranger if you're so concerned about elemental damage?