Warriors On Strike

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

hey anet while your at it how about you make our weapons 5^50

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

Quote:
Originally Posted by Dark Dragon
Ah the truth and a meteor should only hit about 5 feet across and not kill anything but make people fall over??? You stand under a meteor and see if a shield will help you sorry if that sounded harsh.

I play ele and always have and warriors were the hardest class to kill by far but they also did more damage over everyother class

weres the fairness in that take least damage and do the most damage

now i say give them back there tanking ability and 200ac

but remove 90% of there damage
but wait that STILL would stop there complaining

maybe we should rase there ac to 200 and double there damage

maybe that will shut them up or will it......
It was only an example but ill add more: -

Lightening Orb

Lightening Javelin

Shock Arrow - Description says it sends an arrow out...

Stone Daggers - Cant get more physical than stone and its description says they fly at you. Sounds like a shield could be used there

Stoning - Stone = Physical object

Lava Arrows

Meteor

Meteor Shower

Ice Prison - Ice = Physical

Icy Spear - Surely a warrior can use his/her shield against a spear of ice???

Ice Spikes - A spike of ice = Physical

Shard Storm - Sounds pretty physical imo


There are many other skills which it would make sense for a shield not to have dmg reduction.

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

/signed

need to refix shields

megalomaniac_mutant

megalomaniac_mutant

Lion's Arch Merchant

Join Date: Dec 2005

End of the Universe

My guild name not know you must.

This is stupid....elemental dmg reduction was wrong on the first place...

quanzong

Krytan Explorer

Join Date: May 2005

Somewhere cold

The Followers of the Messiah

W/Me

Quote:
Originally Posted by The Herbalizer
I dont like this whole physical idea. A shield is used to prevent attacks against physical attacks. A meteor although an elemental attack is still physical as it is a solid object. Surely a warrior would be able to have some of the dmg absorbed/reduced by his/her shield. Same with an ice attack. Ice is a physical thing, so therefore you would expect a shield to be useful against it. Warriors shouldnt just be able to use the dmg reduction against physical only attacks as there are elemental skills which have a physical form e.g. meteor.

Shields shouldnt reduce dmg from some necro skill which has no physical form but there are elemental attacks which it would make sense for a shield to reduce.

I think striking wont work. Anet will never change it.
exactly, if you can feel water fire etc is physical so therefore it should be considered into this damage reduction. Dont post on striking threads if you not joining it lol, they only count the signeds, they dont give a rip about notsigned people, so everyone keep..
STRIKE STRIKE STRIKE STRIKE STRIKE STRIKE
/signed, almost 4K viewers, can you take the heat GW STAFF?

monty123

monty123

Lion's Arch Merchant

Join Date: Feb 2006

Michigan

None Currently

W/

/signed
So stupid when will us war's get a nice buff, bring back old reduction!

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Ask me again in a week when ive actually had a chance TO PLAY IT AND SEE HOW THE CHANGES ACTUALLY PAN OUT.

bu bye.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

You guys are all talk. I just did Minister Cho's mission with two wammos. There is no strike

infusco

infusco

Ascalonian Squire

Join Date: Jun 2006

Canada

Stupid Tag For You

R/W

Yes yes! Let's all create level 1 Gnomes on Blackrock and storm the Ironforge Auction House!!!

err ... wait ... wrong game ...

/notsigned

Warriors were always meant to be walls against physical nastiness from other warriors, rangers and assassins ... but even with the loss of the damage reduction against elemental damage, 80 AL (or 90 AL with Full Plate) + 16 AL Shield + Stances, Signets and Shouts that boost AL, a well played tank can shrug off most elemental attacks, although not as effectively as they do physical ones.

And yes, it is a boost to elementalists for the most part as the other non-physical dealing classes specialize in unsoakable damage (not counting mods or spirits that convert). You want to hear fear in a warrior's voice, you drop some necros and mesmers in his path, not elementalists. You use elementalists to spike important squishies at range.

This may also boost Rangers a bit as they can now finally be recognized as the primary target to draw fire from elementalists.

Zethron Ahriman

Lion's Arch Merchant

Join Date: Dec 2005

/signed

I'm not a rich GW player, i'm not a hardcore "farmer" and when I managed, after MANY hours of farming, to get my -2/-2 sheild which cost alot, to find out that it was now useless, I now feel like i've been stolen from... Some say, meh, get over it... Personally, I think this was silly on ANet's behalf...

Once again
/signed

~Zeth

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

/unsigned

Sorry, call me a scab if you wish, but I need to skill cap this weekend

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by max gladius
I am trying to organize a warrior strike, they nerfed all out awsome shields that were -2 dmg and made them -2 dmg against physical dmg, of which all our armor is bassed off of!!! all dmg reduction, shields, knights armor, absorbsion runes all are just against physical dmg!!!!

lets see how bad this is.... i run -7 dmg vs everything, or i did that is.... now, only vs physical dmg.... my base armor is 80 armor each piece and each piece has + 20 armor vs physical.... nothing offered for elemental resistance....

Any warrior will agree, eles, necros, and what not, doing spikes always are warriors biggest threats....

Rangers have spirits that turn physical dmg into ele dmg... nothen for vice versa....

now, ppl r going to say, -7 dmg isnt that much, ok, u get 5 ppl (eles) hitting u with 20 dmg each... or each doing 13 dmg from reduction that isnt available now, they hit u 5 times each... 500 dmg or 325 dmg, that measly little -7 realy adds up???..... GOOD BYE TANKING!

I recommend
1 - they either make the dmg reduction vs elemental dmg
2 - they change it out to the way it was
3 - they make a low eng spirit that turns all elemental dmg into physical dmg....

anyone interested in agreeing with me, leave post here
So you are mad about you arent able to survive 5(!!!) players spiking the .. eh.. brain out of you? Ok, that is just hilarious.
Oh, and you got 80 armor against Elemental dmg, it's not like you are completely worthless - You still got the the largest dmg output, right?

Muahahahah... LOW ENG SPIRIT TURNS ELEMENTAL DMG INTO PHYSICAL? Ouch, so now a firestorm will actually trigger stuff like Orders?

And why would a Ranger(Dont really think it fit a Rit or any other class) get a spirit that makes them loose 30 armor?

Quote:
Stone Daggers - Cant get more physical than stone and its description says they fly at you. Sounds like a shield could be used there
I know this is a little bit against what i said against Rangers, but this is not about what makes sense, but about BALANCE.

Should Warriors Gladiator set make him more vulnerable where there is no armor? That would make sense in real life.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Fluffyx
Character level does not help reduce damage my friend I'm sure you know this.
And if you were attempting to make a witty remark you fail good sir. :]
I went there to compare damage pre update/ post update.
Actually, level DOES affect damage output, critical hit rate increases versus lower level foes.

Quote:
Originally Posted by Edge Martinez
Oh, and public service announcement... Don't go into a busy district and type in 'GLF tank- Earth ele, not some nerfed ass warrior'. The spam you are hit with is painful to look at.
I'll have to try this out, sounds fun! *sets status to "Do Not Disturb" and runs to KC*

On topic, this update makes me not want to play warrior, so I guess I was on strike already.

/signed

penguo

penguo

Lion's Arch Merchant

Join Date: Mar 2006

Abaddons Bane

N/

/Not signed

If you are a good enough warrior you should be able to deal with it.
I do admit it is a little harder, but you dont have to stop.

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

This is not a problem with me ...... If playing my warriors will be so unfun/upsetting after I spent almost an years of playing to get them nice armours, well.....I wont play GWs anymore, after all there are plenty of other games around!
Games should be funny and enjoyable, shouldn't get anyone upset!

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

I support ya move. What id like if dmg reduction is to remain then I want increased reduction.

IE. sup absorb changed from -3 to -6 or -4 or something. you know..a trade off...umm whats the word....BALANCE!

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by Seissor
I support ya move. What id like if dmg reduction is to remain then I want increased reduction.

IE. sup absorb changed from -3 to -6 or -4 or something. you know..a trade off...umm whats the word....BALANCE!
Yeah and balance is least damage taken + most damage output?

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Believe it or not, I read this thread completely, top to bottom, beginning to end.

First of all, a note about trolls.
Please ban Ira Blinks, Evilsod, Annacloud9 and especially Relnor. They have done nothing to contribute to this thread, problem or whatever. They just make fun of people and make them mad.

About warriors
A WARRIOR IS SUPPOSED TO RUN IN AHEAD OF EVERYONE ELSE!
In general PvE you'll want the warriors be their own little squad with the backline rangers, casters and assassins in a bigger squad in the back (backline duh)
The majority of people who posted here so far do not understand the concept of tanking. And that is no problem, since nobody else does either, except me and maybe 2 or 3 other people on this forum.
Because so little people know how it works, real warriors, good ones, they can't do their thing and end up fighting side by side with some monk who screams for a bodyguard.

About monks
If you need to rest for energy and you're an ele then that's ok... but if you're a monk and need to rest for energy then by Aresien TAKE OFF THE DUAL -1/+15energy items.
Or delete your monk since you're an idiot who would rather blame someone else for failing (like blame the warrior).
This is a teamgame, if you fail, blame the team, not the warrior.

Monks do not need to regen in-between battles because the mobs are spaced so far apart, I can regen FROM ZERO TO MAX by simply walking from one mob to the next. And this is on every single freaking map in factions and especially prophecies. In prophecies, mobs are so far apart from eachother you're basically running a marathon.
If you're a monk and you need to regen, tell you warrior to join my team instead because I do NOT need to regen. IGN: Don Zardeone
(btw, ever heard of energy management?)
The amount of stupidity in this thread is mind-exploding, really.



About Knights/ascalon armour.
Before this update, the knights and ascalon sets were useless. I didn't check the numbers yet but they may still be useless now since 10 or 20 more al from dreads or sentinel armour should reduce the same amount of damage, if not more (+it is vs everything).
So knights/ascalon full set = still nubskinarmour

I always expected a change or fix like this. I'm therefore happy I never bought the 1.5mil version of my ascalon boots.. I only got the 15k version. Those who got 1.5mil will probably be pissed... not because they wasted money but because they have to go down to the forgemaster AGAIN >.<

Again, the knights/ascalon thing doesn't really matter.

About the vs everything reduction that has become vs physical only
I have to agree with ANet on the fact that warriors had it extremely easy in factions. A lot of monsters use extremely crappy attacks. With my dreadknights armourset with shield and everything.. I took basically no damage.
If anyone ever played Dynasty Warriors then that is kind of like it was. Mow through everything while taking little damage.
This is exactly how I mowed through the campaign with henchies.

However. There's always a however...
Traditional, highly efficient tanking, might be gone now.
A tank is supposed to gather the aggro and hold it.
Once he has it then the other people in the team heal the tank, kill the monsters and have a chat.

Now, the initial gathering of the monsters may be a problem already. I say -may- because I haven't tested it yet. The warrior will be taking craploads more elemental damage.
7 more damage from one source is laughabale. 7 more damage from multiple sources is a major problem. A tank will face that problem 100% of the time.

However (yes another however), this is a teamgame and someone in the team should be bringing some defenses against elemental damage.
The tank himself can, as W/Me, bring elemental defense. He could just raise his al to huge levels.

It is possible to adapt, yes, but it will probably require more teamwork than before.
PuGs however, will suck harder than ever before.
The previously good warriors will probably figure something out. The previously bad warriors will probably become worse.. or not, I mean, they had 5 super vigors or 5 super absorbs on their armour to begin with.

I am going to strike anyway... why? Because this nerf doesn't make any sense.
Since when is a meteor pure elemental? There's a physical rock in there (not all meteors are huge btw). I can use a shield and bounce the rock off of me.
And elemental damage itself... It isn't magical. It is elemental.
If I were to wear armour, wouldn't it keep me dry? Protect me from burns? Protect me from flying bricks? Protect me from ... AIR?

The magicians in GW are the ritualists, mesmers and necros. Elemental hits should be reduced by armour just like the slashing and blunt hits are.

This brings le to the point where I believe that these reductions were a balancing tool all along. But if I were to explain all that then I'd be writing essays...

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by max gladius
I am trying to organize a warrior strike,
Please do, the profession is overrepresented in the game as it is.

leetfeet

Banned

Join Date: Jul 2006

/signed

especially since i lisot 200ectos+ of value on my sheild collection, which i started the day of the update

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Seriously, do any of you think anyone cares about you going on strike?

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by Don Zardeone

About warriors
A WARRIOR IS SUPPOSED TO RUN IN AHEAD OF EVERYONE ELSE!
In general PvE you'll want the warriors be their own little squad with the backline rangers, casters and assassins in a bigger squad in the back (backline duh)
The majority of people who posted here so far do not understand the concept of tanking. And that is no problem, since nobody else does either, except me and maybe 2 or 3 other people on this forum.
Because so little people know how it works, real warriors, good ones, they can't do their thing and end up fighting side by side with some monk who screams for a bodyguard.

About monks
If you need to rest for energy and you're an ele then that's ok... but if you're a monk and need to rest for energy then by Aresien TAKE OFF THE DUAL -1/+15energy items.
Or delete your monk since you're an idiot who would rather blame someone else for failing (like blame the warrior).
This is a teamgame, if you fail, blame the team, not the warrior.

Monks do not need to regen in-between battles because the mobs are spaced so far apart, I can regen FROM ZERO TO MAX by simply walking from one mob to the next. And this is on every single freaking map in factions and especially prophecies. In prophecies, mobs are so far apart from eachother you're basically running a marathon.
If you're a monk and you need to regen, tell you warrior to join my team instead because I do NOT need to regen. IGN: Don Zardeone
(btw, ever heard of energy management?)
The amount of stupidity in this thread is mind-exploding, really.



About Knights/ascalon armour.
Before this update, the knights and ascalon sets were useless. I didn't check the numbers yet but they may still be useless now since 10 or 20 more al from dreads or sentinel armour should reduce the same amount of damage, if not more (+it is vs everything).
So knights/ascalon full set = still nubskinarmour

I always expected a change or fix like this. I'm therefore happy I never bought the 1.5mil version of my ascalon boots.. I only got the 15k version. Those who got 1.5mil will probably be pissed... not because they wasted money but because they have to go down to the forgemaster AGAIN >.<

Again, the knights/ascalon thing doesn't really matter.

About the vs everything reduction that has become vs physical only
I have to agree with ANet on the fact that warriors had it extremely easy in factions. A lot of monsters use extremely crappy attacks. With my dreadknights armourset with shield and everything.. I took basically no damage.
If anyone ever played Dynasty Warriors then that is kind of like it was. Mow through everything while taking little damage.
This is exactly how I mowed through the campaign with henchies.

However. There's always a however...
Traditional, highly efficient tanking, might be gone now.
A tank is supposed to gather the aggro and hold it.
Once he has it then the other people in the team heal the tank, kill the monsters and have a chat.

Now, the initial gathering of the monsters may be a problem already. I say -may- because I haven't tested it yet. The warrior will be taking craploads more elemental damage.
7 more damage from one source is laughabale. 7 more damage from multiple sources is a major problem. A tank will face that problem 100% of the time.

However (yes another however), this is a teamgame and someone in the team should be bringing some defenses against elemental damage.
The tank himself can, as W/Me, bring elemental defense. He could just raise his al to huge levels.

It is possible to adapt, yes, but it will probably require more teamwork than before.
PuGs however, will suck harder than ever before.
The previously good warriors will probably figure something out. The previously bad warriors will probably become worse.. or not, I mean, they had 5 super vigors or 5 super absorbs on their armour to begin with.

I am going to strike anyway... why? Because this nerf doesn't make any sense.
Since when is a meteor pure elemental? There's a physical rock in there (not all meteors are huge btw). I can use a shield and bounce the rock off of me.
And elemental damage itself... It isn't magical. It is elemental.
If I were to wear armour, wouldn't it keep me dry? Protect me from burns? Protect me from flying bricks? Protect me from ... AIR?

The magicians in GW are the ritualists, mesmers and necros. Elemental hits should be reduced by armour just like the slashing and blunt hits are.

This brings le to the point where I believe that these reductions were a balancing tool all along. But if I were to explain all that then I'd be writing essays...
No problem, at least i dont have to blame myself - Just the team Not that it's any better to blame more...

Sure alot have heard of Energy Management, but it's not like there is alot of that to choose before you get to cap Elite skills.

LMAO!!!!! You TRY to bounce that huge rock smashing trough your face with a little shield....

Yeah its balance. Why did you write all this when you realized it was balance?

Pro-Monk

Frost Gate Guardian

Join Date: Dec 2005

All I can say is, "About time, way to go Anet!" Warriors have always been the non-thinking noob class simply because their armor was way overbuffed. Warriors have plenty of defensive skills, but could load up their skill bar with damage only and let their armor be their only defense. Well, the time of having your cake and eating it too appears to be over.

As for PvE, I'd love to see the warriors disappear altogether, so I'm all for the strike LOL. On the other hand, since there are so many of them, any call for a strike seems pretty pointless. Hopefully a lot of the noob warriors will discover that dragging a team into a mob has as much affect on them as everyone else, i.e. death.

BTW, whoever said a Tank was essential to team game play anyways?

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

It's okay; people will get rangers to go in first against bodyguards now, that's all. >_>

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

Quote:
Originally posted by Pro-Monk

All I can say is, "About time, way to go Anet!" Warriors have always been the non-thinking noob class simply because their armor was way overbuffed. Warriors have plenty of defensive skills, but could load up their skill bar with damage only and let their armor be their only defense. Well, the time of having your cake and eating it too appears to be over.

As for PvE, I'd love to see the warriors disappear altogether, so I'm all for the strike LOL. On the other hand, since there are so many of them, any call for a strike seems pretty pointless. Hopefully a lot of the noob warriors will discover that dragging a team into a mob has as much affect on them as everyone else, i.e. death.

BTW, whoever said a Tank was essential to team game play anyways?
Today 07:48 AM
Wow, petty insults and stereo-typing, way to make a point

I've played my W/Mo for over a year now, and yes, this update pissed me off... when I read about it. But the ONLY thing that really seems to have taken a hit here is solo farming. Namely, the IDS run (my prime example), post-update, impossible. However, having done a few missions and even a Drok's run last night, I don't see enough of a change to warrant all of this opposition to ANet.

Truthfully, I don't believe at all that ANet would make such a change without careful consideration to game balance, just be patient, quit trying to start a revolution, and go back to enjoying the game

/notsigned

lambda the great

lambda the great

Jungle Guide

Join Date: Nov 2005

here

Almost a Guild

W/N

pfft...a strike cmon now, if your really complaining about the "update" play another profession

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Quote:
Originally Posted by Fluffyx
10%of 500hp or more you're saving 50hp. Its en enchantment so counting on that to save a warrior is a bad idea considering how easily it can be shattered.
The extra damage adds up thats the problem.
Look at the bright side here. Prot Spirit might actually be quite effective since warriors will be running around with 60dp now. (Provided Prot Spirit doesn't get shattered)

/sarcasm

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Lol... I came into this thread thinking something serious in-game was gonna be organised... obviously not

/strikes
/has to buy replacements for his Knight's Boots
What did I do to deserve this?

Slight sarcasm aside, I shall be in an anti-Anet mood for the next few days, unless some consolation is given to warriors after this tank nerf.

Raxxman

Krytan Explorer

Join Date: Dec 2005

TEOC

W/N

I don't PvP so I can't comment on that side of things

In PvE a warrior is gonna get hit a lot. It's his role in the group. When he gets hit he takes dammage. A warrior can't change this situation, he can mearly reduce the amount of dammage he takes.

All this means is a Monks job just got that much harder, not really the warrior, he runs in gets everything battering the crud out of him, it's what he does.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by max gladius
I am trying to organize a warrior strike
Good luck. Have fun.

You won't be missed.

See, there's this funny myth that no one can play the game without warriors.

A myth, I said.

Your strike will do the Guild Wars community a favor by showing everyone that Warriors are *not* essential. I think we'll all become better players. Good stuff.

So please, go on strike. I support any player actions that improve the game.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Oh noes, warriors lost their -7 vs all to become -5 vs physical. They can no longer tank because that +2 vs physical, combined with their might frenzy and healing signet, deals 8! TRULY THE END OF DAYS HAS COME!! REPENT!! REPENT!!

Why are warriors whining again?

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I can't change the direction a rock the size of the moon is going, but I CAN stop small rocks, rocks the size of a fist, rocks the size of football and if you give me a heavy enough shield then yes, I can hit a car hard enough to make it go into another direction.

Anyways, last reply from me, this thread is filled with kids.

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by Avarre
Oh noes, warriors lost their -7 vs all to become -5 vs physical. They can no longer tank because that +2 vs physical, combined with their might frenzy and healing signet, deals 8! TRULY THE END OF DAYS HAS COME!! REPENT!! REPENT!!

Why are warriors whining again?
Mending dont work with echo anymore.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Cyan The Archer
Mending dont work with echo anymore.
Anet has gone too far!

yamero

Frost Gate Guardian

Join Date: Feb 2006

Quote:
Originally Posted by Cyan The Archer
Mending dont work with echo anymore.
WHAT? OMG ITS THE END OF THE WORLD...

fire will rain from the skies and earthquakes shall tear the land..
Quick bring my armor to protect myself...
oh......wait....

Hand of Ruin

Banned

Join Date: Jul 2006

Im kinda dissapointed over it but I'm not bothered by it too much. Warriors already have high DPS and the ability to tank, which no other class really has. I just got to Droks today, and despite Knight's amour only absorbing physical damage I still decided to go for it over Platemail, because I find in PvE I can easilly spike off the spell casters and usually don't end up taking much damage from them. It's the meleers and rangers who are constantly barraging me as I pick off the casters that generally deal the most damage.

Cyan The Archer

Cyan The Archer

Jungle Guide

Join Date: Dec 2005

Denmark

R/

Quote:
Originally Posted by Hand of Ruin
Im kinda dissapointed over it but I'm not bothered by it too much. Warriors already have high DPS and the ability to tank, which no other class really has. I just got to Droks today, and despite Knight's amour only absorbing physical damage I still decided to go for it over Platemail, because I find in PvE I can easilly spike off the spell casters and usually don't end up taking much damage from them. It's the meleers and rangers who are constantly barraging me as I pick off the casters that generally deal the most damage.
Rangers are also pretty good at tanking. 100 Elemental armor(+more) and they can keep up stances all the time, so protection against Physical aswell.

Dark Dragon

Dark Dragon

Frost Gate Guardian

Join Date: Jul 2006

RTD

E/

Quote:
Originally Posted by Don Zardeone
Since when is a meteor pure elemental? There's a physical rock in there (not all meteors are huge btw). I can use a shield and bounce the rock off of me.
And elemental damage itself... It isn't magical. It is elemental.
If I were to wear armour, wouldn't it keep me dry? Protect me from burns? Protect me from flying bricks? Protect me from ... AIR?
Just a few points if you are wereing a huge sheet of metal armour

you think it will prtect you from heat and cold and air?? rocks maybe. but fire will mean the metal heats up and you end up cooking in your own armour, ice means you freeze in you armour. air element is lightning which means guess what you conduct and fry in your armour, and rocks well i suppose.

well im getting to realisic lol

Dark

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

Hm, does this also mean that warrior monsters in PvE no longer have elemental defenses as well?

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Dark Dragon
Just a few points if you are wereing a huge sheet of metal armour

you think it will prtect you from heat and cold and air?? rocks maybe. but fire will mean the metal heats up and you end up cooking in your own armour, ice means you freeze in you armour. air element is lightning which means guess what you conduct and fry in your armour, and rocks well i suppose.

well im getting to realisic lol

Dark
Actually to be realistic, you'd be much better off with some metal to absorb that heat then taking a blast of fire to your bare skin...

There is no point in trying to be realistic about it though, since it's all nonsense anyways.